Does his output in damage increase as his level increases?
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level.
Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer.
Asuming that he gains levels i would think that his damage output would increase, as well as his max health.
Anyone had him at a lower level and know if his damage increased in level?
Thnx in adv.
Summon Ruby Djinn
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Yes, it grows bigger and has a bigger damage output
http://wiki.guildwars.com/wiki/Asura_Summon
According to official wiki, at lvl 20 it has 15 fire magic
@below: i luv making mornings in the afternoon.
http://wiki.guildwars.com/wiki/Asura_Summon
According to official wiki, at lvl 20 it has 15 fire magic
@below: i luv making mornings in the afternoon.
J
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Originally Posted by Crom The Pale
Yet one more reason we need to put PvE skills on Heros
![]() All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !! |
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Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning ![]() Now, if i could just find 11 more people with this skill to go own Urgoz. Imagine 12 players with 12 djinns O_o |
J
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Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning ![]() Now, if i could just find 11 more people with this skill to go own Urgoz. Imagine 12 players with 12 djinns O_o |
do it with 12 djinns,12-20 vangard sins x/me or me/x with arcane echo and echo the sin,2 MM's=20 minions and the assorted party buffs and wards and party wide blocks with 1 volfen and 1 ursan (just 1 of each) staying close to the MM's and spam the 33% faster attack and + damg from ursan roar add barbs and MoP and you will crap your pants how fast you kill with a vangard sin spike+barbs+33% IAS and +damg from ursan roar. it is to funny to do it like this the computer AI can not handle 50+ people/minions/djinns/sins.
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Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
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the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
J
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Originally Posted by IslandHermet
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
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. Since the sins step into the fight, they bear the brunt of the initial attack.My opening against healers is dual sins followed by "Finish Him!" = dead healer.
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Originally Posted by IslandHermet
1 per player*12 players=12 djinns.
the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char. the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin) |
"Only one asura summon can be summoned per person. The limit does not apply towards the team."
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