The woes of Ursan Blessing
RhanoctJocosa
I seriously don't know how could this happen to Guild Wars. I mean ANet have made their mistakes but they've got nowhere to run, and as nightfall goes on, good balanced PvE builds are fading away. Now all you see is crap like 'ursanway' in DoA, or builds with 4 of something. It's always complained about (ursan), but I'm sick of this skill, and everytime I see it I just want to scream. When I get kicked out of a team because I dont have Ursan, or aren't the right cookie cutter build, all I can think is 'how could this happen to me?' I thought people actually tried to make builds, rather than go with easy/cheap.
Everybody is screaming for Ursan nerfs. I tried to make a sound, make a suggestion, but no one hears me. To be honest I'm slipping off the edge of my tolerance. My patience is hanging by a thread...they should just nerf it back so that PvE builds can start over again.
So I've been trying to hold onto the time when nothing mattered, people took you into their team regardless of your class as long as your build worked, and I can't explain what happened. I can't erase the things that Anet have done, in all these skill additions and 'balances', no I can't.
Everybody is screaming for Ursan nerfs. I tried to make a sound, make a suggestion, but no one hears me. To be honest I'm slipping off the edge of my tolerance. My patience is hanging by a thread...they should just nerf it back so that PvE builds can start over again.
So I've been trying to hold onto the time when nothing mattered, people took you into their team regardless of your class as long as your build worked, and I can't explain what happened. I can't erase the things that Anet have done, in all these skill additions and 'balances', no I can't.
Tokar Terrius
Do we really need another Ursan thread?
Darkobra
You join a PUG, you get a PUG.
Auron of Neon
Quote:
Originally Posted by Tokar Terrius
Do we really need another Ursan thread?
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Kyrein
enough about the damn ursan, the first 50 complaints did nothing, what makes you think theyll listen to you?
fenix
Aww, I dunno, it could just be that youuu have the wrong idea. Making your own teams means you can tell people what to run, which is always nice.
zwei2stein
Quote:
Originally Posted by fenix
Aww, I dunno, it could just be that youuu have the wrong idea. Making your own teams means you can tell people what to run, which is always nice.
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JeniM
oooh this threads "Users Viewing" is filling up, i'm going to make a cup of tea and breakfast before this thread turns into a nice juicy flame fest
electrofish
Can't be worse than Kittyway
Tokar Terrius
It's odd that there are SOOO many ursan haters on guru yet no balanced groups in DoA? Where are you all? Clearly there is enough of you to pug up together if you detest ursan so.
Akuma
I don't think you get it.
JeniM
Quote:
Originally Posted by Tokar Terrius
It's odd that there are SOOO many ursan haters on guru yet no balanced groups in DoA? Where are you all? Clearly there is enough of you to pug up together if you detest ursan so.
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also as the OP is just watching does this thread not just = trolling?
Akuma
Sorry, the amount of complete idiots in the game prevents this from happening.
kazjun
Funny ursan gets blamed for so much. Here's a hint though. You may want to look at yourself a bit. If you reckon any doa team (aside from guildies or friends) would take some random person of any random class or random build they don't know, then you're living in fairy land.
And if it was just complaining about ursan (which I bet over 50% of ursan puggers wouldn't have been able to get a pug otherwise without ursan) that's one thing. But your complaining about multiples of the same class as well? What, taking four rangers, or four ele's or four necros is now somehow ursan's fault as well? Even if ursan was removed tomorrow, B/P groups aren't going to give up a ranger for some random class. Paraway ain't giving up para's for some random class. The classic trinity ain't going to give up ele's for some random class.
People have been taking multiples of the same classes as a part of team builds for about as long as GW has been around. Learn to adapt and fill spots or make your own team. Or stick to your friends if you want to play some random build.
And if it was just complaining about ursan (which I bet over 50% of ursan puggers wouldn't have been able to get a pug otherwise without ursan) that's one thing. But your complaining about multiples of the same class as well? What, taking four rangers, or four ele's or four necros is now somehow ursan's fault as well? Even if ursan was removed tomorrow, B/P groups aren't going to give up a ranger for some random class. Paraway ain't giving up para's for some random class. The classic trinity ain't going to give up ele's for some random class.
