21 Jan 2008 at 10:30 - 1
[skill]Mystic Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Aura of Thorns[/skill][skill]Plague Touch[/skill][skill]Armor of Sanctity[/skill][skill]Vital Boon[/skill][skill]Signet of Pious Light[/skill][skill]Resurrection Signet[/skill]
D/N
Scythe 12+1+3
Mysticism 10+2
Earth 8+1
runes
windwalker, sup vigor and vitae
Mokone said that it lacks basics
, what wrong i did ?
21 Jan 2008 at 10:37 - 2
swap Aura for another attack skill ie the crippling one... swap armor for convict or whatever and its a lill better but im sorry i think we lost her...
21 Jan 2008 at 10:54 - 3
i use aura for anyone who almost dead and will start to run, then i can end it using pious light and let him bleeding
armor of sanctity for ppl suffering from condition which i have cast like reaper`s sweep, aura of throns or candition i have transfered using plague touch
lastly, my build depends on enchantments for mystic sweep and for bonus energy when enchantment ends
that's my view
sorry for my english
21 Jan 2008 at 11:13 - 4
what is the purpose of posting here for "feedback" if you are just gonna throw everything he suggested out the window?
back on topic, id take crippling sweep over aura anyday, or bulls strike for that matter
also you might like wounding strike over reapers
if you refuse to ditch all those useless earth skills, at least take mystic regen :P
21 Jan 2008 at 11:37 - 5
i just post my view about build above
, so add my 2nd post to main topic
what about this
[skill]mystic sweep[/skill][skill]Crippling Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Plague Touch[/skill][skill]Armor of Sanctity[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
21 Jan 2008 at 11:44 - 6
I don't know enough about Dervish to comment on the build itself but please get rid of the sup AND major runes, make them both minors.
21 Jan 2008 at 11:46 - 7
Shit build. Moko was right.
Aura of thorns is kinda bad. Armour of sanctity is unneeded. boon + sig of pious is a newbie combo. Wounding strike > reapers, even more so in arenas.
Why ask for feedback on an RA build though? Any build works there, really.
.. the 2nd build is still bad. No IAS added. No need for plague touch, your monks should remove conditions. I know that you may not have a monk in RA - but that's exactly why you don't ask for feedback on a build with RA in mind. Mystic regen should be fuelled by offensive enchantments, not rubbish like boon / sanc.
21 Jan 2008 at 12:07 - 8
Quote:
Aura of thorns is kinda bad. Armour of sanctity is unneeded. boon + sig of pious is a newbie combo. Wounding strike > reapers, even more so in arenas.
Quote:
Why ask for feedback on an RA build though? Any build works there, really.
you contradict yourself, if i can use any build why the above build cannot be "any"
Quote:
.. the 2nd build is still bad. No IAS added. No need for plague touch, your monks should remove conditions. I know that you may not have a monk in RA - but that's exactly why you don't ask for feedback on a build with RA in mind. Mystic regen should be fuelled by offensive enchantments, not rubbish like boon / sanc.
what's IAS??and where is monks in RA??i almost dead against any blind/weakness condition skills
and what's the "offensive enchantments"
plz stop talking "shit" if you dont wanna help me, i think i didn't do anything illegal
i have been playing for 1 month, no experiense
21 Jan 2008 at 12:13 - 9
IAS = Increased Attack Speed, like [skill]heart of fury[/skill]
21 Jan 2008 at 12:20 - 10
You fail at reading, so i guess i'll just repeat everything.
Quote:
Originally Posted by Der_Pardner
you contradict yourself, if i can use any build why the above build cannot be "any"
|
Anything works there, because the level of standard is so low. Meaning, there are plenty of noobs and crap players in RA who can get rolled by mending wammo's.
Quote:
and where is monks in RA??i almost dead against any blind/weakness condition skills
Yes there aren't always monks in your team, but GW is a team game which is why you do not design builds for RA. Also, how are you "almost dead" because your attacks miss or do less damage?
and what's the "offensive enchantments"
IAS or things that improve damage in another way. If this wasn't designed for RA, i could suggest enchantments such as Aura of Holy Might.
