My PvP Moebius Build

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

This is an exceptionally powerful build I made (though I do not claim to be the first to do so). Its power lies in the surprise and survivability of shadow steps, the damage of MBlossom, and the knockdown-lockdown of MHorns. It's designed for RA/TA, which is my favorite PvP area (I'm in a 1-man guild, so HA/GvG is out of my reach), but it could be adapted for AB, or possibly GvG.

Equipment:
Zealous Daggers are required for energy-management. Also, it's suggested to pack a pair of +5e daggers for DP buildup or if you need a little extra time to finish off your target.

Attributes:
13 (12+1) Dagger Mastery
13 (10+2+1) Critical Strikes
9 (8+1) Shadow Arts


[skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Shadow Refuge[/skill][skill]Dash[/skill][skill]Shadow Walk[/skill][skill]Resurrection Signet[/skill]


Your target decides much of how you'll go about. If your target's a monk, mesmer, ele, etc., you'll want to use SR, and then Shadow Walk to them, attack, and when you're being threatened or have killed the foe, use Dash to cancel SW. On the other hand, if a warrior's rushing your mid/back-line, just skip Shadow Walk and enchant yourself with SR and attack. Also, once the target's under 50%, you've got another choice: First, you can start the Horns-lock if you need to shutdown the target; this is recommended for monks, eles, and other high-priority targets (especially if you have a teammate helping you out with damage). Second, you can continue with MS-DB spam, which is advised for foes that have little to no defenses, like mesmers, other assassins (though a KD to disrupt their chain is useful), and such.

Then, after your pseudo-spike, while SW is recharging (which won't take as long as you might think), you can attack players on the enemy frontline, such as dervishes, warriors, and other 'Sins. Also during this time, you can freely use Dash (would normally cancel SW; end of assault) and Shadow Refuge (can't use spells in SW), which allows better for anti-kiting and self-healing. This is actually my favorite mode of play, as you can use it like a linebacker to spike down the overextending warriors (you just gotta love those Mending+Healing Breeze tanks!). In this mode, you're more flexible to the environments, though you're not going to be able to safely penetrate the frontline.

Now, The real advantage of this build over instagib 'Sins is the survivability of the build. At first glance, the build looks like just another squishie 'Sin, but the survivability coming in with SR, being able to hop in and out at will (as long as the recharge allows), and finishing with another SR, is absolutely godly. It just has so much better defense than the old-and-new SP, AoD, Shove (not as much), Flourish, etc. builds out there. Not only does it have a self-heal (which not many instagibs have), it also has a shadow-step in as well as out, and you'd be surprised by how many times a shadow-step out of the fray can save you. In fact, the shadow-step in helps with survivability as well, since they don't have all that time of you running towards them to react. You really just have to try the build it to understand its appeal.

Also, I'd like to quickly note the importance of observation in terrain. Before shadow-stepping, find the best place possible in terms of defense (bridges, boulders, easy escape routes, etc.). This way, once SW runs out or is canceled, you're put back in a relatively safe area away from the combat so you can heal up again.

Please, before you make comments, carefully look through the skills and make sure you understand everything. I'd like to keep this as constructive as possible.

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

nice build, i have a very similar build that uses vital boon and pois sig for ab( no res or refuge). and that is very effective... though intresting use of SR and GPS...

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

I thought up SR for an enchant on my Beastly Moebius build (a crappy BeastMaster MBlossom build I made for ranger), since I needed some bar-compression, so I used the idea for this one. I'm pretty sure it's been done before; the build's concept isn't very new, but from what I've seen on Wiki, there isn't one that's quite the same.

EDIT: going to bed now, see you people in the morning.

Angel Puriel

Ascalonian Squire

Join Date: Dec 2007

Rt/

The only thing with this build is, you have very little room for error due to SR's duration and GPS' recharge.

