Rare weapons Customized on pickup
hallomik
Most MMO's out there have a mechanism that ties an item to the person who picks it up. These are particular rare items that mainly drop from bosses deep in instanced dungeons. These items can be "rolled on" by players who are there when the drop occurs. Whoever "wins" the roll gets the drop, and this item can only every be used by that player or merched. The won item cannot be sold to another player.
This creates a class of items that cannot be bought and are definite indicators of a certain type of accomplishment. That is, if you carry the item, you obviously were part of a group that beat a certain boss.
This is never the case in Guild Wars because, with enough wealth, any item can be purchased.
I'm not recommending the idea, but am interested in what other players think about it. Would you like something like it in GW2? If so, would it need to be done in a particular way. How would it work with hero/henches? Any other concerns?
This creates a class of items that cannot be bought and are definite indicators of a certain type of accomplishment. That is, if you carry the item, you obviously were part of a group that beat a certain boss.
This is never the case in Guild Wars because, with enough wealth, any item can be purchased.
I'm not recommending the idea, but am interested in what other players think about it. Would you like something like it in GW2? If so, would it need to be done in a particular way. How would it work with hero/henches? Any other concerns?
Loli Krasivaya
I like Guild Wars because it is now Wow. :X
Biostem
By having a "bind on pickup" feature, you effectively eliminate the whole concept of being able to acquire an item to use for one of your other characters. Get a really cool sword while playing your elementalist? Doesn't matter because your warrior can't use it.
The only time this is good is if there are guaranteed drops for certain quests, in which case it is repeatable and every one of your characters has a chance to get it. On random drops, though, no thanks.
The only time this is good is if there are guaranteed drops for certain quests, in which case it is repeatable and every one of your characters has a chance to get it. On random drops, though, no thanks.
Mark Nevermiss
I was actually about to petition to make the Zehtuka's Horn un-customized
Please refrain from making such ingenious suggestions in the future
<not signed!>
Please refrain from making such ingenious suggestions in the future
<not signed!>
Darkobra
No. WoW and GW are seperate games for a reason. Besides, items in this game mean very little.
Nyktos
Quote:
Originally Posted by hallomik
Most MMO's out there have a mechanism that ties an item to the person who picks it up. These are particular rare items that mainly drop from bosses deep in instanced dungeons. These items can be "rolled on" by players who are there when the drop occurs. Whoever "wins" the roll gets the drop, and this item can only every be used by that player or merched. The won item cannot be sold to another player.
|
hallomik
Quote:
Originally Posted by Nyktos
By "most MMOs" do you mean WoW?
|
Kyrein
guild wars is unique......that is a good thing......please LEAVE IT UNIQUE!!!!
this is another step towards conformity
screw conformity
this is another step towards conformity
screw conformity
MithranArkanere
Oh, there ARE that kind of items already in the game.
They are called 'Bonus Mission Pack items'.
But if I get a horrible Crystal Sword, I want to sell it to others.
Instead of that, there should be a 'Visit This player's Hall of monumets' button, so others can see what you have done.
People would be able to see the monument and your achievements much better than forcing you to stick with a drop you don't like.
They are called 'Bonus Mission Pack items'.
But if I get a horrible Crystal Sword, I want to sell it to others.
Instead of that, there should be a 'Visit This player's Hall of monumets' button, so others can see what you have done.
People would be able to see the monument and your achievements much better than forcing you to stick with a drop you don't like.
jimmyboveto
Quote:
Originally Posted by Kyrein
guild wars is unique......that is a good thing......please LEAVE IT UNIQUE!!!!
this is another step towards conformity screw conformity |
Anyways, I don't think its necessarily a bad idea. Not sure what effect it would have on the economy, but I think there may be a chance of having it implemented in GW2.
Kyrein
the big,popular p2p games do it......that is why it is conformity
GW is one of the biggest games out there.....not one of the smallest
GW is one of the biggest games out there.....not one of the smallest
Arkantos
The problem is items don't mean anything in GW, and there's really no accomplishments in PvE. Any idiot can join an ursanway group and beat anything in PvE. Any idiot can sit at his computer for hours on end to do anything in PvE. I mean sure, you could make Mallyx in HM drop a rare weapon customized to you, but it wouldn't be worth anything, because idiots will have it. If there are stupidly overpowered PvE skills in GW2, these types of weapons wouldn't be worth anything too.
