I like Rits, they are a felxible support class in that they can deal considerable damage with spirts and channeling magic, while also being relitivly effective healers. I'm currently looking at Restoration magic and I have a few builds in the back of my head, and I was wondering if I could get some feed back on them.
10 - Channeling Magic
11 - Restoration Magic
10 - Spawing Power
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Ghostmirror Light[/skill][skill]Life[/skill][skill]Generous was Tsungrai[/skill][skill]Soothing Memories[/skill][skill]Offering of Spirit[/skill][skill]Death Pact Signet[/skill]
I'll post more later, I have to head out now.
Restoration Ritualists?
1 pages • Page 1
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Quote:
Originally Posted by yommi
Question: Why is your spawning so high? You have no linked skills to it and only 1 spirit. imho, you should just cut down on it and up restoration and channeling.
I agree.
Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.
Get rid of Generous was Tsungrai and take Protective was Kaolai
Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon.
Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.
Get rid of Generous was Tsungrai and take Protective was Kaolai
Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon.
Quote:
Originally Posted by Celestial Beaver
I agree.
Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.
Get rid of Generous was Tsungrai and take Protective was Kaolai
Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon. /agree
Though I like [wiki]Pure Was Li Ming[/wiki], instead of Kaolai better.
Also perhaps soothing could be replaced by [skill=text]Weapon of Shadow[/skill].
Max Restoration, max Channeling is all you need. Spawning's not required...Life only lasts 20 seconds, so it's not like it needs the extra health Spawning Power inherently gives it.
Get rid of Generous was Tsungrai and take Protective was Kaolai
Get rid of Ghostmirror Light in favour of a weapon spell like Weapon of Warding, or Resilient Weapon. /agree
Though I like [wiki]Pure Was Li Ming[/wiki], instead of Kaolai better.
Also perhaps soothing could be replaced by [skill=text]Weapon of Shadow[/skill].
So this may be better?
11 - Channeling Magic
12 - Restoration Magic
6 - Spawning Power
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Ghostmirror Light[/skill][skill]Life[/skill][skill]Pure Was Li Ming[/skill][skill]Weapon of Shadow[/skill][skill]Offering of Spirit[/skill][skill]Death Pact Signet[/skill]
11 - Channeling Magic
12 - Restoration Magic
6 - Spawning Power
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Ghostmirror Light[/skill][skill]Life[/skill][skill]Pure Was Li Ming[/skill][skill]Weapon of Shadow[/skill][skill]Offering of Spirit[/skill][skill]Death Pact Signet[/skill]
Quote:
Originally Posted by ibreaktoilets
You don't need that many heals, and high Channeling without Splinter/Rage is a waste. Also, Warding>Shadow.
I was just about to suggest taking Splinter/A Rage. XD
[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Weapon of Warding[/skill][skill]Offering of Spirit[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
That should suit you well...
[skill]Bloodsong[/skill] could be brought instead of Life if you want, but it's all just flavor.
[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Weapon of Warding[/skill][skill]Offering of Spirit[/skill][skill]Life[/skill][skill]Death Pact Signet[/skill]
That should suit you well...
[skill]Bloodsong[/skill] could be brought instead of Life if you want, but it's all just flavor.
Quote:
Originally Posted by KalleDamos
The main thing is, I am going for a pure healing Rit, rather than a damage buff rit. I know splinter and rage are both efective, but I'd rather use more healing spells than anything.
it is, but you don't need more then 2 heal skills
spamming spirit light and mbas on recharge is enough heal. Use other slots for damage =)
depending on the situation/your preference you are more using the channeling or the resto skills
spamming spirit light and mbas on recharge is enough heal. Use other slots for damage =)
depending on the situation/your preference you are more using the channeling or the resto skills
j
I must say I usually specialize in many weapons spells and channeling.
But if you want a mix, try this:
http://www.pvxwiki.com/wiki/?title=S...k DjtxOulzLGA
Template: OACjEyiM5MeTp5kDjtxOulzLGA
Ancestors' Rage
Mend Body and Soul
Spirit Light
Splinter Weapon
Nightmare Weapon
Offering of Spirit
Bloodsong
Flesh of My Flesh
You can of course also take Vampirism. I just can only repeat, if you focus on Channeling and the many weapon spells and Ancestor's Rage/Spirit Rift, you probably contribute more than if you do a half-healing job or a full ritualist healer, where I would prefer a Necro/Rit actually.
But if you want a mix, try this:
http://www.pvxwiki.com/wiki/?title=S...k DjtxOulzLGA
Template: OACjEyiM5MeTp5kDjtxOulzLGA
Ancestors' Rage
Mend Body and Soul
Spirit Light
Splinter Weapon
Nightmare Weapon
Offering of Spirit
Bloodsong
Flesh of My Flesh
You can of course also take Vampirism. I just can only repeat, if you focus on Channeling and the many weapon spells and Ancestor's Rage/Spirit Rift, you probably contribute more than if you do a half-healing job or a full ritualist healer, where I would prefer a Necro/Rit actually.
This is my generic PVE Hybrid build:
[skill]Offering Of Spirit[/skill] - energy management
[skill]Mend Body And Soul[/skill][skill]Weapon of Warding[/skill] - individual defensive support
[skill]Life[/skill][skill]Recuperation[/skill] - party-wide support
[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill] - offensive/damage support
[skill]Flesh Of My Flesh[/skill] - rez
My attribute distribution is either resto 16 or chan 16. But I can always dynamically choose which attribute to max AS NEEDED while out in quest or mission simply by switching headgear and handgear.
