At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.
So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.
Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?
/signed, /notsigned?
More Cracked Armor skills
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K
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?
I find it hard to benefit from something that gives -20 armor.
Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.
Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.
Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.
I find it hard to benefit from something that gives -20 armor.
Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.
Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.
Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.
p
K
Quote:
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Originally Posted by Tender Wolf
At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.
So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it. Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work? /signed, /notsigned? |
/not signed (because I think we already have enough skills to work with)
N
Currently there are only 6 skills that cause crack armor:
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.
The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.
4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it
SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:
1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.
2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"
3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.
The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.
4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it
SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:
1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.
2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"
3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.
c
Weaken armor isn't a bad skill. 2 sec cast can be negated with several skills or by using mes primary. It might not be good in most RA builds but it team builds it could get play with someone else casting it.
Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.
Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.
C
Quote:
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Originally Posted by Kanyatta
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?
I find it hard to benefit from something that gives -20 armor. |
But anyhoo, I think any other skills added to apply cracked armor should be for that professions primary attribute so that they are not abused. Make the skills useless unless there are at least a couple of atty levels in the attribute. Only makes sense anyways:
Strength would have the power to shatter armor.
Expertise would have the know how on how to hit someones armor in the right spot to crack it.
Critical Strikes would critical in such a way that it cracks the armor.
So on and so forth.
They made it difficult for physical classes (ie, the classes with most of the skill that trigger off of cracked armor) to apply the condition for a reason. The condition itself isn't that painful, but some of the skills that require it are (body blow = nonelite eviscerate). It's a condition that requires team building. This wasn't an oversight, it was intentionally made difficult, and I can't see it being reversed.
/notsigned
/notsigned
I think cracked armor was thrown in very haphazardly by a.net. If anything, I don't even think the condition should exist at all (only 6 skills with it is VERY ridiculous).
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.
F
a
Many professions can benefit from it in the "if target foe is suffering from a Condition" way, and all can benefit with better wand damage (haha).
Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.
Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.
Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.
Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.
Quote:
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Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
Warriors have some great skills that work off cracked armour because they hit things, so it makes sense they have skills that work off of cracked armour.
Cracked armour is just a condition to add extra damage, obviously so it's beneficial to any class that does damage or contributes to the damage of the team.
We don't need more skills relating to cracked armour. Maybe you should give us a better reason than "Some classes have cracked armour skills, and some don't."
