PvE Smite

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

This is a PvE smite build i have been working on for a bit, comments, thoughts, etc. And you can flame all you want, I'm fire proof.

Mo/any
3 - Protection Prayers
12 - Smiting Prayers
12 - Healing Prayers

[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Castigation signet[/skill][skill]Signet of Judgment[/skill][skill]Banish[/skill][skill]Spear of Light[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]

This is not ment to be a prmay damage dealer, only a support damage dealer that helps by adding knockdowns as well as (virtually) armor ignoring holy damage.

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

do you really need 12 into Healing Prayers just for Healing Breeze? Might be better spent if you put those points into Protection Prayers or something else that could help you reduce damage let your other monks do the healing?

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Why when you can deal much more damage on other characters? I wouldn't take you in my team as a damage dealer, your skills have too long of a recharge, and even though it is holy damage other things deal more damage even after armor. I know you said you aren't a primary damage dealer, but I wouldn't take someone who can only do damage when the damage they deal is weak.

Jackita

Jackita

Academy Page

Join Date: Jun 2006

Chile

Acolitos de Loki

Mo/

Play Ursan

Smiting Prayers sucks

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You could use points in devine favour as the helps for smiting but it doesn't look to bad for a smite build.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

You're speccing 12 into healing for one bad spell. Why?

Anyways, if you want to run smite, at least run some support skills like reversal of damage, smite hex, smite condition, etc. That way you won't be completely useless.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

doing a signet smite build without Mantra of Inscriptions is complete fail.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Just Dual Boon...it's much better.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Got a back up Smite Support build that I was working on as well.

12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill]

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Quote:
Originally Posted by KalleDamos
Got a back up Smite Support build that I was working on as well.

12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill] ????? uhhhh ok..... I don't have a clue what the goal of this build is for IMO I don't think this is a good build... sorry.

BUT If I had to make a constructive opinion I think you might want to put some more points into Divine favor so those skills got a little healing kick to it since all but one are to be cast on allies

Edit: Maybe if you had more points in Divine Favor you could replace scourge healing with either [skill]Divine Boon[/skill] or [skill]Reversal Of Fortune[/skill] so you don't have to switch between targeting enemies and allies constantly.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

The build is mostly support, heal and protect allies, cause a bit of subtle damage with smite skills..just something i threw together and seemed to work for awhile.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set. No, it's actually over 9000x.

Some people may use mantra inscriptions instead of something like smite hex if you don't need the hex removal but would like to make signets better. But then you don't get as much out of smiter's boon, so it's a tradeoff between damage and healing.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Signet Smiters are particularly good for one thing - leading herohenchie teams to victory. Playing as a defensive, party-targeting Monk with no other human players is miserable. You have to call targets for everyone, pull, then somehow get into the back and avoid aggro while planting flags for the heroes so that they don't break aggro and kite with you. If you're going through Normal Mode and can't deal with playing Monk anymore, I'd recommend something like this:

Signet of Judgment, Bane Signet, Castigation Signet, Signet of Rage, Mantra of Inscriptions, Strength of Honor, Aegis, Divine Healing. 14 Smiting 9 Divine 9 Prot 7 Insp

It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.

It's not good. But it's functional in a role that you're not particularly well suited.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Remove 3 skills from your regular monk build and replace with Pain Inverter, Necrosis, and a Summon Mursaat/Naga/Imp/Djinn.

Best smiting build evah!

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Ensign
It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.

It's not good. But it's functional in a role that you're not particularly well suited. Unfortunately not, Koss will be flexing even if you unload a full bar of smite signets onto a target who is staying near agro range and not coming closer. If you set them aggressive, then they attack..but rarely your target. In order to send your little army into battle with a specific target, your smiter needs to wand (or call). So no, even the calling doesn't justify the 30DPS (actually, it is probably less than that: ~25, since MoI is not here).

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

The alternative to running bad bars is to get used to playing backline in H/H teams. If I can do it, so can you!