/notsigned
/notsigned
bilateralrope
For items that are bound to you on acquisition, I group them into two groups for the purpose of this thread:
- Those you are guaranteed to get when completing a task. Like the BMP weapons. I have no problem with these.
- Those where your not guaranteed to get one after the task. I don't like these because if a person doesn't like the task not only do they have to repeat the task multiple times, but they can't even predict when they will get the item. It could be next run, it could be 100 runs from now.
If its a group task then it gets even worse because it could keep dropping for someone else in the party, while you look on in annoyance. Then the group falls apart because they reached the end, and you have to go through forming a group again.
At least if it doesn't bind you can decide to go acquire the currency in a way you do enjoy before buying it off someone who got the lucky drop.
The only remotely positive thing I can say about change bind on pickup items is that it keeps people playing an area that they don't enjoy with no real effort from the devs.
- Those you are guaranteed to get when completing a task. Like the BMP weapons. I have no problem with these.
- Those where your not guaranteed to get one after the task. I don't like these because if a person doesn't like the task not only do they have to repeat the task multiple times, but they can't even predict when they will get the item. It could be next run, it could be 100 runs from now.
If its a group task then it gets even worse because it could keep dropping for someone else in the party, while you look on in annoyance. Then the group falls apart because they reached the end, and you have to go through forming a group again.
At least if it doesn't bind you can decide to go acquire the currency in a way you do enjoy before buying it off someone who got the lucky drop.
The only remotely positive thing I can say about change bind on pickup items is that it keeps people playing an area that they don't enjoy with no real effort from the devs.
hallomik
Quote:
Originally Posted by MithranArkanere
Oh, there ARE that kind of items already in the game.
They are called 'Bonus Mission Pack items'. |
What got me thinking about it was that I have pretty much filled up my HoM except for the weapon rack. Only recently did I realize that you can just walk over to Slavers and craft what you need to fill your hall. It takes a lot of resources, to be sure, but other than beating the game, that's it. It was a bit of a letdown.
I don't know why, but I assumed it would involve rare, customized drops as end-of-elite-dungeon rewards.
Upon learning the truth, I started thinking of how you could modify the systems other MMO's use to make it "Guild Wars". One idea was to have it so that everyone, including henchies and heroes got to roll on the drop. If one of the H/H got it, the item would just disappear. Another idea was to have players who had already received a particular drop not be eligible to compete for the item - but if a different item dropped, they could go for it. These two things would encourage social grouping, and create some interesting dynamics. Of course, there are griefing opportunities, too, which is more where I expected more criticism.
Anyway, I'm not trying to talk anyone into it. Was just looking to see the reaction.
bhavv
Having made 4 characters in wow, its gonna be really sad getting good items that bind when picked up that I could have used on an alt.
This is in fact one feature that I hate about wow, but there is a lot to hate in GW too.
No game is perfect unfortunately.
This is in fact one feature that I hate about wow, but there is a lot to hate in GW too.
No game is perfect unfortunately.
Kanyatta
Quote:
Originally Posted by hallomik
I'm not recommending the idea, but am interested in what other players think about it. |
Basically, the current system is fine, it's definitely way better than Diablo's or Baldur's Gate's system, where the fastest clicker wins. Making everyone actually get lucky on a roll to get a certain item would be dumb. Having a market where players trade with players is good.
bhavv
OMG you fail at comparing to baldurs gate.
BG was perfection. It put the R and P in RPG.
If you truly think GW is a better RPG then BG I hope a bomb lands on your house.
BG was never about fastest clicker, It required immense strategy and combat planning to actually beat boss encounters in the game.
BG was perfection. It put the R and P in RPG.
If you truly think GW is a better RPG then BG I hope a bomb lands on your house.
BG was never about fastest clicker, It required immense strategy and combat planning to actually beat boss encounters in the game.
System_Crush
Quote:
Originally Posted by hallomik
WoW, LotRO, Everquest and several others. I don't think that "others do it" is a good arguement against it. Try harder.
|
If something needs balancing do so by the best means, if something new needs to be added THEN it should be something that isn't ripped off.
