More Cracked Armor skills

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.

So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.

Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?

/signed, /notsigned?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Mesmer already has some spells that cause Cracked Armor. Then again, not many people play Mesmer.

*is undecided if to sign or not*

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

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Why do we need more exactly? The ones we presently have are fine and good. No point adding more skills for the sake of having more skill, cracked armour sees a lot of play and the skills that benefit from cracked armour.

We don't need anymore.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?

I find it hard to benefit from something that gives -20 armor.


Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.

Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.

Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i agree maybe nerf the effects of it if it is too strong but this is kinda needed

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

i think it would be a grate way to spice up some of the older skills and some of the duplicates i think it would be awesome if like cleave did it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by placebo overdose
i agree maybe nerf the effects of it if it is too strong but this is kinda needed
Whoever said Cracked Armor was too strong? I don't think anyone did, and I certainly don't agree with that statement.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Tender Wolf
At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.

So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.

Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?

/signed, /notsigned?
Synergy. Unless you are going solo, a balanced team include a member that could cause cracked armor so another character would benefit from it.

/not signed (because I think we already have enough skills to work with)

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Currently there are only 6 skills that cause crack armor:
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.

The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.

4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it

SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:

1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.

2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"

3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Weaken armor isn't a bad skill. 2 sec cast can be negated with several skills or by using mes primary. It might not be good in most RA builds but it team builds it could get play with someone else casting it.

Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.

CougarTheTall

Frost Gate Guardian

Join Date: Sep 2006

Dallas, TX

The Blood Spikers

N/Mo

Quote:
Originally Posted by Kanyatta
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?

I find it hard to benefit from something that gives -20 armor.
No dummy, he means SKILLS that benefit from the FOE having cracked armor. Sheesh.


But anyhoo, I think any other skills added to apply cracked armor should be for that professions primary attribute so that they are not abused. Make the skills useless unless there are at least a couple of atty levels in the attribute. Only makes sense anyways:

Strength would have the power to shatter armor.

Expertise would have the know how on how to hit someones armor in the right spot to crack it.

Critical Strikes would critical in such a way that it cracks the armor.

So on and so forth.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Notsigned

It's effective as it is. This topic is like asking for more skills that cause Dazed, because the number of skills that cause Cracked Armor is about the same number.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

They made it difficult for physical classes (ie, the classes with most of the skill that trigger off of cracked armor) to apply the condition for a reason. The condition itself isn't that painful, but some of the skills that require it are (body blow = nonelite eviscerate). It's a condition that requires team building. This wasn't an oversight, it was intentionally made difficult, and I can't see it being reversed.

/notsigned

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Why exactly do we need more cracked armor skills? Until you give me a good reason why there should be more, /notsigned.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I think cracked armor was thrown in very haphazardly by a.net. If anything, I don't even think the condition should exist at all (only 6 skills with it is VERY ridiculous).
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

I actually don't see anything blaringly bad, but nothing great either. No opinion.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Do you see rits and eles having any "if foe has cracked armor" skills? I wonder why not?

More options would be nice, as long as they stay on the appropriate professions. But inter-class synergy was the whole point of the condition.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Many professions can benefit from it in the "if target foe is suffering from a Condition" way, and all can benefit with better wand damage (haha).

Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.

Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

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Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
Because different professions have different roles, generally. It's sort of like saying, let's add more ranger skills that heal because other professions have more etc.

Warriors have some great skills that work off cracked armour because they hit things, so it makes sense they have skills that work off of cracked armour.

Cracked armour is just a condition to add extra damage, obviously so it's beneficial to any class that does damage or contributes to the damage of the team.

We don't need more skills relating to cracked armour. Maybe you should give us a better reason than "Some classes have cracked armour skills, and some don't."

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

In PvE, everyone has it.F or PvP, get someone else to do it or (if it's RA) take a secondary.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.

But isn't that the reason we have a secondary profession ?
If your primary has the ability to exploit but not cause cracked armour then you choose such a skill from your secondary.

Some professions just don't have the skill I guess and its the same for all other skills I would think.
Some dont have running skills others do not do degenerative damage etc

Don't mind if it changes or not I can work with it as it is now.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
Last I checked, there's no way for a monk to inflict poison on someone. There's no way for a Ritualist to Daze someone. A Warrior can't give someone burning.

I honestly don't see a reason for more Cracked Armor.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

/not signed
Cracked armor is a supportive condition, the professions that can cause can't use it, the professions that can use it can't cause it.
This is what keeps the thing some what balanced.
If you want to use it, get a secondary prof or a hero that does it for you.

What I do feel is lacking is a pet attack that does extra damage + KD/pet heal to foes with cracked armor.

