Quote:
Originally Posted by LightningHell
Why on earth would you want a build with just 3 skills, though? Skills on your bar are supposed to be complementing each other, so we wouldn't really know what'd work well or not.
|
The bar needs to Incorperate [skill=text]Ward Against melee[/skill] and [skill=text]Ward Agaisnt Elements[/skill] condition removal, for which I'd rather reserve 2 slots and a rez.
That takes up 5 of its slots.
For the removal:
Option 1 is [skill=text]Dismiss Condition[/skill] and [skill=text]Aegis[/skill]
Option 2 is [skill=text]Wielder's Remedy[/skill] and [skill=text]vengeful weapon[/skill](even at 0 spawning remedy offers 3 removed conditions, while vengeful offers a small bit of healing and damage at 9/10 resto)
Option 3 is [skill=text]Weapon of Shadow[/skill] and [wiki]Mending Grip[/wiki], though the recharge on it is slow.
I could also use [skill=text]Weapon of Remedy[/skill] sacrificing the elite, to get another optional slot.
The point is to synchronize this hero with the other heroes using the 2 wards and adding 2 supportive skills, which the others lack, then adding some skills on the already high earth attribute needed for good wards, so they can do something else as well.
I know the wards and support synchronize well, but the current combo of.
[skill]Glyph of Lesser Energy[/skill][skill]Unsteady Ground[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill] takes up 1 slot too many.