The build is very similar to one of my PvE builds. Except I don't use Res and Critical Agility is in the bar.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

So you need SR to actually do something?
No, thx.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

A+ for bar compression. Though your spike doesn't strike me as powerful at all. Of course if you had some help keeping an enemy under 50%HP, things would be different.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

you want an exceptionally powerful build for a pvp assassin?
look me up ingame,ill send you a couple
if i find them on wiki youre dead

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Kyrein
you want an exceptionally powerful build for a pvp assassin?
look me up ingame,ill send you a couple
if i find them on wiki youre dead haha, you're so funny, must be critical beastmasters!!!!!!!!!1

to the build; it obviously is an old concept.

i personally prefer a proper snare over dash and shadow walk for arenas (it just has so many uses!) and do a chain with sipho-bls wild strike and stuff.

while your surviveability seems to be better, in practise you won't be that succesful at all with it. but if you like getting owned by the enchant once in a while, sure :P

Tyla

Emo Goth Italics

Join Date: Sep 2006

Not much different to what i use.
But it lacks snare tbh...:/

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Angel Puriel
The only thing with this build is, you have very little room for error due to SR's duration and GPS' recharge.
Yeah, but you get used to it, and eventually it's not much of a hassle.

Quote: Originally Posted by BlackSephir So you need SR to actually do something?
No, thx. I asked noobs like you to read carefully, so this kind of thing wouldn't happen. Look at the build. You'll notice Golden Phoenix Strike (your chain starter) requires your enchantment to hit. Now, to help compress the bar's size, I've combined the self-heal and the enchantment requirement skill into one. So again, read before you post.

Quote: Originally Posted by Bobby2 A+ for bar compression. Though your spike doesn't strike me as powerful at all. Of course if you had some help keeping an enemy under 50%HP, things would be different. I just called it a spike because of the surprise factor. It's really not a spike, and it can take 10-15 seconds to take someone like a monk down. Your advantage is the repeatability of the assault.

Quote:
Originally Posted by Mokone
to the build; it obviously is an old concept.

i personally prefer a proper snare over dash and shadow walk for arenas (it just has so many uses!) and do a chain with sipho-bls wild strike and stuff. I would prefer Siphon over Dash as well, but I'd have to give up something in the build, i.e. losing the extremely important in-and-out shadow-step, losing self-heal and having energy problems from BSS (I'm not going to use a L-O-D starter chain, sorry - too slow), etc. You'd be surprised by how much the shadow-step helps in terms of survivability and power (by power I mean the fact that they have so much less time to prepare against your attack). You won't understand the advantage of the shadow-steps until you actually try them. And anyway, a snare is often unneeded when you've got lots of KD's, and even then, most of the time people are afraid of running from an assassin in fear of crits (remember that this is RA, and people aren't too incredibly smart).

Quote:
Originally Posted by Mokone
while your surviveability seems to be better, in practise you won't be that succesful at all with it. but if you like getting owned by the enchant once in a while, sure :P You're quite wrong there; this build's potential comes out in practise. I've probably got about a 70-80% kill rate (usually within 30 seconds for monks, though as little as 5 or so seconds against low-defense targets), but my survival rate is somewhere in the 90%'s. The ability to shadow-step back exactly where you want is absolutely godly. Just think about it. Eles, mesmers, necros, and monks (often the whole enemy team, really) are watching you to see what you're going to do. If you don't have a shadow-step, they've got all that time, from the edge of their aggro bubble until you get to them, to counter you in some way. With a shadow-step, you can immediately pop to their side, which is often the difference between a successful and failed attack.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

*sigh* That's what I'm talking about e-tard.
Your combo starter requires an enchant, you have only SR. You have 6 seconds to hit with GPS. And then recast. And again. And again. Spell with 1s cast and 8s recharge. So I'll repeat once again, maybe you'll understand.

Quote:
No, thx.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by BlackSephir
*sigh* That's what I'm talking about e-tard.
Your combo starter requires an enchant, you have only SR. You have 6 seconds to hit with GPS. And then recast. And again. And again. Spell with 1s cast and 8s recharge. So I'll repeat once again, maybe you'll understand. quoting to back you up :P

gps-db-ms is clearly a 1-2 3 2 3 2 3 2 3 2 3 2 3 (possibly die) cast enchant 1-2 3 2 3 2 3 build

SR give you 6 seconds to cast shadow walk get to the target and if your lucky or have plenty of time left, with GPS

a much better alternative imo would be

[skill]Death's Charge[/skill][skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Defenses[/skill][skill]Critical Agility[/skill][skill]Restful Breeze[/skill][skill]Shadow Refuge[/skill] or [skill]Feigned Neutrality[/skill]

by the time your done with 2 3 or 3 4 w/e and your target is regretting ever meeting you,deaths charge and GPS are recharged ready for the next target,in an environment like AB another target usually isnt in short supply meaning your enchants will last

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Gotta give him credit for using SR the way it was meant to be used all along: as a pre-spike regen boost. I don't think SR phails when compared to the other enchants ppl tend to use: CritDef, WoP. Assassin's Remedy, however, is strictly better IMO. Biggest fanboy of Grenth's Grasp though I'm drifting off-topic...

