E/Mo Nm/HM Solo MOST (lol) FoW (The actual guide)

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Yup, so, Im gonna skip all the crap and throw that on the bottom!
(Exept for this)

Table of Contents:
Build 1
Build 2
Build 3
Disclaimer ( )Community help/testing etc. (post notes/things you've noticed and ill put them here)
Important stuff (stuff that will be hard for all 3 builds)






BUILD 1

HP: 55
Enrg: X

Runes/Mods/Inscrips

-Sup Earth Magic Rune
-Earth Magic Headgear
-20% Mod
-Sup runes on all armor peices
-50 HP Cesta (Get it Here)


Atributes:
11 Prot
16 Earth (12+3+1)
Rest in E-Storage

[skill]Protective Spirit[/skill] [skill]Shield of Absorption[/skill] [skill]Stoneflesh Aura[/skill] Glyph of Swiftness [skill]Obsidian Flesh[/skill] [skill]Sliver Armor[/skill] Optional [skill]Balthazar's Spirit[/skill]

USAGE

This one is the simplest (thats why its #1), basically cast

prot spirit ~~> Stoneflesh Aura
ALWAYS CAST PROT SPIRIT BEFORE STONEFLESH AURA!!!!

a second before these 2 are about too run out (should be about the same time) cast Shield of Absorption, then immediately recast prot spirit, and follow that up with stoneflesh. Rinse and repeat.

Obby flesh should of course be maintened this entire time aswell.










BUILD 2

HP: 145
Enrg: X

Runes/Mods/Inscrips

-Sup Earth Magic Rune
-Earth Magic Headgear
-20% Mod
-Sup Runes on all armor 4 armor pieces
-Major rune on 1 armor peice

Attributes
16 Earth Magic (12+3+1)
11 Prot
Rest in E-Storage


[skill]Protective Spirit[/skill] [skill]Shielding Hands[/skill] [skill]Stoneflesh Aura[/skill] Glyph of Swiftness [skill]Obsidian Flesh[/skill] [skill]Sliver Armor[/skill] Optional [skill]Balthazar's Spirit[/skill]



Usage

Same idea as the last one, exept it gets a bit more complicated when stone/PS is about to run out:

Stone ~~> PS

(when they're about to run out)
Cast:
PS ~~> Shielding ~~> Stoneflesh
OR
PS ~~> Sheilding ~~> PS ~~> Stoneflesh



Obby flesh should of course be maintened this entire time aswell.










BUILD 3

HP: 55
Enrg: X

Runes/Mods/Inscrips

-Sup Earth Magic Rune
-Earth Magic Headgear
-20% Mod
-Sup runes on all armor peices
-50 HP Cesta (Get it Here)


Attributes
16 Earth Magic (12+3+1)
8 Healing (You may want to modify for yourself)
Rest in Prot (should be around 9/10)
(This build the attributes -not earth magic- can be modded for your own personal taste)



[skill]Protective Spirit[/skill] [skill]Healing Breeze[/skill] [skill]Stoneflesh Aura[/skill] Glyph of Swiftness [skill]Obsidian Flesh[/skill] [skill]Sliver Armor[/skill] Optional [skill]Balthazar's Spirit[/skill]


Usage
Instead of stopping damage entirely for the 2 seconds recasting stoneflesh, you simply 55 for those 2 seconds, so it goes:

PS ~~> Stoneflesh ~~> Wait 5 secs ~~> Healing Breeze

when PS/Stoneflesh are about to run out, simply recast the above. You'll be 55'ing for about 2 seconds

Obby flesh should be maintained this entire time aswell.








Now heres the disclaimer! ()
This has not been tested in the entire FoW, nor have all the builds been tested with all posible casting orders or in all areas, if it doesnt work in X place, please make a post/PM me about, and i'll try to help, but dont flame.


