Nerf Magebane plz

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

I would like to see Magebane Shot nerfed a bit more than it was recently. Making it 10 energy is no big deal to a ranger with 14 expertise, it only costs like 5 energy and is still spammable with the 5 second recharge. I would like to see it get a longer recharge for two reasons...

A.) A five second recharge, unblockable interrupt that disables a skill for 10 extra seconds is way too overpowered.

B.) It is creating a lot of bad/annoying rangers that just sit on one target and spam Savage Shot, Magebane Shot and Distracting Shot over and over.

IMO this is just taking caster shutdown to an annoying level. Most rangers in pvp bring along Mending Touch so that blinding them won't have any effect other than you wasting your energy. The only other thing that could stop them would be hexes, but how would you get enough hexes off to stop them when they have an unblockable interrupt every 5 seconds along with 2 other interrupts they are spamming on you?

This skill needs to be hit with the nerf hammer and hard. There is no defensive skill that can stop it, and the only offensive skills that have a chance at stopping it are 1 second casts at least, and interrupting those is like stealing candy from a baby. I know it gives people a chance to excel at a certain class that they would otherwise fail at, but then where is the skill and fun in the game?


Thank you for reading my post.

*Edit:*
Idea for balance: Keep it at 10 energy and still have the same functionality, but make the recharge to something around 8-10seconds.

Chokutou Reiki

Ascalonian Squire

Join Date: Oct 2005

Ignorance Embraced [iE]

Mo/A

As much as you are going to cry, they are just going to say: You got mantra of resolve or concentration to counter it, if need be. Why do you think people run mantra of concentration on an Ele in GvG... Due to those fag Magebane. Btw, it's 4 energy at 14 expertise...so it's pretty nice. They'll make it like crip shot, 15 energy, no one will use it, then put it back to 10. So.. kind of a lost cause, to be honest.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
B.) It is creating a lot of bad/annoying rangers that just sit on one target and spam Savage Shot, Magebane Shot and Distracting Shot over and over.
If they spam so much, why don't you just time your skills?

Magebane makes games very interesting. Leave it.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

/really not signed

Don't cry, get better.

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

The energy cost is fine with me. I would like to see it have a longer recharge than 5 seconds. And to what you said....only having 2 skills that can effectively counter it and forcing you to be primary or secondary mesmer is imba, even more so than the 10 energy cripshot.

and i dont think getting better has anythign to do with casting times...maybe you are god and all your skills have a 1/8sec activation time, but mine certainly do not.

placebo bob

Pre-Searing Cadet

Join Date: May 2006

/signed and for you idiots that say time your skills or get better try timing your skills around being interrupted every other second while under pressure its kinda retarded

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Chokutou Reiki
You got mantra of resolve or concentration to counter it, if need be. Why do you think people run mantra of concentration on an Ele in GvG...
You don't know what you are talking about?

to the OP it's balanced for the noob rangers who spam it on recharge. It's a decent elite

Chokutou Reiki

Ascalonian Squire

Join Date: Oct 2005

Ignorance Embraced [iE]

Mo/A

Quote:
Originally Posted by Pyro maniac
You don't know what you are talking about?

to the OP it's balanced for the noob rangers who spam it on recharge. It's a decent elite
Wait, who are you? Never heard of your guild before. r dey gud?

Also, glyph of concentration was ran as well, yesterday on a water ele in a GvG we faced, versus Rus Corp. (Lawl at them running balance). So, what do you mean I don't know what I'm talking about? Someone didn't read the skill descriptions or you just observe GvGs and not actually play them?

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/not signed

There are more than 2 counters to Magebane

And yes, timing your skills works

Mantra of Concentration > Magebane

I will say I hate going against a GOOD Magebane and that I would like to see a longer recharge time, but it's not 100% needed.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Margonite Rangers love to spam it like if there were no tomorrow.
Yet they are still cheap punchbags that can barely make a difference, even if they are a whole lot and focus in our partie's healers or nukers.
Even in Hard Mode, with no walls to hide behind, Lightbringer rank 3 or less and no PvE skills, they are still cheap.