People have been taking multiples of the same classes as a part of team builds for about as long as GW has been around. Learn to adapt and fill spots or make your own team. Or stick to your friends if you want to play some random build.
Arduin
So why's Ursanway any worse than excluding alot of people who can't play an obbyflesh tank, a bonder, smiter, nuker or SS?
JeniM
Quote:
Originally Posted by kazjun
If you reckon any doa team (aside from guildies or friends) would take some random person of any random class or random build they don't know, then you're living in fairy land.
People have been taking multiples of the same classes as a part of team builds for about as long as GW has been around. Learn to adapt and fill spots or make your own team. Or stick to your friends if you want to play some random build. |
Kyrein
because these people need something to hate and they dont like it that the people that used to be excluded are getting more groups than them now
Faure
What makes discrimination on ursan builds worse then discrimination on not having the right rank in a certain title to get in a party. (if guildies are not available that is)
Caged Fury
Quote:
Originally Posted by Tokar Terrius
It's odd that there are SOOO many ursan haters on guru yet no balanced groups in DoA? Where are you all?
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Avarre
Quote:
Originally Posted by Arduinna
So why's Ursanway any worse than excluding alot of people who can't play an obbyflesh tank, a bonder, smiter, nuker or SS?
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I think we might as well just accept that Guild Wars isn't really about tactical play or skill and is more about title grind and loot farming. Too bad Anet went with the common denominator rather than continuing with a unique game idea, but c'est la vie.
This thread will be kept open for now.
Quote:
It's odd that there are SOOO many ursan haters on guru yet no balanced groups in DoA? Where are you all? |
~ Dan ~
Quote:
Originally Posted by RhanoctJocosa
I can't erase the things that Anet have done, in all these skill additions and 'balances', no I can't.
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the_jos
Quote:
I think we might as well just accept that Guild Wars isn't really about tactical play or skill and is more about title grind and loot farming. Too bad Anet went with the common denominator rather than continuing with a unique game idea, but c'est la vie. |
The main reason to enter those areas is income and cookie cutter is a way to ensure a fair rate of success in a certain time.
Yesterday someone in the guild complained that his Foundry+Gloom HM took 1 hour or so...
Before UB someone would probably not even complain when one area took that long.
As long as players keep playing for titles and cash, cookie cutter builds are here to stay.
While I don't like the UB type of game, it's one of the few ways that gives all professions a fair chance to experience the full PvE game without relying on guild/alliance.
trobinson97
Feels just like a soap opera, with worse writing.
Danax
I consider Ursan Blessing a blessing. It has allowed my main character, a ranger, to finally obtain a DOA monument. To me it is another build I can play. The +armor and +health and frontline skills make it ideal for a backline character to be able to stand a chance frontline with monks.
In 6 man vanquishing with just heroes/henchmen, me being a ranger, I can't rely on a warrior henchmen to maintain aggro OR not overaggro. Ursan blessing allows my ranger to take a frontline position, thus taking the initial aggro/damage for my team instead of my casters in the backline. I wouldn't use Ursan blessing in a 8 man team of H/H for vanquishing, but it proves very useful in areas short of a frontliner.
Now, Ursan Blessing may have skills that may be overpowered, but that is the ticket Anet has for EOTN. It is a smart marketing decision to keep it that way. People may be left out without Ursan Blessing, which makes some people jealous and want to buy EOTN so that they have a role in groups. Ursan Blessing has the same boundaries as B/P groups, except that Ursan Blessing groups are more strict on those boundaries.
I do not want Ursan Blessing to change, as it is a good alternative in builds I can play. I'll keep my avatar the way it is for now.
In 6 man vanquishing with just heroes/henchmen, me being a ranger, I can't rely on a warrior henchmen to maintain aggro OR not overaggro. Ursan blessing allows my ranger to take a frontline position, thus taking the initial aggro/damage for my team instead of my casters in the backline. I wouldn't use Ursan blessing in a 8 man team of H/H for vanquishing, but it proves very useful in areas short of a frontliner.
Now, Ursan Blessing may have skills that may be overpowered, but that is the ticket Anet has for EOTN. It is a smart marketing decision to keep it that way. People may be left out without Ursan Blessing, which makes some people jealous and want to buy EOTN so that they have a role in groups. Ursan Blessing has the same boundaries as B/P groups, except that Ursan Blessing groups are more strict on those boundaries.