Community testing results/helps/tips

Got alot to do, ill work on making the FirstPost a bit pretty'er tomorrow

Quote:
Originally Posted by Archaic
You know, the forest can be done with just a simple spell - Stone Striker, it negates Iron Mist, and renders you invincible.
Quote: Originally Posted by bart123
If ur going to do this in NM how's about a running skill?
to get past groups with a monk in em or past the first group so they don't agro to rastagin?
Quote:
Originally Posted by MrSlayer
So I have an issue, and it's confusing me. I'm experienced with terratanking and watching timings but...how the HELL do I time these right? Whatever I try, I end up with either no Stoneflesh Aura or no Obsidian Flesh for long enough to kill me, since it means I haven't had chance to cast prot spirit/soa, or my prot has been removed.

I need to go try this somewhere outside the FoW >.>

Edit: Got it, I think. Although someone phoned when I was busy dodging mobs to get down to the beach, and I died :/
Works nicely I take Intensity (Glyph of Elemental Power would work also) to boost Sliver's damage.
Quote:
Originally Posted by Xylia
Maybe you could bring a PvE skill in the optional slot to give you that extra boost to take out the monk. Here are some thoughts:


[wiki]Intensity[/wiki]: If you cast this before Sliver Armor, would it increase the damage for the duration of the enchantment?
"You Move Like a Dwarf!": KD and cripple, could be used as an interrupt to get that final push
[wiki]Ebon Vanguard Assassin Support[/wiki]: The assassin has some KD and/or interrupt skills, and an extra attacker could be beneficial to speed things up in other situations.
[wiki]Brawling Headbutt[/wiki]: Damage + KD, might be useful as an interrupt for that final push. Probably not as good as most of the others listed.
[wiki]Technobabble[/wiki]: Damage + Daze, use after casting all your spells so you can actually whack them a few times for interrupts before casting again.
[wiki]Club of a Thousand Bears[/wiki]: Damage + KD
Quote:
Originally Posted by =DNC=Trucker
Finish Him! or shell shock - cracked armor and sliver armor is like peanut butter and jelly (especially against pesky W or R)
Important Stuff

-- ALWAYS cast PS before stoneflesh.

-- Bypass any shadow army groups that have a monk in them, the WoH spam is really hard to get by, unless you've got a MASSIVE aggro.

Difficult areas for all 3 builds:

The trapper rangers in the great battle field have distracting shot, shouldnt be too bad but keep an eye on them, and avoid them if you can.

The armored cave spiders have savage shot, it doesnt disable skills so its less of a problem then distracting, but it recharges in 5 sec. watch out for it.

Forest of the wailing lord: Dont even go there

Anything that causes degen without using a spell (lava in the lake of fire) will be a problem (especially for builds 1 and 2), fortunately I haven't found much of that on the wiki.

I STRONGLY suggest taking whichever build you plan to use to anywhere (with decent sized mobs) in HM, to get used to the casting orders, how it works etc. Dont wanna waste you're 1k's

shika

Ascalonian Squire

Join Date: Mar 2006

woohoo just saw ur other thread and was waiting for this to come out gj.

first comment tooXD

Mr.Kotte

Mr.Kotte

Wilds Pathfinder

Join Date: Jul 2005

Me/

Screenshots?

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by Mr.Kotte
Screenshots? Waiting on my testers (only have 1 atm)

Ill work on some though as soon as I get rid of this headache from staring at this screen for an hour

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by dasullybear
-- Bypass any shadow army groups that have a monk in them, the WoH spam is really hard to get by, unless you've got a MASSIVE aggro. Is it possible to do Tower of Courage without fighting any of the monk groups? I know one of the two groups that threatens Rastigan the Eternal at the beginning has a monk in it.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by Xylia
Is it possible to do Tower of Courage without fighting any of the monk groups? I know one of the two groups that threatens Rastigan the Eternal at the beginning has a monk in it. I dont think so, rastigan is likely to piss off everything in the area (when you activate the quest), that means clearing everything in the area, and sliver armor (unfortanatly) targets the highest AL (this means warriors that the monks can easily heal). The 2 groups at the beginning dont have that many monks, but theres a TON of monks in the surrounding groups, and to get enough aggro you need to aggro those groups, which totals to about 4-6 monks I believe, it might be possible but it'd take forever, be really hard, and wouldnt be worth it IMO