Quote:
plz stop talking "shit" if you dont wanna help me
Please first understand when people give you help. When they point out bad skills in your build, and suggest better ones: that generally means if you replace the bad skill with the good one your build improves, got it?
Quote:
i have been playing for 1 month, no experiense
Then why even bother making a build? With no experience you obviously won't make a good build, so find one that works.
21 Jan 2008 at 12:44 - 11
[skill]Mystic sweep[/skill] and [skill]Eremite's Attack[/skill] are always good cause you can spike fast to finish off targets.
[skill]wild blow[/skill] is awesome cause you get a guaranteed critical (and scythe critical hurts), and you remove a stance. You lose all adrenaline, but you don't need it anyway (unless you take [skill=text]rush[/skill] but then just use rush before blow).
Try not to focus on defense, you are supposed to deal damage. If you really need some defense use [skill=text]Conviction[/skill], [skill=text]Watchful Intervention[/skill] is also decent.
21 Jan 2008 at 12:57 - 12
Dan has pretty much summed it up, but I'll add my 2p worth anyway.
1. Swap that superior rune for a minor.
2. Like many new PvP players you have constructed a build which is far too defensive in nature, Dervishes should be able to pump out large dmg and kill things quickly-your build cannot do this.
3. No speed boost and though you technically have a snare its a bad one.
4.Drop earth prayers, there is nothing in there worth investing attribute points in.
5.You have no IAS(increased attack speed) nor enough timed attacks to get away with not having one.
6. Do not get to defensive or take personal insult when more experienced players tell you your build is bad, listen to their advice.
If you really want to see what a dervish can do i suggest you take a bit of time to look at the various pvp builds posted in this forum(and the RA thread in the gladiator's arena), i would suggest either Melandru's derv or Conjure/wounding strike spiker as both are powerful and pretty easy to play.
21 Jan 2008 at 13:29 - 13
ok, i'll try to fix this but, i don't wanna copy builds
isn't [skill]plague touch[/skill] good as a defensive skill ??
21 Jan 2008 at 13:57 - 14
Quote:
Originally Posted by Der_Pardner
ok, i'll try to fix this but, i don't wanna copy builds
isn't [skill]plague touch[/skill] good as a defensive skill ??
It's a decent skill, but generally your monks should be keeping you clean. There's got to be a unique skill or a good reason to drop the amazing warrior skills: rush / wild blow / protector's strike / bull's strike / flail.
21 Jan 2008 at 14:29 - 15
Quote:
Originally Posted by dan-the-noob
It's a decent skill, but generally your monks should be keeping you clean. There's got to be a unique skill or a good reason to drop the amazing warrior skills: rush / wild blow / protector's strike / bull's strike / flail.
what can i do with this unique skills while am blinded/or weakened and there is no monk?
i think i should take care of myself alot at RA or i'm wrong
21 Jan 2008 at 14:34 - 16
Quote:
Originally Posted by Der_Pardner
what can i do with this unique skills while am blinded/or weakened and there is no monk?
i think i should take care of myself alot at RA or i'm wrong
If you don't have a monk chances are small you'll get 5 consecs anyway. Personally I never think about taking care of myself when making an RA build for my warrior, I kill stuff. When you finally get your precious monk that's not a smiter or 55, you'll have better chances at reaching TA(10+ consecs).
My 2 cents on the matter.
21 Jan 2008 at 16:21 - 17
i play with this now
[skill]Mystic Sweep[/skill][skill]Wild Blow[/skill][skill]Bull's Strike[/skill][skill]Reaper's Sweep[/skill][skill]Heart of Holy Flame[/skill][skill]Heart of Fury[/skill][skill]Watchful Intervention[/skill][skill]Resurrection Signet[/skill]
every 4/5 rounds i found a blinder and i just run cause there is no monks
any suggestions?? what's the best runes for this one
i think lyssa avatar is good for this build ?
