Summon Ruby Djinn

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Does his output in damage increase as his level increases?
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level.
Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer.
Asuming that he gains levels i would think that his damage output would increase, as well as his max health.
Anyone had him at a lower level and know if his damage increased in level?
Thnx in adv.

Nodensis

Nodensis

Frost Gate Guardian

Join Date: Aug 2007

United Provinces of the Netherlands

Legend of the White [Moa]

Rt/A

Yes, it grows bigger and has a bigger damage output

http://wiki.guildwars.com/wiki/Asura_Summon

According to official wiki, at lvl 20 it has 15 fire magic


@below: i luv making mornings in the afternoon.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

ever hought of having a good spike with 12 people having pain inventer+summon ruby+vanguard assassin support that would pwn everything

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Yet one more reason we need to put PvE skills on Heros

All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by Crom The Pale
Yet one more reason we need to put PvE skills on Heros

All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!
Just use Echo and behold the power of twin assassins! They will basically shut anything down, including bosses in seconds.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o
I'm pretty sure that a party can only have one Djinn active at a time.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
Not sure; A party can have multiple Assassin supports active, so it should be possible with the Asura summons too.

I've never tried it though.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by Earth
Not sure; A party can have multiple Assassin supports active, so it should be possible with the Asura summons too.

I've never tried it though.
Yeah, why have multiple Asura, when multiple Vanguard owns.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o

do it with 12 djinns,12-20 vangard sins x/me or me/x with arcane echo and echo the sin,2 MM's=20 minions and the assorted party buffs and wards and party wide blocks with 1 volfen and 1 ursan (just 1 of each) staying close to the MM's and spam the 33% faster attack and + damg from ursan roar add barbs and MoP and you will crap your pants how fast you kill with a vangard sin spike+barbs+33% IAS and +damg from ursan roar. it is to funny to do it like this the computer AI can not handle 50+ people/minions/djinns/sins.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
1 per player*12 players=12 djinns.

the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.

the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by IslandHermet
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
The other nice thing about opening up with a summons attack is that the bosses/mobs usually unload on the first thing to attack them making the summons very useful cannon fodder . Since the sins step into the fight, they bear the brunt of the initial attack.

My opening against healers is dual sins followed by "Finish Him!" = dead healer.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

Vanguard Assassin madness is really funny. Imagine multiple mesmers summoning their 2 lvl 21 Assassins and killing a boss with it for instant recharge^^. Air of superiority might be another good combo here... you could quickly get 4+ assassins per player.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by IslandHermet
1 per player*12 players=12 djinns.

the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.

the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
Yep, I was mistaken. Per wiki...

"Only one asura summon can be summoned per person. The limit does not apply towards the team."

D8tura

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Jetdoc
Yep, I was mistaken. Per wiki...

"Only one asura summon can be summoned per person. The limit does not apply towards the team."
yeah me and my paragon guildie like to pack multiple djinns and he uses "they're on fire"

it's a beautiful thing

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

So, i guess the best class for these new skills would be a 16 illusion Mesmer.
Finally..something to play my mesmer in pvp for.
Ohhh, i can smell a new solo mesmer build coming..

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Wrath of m0o
Finally..something to play my mesmer in pvp for.
The Asura summons are PvE only.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Quote:
Originally Posted by RPGmaniac
The Asura summons are PvE only.
Umm..I meant to say PvE..there is plenty to do with my mesmer in PvP.

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

Quote:
Originally Posted by Jagged
I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
You can have 6 up, use that chain on a boss and skills recharge and cast again

Nodensis

Nodensis

Frost Gate Guardian

Join Date: Aug 2007

United Provinces of the Netherlands

Legend of the White [Moa]

Rt/A

Quote:
Originally Posted by EmptySkull
You can have 6 up, use that chain on a boss and skills recharge and cast again
I'm hearing a nerf coming up . I tried this today, when you have an interrupter (bha) + 2 people chaining it, its amazing damage vs spellcasters. Even though its only v useful against high-health-spell-casting-bosses

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

I need to go do some polymock 0_o

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Quote:
Originally Posted by Nodensis
I'm hearing a nerf coming up
I'm not really sure anything is too overpowered, I mean having arcane echo, echo, and the summon is really taking up the entire base of your build. The fact that they have crap for health is even more.

oh, and make sure you get a great dwarf weapon on that sin. muaha

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

You guys are forgetting 1 important skill. The ebon ward that adds +xx damage.

Teleport to the boss cast this ward and watch the summons rip it to pieces even faster than you can believe. This works good enough with minions, I can't imagine a bunch of summons.

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

O.O mwahahahah watch glint die vs my army of lvl 21 dijini mwahahah

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by =DNC=Trucker
I'm not really sure anything is too overpowered, I mean having arcane echo, echo, and the summon is really taking up the entire base of your build. The fact that they have crap for health is even more.

oh, and make sure you get a great dwarf weapon on that sin. muaha
It's true, i've been playing with this and while the sins are nice, it really gimps your ability to play a significant build unless you are a Mes already I guess.