Not only WoW does the Soulbound/NODROP thing.
WoW however does it too much and the automated rolling there is more... well automated, so people will automatically thing about WoW on this subject.
That said, there is no need for it in GW, in there are no items with ultimate stats, any green can be reproduced in stats.
So this type of locking is not useful in making sure there is only 1 way to get a certain item, becasue that item might unbalance the game otherwise.
Hence it is useless, don't use it in GW2.
Also I have never liked that particular way of balancing, it lacks any link to lore, GW at least has a point with customization, the items are tailored to fit you and no1 else, it also adds a neat 20% damage bonus which makes it a feature not a hindrance, that is the best thing about it.
NODROP items are generally just subject to a annoying restriction, there is no real reason for these items to have that restriction.
1 thing GW could do with is quest item dedicating, so people can't sell Althea's ashes/captured son letter. Those are the type of items that would be NODROP if they existed in other games.
Quote:
Originally Posted by bhavv
OMG you fail at comparing to baldurs gate.
BG was perfection. It put the R and P in RPG. If you truly think GW is a better RPG then BG I hope a bomb lands on your house. BG was never about fastest clicker, It required immense strategy and combat planning to actually beat boss encounters in the game. |
While I agree it ain't a bad game, I don't see how it relates to customizing items for a Multi Player Cooperative Action Game(they can say MPCRPG, but that don't make it true)
Redvex
Quote:
Originally Posted by Biostem
By having a "bind on pickup" feature, you effectively eliminate the whole concept of being able to acquire an item to use for one of your other characters. Get a really cool sword while playing your elementalist? Doesn't matter because your warrior can't use it.
The only time this is good is if there are guaranteed drops for certain quests, in which case it is repeatable and every one of your characters has a chance to get it. On random drops, though, no thanks. |
RotteN
would be rather lame imo. For reasons already stated above : if you have multiple characters, it would suck to get that kickass weapon on the wrong character just because you felt like playing that char today/because your group needed the profession/...
/notsigned
/notsigned
Yawgmoth
Terrible idea, the whole system of binding items on pickup is a huge grind generator - if you want a certain item you have to grind over and over till you get it yourself. In the world of rarity free trading is the best solution to obtaining the stuff you want - got a very nice drop you can't use? Sell it and just buy the one you were looking for!
GW already does it better than other MMOs with the Customize system. It works very fine and we don't need a step back in GW2.
Customizing on pickup would only make sense for certain quest items so players couldn't buy their way through some parts of the game.
/not signed
GW already does it better than other MMOs with the Customize system. It works very fine and we don't need a step back in GW2.
Customizing on pickup would only make sense for certain quest items so players couldn't buy their way through some parts of the game.
/not signed
Shadowlance.
/not signed
For most situations I think customize on pickup would only add grind and frustration. I would not want to see this added to GW.
For most situations I think customize on pickup would only add grind and frustration. I would not want to see this added to GW.
schaapie
/not signed
Lets say i like an sword skin for my warrior then i need to go and farm and wait for it to drop and then it needs to have nice mods too. Sorry no i like the buying and selling concept of weapons. And also what is said above counts a nice sword drop or so on an ele means not much then.
Lets say i like an sword skin for my warrior then i need to go and farm and wait for it to drop and then it needs to have nice mods too. Sorry no i like the buying and selling concept of weapons. And also what is said above counts a nice sword drop or so on an ele means not much then.
Faer
Quote:
Originally Posted by Kyrein
GW is one of the biggest games out there
|
agrios
/not signed
This will kill trading, how do you expect people to get money?
This will kill trading, how do you expect people to get money?
Tender Wolf
/not signed
You couldn't even sell them if you didn't want them then, and not everyone wants to keep rares. It's only 10g to customize it, and it's a waste either way to customize something to not be able to get rid of it.
You couldn't even sell them if you didn't want them then, and not everyone wants to keep rares. It's only 10g to customize it, and it's a waste either way to customize something to not be able to get rid of it.
Arkantos
Quote:
Originally Posted by agrios
/not signed
This will kill trading, how do you expect people to get money? |
Kanyatta
Quote:
Originally Posted by bhavv
OMG you fail at comparing to baldurs gate.
