I would like to see Magebane Shot nerfed a bit more than it was recently. Making it 10 energy is no big deal to a ranger with 14 expertise, it only costs like 5 energy and is still spammable with the 5 second recharge. I would like to see it get a longer recharge for two reasons...
A.) A five second recharge, unblockable interrupt that disables a skill for 10 extra seconds is way too overpowered.
B.) It is creating a lot of bad/annoying rangers that just sit on one target and spam Savage Shot, Magebane Shot and Distracting Shot over and over.
IMO this is just taking caster shutdown to an annoying level. Most rangers in pvp bring along Mending Touch so that blinding them won't have any effect other than you wasting your energy. The only other thing that could stop them would be hexes, but how would you get enough hexes off to stop them when they have an unblockable interrupt every 5 seconds along with 2 other interrupts they are spamming on you?
This skill needs to be hit with the nerf hammer and hard. There is no defensive skill that can stop it, and the only offensive skills that have a chance at stopping it are 1 second casts at least, and interrupting those is like stealing candy from a baby. I know it gives people a chance to excel at a certain class that they would otherwise fail at, but then where is the skill and fun in the game?
Thank you for reading my post.
*Edit:*
Idea for balance: Keep it at 10 energy and still have the same functionality, but make the recharge to something around 8-10seconds.
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