Unlock towns or outposts for map travel
AOD_EaSyKiLL
It would be nice to have some feature to open places in the game.
Throw some combination of requirements on it of course.
Necesary Requirements to prevent most advantages:
Must be level 20
Must have been there on another character
Must have campaign completed on one character to unlock for that campaign
Must have 10k Luxon/Kurzick faction to unlock Luxon/Kurzick towns
Other possible requirements or ways to make it fair:
Make it in the form of a Tome, like Skills
Only towns, only outposts, only mission towns/outposts, maybe
Make it cost 5k(or more) or some level of faction
Tie it to some rank title (i.e. Sunspear, etc)
Or maybe just unlock unvisited places for that one character in that campaign when you complete that campaign.
Advantages in most cases would be nill as most things could not be done without doing questing anyways.
The main benefits I see are:
Getting certain Armors or other crafted things a little easier.
Doing Protector titles a little easier/faster
Make capping skills a little easier/faster
Make Mapping title a little easier
Cut down on a little grind
Encourage people to try new character classes (less grind)
Provide a new gold sink
The bad side:
Probably a dozen quests that might be made way too easy, but the cost would far out weigh the gains.
Long time players may think it is unfair
People will say I'm being lazy
Throw some combination of requirements on it of course.
Necesary Requirements to prevent most advantages:
Must be level 20
Must have been there on another character
Must have campaign completed on one character to unlock for that campaign
Must have 10k Luxon/Kurzick faction to unlock Luxon/Kurzick towns
Other possible requirements or ways to make it fair:
Make it in the form of a Tome, like Skills
Only towns, only outposts, only mission towns/outposts, maybe
Make it cost 5k(or more) or some level of faction
Tie it to some rank title (i.e. Sunspear, etc)
Or maybe just unlock unvisited places for that one character in that campaign when you complete that campaign.
Advantages in most cases would be nill as most things could not be done without doing questing anyways.
The main benefits I see are:
Getting certain Armors or other crafted things a little easier.
Doing Protector titles a little easier/faster
Make capping skills a little easier/faster
Make Mapping title a little easier
Cut down on a little grind
Encourage people to try new character classes (less grind)
Provide a new gold sink
The bad side:
Probably a dozen quests that might be made way too easy, but the cost would far out weigh the gains.
Long time players may think it is unfair
People will say I'm being lazy
Biostem
This has its good side and its bad side; if this is your 5th time through the game, then I'd say you are familiar enough w/ the game where this would be beneficial. If it's only your second, I wouldn't think you're experienced enough to skip ahead that much.
I wouldn't tie ti to Kurzick/Luxon faction as this should be available even if you don't own factions.
Here's what I would do: require at least 2 completions of the campaign to make use of this feature. Every time you complete the campaign, you get a certain number of travel tokens. You can spend these tokens to travel to any town or outpost in that campaign, but the # of tokens would be related to how far into the campaign that outpost is. I would go on to add that you cannot run a mission unless you've already run the missions up to that point in the normal storyline.
So basically, it'll allow you to travel around the campaign out of order, but it couldn't be used as a shortcut to complete the campaign that much more quickly. It would really simply allow you access to late-game armorers and skills a bit more quickly...
I wouldn't tie ti to Kurzick/Luxon faction as this should be available even if you don't own factions.
Here's what I would do: require at least 2 completions of the campaign to make use of this feature. Every time you complete the campaign, you get a certain number of travel tokens. You can spend these tokens to travel to any town or outpost in that campaign, but the # of tokens would be related to how far into the campaign that outpost is. I would go on to add that you cannot run a mission unless you've already run the missions up to that point in the normal storyline.
So basically, it'll allow you to travel around the campaign out of order, but it couldn't be used as a shortcut to complete the campaign that much more quickly. It would really simply allow you access to late-game armorers and skills a bit more quickly...
MithranArkanere
Even if this allows you to 'fast-go' to Prestige armor sets... you still have to GET the cash for them.