BG was perfection. It put the R and P in RPG. If you truly think GW is a better RPG then BG I hope a bomb lands on your house. BG was never about fastest clicker, It required immense strategy and combat planning to actually beat boss encounters in the game. |
B. The "fastest clicking" comment refers to picking up items, not killing things.
Kanyatta
Quote:
Originally Posted by Arkantos
He's not suggesting ever weapon is auto customized..
|
"Rare Weapons Customized on pickup"
???? ????? ?????? ???????
???? ???? ??????
??? ????? ???????????????
System_Crush
Quote:
Originally Posted by Kanyatta
Have you read the thread title?
"Rare Weapons Customized on pickup" |
I could name a thread FREE BEER!!!1! to get vieuwers and then explain why paragons are more illusionary than mesmers.
You don't get an opinion unless you know what you are on about, got it?
Arkantos
Quote:
Originally Posted by Kanyatta
Have you read the thread title?
"Rare Weapons Customized on pickup" ???? ????? ?????? ??????? ???? ???? ?????? ??? ????? ??????????????? |
Longasc
"Bind on pickup" is the name of the feature in WoW.
It mainly is there to prevent you from passing down items to your lower level chars. This would not be necessary in GW, as we have max gear fairly early on.
But it also shows "I was there and killed that boss". Which is rather moot in GW, as nobody sees my weapon in an outpost. But as GW2 will have larger instances, it could have some sense, because people will be able to see you.
It would add some sense of accomplishment to a weapon: Been there, done that, killed that boss.
But we have many classes, so bosses would either not have anything of value for that class or would have to drop stuff for all of them.
Hehe, hard to sign or not sign that - it all depends on how GW2 works. We already have something similar: Obsidian Armor - look, I have lots of money AND made it to the Fissure crafter.
But if GW2 is going to be a lot like GW, bind on pickup would not be a good concept all in all.
It mainly is there to prevent you from passing down items to your lower level chars. This would not be necessary in GW, as we have max gear fairly early on.
But it also shows "I was there and killed that boss". Which is rather moot in GW, as nobody sees my weapon in an outpost. But as GW2 will have larger instances, it could have some sense, because people will be able to see you.
It would add some sense of accomplishment to a weapon: Been there, done that, killed that boss.
But we have many classes, so bosses would either not have anything of value for that class or would have to drop stuff for all of them.
Hehe, hard to sign or not sign that - it all depends on how GW2 works. We already have something similar: Obsidian Armor - look, I have lots of money AND made it to the Fissure crafter.
But if GW2 is going to be a lot like GW, bind on pickup would not be a good concept all in all.
Performance Pudding
i dont think anyone got the point of what he tryed to say but still maybe if each player got the drop for their proffesion once they beat that hard boss in the back of a big instance. so ya could work maybe a generic item like a bag or mini and maybe bind to accuont. lol
hallomik
Just for the record, I never suggested "everything" be CoP (Customize on Pickup). The idea is to add the feature in certain rare, limited places like the end of long dungeons where very rare drops occur. All the normal, tradeable golds, greens, and whatever would still drop, but a CoP item that you could, for instance, put in your HoM would drop, too.
So far, I've read objections I don't think are very good:
- similar to WoW
- GW is unique
- suggestion doesn't belong in Sardalac
- will kill trading
and objections that should get a response
- can't use the dropped item on another character / alt.
- better alternative is to view other's HoM
- items aren't worth anything in GW - what's the point?
- encourages repeating content, aka grinding
- could hurt trading
- no link to lore
- can't display weapons in town
can't use the dropped item on another character / alt. This is true, but only for these extremely rare, prestige items. Also, the same applies for destroyer weapons you put in your hall. Right now, you have to put these items on heroes after you spend an arm and a leg on them and dedicate them to your hall. I agree it's a disadvantage, but one that adds to the prestige and rarity of the item.
better alternative is to view other's HoM I have no objection to this, but it is really a different idea and should be in another thread (I'm sure it is somewhere).
