Restoration Ritualists?

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

I like Rits, they are a felxible support class in that they can deal considerable damage with spirts and channeling magic, while also being relitivly effective healers. I'm currently looking at Restoration magic and I have a few builds in the back of my head, and I was wondering if I could get some feed back on them.

10 - Channeling Magic
11 - Restoration Magic
10 - Spawing Power
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Ghostmirror Light[/skill][skill]Life[/skill][skill]Generous was Tsungrai[/skill][skill]Soothing Memories[/skill][skill]Offering of Spirit[/skill][skill]Death Pact Signet[/skill]

I'll post more later, I have to head out now.

yommi

Ascalonian Squire

Join Date: Jul 2006

Question: Why is your spawning so high? You have no linked skills to it and only 1 spirit. imho, you should just cut down on it and up restoration and channeling.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by yommi
Question: Why is your spawning so high? You have no linked skills to it and only 1 spirit. imho, you should just cut down on it and up restoration and channeling. I agree.

Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.

Get rid of Generous was Tsungrai and take Protective was Kaolai

Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Celestial Beaver
I agree.

Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.

Get rid of Generous was Tsungrai and take Protective was Kaolai

Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon. /agree
Though I like [wiki]Pure Was Li Ming[/wiki], instead of Kaolai better.

Also perhaps soothing could be replaced by [skill=text]Weapon of Shadow[/skill].

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Yea you don't need Soothing Memories when you have Offering of Spirit.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

So this may be better?

11 - Channeling Magic
12 - Restoration Magic
6 - Spawning Power
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Ghostmirror Light[/skill][skill]Life[/skill][skill]Pure Was Li Ming[/skill][skill]Weapon of Shadow[/skill][skill]Offering of Spirit[/skill][skill]Death Pact Signet[/skill]

Ruricu

Ruricu

Frost Gate Guardian

Join Date: Mar 2006

치 The Spearmen 치

Ehh, I'd go with Kaolai over Ming... Heal Party > Widespread Condi rip.
As well as Weapon of Warding over ghostmirror...

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

You don't need that many heals, and high Channeling without Splinter/Rage is a waste. Also, Warding>Shadow.

Ruricu

Ruricu

Frost Gate Guardian

Join Date: Mar 2006

치 The Spearmen 치

Quote:
Originally Posted by ibreaktoilets
You don't need that many heals, and high Channeling without Splinter/Rage is a waste. Also, Warding>Shadow. I was just about to suggest taking Splinter/A Rage. XD

[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Weapon of Warding[/skill][skill]Offering of Spirit[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]

That should suit you well...

[skill]Bloodsong[/skill] could be brought instead of Life if you want, but it's all just flavor.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

The main thing is, I am going for a pure healing Rit, rather than a damage buff rit. I know splinter and rage are both efective, but I'd rather use more healing spells than anything.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

You don't need more than MB&S and Spirit Light though. All healing skills do pretty much the same thing, so it's a waste of a skill slot taking more than the best two.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by KalleDamos
The main thing is, I am going for a pure healing Rit, rather than a damage buff rit. I know splinter and rage are both efective, but I'd rather use more healing spells than anything. it is, but you don't need more then 2 heal skills
spamming spirit light and mbas on recharge is enough heal. Use other slots for damage =)
depending on the situation/your preference you are more using the channeling or the resto skills

jaeharys targaryen

Wilds Pathfinder

Join Date: Oct 2006

USA

Picnic Pioneers[asian characters]

E/Mo

oos holy veil warmonger/splinter spirit light mbas bloodsong ancestors res

^^ez mode in ra/ta/pretty much anywhere

life/any resto spirit is absolute shit compared to bloodsong, which is essentially the best spirit by far.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

I believe this is for PvE, in which case Splinter+Life>Warmonger's+Bloodsong.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

It is for PvE, but i have found it works well in other situations as well. It works well at Fort Aspenwood, decent in Alliance battles, and is fariyl good in RA. I've tested it before, just never posted it before.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

You could put [skill]Weapon of Warding[/skill] and [skill]Vengeful Weapon[/skill] in there as some pseudo protection.

It's kind of a waste to spec into Channeling for only one skill.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I must say I usually specialize in many weapons spells and channeling.

But if you want a mix, try this:

http://www.pvxwiki.com/wiki/?title=S...k DjtxOulzLGA

Template: OACjEyiM5MeTp5kDjtxOulzLGA

Ancestors' Rage
Mend Body and Soul
Spirit Light
Splinter Weapon
Nightmare Weapon
Offering of Spirit
Bloodsong
Flesh of My Flesh

You can of course also take Vampirism. I just can only repeat, if you focus on Channeling and the many weapon spells and Ancestor's Rage/Spirit Rift, you probably contribute more than if you do a half-healing job or a full ritualist healer, where I would prefer a Necro/Rit actually.

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

This is my generic PVE Hybrid build:



[skill]Offering Of Spirit[/skill] - energy management

[skill]Mend Body And Soul[/skill][skill]Weapon of Warding[/skill] - individual defensive support

[skill]Life[/skill][skill]Recuperation[/skill] - party-wide support

[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill] - offensive/damage support

[skill]Flesh Of My Flesh[/skill] - rez


My attribute distribution is either resto 16 or chan 16. But I can always dynamically choose which attribute to max AS NEEDED while out in quest or mission simply by switching headgear and handgear.