The Average PvP player can't use attack skill interrupts as fast an effectively as Hard Mode margonites, that can 'see' all party members at the same time, unlike players.

So it's not a problem. I'm not against nerfing it, but only if people start using it and forget about all the other elites at all.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

As has been suggested, various 'I can't be interrupted' skills, but there's also assorted hexes such as price of failure that will also work. As for the timing suggestion, that will also work provided the caster is actually somewhat intelligent, maybe they should throwout a bait skill to draw an interrupt, and then use their real skill while magebane is recharging.

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

Quote:
Originally Posted by dargon
maybe they should throwout a bait skill to draw an interrupt, and then use their real skill while magebane is recharging.

since when do rangers only run one interrupt in pvp?

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Chokutou Reiki
Also, glyph of concentration was ran as well, yesterday on a water ele in a GvG we faced, versus Rus Corp. (Lawl at them running balance). So, what do you mean I don't know what I'm talking about? Someone didn't read the skill descriptions or you just observe GvGs and not actually play them?
well have to admit, haven't observed gvG past few days. However when playing myself, we're still just playing against the w/w/r/p/me/mo/mo/rt setup.
What I'm referring to is that I yet have to see magebane rangers in GvG (more then sporadic) and concentration doesn't help versus skill disable.

But maybe I'm wrong and I should have said nothing

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And never forget.

Q: Strafe Left
E: Strafe Right.

Arrows can be dodged.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by MithranArkanere
And never forget.

Q: Strafe Left
E: Strafe Right.

Arrows can be dodged.
dodging a arrow with hardly an arc while casting? wow you're good ..

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Cry more plz! Salvage shot itself is 5s recharge and 10 energy! The only different is that Magebane disable a skill for 10s and unblockable. BUT it is an ELITE. Remember that! SO you CAN NOT run crip shot and Magebane at the same time. Moreover, it is most likely you can not interupt a 1s cast with this skill! Only either LUCK or 2s cast (even 2s cast is still really hard because of 40/40 set!) The reason for a spell having 2s casting time is because it CAN BE INTERUPTED. Beside this skill is not like PD which is spammable and unstopable. If you are afraid of interupt, go ahead and bring mantra of glyph of concentration. If you dont want to waste a skill slot for it then be good at the game. Even 2s cast you can fake it. Magebane is 5s cast, watch the ranger dont just SPAM it. AND you can ALWAYS hide behind something and/or diversion it. If you can not do ONE of those things. I suggest you should just chill at PvE!

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

Quote:
Originally Posted by Orange Milk
Mantra of Concentration > Magebane
So everyone should run Mantra of Concentration on every caster until Izzy comes in with his godlike gamebalancing skills and makes Magebane 15e 30recharge? rofl.

but imo its pretty retarded to have to be x/me or me/x just to not get interrupted (i know theres glyph of concentration, but a good ranger will get that everytime so its useless). So by all the casters running mantra to avoid interrupts...1 character is essentially dictating the midline's skills.

just make it a longer recharge (like 10sec recharge) and it will be fine. A 5 second recharge unblockable interrupt is imba. the only reason why its not in GvG a lot is because with the new skill balances, meta and such; a cripshot ranger is usually the only snare for pushes/fallbacks

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, you cancel the skill, lose the energy and avoid the 10 secs disable.
That works only for skills like 2..5 second cast, 0..9sec recharge, but still works in some cases. For the rest, you have the 'prevent interruption' skills and 'prevent hitting' effects, like blindness, attack failure, etc.

Better to lose the energy than getting disabled for 10 seconds skills like Light of Deliverance, Heal Party, or Renew Life.

Well I'm the kind of person that prefers to blow both the enemy and himself with the missile launcher instead of letting the enemy kill him but... hey... better my way that the enmies' one, XDDDD.

