Game Update 1/24/08
Symeon
http://www.guildwars.com/support/gameupdates/
Update - Thursday January 24
Bug Fixes
Skills
Victory or Death
* Fixed a bug that prevents the Guild Lord in GvG from charging into melee range when fighting the opposing Guild Lord.
Elementalist
* Fixed a bug that caused the Elementalist skill 'Unsteady Ground' to fail if its target died before the casting time completed.
Mesmer
* Fixed an incorrect error message for the Mesmer skill 'Simple Thievery'.
* Fixed a bug that prevented the Mesmer skill 'Signet of Illusions' from applying the user's Illusion attribute to certain spell effects.
Monk
* Fixed a bug that prevented the Monk skill 'Patient Spirit' from displaying its healed amount to the caster.
Armor
* Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necro male) was worn with certain combinations of other armor.
Quest
* Fixed a bug in the quest named "A New Guide" that caused the quest log to show an incorrect location for Curator Ruras.
UI
* Fixed a bug that sometimes caused the character-select screen to display the selected character's home campaign incorrectly, and to falsely state that the character could not be used.
* Fixed a bug that caused distant Heroes to incorrectly display a change in Health instead of Energy when under the effects of some skills. For example, a Hero using Storm Djinn's Haste while beyond compass range would appear to lose approximately 10 Health per second instead of the actual 1 Energy per second.
Miscellaneous
* Made preparations for the Bonus Mission Pack to be sold via the in-game store.
Update - Thursday January 24
Bug Fixes
Skills
Victory or Death
* Fixed a bug that prevents the Guild Lord in GvG from charging into melee range when fighting the opposing Guild Lord.
Elementalist
* Fixed a bug that caused the Elementalist skill 'Unsteady Ground' to fail if its target died before the casting time completed.
Mesmer
* Fixed an incorrect error message for the Mesmer skill 'Simple Thievery'.
* Fixed a bug that prevented the Mesmer skill 'Signet of Illusions' from applying the user's Illusion attribute to certain spell effects.
Monk
* Fixed a bug that prevented the Monk skill 'Patient Spirit' from displaying its healed amount to the caster.
Armor
* Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necro male) was worn with certain combinations of other armor.
Quest
* Fixed a bug in the quest named "A New Guide" that caused the quest log to show an incorrect location for Curator Ruras.
UI
* Fixed a bug that sometimes caused the character-select screen to display the selected character's home campaign incorrectly, and to falsely state that the character could not be used.
* Fixed a bug that caused distant Heroes to incorrectly display a change in Health instead of Energy when under the effects of some skills. For example, a Hero using Storm Djinn's Haste while beyond compass range would appear to lose approximately 10 Health per second instead of the actual 1 Energy per second.
Miscellaneous
* Made preparations for the Bonus Mission Pack to be sold via the in-game store.
Selket
Lame.
(((
(((
Pyro maniac
hoping it was something usefull .. =/
Turtle222
tedious update
netniwk
Quote:
Originally Posted by Selket
Lame.
((( |
Roland of Gilead
What's lame about bug fixes? Or do you expect a Sorrow's Furnace/Xunlai Market update every week?
Mister_Smiley
Gotta be some hidden things in this patch becuase its way to big to be just those. Also i did -image and got some new stuff, so mabey new skins.
Witchblade
WTH.. ONE armor fix only? there are dozens of those ^^
schaapie
Quote:
Originally Posted by Selket
Lame.
((( |
undeadgun
thats......was expecting some skill changes
Qwertyfied
I would guess the design a weapon skins are in that, they said they would be realesed soon-ish after wintersday, anyway, thats just speculation.
Libertas
Quote:
Originally Posted by Mister_Smiley
Gotta be some hidden things in this patch becuase its way to big to be just those. Also i did -image and got some new stuff, so mabey new skins.
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undeadgun
Quote:
Originally Posted by Qwertyfied
I would guess the design a weapon skins are in that, they said they would be realesed soon-ish after wintersday, anyway, thats just speculation.
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i was think about the same thing, like added some new items in Zaishen chest
Tyla
Quote:
Originally Posted by Libertas
Yeah that's what i thought too..
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electrofish
Quote:
Originally Posted by King Symeon
Armor * Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necro male) was worn with certain combinations of other armor. |
Killed u man
Quote:
Originally Posted by Roland of Gilead
What's lame about bug fixes? Or do you expect a Sorrow's Furnace/Xunlai Market update every week?
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Skawtt
Complain if they do fix bugs and complain if they dont.
