Make Conditions real

2 pages Page 1
LukeD
LukeD
Frost Gate Guardian
#1
I think that it would be so cool and make the game more fun if conditions actually effected your screen as well as ur charecter.

current conditions:

* Bleeding, -3 Health degeneration
* Blind, 90% chance to miss
* Burning, -7 Health degeneration
* Cracked Armor, -20 armor, minimum 60 armor
* Crippled, 50% slower movement
* Dazed, twice as long to cast spells, spells are easily interrupted
* Deep Wound, 20% less maximum health, 20% less healing on this
* Disease, -4 Health degeneration, contagious to all adjacent of the same
* Poison, -4 Health degeneration
* Weakness, 66% less damage dealt in combat, -1 to all attributes

most of these wont be able to show a screen effect.

But. ones like Daze,Blind,Poisen,Burning u would.

Daze: could make ur screen like the heavy drunk.
Blind: could make ur screen uber messed not totally blinded but make it very poor visiblility.
Poisen: the outer edges of ur screen are green like you care poisened.
Burning: the out edges of ur screens are Red or burning effect.
Desease: could make you screen go rly wobbly around the edge and more as it last longer. or jsut the same as Poisen.
Bleeding: can have a red effects around you screen.

Cripple/Cracked Armour/Weakness and Deepwound i dont know but its just an idea i think it would be cool

im gonna get some photoshop and have a look at what i can do to the ffects to make it look like what i had in mind.
Arkantos
Arkantos
The Greatest
#2
Why would anyone want this? This negatively effects your gameplay. Even if this feature was optional, why would anyone want a cool effect to negatively effect their gameplay?

/notsigned
Tr33zon
Tr33zon
Ascalonian Squire
#3
I think if there was the option to turn this on/off it would be a neat little idea - I wouldn't use it in PvP, but in PvE I'd be all for this.

/signed (kind of).
LukeD
LukeD
Frost Gate Guardian
#4
its to make conditions feel real i think it would be really cool
Arkantos
Arkantos
The Greatest
#5
Sure, it makes cool effects. It still negatively effects your gameplay. The con outweighs the pro by far.

How would you like playing a caster while someone blinds you so your screen gets "messed up"? How would you like playing a melee character while someone dazes you and your screen goes blurry? My point is blind isn't supposed to effect casters, daze isn't supposed to effect melee. This is really unnecessary.
RhanoctJocosa
RhanoctJocosa
Legendary Korean
#6
I'm gonna try not to make a bash at ZoS, but lol.

/unsigned

(btw, this reminds me of a mesmer video I saw on youtube, if anyone finds it post it here plx <3)

*spike this target in 4, 3, .....
*blinding monk1
*galing monk2

lolurded.

See the problem?
Squishy ftw
Squishy ftw
Desert Nomad
#7
Quote:
Originally Posted by Arkantos
Why would anyone want this? This negatively effects your gameplay. Even if this feature was optional, why would anyone want a cool effect to negatively effect their gameplay?

/notsigned
QFT.

The conditions already are a negative effect for you, why add more negative effects to those same conditions
LukeD
LukeD
Frost Gate Guardian
#8
Quote:
Originally Posted by RhanoctJocosa
I'm gonna try not to make a bash at ZoS, but lol.

what would this have to do with zos? its my idea not zos's so ur right its not going to be about zos.


Anyway i see urs points so yea idea fails

the melee daze caster blind thing would suck
Faer
Faer
La-Li-Lu-Le-Lo
#9
Quote:
Originally Posted by Arkantos
It still negatively effects your gameplay.
Not for roleplayers. Immersion FTW!
MisterB
MisterB
Furnace Stoker
#10
This thread reminds me of Eternal Darkness for the Gamecube. Awesome game. If you never played it, scroll down to the "Sanity Effects" in that article. Toying with the player works great in a one-player game.