If you actually want to run a functional smite bar, you're going to be running midline support with Smite Hex/Condition, Judge's Insight, and PvE skills like Great Dwarf Weapon or the Vanguard battle standards. Trying to run direct-damage with Signet smite is a lost cause.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set. I agree, but this one is even better:

16 Smiting
13 DF

Castigation Signet
Signet of Judgement
Smite Condition
Smite Hex
Reversal of Damage
Smiter's Boon
Divine Boon
Divine Spirit

This one actually deals healing to the party while smiting the crap out of monsters. Load this on ALL THREE hero monks, and bring Devona (or any melee) and watch the fun happen. In Shard of Orr, I also bring both hench monks for extra healing.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Dual Booning ftwwwww!!!!!!

But I'd switch out Divine Spirit with a rez. Perhaps /Rt for Death Pact Signet or something.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

moar zealot's fire plz!

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Any thoughts on the E/Mo Master of Magic smiter? A PvE Smiter doesn't have to be a Monk primary, I sometimes run this on a hero -

[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]

You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

In response to the original post...

Replace Spear of Light with Smite. The reason is because Spear of Light is a RANGED spell and can be dodged/obstructed, while Smite is a pure spell.

Here's the bar I generally use...

Necrosis (if Mo/N) or Finish Him (if not Mo/N) [skill]Banish[/skill] Castigation Signet [skill]Signet of Judgment[/skill][skill]Smite[/skill][skill]Smite Hex[/skill][skill]Signet of Capture[/skill][skill]Rebirth[/skill]

One thing you have to watch out for on the signet smiters is Rust and other skills that impact signets.

..and Ensign was very very correct.. it's hard to be SUPPORT when you're the leader of a H/H team.

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Quote:
Originally Posted by Antithesis
Any thoughts on the E/Mo Master of Magic smiter? A PvE Smiter doesn't have to be a Monk primary, I sometimes run this on a hero -

[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]

You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM. By Hero I assume you mean a Elementalist Hero? Because Master of Magic doesn't do a thing for a Monk or any other class because it will return a net energy of 0 with no energy storage.

Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Sig of devotion
Reversal of damage
Judges intervention
Blessed light
Smite hex
Smite condition
Smiters boon
Zealots fire.

If you require E management, take defenders zeal for the elite.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Kwan Xi
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not in hard mode its not. eles (should) run warders and things when their nukes do almost no damage.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Smiter's Boon and some of the other new smite skills got me away from my usual rc/prot lark and I ended up with this: (for Fort Aspenwood I should say)

16Smite/13DF

Reversal of Damage
Smite Condition
Smite Hex
Castigation Signet
Shield of Judgment
Dash
Signet of Devotion
Smiter's Boon

Boon is brilliant with the first 3 skills. Boon, RoD, SC and SH should be on every smiter's bar.

Shield of Judgment is more of an Aspenwood thing, where Luxon hammer trains are an everyday nuisance I have to deal with. For regular PvE I'd take the Signet instead and also drop Dash (another Aspenwood skill).

Carinae's build with Divine Boon and Spirit and Signet of Judgment looks hot for straight PvE, especially heroes. I'd go with that one.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Age, I think you'd be better off using Aegis and a Protection healing skill instead of Heal Party.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Kwan Xi
By Hero I assume you mean a Elementalist Hero? Because Master of Magic doesn't do a thing for a Monk or any other class because it will return a net energy of 0 with no energy storage.

Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG. Yep it's an Ele and i agree, it's a wasted slot. It's about the only workable Zealot's Fire build (i can think of), posted in response to Coloneh. No chance i'd run this in any way, shape or form aside from experimenting with the Smite line. It works but it's weak - i suppose you can say that of most Smite builds.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Asrial
Age, I think you'd be better off using Aegis and a Protection healing skill instead of Heal Party. I will give that a try as well then I can put in stance instead of GoLE.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

I moved over to Blessed Light and Glyph, so my only damage is indirect unless I keep Castigation Sig. RoD, SC and SH are my damage, and it cleans/prots my party too