More Cracked Armor skills
Tender Wolf
At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.
So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.
Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?
/signed, /notsigned?
So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.
Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?
/signed, /notsigned?
StormDragonZ
Mesmer already has some spells that cause Cracked Armor. Then again, not many people play Mesmer.
*is undecided if to sign or not*
*is undecided if to sign or not*
ZenRgy
Why do we need more exactly? The ones we presently have are fine and good. No point adding more skills for the sake of having more skill, cracked armour sees a lot of play and the skills that benefit from cracked armour.
We don't need anymore.
We don't need anymore.
Kanyatta
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?
I find it hard to benefit from something that gives -20 armor.
Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.
Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.
Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.
I find it hard to benefit from something that gives -20 armor.
Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.
Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.
Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.
placebo overdose
i agree maybe nerf the effects of it if it is too strong but this is kinda needed
Zesbeer
i think it would be a grate way to spice up some of the older skills and some of the duplicates i think it would be awesome if like cleave did it.
Kanyatta
Quote:
Originally Posted by placebo overdose
i agree maybe nerf the effects of it if it is too strong but this is kinda needed
|
quickmonty
Quote:
Originally Posted by Tender Wolf
At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.
So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it. Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work? /signed, /notsigned? |
/not signed (because I think we already have enough skills to work with)
NamelessBeauty
Currently there are only 6 skills that cause crack armor:
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.
The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.
4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it
SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:
1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.
2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"
3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.
The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.
4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it
SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:
1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.
2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"
3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.
cgruber
Weaken armor isn't a bad skill. 2 sec cast can be negated with several skills or by using mes primary. It might not be good in most RA builds but it team builds it could get play with someone else casting it.
Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.
Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.
CougarTheTall
Quote:
Originally Posted by Kanyatta
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?
I find it hard to benefit from something that gives -20 armor. |
But anyhoo, I think any other skills added to apply cracked armor should be for that professions primary attribute so that they are not abused. Make the skills useless unless there are at least a couple of atty levels in the attribute. Only makes sense anyways:
Strength would have the power to shatter armor.
Expertise would have the know how on how to hit someones armor in the right spot to crack it.
Critical Strikes would critical in such a way that it cracks the armor.
So on and so forth.
TaCktiX
/Notsigned
It's effective as it is. This topic is like asking for more skills that cause Dazed, because the number of skills that cause Cracked Armor is about the same number.
It's effective as it is. This topic is like asking for more skills that cause Dazed, because the number of skills that cause Cracked Armor is about the same number.
Skyy High
They made it difficult for physical classes (ie, the classes with most of the skill that trigger off of cracked armor) to apply the condition for a reason. The condition itself isn't that painful, but some of the skills that require it are (body blow = nonelite eviscerate). It's a condition that requires team building. This wasn't an oversight, it was intentionally made difficult, and I can't see it being reversed.
/notsigned
/notsigned
Arkantos
Why exactly do we need more cracked armor skills? Until you give me a good reason why there should be more, /notsigned.
HawkofStorms
I think cracked armor was thrown in very haphazardly by a.net. If anything, I don't even think the condition should exist at all (only 6 skills with it is VERY ridiculous).
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.
mrmango
I actually don't see anything blaringly bad, but nothing great either. No opinion.
Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
FoxBat
Do you see rits and eles having any "if foe has cracked armor" skills? I wonder why not?
More options would be nice, as long as they stay on the appropriate professions. But inter-class synergy was the whole point of the condition.
More options would be nice, as long as they stay on the appropriate professions. But inter-class synergy was the whole point of the condition.
arsie
Many professions can benefit from it in the "if target foe is suffering from a Condition" way, and all can benefit with better wand damage (haha).
Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.
Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.
Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.
Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.
ZenRgy
Quote:
Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
Warriors have some great skills that work off cracked armour because they hit things, so it makes sense they have skills that work off of cracked armour.
Cracked armour is just a condition to add extra damage, obviously so it's beneficial to any class that does damage or contributes to the damage of the team.
We don't need more skills relating to cracked armour. Maybe you should give us a better reason than "Some classes have cracked armour skills, and some don't."
Nyktos
In PvE, everyone has it.F or PvP, get someone else to do it or (if it's RA) take a secondary.
gremlin
Quote:
Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
But isn't that the reason we have a secondary profession ?
If your primary has the ability to exploit but not cause cracked armour then you choose such a skill from your secondary.
Some professions just don't have the skill I guess and its the same for all other skills I would think.
Some dont have running skills others do not do degenerative damage etc
Don't mind if it changes or not I can work with it as it is now.
Kanyatta
Quote:
Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
I honestly don't see a reason for more Cracked Armor.
System_Crush
/not signed
Cracked armor is a supportive condition, the professions that can cause can't use it, the professions that can use it can't cause it.
This is what keeps the thing some what balanced.
If you want to use it, get a secondary prof or a hero that does it for you.
What I do feel is lacking is a pet attack that does extra damage + KD/pet heal to foes with cracked armor.
And it would be cool if cracked armor reduced armor to a min of 50 instead of 60, so it would be useful against squishies too, except just paragons and ele's with armor boosting skills.
Cracked armor is a supportive condition, the professions that can cause can't use it, the professions that can use it can't cause it.
This is what keeps the thing some what balanced.
If you want to use it, get a secondary prof or a hero that does it for you.
What I do feel is lacking is a pet attack that does extra damage + KD/pet heal to foes with cracked armor.
And it would be cool if cracked armor reduced armor to a min of 50 instead of 60, so it would be useful against squishies too, except just paragons and ele's with armor boosting skills.