And it would be cool if cracked armor reduced armor to a min of 50 instead of 60, so it would be useful against squishies too, except just paragons and ele's with armor boosting skills.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I think the problem is not the number of cracked armor skills.

It causes -20 armor to professions with more than 60 armor. So it is mainly useful vs Warriors, Paragons, and less vs Assassins and Rangers etc.

Caster professions are not affected.


In PvE, I found it hardly worthwhile to add cracked armor, you would have to apply it en masse to the enemy mobs. Not even against destroyers where the conditions makes the most sense. Barbs or SS, Mark of Pain work so much better.

In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.

But this is the reason why it is restricted to support casters.

Still, this condition is not too useful. If it is really on you, remove it if you are a warrior. People usually just prefer to give you -20 armor by just using an elemental weapon vs warriors over this condition that is complicated to apply and easily removed, a condition that has no to little affect against all non-warrior-type chars.

This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.

more strength in attribute should logically have some kind of effect on cracked armor.

ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.

Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.

rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.

and etc. ...

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

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Quote:
Originally Posted by pumpkin pie
This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.

more strength in attribute should logically have some kind of effect on cracked armor.

ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.

Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.

rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.

and etc. ...
Oh please God, no.

Quote:
Originally Posted by Longasc
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
A lot of people run wards and other armour buffs for the squishies (60 armour targets) so cracked armour is there to also penetrate the defense and it useful against casters.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

/signed

just take a look at Piercing Trap, skills that benefit from cracked armor are crap because no one has cracked armor on him and conditions are easily removed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Now it's too late for more PvP skills, unless they add new skills for new professions in old campaigns, like they have should done since they were added.

But they could add 10..20 PvE skills to Prophecies(Shining Blade, Yay!), and give a cracked armor spell for all professions, so it's not only a shout.

the tim

Academy Page

Join Date: Mar 2006

Insanity Prelude

Me/

/notsigned

What do you need cracked armor on besides warriors? Paras put it on themselves for you so no worries there, rangers wouldn't matter because they will just natural stride and block everything anyways (unless you're running a caster spike in which case you should have over 1,000dmg on your spike.) There is no need to add more skills that cause cracked armor because it is hardly ever needed, and with the quick recharges on the current skills, they will never be down unless diverted.

Quote:
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.
That is exactly why Anet introduced the skill, to stop paragon heavy builds in HA because they were extremely overpowered with non-removable armor buffs/ias buffs/speed buffs etc...The skill is necessary tho with all of the spammable armor buffs that can't be removed (watch yourself on para for ex.) Without this skill, warriors could just run around doing anything they wanted because caster dmg on a war sux pretty bad and war dmg on a war is even worse.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by Nyktos
In PvE, everyone has it.F or PvP, get someone else to do it or (if it's RA) take a secondary.
im sorry but you should aways take a secondary regardless of what your build is its mainly so the other team thinks that you have something other then your primary skills on your bar. also if you dont have a secondary i for one wont take you in a team. and if i see some one in ra that dosnt have one i tell my team to hit him first cuz he is probably a n00b and 99% of the time im right.

i for one think they could go in and change a lot of existing skills that aren't being used with cracked armor

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
You must use teamwork to get the full benifit from it, there is no point in a ranger snaring somone if no-one will take advantage of it. This is the same idea, like many skills it relies on other members of your team to be of any use.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

If you want to use Body Shot, either take a Necro with Weaken Armor, or change your secondary. Its about game balance, and 1 character can inflict and make use of Cracked Armor, just not with 1 class. But guess what? You aren't stuck with 1 class, and you aren't stuck by yourself. Learn how to use your secondary and team, its easy, and it makes the game easier.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

imo change body shot/blow so it works like Searing Flames:

Inflict cracked armor for x seconds
if target foe is suffering from cracked armor you ...

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
Give Rangers Deep Wound skills, f**k teamplay!

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by BlackSephir
Give Rangers Deep Wound skills, f**k teamplay!
Grab a sword and use pious assault!

/notsigned btw

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Yeah those last two comments made absolutely no sense...What does Deep Wound have to do with Cracked Armor?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

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Quote:
Originally Posted by Tender Wolf
Yeah those last two comments made absolutely no sense...What does Deep Wound have to do with Cracked Armor?
They are showing that other classes have no ways of forming certain conditions by themself so why not just throw them skills that allow them to do that? Because it doesn't promote teamplay and doesn't make you think how you should form your party.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

i would love a sin skill that caused crack armor especially a lead attack to help me deal with pesky wars or increased al skills (conviction etc etc)

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Yea but some of the skills works if targets foe has a cracked armor, but there is only a few of thoses skills who can inflicts that condition, so yea, more skill which cause cracked armor would be cool IMO.