Normal sets are not a problem, thanks to GW:EN and Factions, anyone can get a max set really soon.
.In my case I would require:
*To unlock the feature for the account:
- Hard Mode unlocked for the campaign.
- ALL outposts unlocked in that campaign in a character that has beaten the campaign. ALL OF THEM. EVERY-SINGLE-ONE.
*Requirements for the character that want to access the unlocked outposts:
- Level 20 reached.
- Port Town of that campaign reached.
- Luxon outposts locked until the character gets to Cavalon..
- Kurzick outposts locked until the character gets to House Zo Heltzer.
- Desolation outposts locked until the character gets the Junundu.
- Elite outposts locked until beating the campaign.
Adittionaly, I would require the missions to be made in order, just like in Nightfall, by making primary missions and stating by talking to an NPC. So characters would be able to go to the Crystal desert, but to ascend they would have to make the missions either form The Wall or from D'Alessio seaboard (depending of bein foreign or native)
Go everywhere, but make the plot in order.
Normal sets are not a problem, thanks to GW:EN and Factions, anyone can get a max set really soon.
.In my case I would require:
*To unlock the feature for the account:
- Hard Mode unlocked for the campaign.
- ALL outposts unlocked in that campaign in a character that has beaten the campaign. ALL OF THEM. EVERY-SINGLE-ONE.
*Requirements for the character that want to access the unlocked outposts:
- Level 20 reached.
- Port Town of that campaign reached.
- Luxon outposts locked until the character gets to Cavalon..
- Kurzick outposts locked until the character gets to House Zo Heltzer.
- Desolation outposts locked until the character gets the Junundu.
- Elite outposts locked until beating the campaign.
Adittionaly, I would require the missions to be made in order, just like in Nightfall, by making primary missions and stating by talking to an NPC. So characters would be able to go to the Crystal desert, but to ascend they would have to make the missions either form The Wall or from D'Alessio seaboard (depending of bein foreign or native)
Go everywhere, but make the plot in order.
newbie_of_doom
I think it would be cool not to have to do all pve again if you have become lvl20 and completed the game one time already, you just need to balance that for Fed-Ex quest.
Cebe
Well this is completely /notsigned by me.
So...you complete nightfall...unlock Gate of Anguish, make a monk in Cantha, level to 20, zone to GoA...precisely how wouls such a thing be fair?
If you're *that* desperate you can get ran most places in Prophecies, but I for one am glad there are locked gates in Cantha and Elona...not because I think it would be unfair that new players could miss out a chunk of the storyline, but just because what's the point in buying this game if you want to miss out on most of it just to get quick titles and places to farm?
I suppose if it were to be implemented the tome idea would be the best. Maybe sold at the Rare Scroll Trader, a scroll or a tome costing 25-50k, fixed price, and doesn't drop from monsters, to try to discourage people from going to a town they haven't yet "unlocked". But really, I'm not in favour.
Poll Added .
So...you complete nightfall...unlock Gate of Anguish, make a monk in Cantha, level to 20, zone to GoA...precisely how wouls such a thing be fair?
If you're *that* desperate you can get ran most places in Prophecies, but I for one am glad there are locked gates in Cantha and Elona...not because I think it would be unfair that new players could miss out a chunk of the storyline, but just because what's the point in buying this game if you want to miss out on most of it just to get quick titles and places to farm?
I suppose if it were to be implemented the tome idea would be the best. Maybe sold at the Rare Scroll Trader, a scroll or a tome costing 25-50k, fixed price, and doesn't drop from monsters, to try to discourage people from going to a town they haven't yet "unlocked". But really, I'm not in favour.
Poll Added .
cellardweller
Quote:
Yes, when you arrive at a town it should unlock it for all characters. (= I just want to farm!) |
Answered 1: "I just want to play!"
Abedeus
Quote:
Originally Posted by Celestial Beaver
Well this is completely /notsigned by me.