21 Jan 2008 at 18:42 - 18
Quote:
Originally Posted by Der_Pardner
i play with this now
[skill]Mystic Sweep[/skill][skill]Wild Blow[/skill][skill]Bull's Strike[/skill][skill]Reaper's Sweep[/skill][skill]Heart of Holy Flame[/skill][skill]Heart of Fury[/skill][skill]Watchful Intervention[/skill][skill]Resurrection Signet[/skill]
every 4/5 rounds i found a blinder and i just run cause there is no monks
any suggestions?? what's the best runes for this one
i think lyssa avatar is good for this build ?
this is better, for attribute spead run::
12+1+1 scythe
12+1 myst
a few critiques on the skills.
why heart of holy flame? what is that adding? nothing. lose it.
watchful intervention(and faithful) is a sub-par skill. consider swapping mystic sweep for Victorious sweep. or try Meditation.
it dosnt look to bad, but you are running with no snare or speed boosts. try dropping to
12+1+3 scythe
11+1 myst
and the rest in wind
then add in Harrier's Haste
21 Jan 2008 at 19:42 - 19
i found bull's strike useless without speed boost
so i did this (before i see your post)
D/W
Scythe 12+1+1
Mysticism 12+1
[skill]Mystic Sweep[/skill][skill]Wild Blow[/skill][skill]Bull's Strike[/skill][skill]Reaper's Sweep[/skill][skill]Pious Haste[/skill][skill]Heart of Fury[/skill][skill]Watchful Intervention[/skill][skill]Resurrection Signet[/skill]
i think it's more better, but i need another skill instead of mystic sweep with low energy cost
21 Jan 2008 at 19:54 - 20
pious haste is good to, but it removes Heart of Fury, which is bad.
21 Jan 2008 at 20:27 - 21
forget that
21 Jan 2008 at 20:47 - 22
In RA, you should probably consider using something like Rush for a speed boost instead of Pious Haste. You can't keep it up permanently, but you usually don't need to anyway.
21 Jan 2008 at 21:15 - 23
i dont have prophecies for rush
21 Jan 2008 at 22:57 - 24
plus wild blow kills it.
22 Jan 2008 at 10:01 - 25
Use rush just before wild blow........
22 Jan 2008 at 10:46 - 26
Ah, that would disrupt things a bit.
You could try [skill]Sprint[/skill]. It uses energy, unfortunately, but on the upside it doesn't require adrenaline to switch on.
22 Jan 2008 at 11:06 - 27
But can't be kept up indefinately.
22 Jan 2008 at 20:34 - 28
personally i think the best bet is rush, it doesnt take a rocket scientist to figure out how to work with both rush and wild blow without causing any problems.
To the OP: if you insist on using Plague Touch then i suggest using Wearying Strike then send the weakness over to an enemy.
22 Jan 2008 at 20:59 - 29
i did that before but, i need 10 energy to complete this combo, not worth it, cause it waste energy against non-melee attacker's
22 Jan 2008 at 23:48 - 30
Quote:
Originally Posted by Osi Ri S
personally i think the best bet is rush, it doesnt take a rocket scientist to figure out how to work with both rush and wild blow without causing any problems.
|
spamming wild blow on recharge is FTW. that critical damage is to much to resist. I cant see rush being available very often.
Quote:
Originally Posted by Osi Ri S
To the OP: if you insist on using Plague Touch then i suggest using Wearying Strike then send the weakness over to an enemy.
thats a stupid combo. it eats energy and time. your DW will be gone before you kill the target. use wounding or reaper's.
23 Jan 2008 at 12:36 - 31
Quote:
Originally Posted by Coloneh
spamming wild blow on recharge is FTW. that critical damage is to much to resist. I cant see rush being available very often.
You have an IAS on, a speed buff. The scythe can hit up to 3 enemies. So why aren't you hitting 4 times in 8 seconds? Massive fail.
