Knight, Sentinel, Dreadnaught or Survivor's Insignia?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Survivor, imo.

SweeJ

Pre-Searing Cadet

Join Date: Jul 2007

London, United Kingdom

The Royal Dragon Riders [TRDR]

R/

many thanks for this thread. i don't play warrior, but been so confused to as which runes/insignias to put on my heroes.

question about Knight's Insignia.... is the damage reduction universal to all types of damage, even ele damage?

LockerLoad

Frost Gate Guardian

Join Date: Jul 2005

R/E

With it's nerf(physical damage only) absorption isn't what it used to be particularly since armor bonuses no longer stack.

I've gotta go with Radiant set and Stonefist gauntlets.:

Radiant insignia on 4 pieces gives +7 energy for a 35% increase to the base 20. Weapons with +5 energy are available however you must sacrifice your weapon's damage bonus modifier in order to equip it.

Survivor with Stonefist gauntlets would be my second choice:

Survivor insignia on 4 pieces gives +35 health for a 13.7% increase to the base 480. Basically it offsets a Major rune in your weapon attribute of choice. +30 unconditional health mods are available on weapons and shields which is why I give the nod to radiant.

If damage reduction is what you're looking for go with the sentry's insignia:

+10 armor while in a stance grants a 12.5% increase to base armor, it's condition is easily met and useful attacking or defending.

SweeJ

Pre-Searing Cadet

Join Date: Jul 2007

London, United Kingdom

The Royal Dragon Riders [TRDR]

R/

ignore my previous post ^^

so Knight's Insignia is 3 reduction vs physical damage. is that better than the Stelward's Insignia (+10 armor vs physical damage)?

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Radiant for more [skill]shock[/skill] or [skill]bull's strike[/skill].

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by SweeJ
so Knight's Insignia is 3 reduction vs physical damage. is that better than the Stelward's Insignia (+10 armor vs physical damage)? If things are going to hit hard enough for you to give a damn about what insignia you're wearing, then +10 armour will reduce the damage you take by more than 3 so is a better choice.

And in case I haven't replied to this thread yet...

For PvP, survivor's is generally best - an unconditional survival buffer that helps against anything.

Radiant is useful in energy-intensive builds such as Shock Axe, as you'll be pushing a lot of energy skills (Frenzy, Bull's, Shock) while exhausted, and you can use that higher cap to be more aggressive when pushing for a kill (there are times when having that extra shock/bull's will score deaths, Radiant allows this).

For PvE, again Survivor is a buffer against anything and everything, especially if you're lazy like me.
However, also worth considering are Brawler and Sentry's insignia - the conditions are easy to meet so they're, in essence, a base +10 AL which will save a lot of health in the long run.

oh, and one piece on Stonefist on gloves or boots is a given - Bull's Strike, Shock, Brawling Headbutt etc. = win

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Ive personally always viewed Survivor insignias as poor or medium in usefulness, yea it gives you health, but is 35 health that great? i mean degen will kill you, but when you are at 35 health it makes no huge difference. Of course its up to your own interpretation.

Radiants is great for the shock build, *include stonefist gauntlets*. Its damage high, but leaves you vulnerable to attacks. But , it allows you to possibly be able to finish them off faster.

I generally run on 13 str, yes i know its high... So sentinals is awesome, for a lotta cases. Id advise you to buy one of these sets for a general, all purpose use.

Sentrys is great for heavy stance, but even though i love flail, it slows you down and when you are low in health and need to run away, that reduction in speed, combined with the eventual loss in armor doesn't help.

Also remember that armor has diminishing effects, so if you are already at a high AL level, it might not be as useful

LockerLoad

Frost Gate Guardian

Join Date: Jul 2005

R/E

IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere. if weakness drops attributes by one and you lose the bonus vs ele dmg. Sentinels bonus doesn't cover dark damage, chaos damage or light damage.

Sentry's +10 is a base armor increase vs all types of dmg so if you need to run and flail is holding you back just change your stance.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

I would run sentinels (since I run a 13, 14 attribute layout), but I just prefer having more hp. Of course, stonefist for the extra KD time.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

If your extremely worried about facing elemental damage, ie capping sandstorm, then you might concider going war/mes and taking Elemental Resistance.