If SR has a 'best use', this is it. Though reapplication is not possible when Shadow Walking... something to be reconsidered.

Angel Puriel

Ascalonian Squire

Join Date: Dec 2007

Rt/

Quote:
Originally Posted by Livia Dagger Rage
quoting to back you up :P

gps-db-ms is clearly a 1-2 3 2 3 2 3 2 3 2 3 2 3 (possibly die) cast enchant 1-2 3 2 3 2 3 build

SR give you 6 seconds to cast shadow walk get to the target and if your lucky or have plenty of time left, with GPS

a much better alternative imo would be

[skill]Death's Charge[/skill][skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Defenses[/skill][skill]Critical Agility[/skill][skill]Restful Breeze[/skill][skill]Shadow Refuge[/skill] or [skill]Feigned Neutrality[/skill]

by the time your done with 2 3 or 3 4 w/e and your target is regretting ever meeting you,deaths charge and GPS are recharged ready for the next target,in an environment like AB another target usually isnt in short supply meaning your enchants will last Quoting you too for backup.

No Critical Agility in PvP...

And yeah, Black Sephir has no clue what he's talking about.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by Angel Puriel
Quoting you too for backup.

No Critical Agility in PvP...

And yeah, Black Sephir has no clue what he's talking about. thx forgot that its ss title track :P but another example of a good skill for use with GPS too if builds used in pve :P

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Bobby2
Gotta give him credit for using SR the way it was meant to be used all along: as a pre-spike regen boost. I don't think SR phails when compared to the other enchants ppl tend to use: CritDef, WoP. Assassin's Remedy, however, is strictly better IMO. Biggest fanboy of Grenth's Grasp though I'm drifting off-topic...
The only problem is, it's just stupid to not bring a self-heal on an RA 'Sin. You're being targetted so much, that if you don't have a self heal, and even with damage-mitigation skills, you'll go down like a sack of potatoes. In TA, you might get away with not having one if you've got a good monk (which is hard to come by in a PuG). Just personal preference, I guess.

Quote:
Originally Posted by Bobby2
If SR has a 'best use', this is it. Though reapplication is not possible when Shadow Walking... something to be reconsidered. Generally, I don't need more than the 6 seconds of regen and the bar topper at the end to give me enough time to take down the target before I hop back (monks and tankish eles are hardest). And remember, you've got the factor of not having to run all the way to the opponent, and the safety-net of the shadow-step back, of which the power can only be seen in practise. To the people who say "tis build is teh phail," try it out before you make such extreme conclusions, 'eh?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Jaigoda
The only problem is, it's just stupid to not bring a self-heal on an RA 'Sin. You're being targetted so much, that if you don't have a self heal, and even with damage-mitigation skills, you'll go down like a sack of potatoes. In TA, you might get away with not having one if you've got a good monk (which is hard to come by in a PuG). Just personal preference, I guess.
Ya. RA is heaven and hell for Sins. My preference is to ensure to the greatest possible extent my spike will succeed. SR fills a nice niche in your build, but don't think it will help against serious degen. I, for one, tend not to bother with a self-heal, even in RA. Though I've stopped doing that a while ago - too many 'tards.

Quote:
Originally Posted by Jaigoda
Generally, I don't need more than the 6 seconds of regen and the bar topper at the end to give me enough time to take down the target before I hop back (monks and tankish eles are hardest). And remember, you've got the factor of not having to run all the way to the opponent, and the safety-net of the shadow-step back, of which the power can only be seen in practise. To the people who say "tis build is teh phail," try it out before you make such extreme conclusions, 'eh? Safety-net? Check. Mid-battle bar filler? Check.