items aren't worth anything in GW - what's the point? That is actually kind of the point of the suggestion. Because everything is tradeable and relatively easy to achieve, this ties the acquisition of an item to some kind of real accomplishment. Longasc's point on Fissure armor is a good one. You have to get to the fissure crafter to get the armor. The point of selective use of CoP is to create a class of weapons that carry a greater degree of accomplishment - similar to Obsidian but with an element of luck instead of massive wealth.
encourages repeating content, aka grinding If you were repeating the same small piece of content over and over to get drops like destroyer cores, I would agree with this. I'm talking about repeating high-end dungeons with a team of players all the way to the end boss. I don't consider that grinding. To me, that's as close to fun, end-game pve content as you can get.
will hurt trading This group of items will be non-tradeable, yes. You will have to play the game to get them. But as I said, only a small class of items will be Customize on Pickup. The impact on trading will be much less than the BMP because BMP items can be acquired repeatedly and quickly - unlike these items.
no link to lore That's true. This would sacrifice some consistency to improve (debatable, i know) the game experience.
can't display weapons in town Yes, but don't you ever group with strangers and friends? I see lots of guys in pugs ping their weapon sets as soon as the team appears in the mission. Silly, yeah, but part of the fun of a human team.
So far, I've read objections I don't think are very good:
- similar to WoW
- GW is unique
- suggestion doesn't belong in Sardalac
- will kill trading
and objections that should get a response
- can't use the dropped item on another character / alt.
- better alternative is to view other's HoM
- items aren't worth anything in GW - what's the point?
- encourages repeating content, aka grinding
- could hurt trading
- no link to lore
- can't display weapons in town
can't use the dropped item on another character / alt. This is true, but only for these extremely rare, prestige items. Also, the same applies for destroyer weapons you put in your hall. Right now, you have to put these items on heroes after you spend an arm and a leg on them and dedicate them to your hall. I agree it's a disadvantage, but one that adds to the prestige and rarity of the item.
better alternative is to view other's HoM I have no objection to this, but it is really a different idea and should be in another thread (I'm sure it is somewhere).
items aren't worth anything in GW - what's the point? That is actually kind of the point of the suggestion. Because everything is tradeable and relatively easy to achieve, this ties the acquisition of an item to some kind of real accomplishment. Longasc's point on Fissure armor is a good one. You have to get to the fissure crafter to get the armor. The point of selective use of CoP is to create a class of weapons that carry a greater degree of accomplishment - similar to Obsidian but with an element of luck instead of massive wealth.
encourages repeating content, aka grinding If you were repeating the same small piece of content over and over to get drops like destroyer cores, I would agree with this. I'm talking about repeating high-end dungeons with a team of players all the way to the end boss. I don't consider that grinding. To me, that's as close to fun, end-game pve content as you can get.
will hurt trading This group of items will be non-tradeable, yes. You will have to play the game to get them. But as I said, only a small class of items will be Customize on Pickup. The impact on trading will be much less than the BMP because BMP items can be acquired repeatedly and quickly - unlike these items.
no link to lore That's true. This would sacrifice some consistency to improve (debatable, i know) the game experience.
can't display weapons in town Yes, but don't you ever group with strangers and friends? I see lots of guys in pugs ping their weapon sets as soon as the team appears in the mission. Silly, yeah, but part of the fun of a human team.
genofreek
/notsigned; most of the OMFG UBERLEET RARE junk in this game is butt ugly. The plat I could get for it, however, is not.
I'm sure this point's been brought up, but seriously. What if my Dervish accidentally farms a staff that'd be perfect for my necro? Presumably it could go on her heroes, but c'mon now. I farmed it. Let my characters share it or let me sell.
I'm sure this point's been brought up, but seriously. What if my Dervish accidentally farms a staff that'd be perfect for my necro? Presumably it could go on her heroes, but c'mon now. I farmed it. Let my characters share it or let me sell.
Arkantos
Quote:
items aren't worth anything in GW - what's the point? That is actually kind of the point of the suggestion. Because everything is tradeable and relatively easy to achieve, this ties the acquisition of an item to some kind of real accomplishment. Longasc's point on Fissure armor is a good one. You have to get to the fissure crafter to get the armor. The point of selective use of CoP is to create a class of weapons that carry a greater degree of accomplishment - similar to Obsidian but with an element of luck instead of massive wealth. |