Longasc
I think the problem is not the number of cracked armor skills.
It causes -20 armor to professions with more than 60 armor. So it is mainly useful vs Warriors, Paragons, and less vs Assassins and Rangers etc.
Caster professions are not affected.
In PvE, I found it hardly worthwhile to add cracked armor, you would have to apply it en masse to the enemy mobs. Not even against destroyers where the conditions makes the most sense. Barbs or SS, Mark of Pain work so much better.
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
But this is the reason why it is restricted to support casters.
Still, this condition is not too useful. If it is really on you, remove it if you are a warrior. People usually just prefer to give you -20 armor by just using an elemental weapon vs warriors over this condition that is complicated to apply and easily removed, a condition that has no to little affect against all non-warrior-type chars.
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.
It causes -20 armor to professions with more than 60 armor. So it is mainly useful vs Warriors, Paragons, and less vs Assassins and Rangers etc.
Caster professions are not affected.
In PvE, I found it hardly worthwhile to add cracked armor, you would have to apply it en masse to the enemy mobs. Not even against destroyers where the conditions makes the most sense. Barbs or SS, Mark of Pain work so much better.
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
But this is the reason why it is restricted to support casters.
Still, this condition is not too useful. If it is really on you, remove it if you are a warrior. People usually just prefer to give you -20 armor by just using an elemental weapon vs warriors over this condition that is complicated to apply and easily removed, a condition that has no to little affect against all non-warrior-type chars.
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.
pumpkin pie
This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.
more strength in attribute should logically have some kind of effect on cracked armor.
ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.
Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.
rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.
and etc. ...
more strength in attribute should logically have some kind of effect on cracked armor.
ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.
Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.
rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.
and etc. ...
ZenRgy
Quote:
Originally Posted by pumpkin pie
This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.
more strength in attribute should logically have some kind of effect on cracked armor. ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9. Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea. rangers can cause cracked armor is markmanships is high, good aiming at armors weak point. and etc. ... |
Quote:
Originally Posted by Longasc
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
|
Wildi
/signed
just take a look at Piercing Trap, skills that benefit from cracked armor are crap because no one has cracked armor on him and conditions are easily removed
just take a look at Piercing Trap, skills that benefit from cracked armor are crap because no one has cracked armor on him and conditions are easily removed
MithranArkanere
Now it's too late for more PvP skills, unless they add new skills for new professions in old campaigns, like they have should done since they were added.
But they could add 10..20 PvE skills to Prophecies(Shining Blade, Yay!), and give a cracked armor spell for all professions, so it's not only a shout.
But they could add 10..20 PvE skills to Prophecies(Shining Blade, Yay!), and give a cracked armor spell for all professions, so it's not only a shout.
the tim
/notsigned
What do you need cracked armor on besides warriors? Paras put it on themselves for you so no worries there, rangers wouldn't matter because they will just natural stride and block everything anyways (unless you're running a caster spike in which case you should have over 1,000dmg on your spike.) There is no need to add more skills that cause cracked armor because it is hardly ever needed, and with the quick recharges on the current skills, they will never be down unless diverted.
That is exactly why Anet introduced the skill, to stop paragon heavy builds in HA because they were extremely overpowered with non-removable armor buffs/ias buffs/speed buffs etc...The skill is necessary tho with all of the spammable armor buffs that can't be removed (watch yourself on para for ex.) Without this skill, warriors could just run around doing anything they wanted because caster dmg on a war sux pretty bad and war dmg on a war is even worse.
What do you need cracked armor on besides warriors? Paras put it on themselves for you so no worries there, rangers wouldn't matter because they will just natural stride and block everything anyways (unless you're running a caster spike in which case you should have over 1,000dmg on your spike.) There is no need to add more skills that cause cracked armor because it is hardly ever needed, and with the quick recharges on the current skills, they will never be down unless diverted.
Quote:
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development. |
Zesbeer
Quote:
Originally Posted by Nyktos
In PvE, everyone has it.F or PvP, get someone else to do it or (if it's RA) take a secondary.
|
i for one think they could go in and change a lot of existing skills that aren't being used with cracked armor
Diddy bow
Quote:
Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
MagmaRed
If you want to use Body Shot, either take a Necro with Weaken Armor, or change your secondary. Its about game balance, and 1 character can inflict and make use of Cracked Armor, just not with 1 class. But guess what? You aren't stuck with 1 class, and you aren't stuck by yourself. Learn how to use your secondary and team, its easy, and it makes the game easier.
Pyro maniac
imo change body shot/blow so it works like Searing Flames:
Inflict cracked armor for x seconds
if target foe is suffering from cracked armor you ...
Inflict cracked armor for x seconds
if target foe is suffering from cracked armor you ...
BlackSephir
Quote:
Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
~ Dan ~
Quote:
Originally Posted by BlackSephir
Give Rangers Deep Wound skills, f**k teamplay!
|
/notsigned btw
Tender Wolf
Yeah those last two comments made absolutely no sense...What does Deep Wound have to do with Cracked Armor?
ZenRgy
Quote:
Originally Posted by Tender Wolf
Yeah those last two comments made absolutely no sense...What does Deep Wound have to do with Cracked Armor?
|
RavagerOfDreams
i would love a sin skill that caused crack armor especially a lead attack to help me deal with pesky wars or increased al skills (conviction etc etc)
doudou_steve
Yea but some of the skills works if targets foe has a cracked armor, but there is only a few of thoses skills who can inflicts that condition, so yea, more skill which cause cracked armor would be cool IMO.