Sarevok Thordin
Why are people complaining? >_>
Pyro maniac
Quote:
Originally Posted by Sarevok Thordin
Why are people complaining? >_>
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Rocky Raccoon
Quote:
Originally Posted by Sarevok Thordin
Why are people complaining? >_>
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Pan Head
Whats up withthe last one? BMP? why would the code be different no matter where it was sold.
Fil Arun
In response to the people asking for skill updates, they did that yesterday. Y'all can't possibly be expecting them to be able to gauge the new balance in 24 hours, can you?
Pan Head, it could be in-game store changes. It'd be kinda dumb if the store was that hard-coded, but it's either that or they're making some changes to, say, the netcode to make it more optimized when a ****load of people all buy it at the same time.
EDIT - The image below is ANNOYING.
Pan Head, it could be in-game store changes. It'd be kinda dumb if the store was that hard-coded, but it's either that or they're making some changes to, say, the netcode to make it more optimized when a ****load of people all buy it at the same time.
EDIT - The image below is ANNOYING.
l Batman l
ensoriki
Quote:
Originally Posted by Fil Arun
In response to the people asking for skill updates, they did that yesterday. Y'all can't possibly be expecting them to be able to gauge the new balance in 24 hours, can you?
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They probably Should put some updates in 24 hours for awhile so that people forget that for a good period of time Izzy was not doing anything on GW.
Jetdoc
Quote:
Originally Posted by electrofish
:O does this mean we'll be seeing more visual fixes in the future?
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Jecht Scye
I can't believe people are complaining about a bug fix update. Ingrates...
ensoriki
Quote:
Originally Posted by Jecht Scye
I can't believe people are complaining about a bug fix update. Ingrates...
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Some of this stuff is kinda Late.....
Like that LOL update about the boss who didn't appear because of a bug
HawkofStorms
Quote:
Originally Posted by Skawtt
Complain if they do fix bugs and complain if they dont.
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Anyway, 3 things that are very nice
1) Signet of Illusions now WORKS. For those who were unfamilar with the old bug, basically, if the skill had two or more numbers that were attribute dependent, only the first would apply. For example, using SoI and Mind Freeze would get you the correct amount of damage, but you'd only get a 1 second snare.
2) Guild Lords working as intended.
3) Unsteady Ground (a great, underused elite in PvE) now operates like Earthquake and targets a location, instead of failing if the target dies before casting ends.
Longasc
I suggest people should use Unsteady Ground more, too. Totally agreed, it totally kills Sandstorm due to lower recharge and utility. Give it a try and you won't regret it.
There was more in this update than the necor armor fix and stuff. Spread random rumors!
Seriously, as already mentioned, so many files, this cannot have been it all.
There was more in this update than the necor armor fix and stuff. Spread random rumors!
Seriously, as already mentioned, so many files, this cannot have been it all.
Lord Xeshm
Quote:
Originally Posted by King Symeon
http://www.guildwars.com/support/gameupdates/
Armor * Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necro male) was worn with certain combinations of other armor. |
Alexandra-Sweet
Quote:
Originally Posted by King Symeon
Armor
* Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necro male) was worn with certain combinations of other armor. |
ajc2123
WOOO fixed signet of illusions
anonymous
Quote:
Originally Posted by Jecht Scye
I can't believe people are complaining about a bug fix update. Ingrates...
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Smile Like Umean It
Quote:
Originally Posted by anonymous
They aren't complaining about the bug updates, they are complaining that they didn't fix better stuff like game balance.
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Hott Bill
Quote:
Originally Posted by King Symeon
http://www.guildwars.com/support/gameupdates/
Miscellaneous * Made preparations for the Bonus Mission Pack to be sold via the in-game store. |
VitisVinifera
ughhhhhhhhh please please end the Soul Reaping nightmare and finalize the revert once and for all
MagmaRed
Quote:
Originally Posted by Alexandra-Sweet
I hope thats one step closer to fixing female Mesmer Obsidian armor.
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Scarlett Romanov
Quote:
Originally Posted by Witchblade
WTH.. ONE armor fix only? there are dozens of those ^^
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mr_groovy
Mmm gonna check if I can add my phoenix now ^^.
prolly not though
prolly not though
Scarlett Romanov
Quote:
Originally Posted by MagmaRed
I wasn't aware there was anything wrong with female Mez FoW armor. What is the issue? I see it a lot, and have never noticed anything wrong with it.
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Sorry for making that hard to read the first time.