So...you complete nightfall...unlock Gate of Anguish, make a monk in Cantha, level to 20, zone to GoA...precisely how wouls such a thing be fair? |
/signed
MithranArkanere
People could also join others in their missions, but, like in EotN qusts, you won't get the mission done unless you have made the previous missions and primary quests required in order.
This won't be a problem in things like the alternate Nightfall missions. Since when you have to choose from two, once you make one of them the other one becomes available, regardless of missions done.
This won't be a problem in things like the alternate Nightfall missions. Since when you have to choose from two, once you make one of them the other one becomes available, regardless of missions done.
Cebe
Quote:
Originally Posted by Abedeus
You still need to finish Abaddon's Gate to get there. And to get to RoT, you need to finish Ruins of Morah. And to finish Ruins, you need a quest for that. So no, there would be no such thing as teleporting from Kamadan to gate of angusih in 20 seconds.
/signed |
Ok ok...so GoA requires that you beat Abaddon...Oh look! You can zone to Abaddon's Gate (an outpost, like any other), kill him, then toddle over to the GoA...
I mean, come on guys, I know the game is easy enough and all these days, weapons / items are cheaper than they've ever been, but does it REALLY need to be made easier? I really, fundamentally, don't agree with that. People need to learn that they sometimes have to wait for / work at getting the good stuff and not just level to 20, zone to the final mission and shout "lulz I'm endgame!!!!!".
Quote:
Originally Posted by cellardweller
Quote:
|
Removed for...umm...less "biasedness".
Orange Milk
/NOT SIGNED
I refuse to sign anything or have anything implemented that makes the already 1-2-3 button mash PvE world any form of easier.
I refuse to sign anything or have anything implemented that makes the already 1-2-3 button mash PvE world any form of easier.
Painbringer
/not signed It is not that hard to get anywhere (just time consuming)
cgruber
/signed - If you beat the campaign and have been there on a different char, unlock the outpost.
Shai Lee
/not signed
I figure since this is a game and all, it should be -played- through. If people have a lot of characters and don't want to bother playing through the game to accomplish what they want, then they should just stick to one character so they don't have to do that.
Plus the idea of botters getting to farming locations faster with little to no trouble, in my opinion, is not good.
I figure since this is a game and all, it should be -played- through. If people have a lot of characters and don't want to bother playing through the game to accomplish what they want, then they should just stick to one character so they don't have to do that.
Plus the idea of botters getting to farming locations faster with little to no trouble, in my opinion, is not good.
Reinfire
/notsigned
PvE is all about playing the storyline. No reason to ruin all that just so you can get allready easy-to-get titles faster. Previous posts have summed up the arguments nice enough
PvE is all about playing the storyline. No reason to ruin all that just so you can get allready easy-to-get titles faster. Previous posts have summed up the arguments nice enough
DarkGanni
How about "Portal Scrolls"? Here's the idea:
These are droppable items like tomes that have a single use, they drop only in hard mode. The names would be like Portal Scroll to <Insert outpost here>, Elite Portal Scrolls version teleport you to missions.
They would be price driven by players, not available from any npc. Could be a new money sink
comments?
These are droppable items like tomes that have a single use, they drop only in hard mode. The names would be like Portal Scroll to <Insert outpost here>, Elite Portal Scrolls version teleport you to missions.
They would be price driven by players, not available from any npc. Could be a new money sink
comments?
Artorius.Maximus
/notsigned
I understand that some people want to have things easier for titles, but what does that do to the title anyways. After the double LB/SS weekend a few weeks ago, both of those titles are worthless to have. Pretty soon everyone will have GWAMM due to making all the titles easier to get. <sarcasm>Can I buy fame in the online store or buy fame tomes to get R12 easier?</sarcasm>
I understand that some people want to have things easier for titles, but what does that do to the title anyways. After the double LB/SS weekend a few weeks ago, both of those titles are worthless to have. Pretty soon everyone will have GWAMM due to making all the titles easier to get. <sarcasm>Can I buy fame in the online store or buy fame tomes to get R12 easier?</sarcasm>
Miska Bow
We could also go this way:
1- Buy GW
2- Install on PC
3- Launch and log in for the first time
4- All elite and non-elite skill available
5- All town and outpost unlock
6- Full 25 page storage full of ectos, green and gold max really rare items, 999,999,999 gold in storage.