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by dasullybear
I dont think so, rastigan is likely to piss off everything in the area (when you activate the quest), that means clearing everything in the area, and sliver armor (unfortanatly) targets the highest AL (this means warriors that the monks can easily heal). The 2 groups at the beginning dont have that many monks, but theres a TON of monks in the surrounding groups, and to get enough aggro you need to aggro those groups, which totals to about 4-6 monks I believe, it might be possible but it'd take forever, be really hard, and wouldnt be worth it IMO
Right, so how can you clear the mobs near Rastigan so that he won't get killed while you're out farming? If he dies, you go home and lose your 1k.

Blu

Blu

Krytan Explorer

Join Date: Jan 2007

Michigan

Blades of Burning Shadows [GoDT]

R/

I'm getting around to testing the build, I'll try to post my results later.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by Xylia
Right, so how can you clear the mobs near Rastigan so that he won't get killed while you're out farming? If he dies, you go home and lose your 1k. the mob on the left rarely gets anywhere close to him, and you can take out the mob on the right (no monk) as long as you dont aggro one of the nearby groups that does have a monk,

ive also found even if you leave em all alive it takes awhile before they get in aggro of him

although ill admit I overlooked npcs, ive made it quite far without any deaths (that werent my fault :P), ill look into something to better deal w/ it though

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Maybe you could bring a PvE skill in the optional slot to give you that extra boost to take out the monk. Here are some thoughts:


[wiki]Intensity[/wiki]: If you cast this before Sliver Armor, would it increase the damage for the duration of the enchantment?
"You Move Like a Dwarf!": KD and cripple, could be used as an interrupt to get that final push
[wiki]Ebon Vanguard Assassin Support[/wiki]: The assassin has some KD and/or interrupt skills, and an extra attacker could be beneficial to speed things up in other situations.
[wiki]Brawling Headbutt[/wiki]: Damage + KD, might be useful as an interrupt for that final push. Probably not as good as most of the others listed.
[wiki]Technobabble[/wiki]: Damage + Daze, use after casting all your spells so you can actually whack them a few times for interrupts before casting again.
[wiki]Club of a Thousand Bears[/wiki]: Damage + KD

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Quote:
Originally Posted by Xylia
Maybe you could bring a PvE skill in the optional slot to give you that extra boost to take out the monk. Here are some thoughts: Finish Him! or shell shock - cracked armor and sliver armor is like peanut butter and jelly (especially against pesky W or R)

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

only thing it might not solo in FoW is the Forest. With Natural Rewenal that will hurt badly on you.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Fantastic tips on the optional slot & killing the monks, guys, all those look really good. Techobabble looks especially effective.
"Finish Him!" also looks great.

Thanks for the help!

macie28

Wilds Pathfinder

Join Date: Nov 2006

Surrey, BC

[DL] Desolation Lords

A/

Bookmarked this thread, I'll wait till it's tested properly. Wish I could help you with the testing, but I have too much things to do for now. You have me cheering for this tho. Goodluck!

shrouded^god

shrouded^god

IGN: J C A C H E

Join Date: Sep 2006

843

[Liar]

So far so good, and I greatly appreciate you posting it up. Nice work, and nice follow up from other members trying to help. I'll be trying it once I see a more solid build that can perhaps take down those monks as well.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by macie28
Bookmarked this thread, I'll wait till it's tested properly. Wish I could help you with the testing, but I have too much things to do for now. You have me cheering for this tho. Goodluck!
Quote:
Originally Posted by shrouded^god
So far so good, and I greatly appreciate you posting it up. Nice work, and nice follow up from other members trying to help. I'll be trying it once I see a more solid build that can perhaps take down those monks as well. Thanks for the support!

