9 Fastest HM Dungeons?

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

So we have an extensive discussion on how to fill up HM Hero Books. What about 1/2 HM Dungeon Book. According to the Wiki. 9 pages/dungeons in HM will net you 16.5k rep and 2.2k gold.

Clearly its not as efficient or fast as doing Hero Books, but the drops/chests are better and it may actually be more fun (remember that???)

So what are the fastest 9 HM Dungeons, fastest first?
1. Secret Lair of the Snowmen
2. Fronis Irontoe's Lair
3. Ooze Pit
4. Heart of the Shiverpeaks?

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Cathedral of Flames
Bloodstone Caves
Sepulcher of Dragrimmar
Shards of Orr

4 other quick ones.... rest I don't know.

Vloxen Excavations was quick on NM, as was Frostmaw's Burrow, and they aren't long walks from outposts. Don't know about HM, though.

farkas

Ascalonian Squire

Join Date: May 2005

Ravens' Point and Sepulchre of Dragrimmar are definitely the easiest for me.

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Frostmaws Burrow HM is probably the longest, even if you skip some fights. Vloxen HM well, depends entirely on how well you're doing against Summits. Rragar's Menagerie (almost like Frostmaw's & Vloxen Combined: depends on progression). Cant really list it for the fastest category maybe.

but these.

Darkrime Delves is fast too (6th or something).
Oola's Lab is also pretty fast.
Bogroot Growths: ritualist side was faster for me.
Arachni's Haunt: Done probably faster than Darkrime Delves.

edit: cant really decide any numbers for most of them :P.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by Marverick
Cathedral of Flames
Bloodstone Caves
Sepulcher of Dragrimmar
Shards of Orr

4 other quick ones.... rest I don't know.

Vloxen Excavations was quick on NM, as was Frostmaw's Burrow, and they aren't long walks from outposts. Don't know about HM, though. Shards of Orr isn't fast unless you are a Smiter, or macro smiter heroes well.

Vloxen is not fast in hard mode. In hard mode, it is a whole new animal.

It all really depends on your profession and team setup.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Anduin
Shards of Orr isn't fast unless you are a Smiter, or macro smiter heroes well.

Vloxen is not fast in hard mode. In hard mode, it is a whole new animal.

It all really depends on your profession and team setup. Vloxen, lol, so true...

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

For me I am having problems with Sepulcher of Dragrimmar on HM.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Ooze pit is definitely shorter in terms of length, but I dont know if it's faster. It's definitely not easy to hench for most people.

You're almost better off doing the 9 easiest dungeons which isnt necessarily the same as the 9 fastest. And if you agree that it'll never be as fast as hero books, just do it casually by helping guildies instead.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Raven's Point among the easiest imo
Arachni was really easy but it's pretty long

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

ooze pit is actually pretty hard in HM but if you do it right you can be done in less than 30 mins

Arachni's Haunt, Oola's Lab, Raven's Point, Cathedral of Flames aren't bad..

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

LOL... just approach it from the other angle...

Dungeon that will never be part of dungeon book speedier runs.
Frostmaw, Kathandrax, Menagerie, Vloxen, Shards, Slaver's. These are pretty much the hardest and longest dungeons. After that it's a matter of preference.

You've ruled out six dungeons so you can pick and chose from among the 12 left which you would leave out. I'd probably leave out Sepulchre because I get annoyed at all the AoE. Bogroot is somewhat long but relatively easy to do once there. Ooze pit I wouldnt try with HnH in HM. That leaves us with 9 dungeons left.

If your guild does HM dungeons just go along with guild groups... it's more fun and probably faster anyway.... even if they're doing the longer / harder dungeons.