23 Jan 2008 at 11:58 - 11
Ya how can you nerf 1 skill...fix all your problems.....
But do it after you nerfed everything else >.>
Quote:
The real objective i guess i'm trying to achieve is to bring back these two skills (BLS, horns)to the sin line, but keep or nerf BoS- impale more if needed because they just contribute to bad builds.
BoS-impale makes bad builds? >.>
I have yet to see an efficient SP spike without an IAS.
Srsly., IAS+ Shadowprison = Bad build >.> end of story
23 Jan 2008 at 20:34 - 12
The old one was better.
End of story.
The only reason the current one exists was because of the nerf to the old one, if the current one was better it'd have replaced the old one the day GW:EN came out. Theres no arguement.
23 Jan 2008 at 21:46 - 13
Old one was sexy.
24 Jan 2008 at 02:30 - 14
Old SP Assassin:
4 skills in the chain, 2 of them were offhands making it possible to change dual attacks from one hexed target to another. The 2 offhands and two leads made for insane e-management between BLS and the duals critting. Room for an IAS, survival heal, expunge enchantments, res sig, backup hex or recall on the bar. It didn't need an IAS to be particularly strong but with one and Expose Defenses it was overpowered. The bar was relatively flexible and individual sins tweaked it to their particular playstyle. 5/5
Current SP Assassin:
5-6 attack skills in the chain meaning the chain HAS to be under an IAS to have any possibility of getting by a monk with an IQ with one digit. Without the IAS 1.33*5=6.66 seconds, under 33% IAS it's 4.45 seconds. Reliant upon cripple and slave to SP's recharge unless they drop the res sig for Siphon Speed. Also once the chain is started the assassin is dedicated to finishing it meaning once it's stopped by blind, block or hexes it the character is useless unless more enemies are hexed. Without any room for utility whatsoever it lacks flexibility and survivability on its own and requires even less intelligence than the old build to use to whatever little potential it has. 3/5
25 Jan 2008 at 20:45 - 15
This even is not a discussion the old one was way better. No debate is needed. Now we use black mantis jungle twist blah:P
I wish the old sp comes back.(it never will:P)
25 Jan 2008 at 20:50 - 16
Quote:
Originally Posted by Aris the Accurate
I want the prenerf Aod sin back =[
Quoted for the agreement.
07 Feb 2008 at 12:44 - 17
Old SP was overpowered, many monks couldn't handle it.
New SP is okay.
07 Feb 2008 at 20:37 - 18
Quote:
Originally Posted by ensoriki
I'd let the OLD sp come back if it could Resurrect Horns of the Ox.
Horns of the ox was overpowered anyways, regardless of usage in the SP build.
07 Feb 2008 at 21:54 - 19
meh horns never really bothered me
they did force monks in RA to start actually getting decent instead of the crap we see today
sold old BoA sin was good new one is meh
09 Feb 2008 at 19:53 - 20
Quote:
Originally Posted by Shuuda
Quoted for the agreement. 
I have a really good AoD build. Lacks a heal but easily took out both old and nerfed SP sin and from what I saw easily lasted longer and blind can't shut it down. If ur interested msg me on wiki.
09 Feb 2008 at 20:14 - 21
Quote:
Originally Posted by tzavong
Horns of the ox was overpowered anyways, regardless of usage in the SP build.
And for some odd reason it was okay for ~2 years.
Damn, AN is slow in nerfing op skills
GW community is slow too, but in noticing op skills.
09 Feb 2008 at 20:31 - 22
Quote:
Originally Posted by Am I A Good Sin
I have a really good AoD build. Lacks a heal but easily took out both old and nerfed SP sin and from what I saw easily lasted longer and blind can't shut it down. If ur interested msg me on wiki.
[skill]assassin's remedy[/skill] FTW!
But the main reason that AoD can take out a SP, is because of the essense of escape in it. You can freely shadowstep out of battle, and while your running off jump em again! Liek a ninjah!
10 Feb 2008 at 18:20 - 23
Quote:
Originally Posted by tyla salanari
[skill]assassin's remedy[/skill] FTW!
But the main reason that AoD can take out a SP, is because of the essense of escape in it. You can freely shadowstep out of battle, and while your running off jump em again! Liek a ninjah!
Assassin's remedy is one of the best condition removals. U just don't c that many ppl using it. But yeah assassin's remedy is on the bar. AoD works great in EVERYTHING. Similar effect using SP would be SP and return/deaths retreat cept u can't be stripped and sent back. Downfall is ur screwed without allies around.
10 Feb 2008 at 19:12 - 24
The 'old' SP was likely stronger, thus it got nerfed - repeatedly - to what we have today.
Still... Aura of Displacement > SP.
Well, in truth...
'sins not instagibbing at all > AoD (fun!  ) > SP (just... 1234567 lame crap)
26 Feb 2008 at 16:19 - 25
I like the new hybrid Arts guys that pack siphon, bss, vamp assault and full strength impales and sig of tox shocks. Shadow Prison is barely better than Dark Prison now anyway, so you may as well pack something really scary like Shroud of Silence. Pre-veil or die against that bad boy.
27 Feb 2008 at 00:16 - 26
Quote:
Originally Posted by tyla salanari
Old one was sexy.
QFT
yea it was
its not completely dead though
you can use sp-tiger-black lotus- exhausting - black spider - blades - impale
kills just fine
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