But you're not going to convince me you need only 6 seconds against toughies as Monks and E/D's. HotO as shutdown is good but dmg is pathetic. Death Blossom is great pressure but by no means a fast-kill dual (think TF, BoS). The Master of Damage doesn't take countermeasures, real players do

moko

moko

??uo??o??

Join Date: May 2006

honestly, i used to run siphon (i'm not using AoD only; it's far superior) with spamming siphon and running in circles with having aggro of 3 on me while the others pick targets off one by one.

i DID run the exact same bar (with the exception of a better enchantment).

anyways, you SHOULD definately do L-O-D in RA, simple reason;

half of the players actually carry one or more blocking stances.

you could just try this then;

Crit Defenses - GPS - DB - MB - Ox - Siphon - Wild Blow - Rez

it might suit your style too.

Proud Elitist

Proud Elitist

Academy Page

Join Date: Jan 2008

Unemployed

R/Mo

Quote:
Originally Posted by Jaigoda
I'd like to keep this as constructive as possible. How do you deal when someone disables your elite, or to a lesser extent, your self heal? It is very easy to do, all you have to do is run into a Ranger or a good Mesmer.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

[skill]Shadow fang[/skill][skill]Shadow Walk[/skill][skill]Black Spider Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Dash[/skill][skill]Feigned Neutrality[/skill][skill]Shadow Refuge[/skill] or[skill]Restful Breeze[/skill] for healing + [skill]Resurrection Signet[/skill] in slot 8


shadow fang foe-hit with BSS-DB-MS-DB-MS-DB-MS -SF cancels-apply healing-Shadow Walk Back to foe who is now Hurting with deep wound+poison(the O-D marks will remain on target long enough that you can continue with DB/MS spam when you shadow walk back) dash to cancel and of course rez sig

throwing ideas out :P

EDIT:tested out and failed miserably :P siphon speed would be a much better hex

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Mokone
anyways, you SHOULD definately do L-O-D in RA, simple reason;

half of the players actually carry one or more blocking stances.
This is somewhat true, if not exaggerated, But the thing is, you don't need an L-O-D chain for another simple reason:

Shadow Walk gets you there so fast, they have only about 1 second (smaller than you might think considering people often have ever-so-slight lag) to hit that block stance before GPS gets in. After that, your skills recharge fast enough so that it's not much of a problem.


Quote:
Originally Posted by Mokone
you could just try this then;

Crit Defenses - GPS - DB - MB - Ox - Siphon - Wild Blow - Rez

it might suit your style too. No shadow-step, no self-heal means phail IMHO. Sorry to be blunt.

EDIT: It might make a good TA team (if you fit in a surprise factor somehow - without one, even with the speed boost of SS, they'll be nice and protted up by the time you hit them), but in RA, it's rare to get a good monk, so you HAVE to have a self-heal to survive.

moko

moko

??uo??o??

Join Date: May 2006

if there are going to melee meles on you, crit defenses will save your butt. along with a snare, you're good to go.

SR would not.

if there will be hexes, you will be useless either way. run out of range and regen, or just snare people that aren't hexed.

SR would keep you up for 5 seconds more. worth it? not at all.

if there are damaging casters, SR won't do crap. nor will the shadowstep help you; siphon could if you use it wisely.

the point of a blocking stance is the "oshi-!" reaction. you're about to die or on the ground? you pop a stance, get up, use guardian. THEN the sin recharges won't help anyways. now, if you do the same thing with a stance remover, their oshi button is screwed and they will most likely die. also, lots of RA monks run Frenzied Defense (which should be good for you as long as you have stance removal) which has a low recharge.

shadowsteps are really only good if they snare, shadow walk is a pve/ab/npc gank skill, nothing more.

you can debate about the selfheal, but i'll say it again.

RA stomps you
selfheal doesn't help vs stomp
selfheal is useless

utility would keep you up longer.

if anything, have your own "OSHI-!" button, called feigned neutrality.

i have messed around with a lot of sin combos, especially moebius in ra, with various forms of selfheals, shadowsteps, snares, anything and really -- AoD is better, but that's besides the fact -- i found these kinda things to work the best. :P

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by Jaigoda
This is somewhat true, if not exaggerated, But the thing is, you don't need an L-O-D chain for another simple reason:

Shadow Walk gets you there so fast, they have only about 1 second (smaller than you might think considering people often have ever-so-slight lag) to hit that block stance before GPS gets in. After that, your skills recharge fast enough so that it's not much of a problem.