Perhaps, only recuperation and FoMF are replace from time to time.

Hope this gives the OP another idea and tweak it according to his style.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

mainly the standard Resto builds I use are made up with:
1--healing ---[skill=text]Mend Body and Soul[/skill][skill=text]Spirit Light[/skill][skill=text]Wielder's Boon[/skill][skill=text]Spirit Transfer[/skill][skill=text]Soothing Memories[/skill] Mending Grip [skill=text]Ghostmirror Light[/skill]

2--healing ---same as above

3--weapon spell---[skill=text]Weapon of Warding[/skill][skill=text]Resilient Weapon[/skill][skill=text]Spirit Light Weapon[/skill][skill=text]Weapon of Shadow[/skill][skill=text]Vengeful Weapon[/skill][skill=text]Weapon of Remedy[/skill]

4--Another weapon spell or a Spirit

5--spirit---[skill=text]Recuperation[/skill][skill=text]Recovery[/skill][skill=text]life[/skill]

6--depends on build, but less take an item spell--- [skill=text]Protective Was Kaolai[/skill]Pure Was Li Ming [skill=text]Resilient Was Xiko[/skill]

7--E-management ---[skill=text]Attuned Was Songkai[/skill][skill=text]Offering of Spirit[/skill][skill=text]Renewing Memories[/skill][skill=text]Reclaim Essence[/skill][skill=text]Spirit Channeling[/skill][skill=text]Wielder's Zeal[/skill]
Energetic Was Lee Sa

8--Res ---no explanation needed

Other usefull skills.
If ony one spirit is used[skill=text]Soul twisting[/skill] If used With heal it can be a heal.
Whe a lot of weapon spells are used[skill=text]Wielder's Remedy[/skill]
Emergency heal[skill=text]Spirit to Flesh[/skill]


My build:
Res 12+1+3
Spaw: 12+(2/3)
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Vengeful Weapon[/skill][skill]Weapon of Warding[/skill][skill]life[/skill][skill]Recuperation[/skill][skill]Attuned Was Songkai[/skill][skill]flesh of my flesh[/skill]

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

My pure resto build =
[skill]Preservation[/skill][skill]Ghostly Haste[/skill][skill]Weapon of Shadow[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Swap[/skill][skill]Lively was Naomei[/skill]
12+1 spawn
12+1+3 Resto

I replace [skill=text]Weapon of Shadow[/skill] with [skill=text]Ghostmirror Light[/skill] for no obvious reason sometimes.

I used to take [skill=text]Death Pact Signet[/skill] But it's no good to have a healer lying down on the job when allies are dying.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

ibreak speaks the truth. You're not going to be a better healer than a monk thanks to prot, so why try? Play to your strengths, and run a hybrid. You lose almost none of your capabilities in restoration by shoving rage and splinter on your bar.

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

The logic behind carrying some damage skills (and rit having one of the best), is to DECREASE the fight time by third or by half.

Damage like 137 per 8-sec is nothing to sneer at and splinter weapon ((53 x 5) X 3) really shines when party is put in a tough do-or-die part.

Ritualist, I have learned long ago, rarely shine in protecting and healing the WHOLE party. Rit shines on protecting KEY individuals in the party, usually 1 or 2, maybe 3. This key personality shifts as the mission and play goes along, but usually its the tank and the monks.

Many times it's the fronliner, usually the tank, I watch out. If you going to baby sit the tanks with heals and some protection, why not throw in the damage, so it takes much less time to baby-sit them

My other job, as Rit, is to protect the MONKS, making sure I keep their health bar in acceptable level so they can do their job well without much distraction and waste healing.

Since many Rit skills are 2-in-1 package (MBAS - heal and removes cond; Weapon of Warding - protect and regen) and with very little use of energy, we can do the job well what would other cost much more energy and skill.

Who will protect and heal the Healer-Protectors? I guess it's the Ritz. Who will protect the Ritz? It's the Monks It's a sort of circular logic of protection at its best.

Playing Ritualist is not really difficult. What is difficult is realizing Ritz will always be regarded as "second fiddle". And that takes a certain type of ego and views to play Ritualist and enjoy the class.

My take.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

This is my current skill bar

[skill]Spirit Rift[/skill][skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill][skill]Essence Strike[/skill][skill]Destruction[/skill][skill]Life[/skill][skill]Weapon of Warding[/skill][skill]Offering of Spirit[/skill]

Seriously though, I simply couldn't imagine a skill bar with pure restoration but that's simply my play-style, I don't like focusing on keeping red bars up, I like seeing them get knocked down which rits do an excellent job with their support skills (like Splinter) and direct damage.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

For pure healing I like a Rt/P build. 16 Resto, 12 Motiv, 3 Spawning.

[skill]Song of Restoration[/skill][skill]Signet of Synergy[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Life[/skill][skill]Protective was Kaolai[/skill][skill]Flesh of My Flesh[/skill] + 1 open skill slot.

3 party-wide heals keep health flowing in across the party, with 3 targeted heals for that sort of work. Energy management is passive - ie, the bar is built for energy efficiency.

The open slot at the moment is taken by [wiki]Pure was Li Ming[/wiki] as a condition removal bomb. [skill=text]Recovery[/skill] is nice too, as it has good synergy with [skill=text]Mend Body and Soul[/skill].