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

Quote:
Originally Posted by NamelessBeauty
Cry more plz! Salvage shot itself is 5s recharge and 10 energy! The only different is that Magebane disable a skill for 10s and unblockable. BUT it is an ELITE. Remember that! SO you CAN NOT run crip shot and Magebane at the same time. Moreover, it is most likely you can not interupt a 1s cast with this skill! Only either LUCK or 2s cast (even 2s cast is still really hard because of 40/40 set!) The reason for a spell having 2s casting time is because it CAN BE INTERUPTED. Beside this skill is not like PD which is spammable and unstopable. If you are afraid of interupt, go ahead and bring mantra of glyph of concentration. If you dont want to waste a skill slot for it then be good at the game. Even 2s cast you can fake it. Magebane is 5s cast, watch the ranger dont just SPAM it. AND you can ALWAYS hide behind something and/or diversion it. If you can not do ONE of those things. I suggest you should just chill at PvE!
I'm sorry, i have no idea what you are saying. And about only being able to get 1 second casts with luck on a ranger...if thats you, i suggest you stick to pve because the only luck interrupts you should get on a ranger is when you miss-click your target and use magebane on someone else. And to you saying watch the ranger and not just spam cancel you skill, in pvp you should only be doing this if you have glyph of lesser or just feel like loosing all your energy for no reason, and by the time you see the attack animation on the ranger, your skill is interrupted because if they are good they will be in your face with a shortbow. and the only way a ranger should ever get magebane diverted is if he is a blind monkey playing GW with his feet, or the mesmer gets a 1 in 200 1/8sec cast on diversion with a 40/40set. My suggestion to you is that you either never play ranger, or just stick to pve. kthnx

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

/SIGNED

Seriously, magebane DOES need to be nerfed. Honestly, how many times have you seen a caster using Mantra of Concentration of Glyph of Concentration? It's usually a waste of a skill slot. The caster is helpless if they carry all 3 interrupts. Savage Shot, Distracting Shot, and Magebane Shot. By the time you do all the interrupts, you can get back to the first one, rinse and repeat. Also, if they're using poison arrows, its just a slaughter fest towards said caster. The only way to stop this combo would be guardian and anti-melee mesmer or necro as far as you can get. And I don't think you see many necros with Spiteful Spirit, Empathy, Price of Failure, Reckless Haste, and Insidious Parasite all on 1 character, much less anyone running that build >_>

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

thank you, and besides...magebane=unblockable so guardian wont do anything besides mitigate like 20dmg, and all the anti mele/ranger hexes r such a joke to interrupt being as they are all 2second casts with the exception of insideous and reckless. but a good ranger will get your reckless and they wont care about insdeous, they will jsut stop attacking and only hit u to interrupt you so they technically deal 0dmg, but keep the degen from poison and prevent you from doing anything all at the same time

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Chokutou Reiki
As much as you are going to cry, they are just going to say: You got mantra of resolve or concentration to counter it, if need be. Why do you think people run mantra of concentration on an Ele in GvG... Due to those fag Magebane. Btw, it's 4 energy at 14 expertise...so it's pretty nice. They'll make it like crip shot, 15 energy, no one will use it, then put it back to 10. So.. kind of a lost cause, to be honest.
Alright, you are an idiot. Even if the skill DOESN'T get interupted due to resolve, it still gets disabled. Meaning the spell will fail as soon as it finishes casting... so it gets interupted anyway.
If you are going to insult people about how skills are used, learn the mechanics of the skills you are talking about.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Seriously at this rate the skill will be from Used to forgotten. Stop crying like babies and get over it, I see it fine as it is now.

/NOTSIGNED

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

/not signed

Don't blame Magebane, you make it sound like you are completely helpless against it and you'll be owned by any ranger who just brings it on their bar. It must be because it's so automatically overpowering that GvG is swarmed by Magebane rangers.

With a .5 second cast, .4 second flight time, network lag and human reaction time there is no way in hell any ranger can interrupt a 1 sec cast spell on reaction alone. If they manage to catch you casting one, you're casting is predictable, or they were lucky.