No shadow-step, no self-heal means phail IMHO. Sorry to be blunt.

EDIT: It might make a good TA team (if you fit in a surprise factor somehow - without one, even with the speed boost of SS, they'll be nice and protted up by the time you hit them), but in RA, it's rare to get a good monk, so you HAVE to have a self-heal to survive. the brunt of the criticism isnt about the shadow stepping or how quickly you can hit with GPS.its more about using a crappy 6 second enchantment like shadow refuge (which in R/A could be very very quickly removed) necros mesmers sins and dervishes can all remove enchants quicker than you could blink.your up s**t creek without a paddle if SR is ripped between casting and shadow walking to target

hence why an L-O-D (E) attack chain that can be used without pre-requisite *hexed foe* *knocked down* *under enchantment* and so on.bar compression is good as your losing the lead attack but to a bad enchantment that could easily be removed

fast recharge chain with no pre-requistes

[skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill]

Hex
[skill]Black Spider Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill] example hex [skill]Siphon Speed[/skill]

Enchantment
[skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill] example enchantment [skill]Critical Defenses[/skill]

Longer knockdown+probable enchantment
[skill]Horns of The Ox[/skill][skill]Golden Phoenix Strike[/skill][skill]Falling Spider[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill]

and a fyi going A/Mo and using [skill]Restful Breeze[/skill] @3 healing will net you 10>regen for 10 seconds for 5 energy compared to [skill]Shadow Refuge[/skill] which will for 3 shadow arts and 5 energy give you 6>regen for 6 seconds

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

lol

Nice build for pressure.

Persinally not having a deep wound in TA/RA = lol.

As said...thats only my opinion...as flawed as any in premise.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Mokone
if there are going to melee meles on you, crit defenses will save your butt. along with a snare, you're good to go.
That's why you step in AFTER the melees are engaged. If you run in without a shadow-step, they've got all that time to see you and react. Crit Defenses might save you, but if you've got a step, you don't need it. I rarely actually am attacked by warriors.

Quote: Originally Posted by Mokone SR would keep you up for 5 seconds more. worth it? not at all.
SR easily keeps you up at least 10 seconds even if you're being targetted by 1-2 foes. No, it won't keep you at max health, but see, unlike yours which has to run at the first sign of significant danger or risk death, my build can step out exactly when it wants, and has 3 seconds to Dash out of the casters' ranges. This gives you an extra ~5 seconds before your health will drop to critical levels, even if your being hit hard.

Quote:
Originally Posted by Mokone if there are damaging casters, SR won't do crap. nor will the shadowstep help you; siphon could if you use it wisely. You don't understand; SR's for the enchantment, and I only use it over Assassin's Remedy, Crit Defenses, etc. because with the degen and hexes in RA, you still have to heal yourself even out of the combat. And if there's a caster, even with your almighty SS, they'll get at least several hits on you before you get out of their range, and degen will be able to finish you.

Quote: Originally Posted by Mokone the point of a blocking stance is the "oshi-!" reaction. you're about to die or on the ground? you pop a stance, get up, use guardian. THEN the sin recharges won't help anyways. now, if you do the same thing with a stance remover, their oshi button is screwed and they will most likely die. also, lots of RA monks run Frenzied Defense (which should be good for you as long as you have stance removal) which has a low recharge. But in this scenario, even with your stance-removal, you're not going to do sh-t either. While you might not be in as bad a position (though with Shadow Walk, you're never in a bad position), you've still got Guardian to get through, which will quite effectively neuter your DPS. Then, you've got the problem of getting out, which again, comes so SS. While it might also provide a snare, Dash is just about as effective at getting away as SS (especially if it pops you an aggro bubble away to start).

Quote: Originally Posted by Mokone shadowsteps are really only good if they snare, shadow walk is a pve/ab/npc gank skill, nothing more. The only problems I run into are monks, and an occasional ranger. But with monks, if he's stupid (and in RA, that's the most common kind), he'll run in a straight line away from you, but also from his allies. Thus, your team can just pick off the others while the monk runs a marathon. If he's smart, he'll run in a circle. But this allows you to get a hit every few seconds, at which point HotO puts em on the ground long enough to get a Moebius and another dual off (and if they're under 50%, Horns Lock). And while this may not be as effective as SS, it's still enough to cause very good pressure, especially since if the monk's kiting, he's not healing, and if he's not healing, the party's dying.