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

To me I don't see any Anti-Interrupt, Anti-KD, along with not being able to outdamage heals...

I cant really think of any areas of Fow that this completely farm except for mabye skeleton army (not even the Skeleton Impalers). Shadow army has like 2 groups without monks, Beach you can farm skales but they dont drops shards, and thats about it.

Could you tell me which, if any, quests you can actually complete with this build?

Sorry to be the pessimist here but those are reasons that I don't think this build will work. I appreciate the attempt but i think it would be best to stick with duoing or 3-man the fow as you can complete most of the fow. Soloing there is no way to prevent KD, Interrupts, Spells (in general), and do plenty of damage while keeping youself alive. (Shadowform is the only exception that comes to mind).

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by tuna-fish_sushi
To me I don't see any Anti-Interrupt, Anti-KD, along with not being able to outdamage heals...

I cant really think of any areas of Fow that this completely farm except for mabye skeleton army (not even the Skeleton Impalers). Shadow army has like 2 groups without monks, Beach you can farm skales but they dont drops shards, and thats about it.

Could you tell me which, if any, quests you can actually complete with this build?

Sorry to be the pessimist here but those are reasons that I don't think this build will work. I appreciate the attempt but i think it would be best to stick with duoing or 3-man the fow as you can complete most of the fow. Soloing there is no way to prevent KD, Interrupts, Spells (in general), and do plenty of damage while keeping youself alive. (Shadowform is the only exception that comes to mind). 1: only KD's require 10 adrenaline to use, theres only a few of npcs that have said KD, the other kd's require blocking, but you wont be using it against them (most likely) and if you do you can cast enchants ahead of time

2: Interupts are light, and the interupts that there are are in concentrated, avoidable areas

3: outdamaging the heals is what we're trying to work on right now

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

A couple things:

This is very similar to my 55ish Elementalist build. If going with the 2nd build you mention.....you don't need the -50hp Cesta. In fact, it would work much better without it...since then you can handle Degen and life stealing better (though not sure how much there is in all of FoW).

Since yesterday....my 55ish Elementalist looks like so....

16 Earth
6 Energy Storage
12 Protection Prayers
(any weapon will do, my advice would be an insiteful earth staff of enchanting to lengthen enchants and provide extra energy). Conveniently, this is probably the same staff you're already using if you have an earth ele.
Just make sure you HP is at or below 150.

[skill]Glyph of Renewal[/skill] [skill]Sliver Armor[/skill] [skill]Aura of Restoration[/skill] [skill]Essence Bond[/skill] [skill]Protective Spirit[/skill][skill]Shielding Hands[/skill][skill]Stoneflesh Aura[/skill][skill]Balthazar's Spirit[/skill]


Wouldn't be helpful without a vid of it in action.
http://www.youtube.com/watch?v=yhtKUxH3S8U

EDIT: just noticed you said most of that already, lol.

macke

macke

Jungle Guide

Join Date: Feb 2007

Serbia-Belgrade

W/

Maybe Just Glyph of Swiftness?

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by dasullybear
Waiting on my testers (only have 1 atm)

Ill work on some though as soon as I get rid of this headache from staring at this screen for an hour Just spotted this. Assuming you meant me, getting right on it

bart123

bart123

Frost Gate Guardian

Join Date: Mar 2007

The Starlight order [TSO]

P/W

If ur going to do this in NM how's about a running skill?
to get past groups with a monk in em or past the first group so they don't agro to rastagin?

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

So I have an issue, and it's confusing me. I'm experienced with terratanking and watching timings but...how the HELL do I time these right? Whatever I try, I end up with either no Stoneflesh Aura or no Obsidian Flesh for long enough to kill me, since it means I haven't had chance to cast prot spirit/soa, or my prot has been removed.