7- All tittles already maxed out
Yeah... this will definitively make GW better...
/very not signed
1- Buy GW
2- Install on PC
3- Launch and log in for the first time
4- All elite and non-elite skill available
5- All town and outpost unlock
6- Full 25 page storage full of ectos, green and gold max really rare items, 999,999,999 gold in storage.
7- All tittles already maxed out
Yeah... this will definitively make GW better...
/very not signed
quickmonty
No, Absolutely not.
I'd rather keep what little challenge there is left in the game.
I'd rather keep what little challenge there is left in the game.
N1ghtstalker
/notsigned
there are already players that are called "Runners" and now this
no this is way too lazy
sure
lets taxi a lvl 3 freshly made directly to Abbadon's Gate
rly great idea
lets make tomes for PvE skills while we're at it
so we get lvl 3 ursans too!
there are already players that are called "Runners" and now this
no this is way too lazy
sure
lets taxi a lvl 3 freshly made directly to Abbadon's Gate
rly great idea
lets make tomes for PvE skills while we're at it
so we get lvl 3 ursans too!
Sir Pandra Pierva
only if the player has completed that game should they get all the outposts automaticly unlocked if you ask me.
There are some areas in NF that have outposts that you dont go to unless you are farming there or something but i think that would make things nicer on characters
There are some areas in NF that have outposts that you dont go to unless you are farming there or something but i think that would make things nicer on characters
Operative 14
Let's not try to fix something that's not broken;
/notsigned.
/notsigned.
U Wanna Die
this is a bad idea in many theories. I could easily beat all campaigns on one player, then i cant go to factions get lvl 20 in a few hours and BOOM i have the entire game, terrible idea
/notsigned
/notsigned
Rash
Well, I have to agree with Operative 14.
I voted for None of he above, because I like the way it is now. For instance, I like playing on Team Arena with my guild more than Random Arena. It would be a pain to unlock that with all my characters since I am the same person on the same guild (all my chars are on the same guild). But, still, the arenas are only unlocked once I reach Lion's Arch (or Kaineng, or Kamadan). Fair enough. I really, really like the way it is.
I voted for None of he above, because I like the way it is now. For instance, I like playing on Team Arena with my guild more than Random Arena. It would be a pain to unlock that with all my characters since I am the same person on the same guild (all my chars are on the same guild). But, still, the arenas are only unlocked once I reach Lion's Arch (or Kaineng, or Kamadan). Fair enough. I really, really like the way it is.
Artorius.Maximus
Quote:
Originally Posted by Rash
Well, I have to agree with Operative 14.
I voted for None of he above, because I like the way it is now. For instance, I like playing on Team Arena with my guild more than Random Arena. It would be a pain to unlock that with all my characters since I am the same person on the same guild (all my chars are on the same guild). But, still, the arenas are only unlocked once I reach Lion's Arch (or Kaineng, or Kamadan). Fair enough. I really, really like the way it is. |
Lil Ferk
Just one point of view for the whole thing.
Say i want to get legendary survivor(yes i know LS is one of the easiest titles you can get maxed out just trying to make a point). I make a factions character automatically teleport to lutgardis conservatory and start get someone to hff me.
This would make the title 10000 times easier and thats pretty hard to imagine.
Just my two cents.
Sorry but....
/notsigned
Say i want to get legendary survivor(yes i know LS is one of the easiest titles you can get maxed out just trying to make a point). I make a factions character automatically teleport to lutgardis conservatory and start get someone to hff me.
This would make the title 10000 times easier and thats pretty hard to imagine.
Just my two cents.
Sorry but....