Perhaps, only recuperation and FoMF are replace from time to time.
Hope this gives the OP another idea and tweak it according to his style.

[skill]Offering Of Spirit[/skill] - energy management
[skill]Mend Body And Soul[/skill][skill]Weapon of Warding[/skill] - individual defensive support
[skill]Life[/skill][skill]Recuperation[/skill] - party-wide support
[skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill] - offensive/damage support
[skill]Flesh Of My Flesh[/skill] - rez
My attribute distribution is either resto 16 or chan 16. But I can always dynamically choose which attribute to max AS NEEDED while out in quest or mission simply by switching headgear and handgear.
Perhaps, only recuperation and FoMF are replace from time to time.
Hope this gives the OP another idea and tweak it according to his style.

mainly the standard Resto builds I use are made up with:
1--healing ---[skill=text]Mend Body and Soul[/skill][skill=text]Spirit Light[/skill][skill=text]Wielder's Boon[/skill][skill=text]Spirit Transfer[/skill][skill=text]Soothing Memories[/skill] Mending Grip [skill=text]Ghostmirror Light[/skill]
2--healing ---same as above
3--weapon spell---[skill=text]Weapon of Warding[/skill][skill=text]Resilient Weapon[/skill][skill=text]Spirit Light Weapon[/skill][skill=text]Weapon of Shadow[/skill][skill=text]Vengeful Weapon[/skill][skill=text]Weapon of Remedy[/skill]
4--Another weapon spell or a Spirit
5--spirit---[skill=text]Recuperation[/skill][skill=text]Recovery[/skill][skill=text]life[/skill]
6--depends on build, but less take an item spell--- [skill=text]Protective Was Kaolai[/skill]Pure Was Li Ming [skill=text]Resilient Was Xiko[/skill]
7--E-management ---[skill=text]Attuned Was Songkai[/skill][skill=text]Offering of Spirit[/skill][skill=text]Renewing Memories[/skill][skill=text]Reclaim Essence[/skill][skill=text]Spirit Channeling[/skill][skill=text]Wielder's Zeal[/skill]
Energetic Was Lee Sa
8--Res ---no explanation needed
Other usefull skills.
If ony one spirit is used[skill=text]Soul twisting[/skill] If used With heal it can be a heal.
Whe a lot of weapon spells are used[skill=text]Wielder's Remedy[/skill]
Emergency heal[skill=text]Spirit to Flesh[/skill]
My build:
Res 12+1+3
Spaw: 12+(2/3)
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Vengeful Weapon[/skill][skill]Weapon of Warding[/skill][skill]life[/skill][skill]Recuperation[/skill][skill]Attuned Was Songkai[/skill][skill]flesh of my flesh[/skill]
1--healing ---[skill=text]Mend Body and Soul[/skill][skill=text]Spirit Light[/skill][skill=text]Wielder's Boon[/skill][skill=text]Spirit Transfer[/skill][skill=text]Soothing Memories[/skill] Mending Grip [skill=text]Ghostmirror Light[/skill]
2--healing ---same as above
3--weapon spell---[skill=text]Weapon of Warding[/skill][skill=text]Resilient Weapon[/skill][skill=text]Spirit Light Weapon[/skill][skill=text]Weapon of Shadow[/skill][skill=text]Vengeful Weapon[/skill][skill=text]Weapon of Remedy[/skill]
4--Another weapon spell or a Spirit
5--spirit---[skill=text]Recuperation[/skill][skill=text]Recovery[/skill][skill=text]life[/skill]
6--depends on build, but less take an item spell--- [skill=text]Protective Was Kaolai[/skill]Pure Was Li Ming [skill=text]Resilient Was Xiko[/skill]
7--E-management ---[skill=text]Attuned Was Songkai[/skill][skill=text]Offering of Spirit[/skill][skill=text]Renewing Memories[/skill][skill=text]Reclaim Essence[/skill][skill=text]Spirit Channeling[/skill][skill=text]Wielder's Zeal[/skill]
Energetic Was Lee Sa
8--Res ---no explanation needed
Other usefull skills.
If ony one spirit is used[skill=text]Soul twisting[/skill] If used With heal it can be a heal.
Whe a lot of weapon spells are used[skill=text]Wielder's Remedy[/skill]
Emergency heal[skill=text]Spirit to Flesh[/skill]
My build:
Res 12+1+3
Spaw: 12+(2/3)
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Vengeful Weapon[/skill][skill]Weapon of Warding[/skill][skill]life[/skill][skill]Recuperation[/skill][skill]Attuned Was Songkai[/skill][skill]flesh of my flesh[/skill]
My pure resto build =
[skill]Preservation[/skill][skill]Ghostly Haste[/skill][skill]Weapon of Shadow[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Swap[/skill][skill]Lively was Naomei[/skill]
12+1 spawn
12+1+3 Resto
I replace [skill=text]Weapon of Shadow[/skill] with [skill=text]Ghostmirror Light[/skill] for no obvious reason sometimes.
I used to take [skill=text]Death Pact Signet[/skill] But it's no good to have a healer lying down on the job when allies are dying.
[skill]Preservation[/skill][skill]Ghostly Haste[/skill][skill]Weapon of Shadow[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Swap[/skill][skill]Lively was Naomei[/skill]
12+1 spawn
12+1+3 Resto
I replace [skill=text]Weapon of Shadow[/skill] with [skill=text]Ghostmirror Light[/skill] for no obvious reason sometimes.
I used to take [skill=text]Death Pact Signet[/skill] But it's no good to have a healer lying down on the job when allies are dying.