Use a cheap bait, after using any of the interrupts there's a very annoying .75 second of complete shutdown, add the .5 sec activation and the .4 sec flight time and you have a 1.6 second interrupt-free window to cast spells in.

And no, you will not always succeed in casting your spells, nor will the Ranger allways interrupt them.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

What about the people who do not spam magebane? I've never spammed my interrupts when I play ranger, and I can shut you down if you cast your spells predictably too.

Quote:
Originally Posted by Amy Awien

Don't blame Magebane, you make it sound like you are completely helpless against it and you'll be owned by any ranger who just brings it on their bar. It must be because it's so automatically overpowering that GvG is swarmed by Magebane rangers.

With a .5 second cast, .4 second flight time, network lag and human reaction time there is no way in hell any ranger can interrupt a 1 sec cast spell on reaction alone. If they manage to catch you casting one, you're casting is predictable, or they were lucky.

Use a cheap bait, after using any of the interrupts there's a very annoying .75 second of complete shutdown, add the .5 sec activation and the .4 sec flight time and you have a 1.6 second interrupt-free window to cast spells in.

And no, you will not always succeed in casting your spells, nor will the Ranger allways interrupt them.
almost 100% true. Unless the ranger you're playing again has inhuman reflexes and <50ms ping, he will not get 100% interrupts, UNLESS you just fire off your skills on recharge. (Which is not only easier to interrupt but also bait for diversion)

Therefore: /notsigned.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

No theTim, not everyone should run Mantra of Concentration, but your anti-melee should.

It works like this: I'm an Anti-Melee Necro

Mantra of Con
Anti melee Hex(not interupted due to Mantra)
Anti Melee Hex (not interupted due to Hex #1)

Heres what happens the MageBane now can atempt to attack through the anti melee (which SHOULD be Faithheartedness, Price of Falure or Reckless haste/combinatin of two of the three) OR call for hex/condition Removale OR remove himself (mending touch/Purge Sig) Either result means a pause in the MageBanes attacks (misses or mending/purgeing) oha and while hes "pausing" he start casting again either on him or others on his team.(CE/defile defense time) The more hexes he purges the more energy he looses the less spamming he can do. If he weapon swaps to loose less energy during the purge then thats an even longer pause to do the swaps.

Rinse repeat, ranted its only an every 20 secs guarntee of shut down, but it works. On GOOD Rangers you still have trouble, on middle/bad ones, they are done.

Also IF the the MageBane is not attacking you, hes done fo sho

also there are leared skils like "kite" and "hide" plus all the other skills that "block" the other interupts.

GG

Legends

Legends

Academy Page

Join Date: Dec 2007

[Merc]

P/Rt

Lock this shit up please.

It's the same sore losers who complain when they lose about the skills that are used against them. Just face it, rangers own you.

Quote:
Originally Posted by MithranArkanere
And never forget.

Q: Strafe Left
E: Strafe Right.

Arrows can be dodged.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkGanni
Seriously at this rate the skill will be from Used to forgotten. Stop crying like babies and get over it, I see it fine as it is now.

/NOTSIGNED
This skill is still strong under good play, and spamming interrupts only gets your energy down fast.

/notsigned

@legends - magebane is unblockable.

@Amy - i thought the 1/2 was mostly aftercast....:s

Aerial Assault

Aerial Assault

Jungle Guide

Join Date: Jun 2007

IGN: Ingame Notoriety

IGN: Ingame Notoriety

/notsigned

Too many shitty people play caster types already, they need to get put in their place with this skill.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Maybe we should nerf all mesmer interrupts too. The namelessbeauty person made me laugh so hard YOU'RE LUCKY IF YOU ARE INTERRUPTING A 5 SEC CAST METEOR SHOWER OMG HAX!.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

2 second cast spells are EASY to interrupt, and anything longer than 2 seconds should never be missed by a Ranger.

1 second cast spells are not hard, but does take some player skill to interrupt. Unless using a Flatbow with no FW or RtW, you should be able to hit a 1 second cast unless your Ping is through the roof.