/notsigned
MithranArkanere
Quote:
Originally Posted by Lil Ferk
Just one point of view for the whole thing.
Say i want to get legendary survivor(yes i know LS is one of the easiest titles you can get maxed out just trying to make a point). I make a factions character automatically teleport to lutgardis conservatory and start get someone to hff me. This would make the title 10000 times easier and thats pretty hard to imagine. Just my two cents. Sorry but.... /notsigned |
For example, ou won't be able to enter the Luxon/Kurzick outposts until making the plot line that unloecks them, but once made, all the ones unlocked with a character that has beaten the game would be available.
So you will have to play the story anyways.
You can't see me
Sorry, this is a big fat no for me. See reasons above.
/Not Signed.
/Not Signed.
NamelessBeauty
It's so obvious that most people will strongly disagree lol! Why bother bringing it up!
/unsign
/unsign
RavagerOfDreams
*calls op's parents to tell them their son has died in a horrible flaming*
Kanyatta
As long as the character you wish to use this feature with is lvl 20 already, and completed the campaign.
I hate, after completing Factions on other characters, that I can't just zone to Fort Aspenwood, or the Leviathan Pits or something, and I have to try to find a runner to a minor town.
I think I've already earned that town by reaching it on a character further along, I shouldn't have to pay some failure runner more gold to reach it for a 3rd time, or whatever.
/sign
I hate, after completing Factions on other characters, that I can't just zone to Fort Aspenwood, or the Leviathan Pits or something, and I have to try to find a runner to a minor town.
I think I've already earned that town by reaching it on a character further along, I shouldn't have to pay some failure runner more gold to reach it for a 3rd time, or whatever.
/sign
You can't see me
Quote:
Originally Posted by Kanyatta
As long as the character you wish to use this feature with is lvl 20 already, and completed the campaign.
I hate, after completing Factions on other characters, that I can't just zone to Fort Aspenwood, or the Leviathan Pits or something, and I have to try to find a runner to a minor town. I think I've already earned that town by reaching it on a character further along, I shouldn't have to pay some failure runner more gold to reach it for a 3rd time, or whatever. /sign |
Tyla
/Notsigned
I agree doing the campaign over and over is annoying and boring - but then we have runners.
Even then its a prestige armour auto-unlock.
I agree doing the campaign over and over is annoying and boring - but then we have runners.
Even then its a prestige armour auto-unlock.
Eldin
I hope you heard others proposing this and made this poll in hopes that GWers DISAPPROVE of it as much as you do.
Honestly, just no. So many things people can do as workarounds to bypass missions and level limits and quests and blah blah blah. It's just not worth all the possible holes we'll have to fill up.
Honestly, just no. So many things people can do as workarounds to bypass missions and level limits and quests and blah blah blah. It's just not worth all the possible holes we'll have to fill up.
Necrotic
Well I have actually read the whole thread and agree that for the most part I like it the way it is. Though I did think the "Passage Scroll" idea was very interesting I could see it working out where I would have 20 "Passage to Frontier Gate" scrolls and may see only one "Passage to Droknar's Forge" scroll....of course one of those may just pay for my Vabbian Top.
Kanyatta
Quote:
Originally Posted by You can't see me
Or you could just get to it yourself and not pay runners if you hate it so much.
|
Artorius.Maximus
Quote:
Originally Posted by Kanyatta
As long as the character you wish to use this feature with is lvl 20 already, and completed the campaign.
I hate, after completing Factions on other characters, that I can't just zone to Fort Aspenwood, or the Leviathan Pits or something, and I have to try to find a runner to a minor town. I think I've already earned that town by reaching it on a character further along, I shouldn't have to pay some failure runner more gold to reach it for a 3rd time, or whatever. /sign |
You can't see me
PuGs are bad enough as it is. Imagine having to deal with people that came to that area to group farm that pushed /rollmonk an hour ago after hiring a powerleveler. Seriously, this would make farming impossible to do on a regular basis.