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Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...
Where is the logic in developing GW2 on a GW1 .dat file? |
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Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...
Where is the logic in developing GW2 on a GW1 .dat file? |
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Originally Posted by Sora of the Divine
I was suggesting that they might use the GW1 client for the GW2 >>Beta<< and that they've already begun streaming things onto our hard drives, much like GW:EN was streamed about a month before the sneak preview.
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Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...
Where is the logic in developing GW2 on a GW1 .dat file? |
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Originally Posted by Eldin
GW2 will be on an entirely different engine. It will allow jumping, swimming, sliding, persistent worlds. Making it possible for any of this to run on the GW1 client would take a lot of time and effort - too much to be worth it.
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Originally Posted by stretchs
I would say the likelihood of them using gw1 engine for gw2 is about as likely as ANET giving us all 10 stacks of armbraces to make up for the duping fiasco.
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Originally Posted by dargon
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
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Originally Posted by dargon
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
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Originally Posted by Aerian_Skybane
To correct you, they are using the GW1 engine as a basis, but it will be updated and heavily modified. Thus it would not be compatible with the older engine, and therefore all this nonsense of finding GW2-specific things on the GW1 .dat is absolutely hilarious.
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Originally Posted by Rathcail
Pre-searing, by the waterfall:
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Originally Posted by Numa Pompilius
I don't know WHO but I know WHERE: on the pillars by the stairs just outside Serenity Temple.
(Since Serenity Temple is dedicated to Dwayna and Melandru, she's probably one of those.) |
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Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...
Where is the logic in developing GW2 on a GW1 .dat file? |
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Originally Posted by Antheus
In the same way Blizzard has been using .pak format for most of their games, and Sierra used SGI and LucasArts used SCUMM, or the way database applications use SQL...
It makes a lot of sense. The .dat file is merely a file system. It's independent from game, and they can use existing servers for streaming updates (which isn't such an easy task). But putting GW2 content on GW1 servers - no. Except for play-testing, which would, again, make a lot of sense. They have a game - to test certain things they don't need leet animations and high-resolution models, they don't need jumping to test auction house, they don't need new terrain to test questing and dungeons.... Re-use is the name of the game these days. It's simply impossible to make a financially viable game without it. |
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Originally Posted by MsMassacre
These are maps from the challenge mission with the corsairs. Dajhka Inlet.
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