Guild Wars is not Eternal Darkness, however, nor is it single player. It is multiplayer, and competitive, and adding this to the game just adds needless frustration. In fact, it would likely lead to degenerate play; ie: you would apply conditions on players not based on their harmful in-game effect, but to instead cause them to lose visibility. I'm sure griefers in RA would love this, especially "Blind."

Quote:
Originally Posted by Faer
Call of Cthulhu: Dark Corners of the Earth is another amazing game that employs the "if your screen is messed up you are ****ed" mechanic. I highly recommend it.
I remember when that game came out on XBox, actually, but I didn't know about the PC version. I've never owned an XBox. I'd completely forgot about it; thanks for reminding me!
Faer
Faer
La-Li-Lu-Le-Lo
#11
Quote:
Originally Posted by MisterB
This thread reminds me of Eternal Darkness for the Gamecube. Awesome game. If you never played it, scroll down to the "Sanity Effects" in that article. Toying with the player works great in a one-player game.
Call of Cthulhu: Dark Corners of the Earth is another amazing game that employs the "if your screen is messed up you are ****ed" mechanic. I highly recommend it.

Quote:
Originally Posted by MisterB
Guild Wars is not Eternal Darkness, however, nor is it single player. It is multiplayer, and competitive, and adding this to the game just adds needless frustration. In fact, it would likely lead to degenerate play; ie: you would apply conditions on players not based on their harmful in-game effect, but to instead cause them to lose visibility. I'm sure griefers in RA would love this, especially "Blind."
I'm sure anyone who was in their right mind would disable such visual effects when entering any form of competitive arena, to avoid such issues.

It does all seem a bit silly, but hey, everyone has different desires, I guess.
~
~ Dan ~
Forge Runner
#12
Quote:
Originally Posted by LukeD
i think it would be really cool
I don't

/not signed
MithranArkanere
MithranArkanere
Underworld Spelunker
#13
Ok, make that. I don't care, I have to play with post-processing turned off.
So more handicap for those with better machines.
Darkobra
Darkobra
Forge Runner
#14
Wasn't something EXACTLY the same suggested a year ago, shot down to hell and died? This must be the anniversary.
quickmonty
quickmonty
Ancient Windbreaker
#15
Cracked Armor: a small crack appears in the corner of your monitor, increasing in size everytime the condition is applied to you.
Cripple: you try to get out of your chair to get something to drink but fall flat on your face.
Weakness: you no longer have the ability to keep your head from smashing into the keyboard.
Beeb beeb
Beeb beeb
Academy Page
#16
Quote:
Originally Posted by RhanoctJocosa
I'm gonna try not to make a bash at ZoS, but lol.

/unsigned

(btw, this reminds me of a mesmer video I saw on youtube, if anyone finds it post it here plx <3)
This one?


12 chars
RhanoctJocosa
RhanoctJocosa
Legendary Korean
#17
Quote:
Originally Posted by Beeb beeb
This one?


12 chars
That's the one, thanks. :P
System_Crush
System_Crush
Jungle Guide
#18
No, the effect of this is more annoying that useful.

While I am all for better condition visualization, but on my character, not on my screen.
Actually dripping sizable amounts of blood on the ground, while bleeding.
Coughing and looking awful when diseased.
Running with both hands stretched out in front while blind.
And missing arms or legs while suffering from deep wound.

That would make conditions real, it this was a first person game then you'd have a point, but this is a team based game where people that do more than just TAB+SPACE need to keep oversight in.

Although, I imagine [skill=text]Decapitate[/skill] would be rather odd if it where to be that way.
quickmonty
quickmonty
Ancient Windbreaker
#19
It is rather strange that one can suffer from Decapitate and still fight.

Oh, wait ..... this is GW! No need for a head on your body to play this game.
snoopypup248
snoopypup248
Ascalonian Squire
#20
Quote:
Originally Posted by LukeD
Daze: could make ur screen like the heavy drunk.
Blind: could make ur screen uber messed not totally blinded but make it very poor visiblility.
Not that I dislike your creativity, but do you know how many people will just create groups with those skills and how annoying it would be...