27 Jan 2008 at 05:07 - 32
Quote:
Originally Posted by Der_Pardner
[skill]Mystic Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Aura of Thorns[/skill][skill]Plague Touch[/skill][skill]Armor of Sanctity[/skill][skill]Vital Boon[/skill][skill]Signet of Pious Light[/skill][skill]Resurrection Signet[/skill]
D/N
Scythe 12+1+3
Mysticism 10+2
Earth 8+1
runes
windwalker, sup vigor and vitae
Mokone said that it lacks basics , what wrong i did ?
Replace Aura with Crippling Sweep and Replace sanctity with Heart Of Fury.
But I like the build and I think you did a good job
28 Jan 2008 at 10:35 - 33
Quote:
Originally Posted by Adam of Tyria
But I like the build and I think you did a good job
you kidding ??
my new build
D/W
Scythe 12+1+1
Mysticism 11+1
Wind Prayers 6
[skill]Mystic Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Wild Blow[/skill][skill]Bull's Strike[/skill][skill]Harrier's Haste[/skill][skill]Heart of Fury[/skill][skill]Watchful Intervention[/skill][skill]Resurrection Signet[/skill]
28 Jan 2008 at 10:37 - 34
Swap reaper's for wounding. Remove harrier's and wind spec. Then you're good to go.
28 Jan 2008 at 15:49 - 35
Quote:
Originally Posted by dan-the-noob
Swap reaper's for wounding. Remove harrier's and wind spec. Then you're good to go.
i need speed skill, and wounding have no dmg
28 Jan 2008 at 16:08 - 36
Quote:
Originally Posted by Der_Pardner
i need speed skill, and wounding have no dmg
It's more like Wounding Strike has no extra damage. It does the same damage as a plain attack. The muscle behind Wounding is that the meeting the condition to inflict a Deep Wound is a joke. It's pretty much a guaranteed DW unless the attack doesn't hit. With WS, you can inflict a DW on someone at full health, which is where it makes the biggest impact. A hit on a character with 500 health will cut their max health down to 400, so you've pretty much done 100 damage from the DW + whatever the scythe hits for. Edit: Forgot that DW has a cap of 100 health.
Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.
It just depends on what you want to get out of it. Both are great skills and a lot of people debate over them. But getting back to the original point, just because the skill doesn't say have a +damage on it, doesn't mean that you won't do any.
28 Jan 2008 at 16:16 - 37
Quote:
Originally Posted by GForce9x
It's more like Wounding Strike has no extra damage. It does the same damage as a plain attack. The muscle behind Wounding is that the meeting the condition to inflict a Deep Wound is a joke. It's pretty much a guaranteed DW unless the attack doesn't hit. With WS, you can inflict a DW on someone at full health, which is where it makes the biggest impact. A hit on a character with 500 health will cut their max health down to 400, so you've pretty much done 100 damage from the DW + whatever the scythe hits for. Most PvP characters will probably be running far more than 500 health so you'll do even more with that first DW. And since WS has such a small recharge time, it's pretty easy to keep the DW applied.
Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.
It just depends on what you want to get out of it. Both are great skills and a lot of people debate over them. But getting back to the original point, just because the skill doesn't say have a +damage on it, doesn't mean that you won't do any.
thnx for your review
28 Jan 2008 at 17:20 - 38
Quote:
Originally Posted by dan-the-noob
Swap reaper's for wounding.
No, don't swap reaper's, keep it. Instead of Heart of holy flame, use eremite for spamming, or victorious sweep
28 Jan 2008 at 18:32 - 39
No, WS > RS anytime, PvE or PvP - constant, unconditional (in case of Dervishes) DW = win.
And there's no Heart of Holy Flame in his build, it's Heart of Fury and an IAS is a must for every melee class, so it definitely needs to stay. Harrier's nice if you really want to focus on kitters, but otherwise I'd choose Featherfoot (Mystic Sweep's max +30), or better, Rush, so that you don't need to put attributes in WP.
28 Jan 2008 at 18:57 - 40
Quote:
Originally Posted by GForce9x
Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.
this is the reason many people dont use reaper's, and it is just wrong. deep wound takes 20% off max health(up to 100) and that much off of current health ( down to 1)
gmae mechanics ftw. that build is fine. but i would lose WI for a wind prayers heal.
| | |