Elementalist of the Dark
StormDragonZ
You have fire, water, air and earth, but how about an Elementalist that uses spells that are chaos, shadow or dark damage. Though, it's not a new class, it's a branch off from one already.
Good idea or not?
Good idea or not?
lordelg
no
12 chars......
12 chars......
Elessar Elfhelm
No, this doesn't fit in with the lore imo. Dark damage = evil damage (^^) = naughty necromancers!
Aera
No.
12 chars etc etc
/close
12 chars etc etc
/close
[Morkai]
Chaos isn't a greek Element.
Chaos Damage is found on Mesmer staves etc..
What's this "12 chars" shit i keep seeing anyways? >_>
Chaos Damage is found on Mesmer staves etc..
What's this "12 chars" shit i keep seeing anyways? >_>
Blonde Warrior
The minimum letters in a post is 12.
I Will Heal You Ally
Welll why nothave all professions in one so you can choose what you want
Aera
Quote:
Originally Posted by Blonde Warrior
The minimum letters in a post is 12.
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Darkhell153
Quote:
Originally Posted by Aera
No we want to send 12 Charr dudes at him, because of the stupid threads
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Phoenix Tears
im for it.. when I make an Elementalist profession.. then it should able to use all 8 kinds of Elements and not only the 4 core elements
Elementalists in GW2 should have Skill Lines for all 8 elements, being
Fire (Pyromancers)
Water (Hydromancers)
Earth (Geomancers)
Wind (Aeromancers)
Ice (Glaciomancers)
Lightning (Fulguromancers)
Light (Luxomancers)
Dark (Tenebromancers)
this has absolutely nothing to do with the dumb lore ... this has only something to do with the undetailed not good enough thought out attribute system of GW1 ...because would have Anet made Elementalists with all 8 Elements, then the class would have ended up with 9 Attributes, while all others would have only 4-5 ....
All professions need for GW2 so or so better concepts, more attributes ect. so that hopefully GW2 will have not again so much wannabe professions ...
Elementalists in GW2 should have Skill Lines for all 8 elements, being
Fire (Pyromancers)
Water (Hydromancers)
Earth (Geomancers)
Wind (Aeromancers)
Ice (Glaciomancers)
Lightning (Fulguromancers)
Light (Luxomancers)
Dark (Tenebromancers)
this has absolutely nothing to do with the dumb lore ... this has only something to do with the undetailed not good enough thought out attribute system of GW1 ...because would have Anet made Elementalists with all 8 Elements, then the class would have ended up with 9 Attributes, while all others would have only 4-5 ....
All professions need for GW2 so or so better concepts, more attributes ect. so that hopefully GW2 will have not again so much wannabe professions ...
System_Crush
Quote:
Originally Posted by Phoenix Tears
Elementalists in GW2 should have Skill Lines for all 8 elements, being
Fire (Pyromancers) Water (Hydromancers) Earth (Geomancers) Wind (Aeromancers) Ice (Glaciomancers) Lightning (Fulguromancers) Light (Luxomancers) Dark (Tenebromancers) |
If you are going to give the elementalists not only the outsides of the elemental circle, but the middle (energies) as well; you should put in all of them.
And on the subject, I think splitting it up too much will either put too much of the good skills in 1 attribute or not enough in any of them.
About it belonging to other classes, I'm not really worried, if ele's end up like sorcerers they will have flat obvious spells, some of which also from other classes, but don't get the deep spells that really make that class, that class.
[M]agna_[C]arta
Just get a E/N.
Get some Energy Storage and get Death Magic or Blood.
A Spike Caster, after killing a foe cast some Energy Regen Wells or Offensive Wells.
Happy^^!
You got an AoE Spike Support Attacker^ ^!
Get some Energy Storage and get Death Magic or Blood.
A Spike Caster, after killing a foe cast some Energy Regen Wells or Offensive Wells.
Happy^^!
You got an AoE Spike Support Attacker^ ^!
Alex Morningstar
Quote:
Originally Posted by StormDragonZ
chaos, shadow or dark damage.
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Phoenix Tears
Quote:
Originally Posted by [M]agna_[C]arta
Just get a E/N.
Get some Energy Storage and get Death Magic or Blood. A Spike Caster, after killing a foe cast some Energy Regen Wells or Offensive Wells. Happy^^! You got an AoE Spike Support Attacker^ ^! |
Souls & Sound are no elements, Energy is indeed one, its a neutral Element. Can say only Energy Storage ...Elementalists already have the attribute for the neutral element.
You can't see sound, you can't touch sound, neither smell it... the only thign you can ..is hear it, that is not enough to be an Element.
All 8 Elements of Nature you can see, you can feel, some you can also smell or hear, and most you can even touch...
Elementalists use the Powers of Nature and only the 8 listened Elements there belong to the Nature.
Souls are no Elements, they are the Life Force of all Beings.