Yes, yes, I know this means no IAS and thats bad. There are some few times though when being alive with no IAS is far better than dealing 3 quick hits then dying. Also you could still bring your IAS as a cancel stance for it once youve cleared out the eles.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by LockerLoad
IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere. if weakness drops attributes by one and you lose the bonus vs ele dmg. Sentinels bonus doesn't cover dark damage, chaos damage or light damage.

Sentry's +10 is a base armor increase vs all types of dmg so if you need to run and flail is holding you back just change your stance. I would agree with you before "Save Yourselves!" was released. How it is out and thus there's not much real need for tactics (unless your going to steady stance for whatever reason) and thus you can go 12/12 split between weapon and strength

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Crom The Pale
If your extremely worried about facing elemental damage, ie capping sandstorm, then you might concider going war/mes and taking Elemental Resistance.

Yes, yes, I know this means no IAS and thats bad. There are some few times though when being alive with no IAS is far better than dealing 3 quick hits then dying. Also you could still bring your IAS as a cancel stance for it once youve cleared out the eles.
I heard Prot Spirit was good. I much prefer whacking it on a hero and force-casting it on meself for initial aggro - in areas with lots of hard-hitting eles, they might get lucky and use it right outside of initial aggro too.

Quote:
Originally Posted by blue.rellik
there's not much real need for tactics I've a beautiful Spiked Targe that disagrees with you I never thought I'd find myself sacrificing power for style, but... whatever

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by LockerLoad
IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere. On what???

(Disclaimer: The following applies to PvE)

Once you have UAS (unlocked all skills), Strength is comprehensively better than Tactics for just about anything. The "Fear Me!" nerf really destroyed any waning interest I had in Tactics.

I don't just recommend 13 Strength, you should be running it at 14!...to get the +4 Adrenaline from Enraging Charge.

All Strength/Weapon builds should be 14str/13weapon for this reason. Weapon skills don't have breakpoints around the 12/13/14 mark and you're just adding +1 damage usually. The exception is D-Slash which you need to run at 14 Sword to get the +5 adrenaline.

My (PvE) advice: use Strength for everything, use Sentinels for everything!

And if you accept this, remember some key breakpoints:

14 Strength for +4 adrenline on E Charge
14 Strength for +6 energy on Counterattack
14 Strength for 5 second disable on Disarm (more relevant to PvP)
14 Strength for 10 seconds of Tiger Stance (not that I use it but you may do)

Breakpoints guys, it's about breakpoints.

Go get yourself some Sentinel's Insignias (only 1300g each!) and run 14 Strength today!

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I like your reasoning. However, the only thing my War has done as of yet are PvE and AB.

[skill]charging strike[/skill]... breaks at 13. So does [skill]flail[/skill]. But thanks anyway.

Still Survivor cuz I eez hatin teh degen.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Bowstring Badass
Radiant for more [skill]shock[/skill] or [skill]bull's strike[/skill]. Zealous Weapons keep me loaded with energy...free survivor runes!

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I personally love survivor, it gives protection against ALL damage sources, including armor ignoring ones. Lots of health is my friend.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Survivor is not a bad choice, but given 560 health and 100AL vs ele, or 600 health and 80AL vs ele, I'd take the extra armour (huge damage reduction) over a 10% health boost.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by tyla salanari
Zealous Weapons keep me loaded with energy...free survivor runes! For a warrior, Radiant isn't about having the energy - as you said, Zealous provides that - it's about having the energy cap to deal with bursts, exhaustion, and both at the same time. 20 energy can get a little tight if you've gotta be aggressive with Shock

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stormlord Alex
For a warrior, Radiant isn't about having the energy - as you said, Zealous provides that - it's about having the energy cap to deal with bursts, exhaustion, and both at the same time. 20 energy can get a little tight if you've gotta be aggressive with Shock Buttonmashing Shock is leet.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I'd go with at least a set of sentinel's if you know you have builds that allow you to run 13 strength. A survivor set is handy, and a radiant set is great for PvP.

P.S. DO NOT DERAIL THIS THREAD. I AM SICK OF CLOSING WARRIOR THREADS DUE TO PEOPLE DERAILING THEM.

^_^

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I second Radiant + Stonefist. The extra 7 energy can be invaluable in certain energy-intensive situations.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

I disagree (although I admit to onwing one Radiant set myself).

Radiant only affects your maximum energy, your initial starting point. You still only have 2 pips of regen. +7 maximum is basically enough to use one more 5e skill before you run out.

