Summon Ruby Djinn
Wrath of m0o
Does his output in damage increase as his level increases?
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level.
Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer.
Asuming that he gains levels i would think that his damage output would increase, as well as his max health.
Anyone had him at a lower level and know if his damage increased in level?
Thnx in adv.
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level.
Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer.
Asuming that he gains levels i would think that his damage output would increase, as well as his max health.
Anyone had him at a lower level and know if his damage increased in level?
Thnx in adv.
Nodensis
Yes, it grows bigger and has a bigger damage output
http://wiki.guildwars.com/wiki/Asura_Summon
According to official wiki, at lvl 20 it has 15 fire magic
@below: i luv making mornings in the afternoon.
http://wiki.guildwars.com/wiki/Asura_Summon
According to official wiki, at lvl 20 it has 15 fire magic
@below: i luv making mornings in the afternoon.
Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o
you just made my morning

Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o
I Will Heal You Ally
ever hought of having a good spike with 12 people having pain inventer+summon ruby+vanguard assassin support that would pwn everything
Crom The Pale
Yet one more reason we need to put PvE skills on Heros 
All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!

All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!
Jagged
Quote:
Originally Posted by Crom The Pale
Yet one more reason we need to put PvE skills on Heros
![]() All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !! |
Jetdoc
Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning ![]() Now, if i could just find 11 more people with this skill to go own Urgoz. Imagine 12 players with 12 djinns O_o |
Earth
Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
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I've never tried it though.
Jagged
Quote:
Originally Posted by Earth
Not sure; A party can have multiple Assassin supports active, so it should be possible with the Asura summons too.
I've never tried it though. |
IslandHermet
Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning ![]() Now, if i could just find 11 more people with this skill to go own Urgoz. Imagine 12 players with 12 djinns O_o |
do it with 12 djinns,12-20 vangard sins x/me or me/x with arcane echo and echo the sin,2 MM's=20 minions and the assorted party buffs and wards and party wide blocks with 1 volfen and 1 ursan (just 1 of each) staying close to the MM's and spam the 33% faster attack and + damg from ursan roar add barbs and MoP and you will crap your pants how fast you kill with a vangard sin spike+barbs+33% IAS and +damg from ursan roar. it is to funny to do it like this the computer AI can not handle 50+ people/minions/djinns/sins.
IslandHermet
Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
|
the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
Jagged
Quote:
Originally Posted by IslandHermet
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
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My opening against healers is dual sins followed by "Finish Him!" = dead healer.
Valeria
Vanguard Assassin madness is really funny. Imagine multiple mesmers summoning their 2 lvl 21 Assassins and killing a boss with it for instant recharge^^. Air of superiority might be another good combo here... you could quickly get 4+ assassins per player.
Jetdoc
Quote:
Originally Posted by IslandHermet
1 per player*12 players=12 djinns.
the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char. the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin) |
"Only one asura summon can be summoned per person. The limit does not apply towards the team."
D8tura
Quote:
Originally Posted by Jetdoc
Yep, I was mistaken. Per wiki...
"Only one asura summon can be summoned per person. The limit does not apply towards the team." |
it's a beautiful thing
Wrath of m0o
So, i guess the best class for these new skills would be a 16 illusion Mesmer.
Finally..something to play my mesmer in pvp for.
Ohhh, i can smell a new solo mesmer build coming..
Finally..something to play my mesmer in pvp for.
Ohhh, i can smell a new solo mesmer build coming..
RPGmaniac
Quote:
Originally Posted by Wrath of m0o
Finally..something to play my mesmer in pvp for.
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Jagged
I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
Wrath of m0o
Quote:
Originally Posted by RPGmaniac
The Asura summons are PvE only.
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EmptySkull
Quote:
Originally Posted by Jagged
I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
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Nodensis
Quote:
Originally Posted by EmptySkull
You can have 6 up, use that chain on a boss and skills recharge and cast again
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Kerwyn Nasilan
I need to go do some polymock 0_o
=DNC=Trucker
Quote:
Originally Posted by Nodensis
I'm hearing a nerf coming up
![]() |
oh, and make sure you get a great dwarf weapon on that sin. muaha
MercenaryKnight
You guys are forgetting 1 important skill. The ebon ward that adds +xx damage.
Teleport to the boss cast this ward and watch the summons rip it to pieces even faster than you can believe. This works good enough with minions, I can't imagine a bunch of summons.
Teleport to the boss cast this ward and watch the summons rip it to pieces even faster than you can believe. This works good enough with minions, I can't imagine a bunch of summons.
bathazard
O.O mwahahahah watch glint die vs my army of lvl 21 dijini mwahahah
Jagged
Quote:
Originally Posted by =DNC=Trucker
I'm not really sure anything is too overpowered, I mean having arcane echo, echo, and the summon is really taking up the entire base of your build. The fact that they have crap for health is even more.
oh, and make sure you get a great dwarf weapon on that sin. muaha |