Nature Magic gets only splitted into 2 different categories:
- The 8 Nature Elements
- The Nature itself (Plants & Animals)
Chaos is no Element, its only a unique fantasy element of Guild Wars.
Shadow = Dark Element
Biostem
In GW, "dark, chaos, and holy" are not elements. They are energies that can be manipulated by necromancers, mesmers, and monks, respectively. If you look at the lore, the various gods are all associated w/ an element, except for Lyssa who is the patron of mesmers.
Anyway, asking for elementalists to be able to manipulate the other types of energy is just outside their area of expertise. Why not take one of the other professions as your secondary if you want to expand your options?
Anyway, asking for elementalists to be able to manipulate the other types of energy is just outside their area of expertise. Why not take one of the other professions as your secondary if you want to expand your options?
Stormlord Alex
Quote:
Originally Posted by Phoenix Tears
Souls & Sound are no elements, Energy is indeed one, its a neutral Element.
.... Souls are no Elements, they are the Life Force of all Beings. |
Ahem. If you want to have all elements as lines for the ele, it becomes too big. It already has joint-most attribute lines of all classes.
ANet has done a damn fine job sticking to the 5 Greek elements (where energy storage = Aether), and I don't see any reason to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up with this unique snowflake thinking crap
System_Crush
Quote:
Originally Posted by Stormlord Alex
Depends on what 'elements' you're talking about. Hindu and Buddhist philosophies employ Sound as an element, and neo-Pagans hold Souls as an element in themselves; various other schools say that Conciousness and Thought are elements as well, which can be construed as 'Soul' elements - thinking and free will can be seen to be a governing, primal force of nature, just as much as the ground or air around us shape the natural world. Ha.
Ahem. If you want to have all elements as lines for the ele, it becomes too big. It already has joint-most attribute lines of all classes. ANet has done a damn fine job sticking to the 5 Greek elements (where energy storage = Aether), and I don't see any reason to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up with this unique snowflake thinking crap |
Underdark actually leaves out ice and tosses lighting in with energy, becasue they don't have those there.
We might be wrong too, as the table of chemical elements consists out of atoms, which since 8-6 years we know consist out of an unknown number of base particles(Wiki is not as good as explaining as the discovery channel) there are less of them than there are atoms, so technically you could add and remove some of them from a atom of lead and it would become gold(atoms are too small to affect, base particles definitely are)
As a disclaimer to this post: I am only 42% geek.
Neriandal Freit
Quote:
Originally Posted by Stormlord Alex
Depends on what 'elements' you're talking about. Hindu and Buddhist philosophies employ Sound as an element, and neo-Pagans hold Souls as an element in themselves; various other schools say that Conciousness and Thought are elements as well, which can be construed as 'Soul' elements - thinking and free will can be seen to be a governing, primal force of nature, just as much as the ground or air around us shape the natural world. Ha.
Ahem. If you want to have all elements as lines for the ele, it becomes too big. It already has joint-most attribute lines of all classes. ANet has done a damn fine job sticking to the 5 Greek elements (where energy storage = Aether), and I don't see any reason to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up with this unique snowflake thinking crap |
It'd be fantastic to see an Elementalist hold more, yes. But I don't see it happening in just one single class. I can see a "Dark" caster by all means, but not in just a single class.
Oh, and everyone really needs to keep in mind this: Because it is Black, Dark, Negative and so forth does NOT make it evil. It is the user who wills said magic to do what he/she wants.
...Unfortunately we've just got a bunch of evil people in our world and in fantasy worlds.
Phoenix Tears
fact is, Ice is a different element, then Water and Wind is a different element, then Lightning ...
they should get handled in GW2 different and not merged, as if Water and ice - Wind and Lightning would be the same, what is not true.
You can't say, that a Blizzard is the same, like a Tsunami, or that a Hurricane is the same, like a Thunderstorm >.< its simple incorrect
For White and Black Magic could also exist own professions, sure like we have it with GW1 atm.... but those kinds are imo not the ways, how an elementalist would use Light and Shadow Spells.
While a necromancer uses Shadow Spells more like single targeted hexes, which should cause negative conditions...the elementalist would use preferely shadow spells only for pure destruction. The Shadow Spells of the Elementalist would be alot more of AoE wise and more damaging, then those ones of a Necromancer, therefore that they don't cause hexes or negative conditions.
Same with Light Magic.. while the light elemental Smite Magic of Monks would be more vs. single targets effective and especially strong vs. all kinds of evil forces... the Light Spells of a Light Elementalist would be alot more again of AoE kind without the holy power behind and cause therfore conditions , like blinding or burning.
You can't see the Light and Shadow Element not only in one way....there is not only black and white in kind of how these elements get used. Not only Monks/Necros can use those elements.
Elementalists can too..in their own mostly destructive based way.