I need to go try this somewhere outside the FoW >.>

Edit: Got it, I think. Although someone phoned when I was busy dodging mobs to get down to the beach, and I died :/
Works nicely I take Intensity (Glyph of Elemental Power would work also) to boost Sliver's damage.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by =DNC=Trucker
Finish Him! or shell shock - cracked armor and sliver armor is like peanut butter and jelly (especially against pesky W or R) Since the monks should only have 60 armor, Finish Him! won't be effective in taking them out specifically, which is what I was going for.

Archaic

Archaic

Frost Gate Guardian

Join Date: Sep 2007

Canada

Me/

You know, the forest can be done with just a simple spell - Stone Striker, it negates Iron Mist, and renders you invincible.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

So many fantastic ideas ideas so far!

Ill update & Edit the first post when I get home


& btw I wasnt reffering to you slayer
Someone said he was testing, I whispered you a bunch ingame but got no reply

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

I knew the obo flesh + sliver was the build.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Archaic
You know, the forest can be done with just a simple spell - Stone Striker, it negates Iron Mist, and renders you invincible. Doesnt Stone Striker only work with Mantra of Earth?

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Quote:
Originally Posted by dasullybear
1: only KD's require 10 adrenaline to use, theres only a few of npcs that have said KD, the other kd's require blocking, but you wont be using it against them (most likely) and if you do you can cast enchants ahead of time

2: Interupts are light, and the interupts that there are are in concentrated, avoidable areas

3: outdamaging the heals is what we're trying to work on right now 1: Have you ever fought against Abyssals? Everyone of their attacks are knockdowns whether or not they use skills. They are located around the Temple of courage and the Forgemaster so those two places are out of the question.

2: Have you ever been to the cave by the beach? you fight spiders in minimum groups of 3 which have savage shot. Not only that but there are certain skills you have that if interrupted pretty much means death (Prot Spirit, Stoneflesh, ocasionally Obsidian Flesh) This pretty much takes out the forest of wailing lords and beach cave.

3: I think you could try technobabble although I'm not sure of the recharge time on it and if you can keep it up indefinately.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by tuna-fish_sushi
1: Have you ever fought against Abyssals? Everyone of their attacks are knockdowns whether or not they use skills. They are located around the Temple of courage and the Forgemaster so those two places are out of the question.

2: Have you ever been to the cave by the beach? you fight spiders in minimum groups of 3 which have savage shot. Not only that but there are certain skills you have that if interrupted pretty much means death (Prot Spirit, Stoneflesh, ocasionally Obsidian Flesh) This pretty much takes out the forest of wailing lords and beach cave.

3: I think you could try technobabble although I'm not sure of the recharge time on it and if you can keep it up indefinately. Lol, just continue the 1...2...3 thing

1: I was just in FoW, and the abyssals werent knocking me down at all :/ bug? IDK

2: if stone gets interupted simply recast, since it recharges instantly, just go to recast immediatly; also use balth spirit as a decoy.

3: tis what I was thinking

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

abyssals KD unless you have an anti-KD, end of story

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by Mr Emu
abyssals KD unless you have an anti-KD, end of story Eh,
"Bug? IDK"
Is still the best way to answer a question
(sarcasm)

vespertine

vespertine

Frost Gate Guardian

Join Date: Oct 2006

.at

Quote:
Originally Posted by Zodiak
Doesnt Stone Striker only work with Mantra of Earth?
the spirit shepards use [skill]Iron Mist[/skill] on you.. as SStriker converts all dmg to earth ..... MoE is just needed to further reduce dmg and gain energy..