Quote: Originally Posted by Mokone you can debate about the selfheal, but i'll say it again. Go ahead, I don't mind repeating myself.

Quote:
Originally Posted by Mokone
RA stomps you
selfheal doesn't help vs stomp
selfheal is useless Don't knock it till you try it.

Quote:
Originally Posted by Mokone
utility would keep you up longer. kockdown-lockdown is my utility.

Quote:
Originally Posted by Mokone
if anything, have your own "OSHI-!" button, called feigned neutrality. My 'ohshi-' button is SW+Dash.

Quote:
Originally Posted by Mokone
i have messed around with a lot of sin combos, especially moebius in ra, with various forms of selfheals, shadowsteps, snares, anything and really -- AoD is better, but that's besides the fact -- i found these kinda things to work the best. :P Then you haven't tried my build.

EoM

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Jaigoda
I rarely actually am attacked by warriors.
then this defeats the purpose of a selfheal.

SR easily keeps you up at least 10 seconds even if you're being targetted by 1-2 foes. No, it won't keep you at max health, but see, unlike yours which has to run at the first sign of significant danger or risk death, my build can step out exactly when it wants, and has 3 seconds to Dash out of the casters' ranges. This gives you an extra ~5 seconds before your health will drop to critical levels, even if your being hit hard.[/quote]

it doesn't actually have to run at any sign of danger; and yes, step out one aggro circle, whoo.


Quote:
You don't understand; SR's for the enchantment, and I only use it over Assassin's Remedy, Crit Defenses, etc. because with the degen and hexes in RA, you still have to heal yourself even out of the combat. And if there's a caster, even with your almighty SS, they'll get at least several hits on you before you get out of their range, and degen will be able to finish you.
see my comment about hexes, i'm talking about actual damage casters here. for hexes, both will be equally useless.


Quote:
But in this scenario, even with your stance-removal, you're not going to do sh-t either. While you might not be in as bad a position (though with Shadow Walk, you're never in a bad position), you've still got Guardian to get through, which will quite effectively neuter your DPS. Then, you've got the problem of getting out, which again, comes so SS. While it might also provide a snare, Dash is just about as effective at getting away as SS (especially if it pops you an aggro bubble away to start).
yes, cause i can cast guardian when i'm knocked down, too. re-read maybe, it's meant to be a finisher, not pressuring someone with guardian.


Quote:
Don't knock it till you try it. i have long before you even 'made it up'.


Quote:
kockdown-lockdown is my utility. and this is not the case in 'my' build, how?

Quote:
My 'ohshi-' button is SW+Dash. so your 'pshi-!" button vs degen and lots of damage is dash, shadow walk, and SR as you said above. cool, i like trading 1 for 3, too.

Quote:
Then you haven't tried my build. of course i havn't; i already said -- and besides, have you tested 'mine'? not that it matters, but i can play the same game. as i said, SW+Dash is made for AB, PvE and NPC gank.

PS i hate doing quotewars but i'm forced to in this case.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Angel Puriel
And yeah, Black Sephir has no clue what he's talking about. And yeah, you're another dumb troll that fails to adress the person he wants top be mean to. Way to go, big boy.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

its a good thing I try to aviod them at all costs....

I have seen what mobious DB spam can do in RA and TA and in PvP and I'll admit it puts out very nice dmg.

Your build is good albiet an old ass build that many people have ran in the past but still it works well

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

- I prefer GFS-WS over GPS.

- SR+GPS while SWing is iffy.

- defeat Guardian and FrenzDef in one fell swoop by going A/N for Rigor Mortis

Ares Ainia

Ares Ainia

Academy Page

Join Date: May 2007

Edinbugger, Scotland

New Order Of Blackhearts [NooB]

Rt/Me

@ OP : Why don't you use [skill]Way of Perfection[/skill] Instead? lasts 60sec, recharge = 30sec, occasional heal

Unless ofcourse you're going for constant heal, but thats just my input

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

still this is nothing more than another mobious spam

end of story