Anything less than 1 second can be interrupted, but that takes luck and prediction. If you know someone will be using Reversal of Fortune, you can hit the interrupt before they cast, and get lucky enough to hit it. It is rare, and takes a lot of luck, but is quite fun to do.

I don't see a problem with Magebane. If you are alone, and trying to cast, it can destroy you. How often will you be alone though? Are you the only person on the team? Have an Ele Blind (takes time to remove, or they don't interrupt), have a Necro or Mez hex (takes time to remove, or they fail more than hit), have a Warrior knock them down. Lots of options for lots of classes to help someone on the team get a spell cast. If they have 3 interrupts, only 1 of them will be able to get past your blocking unless they are using Seeking Arrows.

I don't see any problems with Magebane, at all.

/unsigned

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

I can say it shouldn't be nerfed for already stated reasons (obvious really), but we all know it will be anyway, Anet loves to nerf stuff that people whine about. Except touchers, for some reason. o_O Not that I want touchers to be nerfed, I love owning them with cripshot or whatnot. xD

All this "Oh no, Rangers can interrupt!" talk sounds like "Oh no, Assassins can kill people!" >_> Just because it takes skill, intelligence, and teamwork, to stop a player, doesn't equal nerf. Well, it wouldn't if this wasn't Guild Wars. Hey, I suck at stopping interrupting, I suck at interrupting, don't see me bitching. Sure I might curse to myself when I get interrupted, no one -enjoys- it, but come on.

What's next? Nerf monks because they can heal? Nerf warriors because they have armor? Nerf mesmers because they shut people down? -Sigh-

Persh

Banned

Join Date: Dec 2007

40/40 set imo

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

/signed
and im only saying that cause im an elementalist but i seriously agree about the "A five second recharge, unblockable interrupt that disables a skill for 10 extra seconds is way too overpowered."
it is very annoying when rangers get the upper hand over us nukers.

edit: the 10 second interrupt should be nerfed to 5 seconds and power shot skill should disable interrupters for 20 seconds.

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

/notsigned

Play a ranger for a bit and you will realize that without good interupts you dont have jack to take on other people with, and you will also realize that magebane is not spammable, and does take skill to really use well. (O, wait rangers have poison, cuz nobody knows how to deal with that)

Oh, and if your team is just letting rangers slip by them so they can camp on your casters..... be mad at your team, not rangers and magebane. (magebane doesnt do so hot against dervishes, warriors and other various non-caster types, you may be able to find some of those on your team to help you, if you look)

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Legends
Lock this shit up please.

It's the same sore losers who complain when they lose about the skills that are used against them. Just face it, rangers own you.



Arrows can be blocked too, If your not smart enough to be running any defensive stances or skills than you have to think back from square 1.
Mageborn can't be blocked.

Look, I have no opinion about this skill one way or the other. But I will repeat this. If you have an opinion about a skill and want to call people "idiots" or "losers" at least know what the heck you are talking about.

Brian Fellow

Lion's Arch Merchant

Join Date: Feb 2006

[STAR]

Rt/

/not signed
If you nerf Magebane, then nerf power block and broadhead arrow too since it can shutdown up to 8 skills if a person has all healing prayers, fire magic, etc.


Also Practiced Stance + Choking gas = unlimited interrupting preperation

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Remove the cannot be blocked clause or make it take an additional 5-10s to recharge if you miss your interrupt.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by RhanoctJocosa
Remove the cannot be blocked clause or make it take an additional 5-10s to recharge if you miss your interrupt.
The first option makes dshot superior. I like the second though, punishes spam.

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

Simple solution I've posted before:

Just remove rangers from the game. If other classes have skills that make them the MVP of a win everything seems to be fine....but if a ranger actually does something besides uselessly running around away from the rest of the battle, spamming degen people will remove in 2 seconds and occasionally pooping out a spirit or a trap, people freak out.

If they cant have good skills that are actually fun to use, just get rid of them.