Quote:
Originally Posted by dasullybear
1: I was just in FoW, and the abyssals werent knocking me down at all :/ bug? IDK

2: if stone gets interupted simply recast, since it recharges instantly, just go to recast immediatly; also use balth spirit as a decoy. we're talking 'bout GuildWars, right? did i miss the update where interupted skills get reloaded instantly? [/sarcasm]

as someone posted before: screenshots?

btw.. a GUIDE looks something like this http://www.guildwarsguru.com/forum/s...php?t=10215169 .. your OP is IMHO just a bunch of semi-finished builds.. (yeah, i understand, that you HAD to start a thread with "guide" in the title as your other attention-craving thread got closed (for a good reason))..

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

http://www.youtube.com/watch?v=b1WWp...eature=related
Here's a video of the 2nd version, I used it before.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Can you explain to me why we need the SoA/SH?
I know I need it so i dont doubt that...i already died because for some reason even though stoneflesh was up it didnt actually reduce the damage

I need some help understanding its mechanics i guess..

vespertine

vespertine

Frost Gate Guardian

Join Date: Oct 2006

.at

Quote:
Originally Posted by dasullybear
But the N/Mo 55's tactic for stopping enchant strip? A well timed cover enchant and you know what? It works, so I dont see how a little clever thinking and concentration cant help significiantly here.

I also dont see much difference between that guide and this one, other than different formating, and that I havent taken the liberty of typing out a complete and full step-by-step guide (mainly because the lack of testing and requests not to). who talks about enchant-stripping?! KDs and interupts are the issue...

a step-by-step section is the heart of every guide..


btw: screenshots?

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by Dark Tykane
Can you explain to me why we need the SoA/SH?
I know I need it so i dont doubt that...i already died because for some reason even though stoneflesh was up it didnt actually reduce the damage

I need some help understanding its mechanics i guess.. Yea np:

You know how 55 monks swap between sheilding hands and SoA for 0 dmg? This is the same kinda idea except using stoneflesh.

The probem is, unlike SoA, the casting order matters with stoneflesh, you must always cast PS before stoneflesh;

We want: (example: taking 100dmg/hit, max 55 hp) 100 dmg, reduce to 10% = 5dmg, 5dmg -33 = 0 dmg taken.

What happens when PS isnt cast before stoneflesh: (same example) 100dmg -33 = 77dmg, 77dmg reduce to 10% = 5dmg

So you dont necessarily HAVE to cast PS before stoneflesh, as long is it is before (to the left of) stoneflesh on your list of enchantments/effects/whatevers (unfortunately the only way to do this is cast PS first)

The problem is when the 2 enchantments start to wear out, (the order in which the enchants take effect is from left to right) so PS has to be to the left of stoneflesh, so you have to picture this: as ps and stone are running out, you go to recast ps (because ps must always be cast first) but after it is cast, it moves to the RIGHT of the current stoneflesh that is almost run out, so while you're going to refresh stoneflesh, what I explained up there is happening (taking dmg = to 10% of your max hp)

This is where SoA/SH comes in play, SoA always takes its affects after PS, no matter what the order, so you can simply cast it ahead of time and let it protect you while you recast, SH however still works like stoneflesh, but it still works because it has a 1/4 cast time.

dasullybear

dasullybear

Frost Gate Guardian

Join Date: Nov 2007

You're basement, eating a ham sandwhich

Mo/

Quote:
Originally Posted by vespertine
who talks about enchant-stripping?! KDs and interupts are the issue...

a step-by-step section is the heart of every guide..


btw: screenshots? Of course enchant-stripping isnt a problem for this, but what im saying is its a problem for 55 necros, yet they overcome it without a rock-solid defense against it, im saying the same concept could apply to this build when dealing with KD's and interupts, you dont necessarily need to deal w/ all the problems with skills only. Ever wonder why the top gvg guilds use mainly the same builds, yet rank 5000 guild use the same build and get nowhere? because its how they play it, not the skills they use...

thats opinion

The Identical Peter

Ascalonian Squire

Join Date: Mar 2007

E/

>.< I dont have Glyph of Swiftness(No GW:EN), Any idea what could replace it?