I do not want Ursan Blessing to change, as it is a good alternative in builds I can play. I'll keep my avatar the way it is for now.
mr_groovy
Ahhh where's the love for bears?
Turtle222
i think the horse is a messy pulp now
Honestly, you think nerfing ursan is going to help? PUGS will just find another way to be "easy/cheap". Leave ursan out of this...I never use it...but at least it gives the average pug to be able to get past the first section of doa mission.
Honestly, you think nerfing ursan is going to help? PUGS will just find another way to be "easy/cheap". Leave ursan out of this...I never use it...but at least it gives the average pug to be able to get past the first section of doa mission.
angmar_nite
No pugs wont find another way to easy/cheap. before ursan pugs were shit like they're level of play skill warranted. Now they are far more powerfu; than their experience or skill in the game warrants.
zwei2stein
Somehow i can feel CareBear thing getting new meaning... people lame enough to use bear.
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Yes, people will find another cookie in place of bear, but it would be noticeably weaker and thus more prohibitive to bad players to get stuff done.
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Yes, people will find another cookie in place of bear, but it would be noticeably weaker and thus more prohibitive to bad players to get stuff done.
Pandora's box
Ursan isn't that good. It creates a nice tank but you still need a balanced team with interrupters, healers, etc.
And the only negative side of Ursan I see: Where is the bear animation??
And the only negative side of Ursan I see: Where is the bear animation??
Avarre
Quote:
Originally Posted by Danax
In 6 man vanquishing with just heroes/henchmen, me being a ranger, I can't rely on a warrior henchmen to maintain aggro OR not overaggro. Ursan blessing allows my ranger to take a frontline position, thus taking the initial aggro/damage for my team instead of my casters in the backline. I wouldn't use Ursan blessing in a 8 man team of H/H for vanquishing, but it proves very useful in areas short of a frontliner.
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MithranArkanere
Bah. The only thing that it nees is to remove the Profession benefits.
Warriors tanks with Ursan because they can go with 100AL.
Make them work like BMP disguises, the Siege Devourer or the Junundu and done, giving them 60AL regardless of profession, 20..60 energy regardless of profession and equipment, 500..700 HP regardless of profession and equipment, and so on.
Same for Wolven and Raven.
Warriors tanks with Ursan because they can go with 100AL.
Make them work like BMP disguises, the Siege Devourer or the Junundu and done, giving them 60AL regardless of profession, 20..60 energy regardless of profession and equipment, 500..700 HP regardless of profession and equipment, and so on.
Same for Wolven and Raven.
Amon Warrior
Ursanway allows more players to access elite areas.
I find that to be a great thing.
I find that to be a great thing.
Caged Fury
Quote:
Originally Posted by Danax
Now, Ursan Blessing may have skills that may be overpowered, but that is the ticket Anet has for EOTN. It is a smart marketing decision to keep it that way. People may be left out without Ursan Blessing, which makes some people jealous and want to buy EOTN so that they have a role in groups.
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TyrianFury
BooHoo.....
I see everyone's point about Ursan but I'm glad its in the game it does provide a counter to stupid cookie cutter builds and it can shave hours off some hard mode dungeons in eotn. My biggest peeve with Guild Wars now is that some areas such as hard mode dungeon and vanquishing large areas can take up to 4 hours in a single sitting 4 HOURS!. No game should have that with out some sort of save system. Whack on Ursan and and look done it in 2 hours or less, more time to do something else with rather than wasting it killing overpowered mobs.
I see everyone's point about Ursan but I'm glad its in the game it does provide a counter to stupid cookie cutter builds and it can shave hours off some hard mode dungeons in eotn. My biggest peeve with Guild Wars now is that some areas such as hard mode dungeon and vanquishing large areas can take up to 4 hours in a single sitting 4 HOURS!. No game should have that with out some sort of save system. Whack on Ursan and and look done it in 2 hours or less, more time to do something else with rather than wasting it killing overpowered mobs.
Avarre
This is my impression of the population of Riverside, after deleting more posts than there are remaining:
Thread closed because it couldn't stay intelligent.
Thread closed because it couldn't stay intelligent.