The way to handle 'energy intensive' situations is to create builds that have good energy management. For me this means a good mix of energy and adrenal-based skills/attacks, and also as many skills as possible that generate more Adrenaline/Energy or convert one into the other.

Overall I generally don't make any builds with under about 24 energy ... but don't see how over 30 is going to help me either.

Since Energy can be added by use of Attunement runes or weapon mods, personally I find that using Radiant for yet more energy, when you still just have the 2 pips of regen, is a waste.

For me a nice set is something like:

Sentinels Insignia in everything
Weapon with +30h/+5e mods
Shield with +30h mod
5 runes: Strength, Weapon, Sup Vigor and either attune/vitae to taste

This way you can still be on 550+ health and in high 20's for energy without compromising on armour level. I just don't see the need for Survivor or Radiant on top of this. I'm taking the Sentinel's every time.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.

Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Since you believe 'People are retarded' I guess you must be right.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Torqual
Since you believe 'People are retarded' I guess you must be right. A +5e weapon is really horrible on a warrior; losing that extra damage is a big and unnecessary hit to your DPS.
You really only need the energy cap if you're gonna deal with exhaustion, for everything else there's Zealous.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Torqual
I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest. There's no reason not to weapon swap, unless you're lazy, bad or both.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Only lazy in my case, thanks.

The theory of weapon swapping is perfect. However people imagine it happens instantly, on demand, and the program never swaps you back without you asking. My personal experience suggests otherwise.

It's personal preference. There's no reason to insult people that don't do it.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Weapon swapping only goes bad if you do it while your character's doing something.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

What Savio said, your weapon-switch gets delayed if you queue it

Tyla

Emo Goth Italics

Join Date: Sep 2006

Don't forget you can use the Esc key straight after an attack THEN weaponswitch.


OT: You need to do it while playing a BACKBREAKER DAGGER SIN!!

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

My old warrior had 3 sets of armor:

Radiant
Survivor
Dreadnaughts

My new warrior hasnt done anything yet, but im planning on getting her:

Survivor
Radiant
and Brawlers, Sentry or Dreadnaughts as well, havent decided which.

(Atm im only planning on getting her 3 armor sets, but if i change my mind shell have one of each of those options)

I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops)

Either way, I probably wouldnt play sentinals anyway because weakness not only lowers your damage, but your armor to in that case. Also the +20 armor versus elemental damage is only vs elemental damage, meaning your at 100AL flat (+shield) where as with brawlers or sentry, your at 110Vs phys & 90vs Elemental.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Luminarus
I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops) Don't worry about that... Tactics has been dead in PvE ever since "Save Yourselves!" usurped "Watch Yourself!"

The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Savio
Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.

Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for. Shock Axe is one of the examples I was thinking of when I made my post.

I absolutely agree that using runes or weapon mods are not the wisest choice in gaining energy, as it is highly likely you're sacrificing damage for the energy (and your main purpose as a warrior is to cause damage).

For insignia, however, the choices are basically more armor, more energy or more health. In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.

However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).

Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Stormlord Alex
The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin. And as we all know "WY" was more of a paragon skill than a warrior skill anyway...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Jetdoc
In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.

However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).

Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized. There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Savio
There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact. Actually, it's not about "finishing off" a foe. Many times, the energy skills (1) allow you to get an additional attack skill of early in the attack chain, while you're waiting for your adrenal skills to charge up or (2) continue the attack to your next target, while your adrenal skills may be charging.

It also adds a little more buffer when you switch off to your Zealous weapon - having the additional energy can cause you to "not lose the momentum" in applying your attack skills while waiting for your energy to recharge with a few normal attacks.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

I'm having difficulty imagining a build where I'd want an energy attack skill on top of adrenaline skills, and a situation where I wouldn't already have the energy stored up.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

+5 energy weapons are mostly for farming builds I find.

The only exception I can think of might be Cyclone axe + Splinter Weapon. That can chew up energy fast and since most of your damage comes from splinter the loss of a damage mod won't impact you too much, and again there is always Zealous axe mod.

Shion Nightbane

Ascalonian Squire

Join Date: Mar 2008

Limburgse Jagers

W/D

Well in pvp I would surely use sentry insignia, cause I am always in a stance wheter it is rush frenzy battle rage or whatever....so the +10 armor is the best choice and definitly reduces more damage than +40 health a full survivor insignia gives you