The more elemental lines the Elementalist has, so more versatile gets the class. So more alternatives has this class and in kind of latin names its no problem to split the elementalist on all 8 natural elements (as you can see above)
and those latin names stand for nothing else, then:
Fire Mage, Water Mage, Earth Mage, Wind Mage, Ice Mage, Lightning Mage, Light Mage and Dark Mage
so for all kinds of special elemental single magic schools an Elementalist can go for.
Do we take now Energy Storage with them, als neutral elementent, then we have also the Aetheromancer > Ether Mage (Energy Mage)
they should get handled in GW2 different and not merged, as if Water and ice - Wind and Lightning would be the same, what is not true.
You can't say, that a Blizzard is the same, like a Tsunami, or that a Hurricane is the same, like a Thunderstorm >.< its simple incorrect
For White and Black Magic could also exist own professions, sure like we have it with GW1 atm.... but those kinds are imo not the ways, how an elementalist would use Light and Shadow Spells.
While a necromancer uses Shadow Spells more like single targeted hexes, which should cause negative conditions...the elementalist would use preferely shadow spells only for pure destruction. The Shadow Spells of the Elementalist would be alot more of AoE wise and more damaging, then those ones of a Necromancer, therefore that they don't cause hexes or negative conditions.
Same with Light Magic.. while the light elemental Smite Magic of Monks would be more vs. single targets effective and especially strong vs. all kinds of evil forces... the Light Spells of a Light Elementalist would be alot more again of AoE kind without the holy power behind and cause therfore conditions , like blinding or burning.
You can't see the Light and Shadow Element not only in one way....there is not only black and white in kind of how these elements get used. Not only Monks/Necros can use those elements.
Elementalists can too..in their own mostly destructive based way.
The more elemental lines the Elementalist has, so more versatile gets the class. So more alternatives has this class and in kind of latin names its no problem to split the elementalist on all 8 natural elements (as you can see above)
and those latin names stand for nothing else, then:
Fire Mage, Water Mage, Earth Mage, Wind Mage, Ice Mage, Lightning Mage, Light Mage and Dark Mage
so for all kinds of special elemental single magic schools an Elementalist can go for.
Do we take now Energy Storage with them, als neutral elementent, then we have also the Aetheromancer > Ether Mage (Energy Mage)
Stormlord Alex
Quote:
Originally Posted by Phoenix Tears
fact is, Ice is a different element, then Water and Wind is a different element, then Lightning ...
they should get handled in GW2 different and not merged, as if Water and ice - Wind and Lightning would be the same, what is not true. You can't say, that a Blizzard is the same, like a Tsunami, or that a Hurricane is the same, like a Thunderstorm >.< its simple incorrect |
Comparing, say, a gale or hurricane to a lightning bolt - even though the end effect is different, the force of nature controlling that effect is the same. Electricity and winds are different phenomena, yet are still dominated overall by the processes of the air - it's all 'weather' created by the force of air (and the interactions of other forces on air).
Likewise, whether it's a tsunami or blizzard, it's all water - just in different states. The fact that one destroys with brute force & drowning and the other does so with freezing cold is little matter; both forces are merely water taking up different forms.
(... and a whatever-mancer isn't a mage. X-mancy is merely divination via X. Just damn rpgs are have taken poor mancy and corrupted it. I'm an aeromancer irl, but I don't zap people... I just predict from clouds )
isamu kurosawa
Most fantasy worlds either have their own rules or a variation on anothers. Guild wars happens to have its own rules on the elementalist and thats up to the dev team to decide.
The whole point of the dual class system was to allow crossover professions such as E/N to play a dark energy caster type. I'm happy with pretty much all professions the way they are although i can see a few merging in gw2 such as
W/P = general martial weapons master using shouts as buffs etc.
N/Rt = dark type caster using rituals to sumon the undead as spirits as well as zpmbies.
Mo/D = same style for prot/healing with possible new spin on healing to make it more useful. Dervish style enchantments in combat to act as a new take on smiting.
Although i like all professions we have and hold reservations about merging i wouldn't mind too much as a new system is always fun and if i want to play the old system i can always hop on gw1 again.
All i'd like to see is more focus on running a 2nd profession, giving more rewards for doing so than running a mostly single prof which is done currently. Also a m,uch larger variety of armour with less restrictions on keeping to a style template for the class.
The whole point of the dual class system was to allow crossover professions such as E/N to play a dark energy caster type. I'm happy with pretty much all professions the way they are although i can see a few merging in gw2 such as
W/P = general martial weapons master using shouts as buffs etc.
N/Rt = dark type caster using rituals to sumon the undead as spirits as well as zpmbies.
Mo/D = same style for prot/healing with possible new spin on healing to make it more useful. Dervish style enchantments in combat to act as a new take on smiting.
Although i like all professions we have and hold reservations about merging i wouldn't mind too much as a new system is always fun and if i want to play the old system i can always hop on gw1 again.
All i'd like to see is more focus on running a 2nd profession, giving more rewards for doing so than running a mostly single prof which is done currently. Also a m,uch larger variety of armour with less restrictions on keeping to a style template for the class.