PvE Smite
KalleDamos
This is a PvE smite build i have been working on for a bit, comments, thoughts, etc. And you can flame all you want, I'm fire proof.
Mo/any
3 - Protection Prayers
12 - Smiting Prayers
12 - Healing Prayers
[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Castigation signet[/skill][skill]Signet of Judgment[/skill][skill]Banish[/skill][skill]Spear of Light[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]
This is not ment to be a prmay damage dealer, only a support damage dealer that helps by adding knockdowns as well as (virtually) armor ignoring holy damage.
Mo/any
3 - Protection Prayers
12 - Smiting Prayers
12 - Healing Prayers
[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Castigation signet[/skill][skill]Signet of Judgment[/skill][skill]Banish[/skill][skill]Spear of Light[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]
This is not ment to be a prmay damage dealer, only a support damage dealer that helps by adding knockdowns as well as (virtually) armor ignoring holy damage.
Kwan Xi
do you really need 12 into Healing Prayers just for Healing Breeze? Might be better spent if you put those points into Protection Prayers or something else that could help you reduce damage let your other monks do the healing?
anonymous
Why when you can deal much more damage on other characters? I wouldn't take you in my team as a damage dealer, your skills have too long of a recharge, and even though it is holy damage other things deal more damage even after armor. I know you said you aren't a primary damage dealer, but I wouldn't take someone who can only do damage when the damage they deal is weak.
Jackita
Play Ursan
Smiting Prayers sucks
Smiting Prayers sucks
Age
You could use points in devine favour as the helps for smiting but it doesn't look to bad for a smite build.
Arkantos
You're speccing 12 into healing for one bad spell. Why?
Anyways, if you want to run smite, at least run some support skills like reversal of damage, smite hex, smite condition, etc. That way you won't be completely useless.
Anyways, if you want to run smite, at least run some support skills like reversal of damage, smite hex, smite condition, etc. That way you won't be completely useless.
Batou of Nine
doing a signet smite build without Mantra of Inscriptions is complete fail.
horseradish
Just Dual Boon...it's much better.
KalleDamos
Got a back up Smite Support build that I was working on as well.
12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill]
12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill]
Kwan Xi
Quote:
Originally Posted by KalleDamos
Got a back up Smite Support build that I was working on as well.
12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill] ????? uhhhh ok..... I don't have a clue what the goal of this build is for IMO I don't think this is a good build... sorry.
BUT If I had to make a constructive opinion I think you might want to put some more points into Divine favor so those skills got a little healing kick to it since all but one are to be cast on allies
Edit: Maybe if you had more points in Divine Favor you could replace scourge healing with either [skill]Divine Boon[/skill] or [skill]Reversal Of Fortune[/skill] so you don't have to switch between targeting enemies and allies constantly.
12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill] ????? uhhhh ok..... I don't have a clue what the goal of this build is for IMO I don't think this is a good build... sorry.
BUT If I had to make a constructive opinion I think you might want to put some more points into Divine favor so those skills got a little healing kick to it since all but one are to be cast on allies
Edit: Maybe if you had more points in Divine Favor you could replace scourge healing with either [skill]Divine Boon[/skill] or [skill]Reversal Of Fortune[/skill] so you don't have to switch between targeting enemies and allies constantly.
KalleDamos
The build is mostly support, heal and protect allies, cause a bit of subtle damage with smite skills..just something i threw together and seemed to work for awhile.
Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set.
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set.
Div
Quote:
Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set. No, it's actually over 9000x.
Some people may use mantra inscriptions instead of something like smite hex if you don't need the hex removal but would like to make signets better. But then you don't get as much out of smiter's boon, so it's a tradeoff between damage and healing.
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set. No, it's actually over 9000x.
Some people may use mantra inscriptions instead of something like smite hex if you don't need the hex removal but would like to make signets better. But then you don't get as much out of smiter's boon, so it's a tradeoff between damage and healing.
Ensign
Signet Smiters are particularly good for one thing - leading herohenchie teams to victory. Playing as a defensive, party-targeting Monk with no other human players is miserable. You have to call targets for everyone, pull, then somehow get into the back and avoid aggro while planting flags for the heroes so that they don't break aggro and kite with you. If you're going through Normal Mode and can't deal with playing Monk anymore, I'd recommend something like this:
Signet of Judgment, Bane Signet, Castigation Signet, Signet of Rage, Mantra of Inscriptions, Strength of Honor, Aegis, Divine Healing. 14 Smiting 9 Divine 9 Prot 7 Insp
It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.
It's not good. But it's functional in a role that you're not particularly well suited.
Signet of Judgment, Bane Signet, Castigation Signet, Signet of Rage, Mantra of Inscriptions, Strength of Honor, Aegis, Divine Healing. 14 Smiting 9 Divine 9 Prot 7 Insp
It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.
It's not good. But it's functional in a role that you're not particularly well suited.
JoeKnowMo
Remove 3 skills from your regular monk build and replace with Pain Inverter, Necrosis, and a Summon Mursaat/Naga/Imp/Djinn.
Best smiting build evah!
Best smiting build evah!
Vazze
Quote:
Originally Posted by Ensign
It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.
It's not good. But it's functional in a role that you're not particularly well suited. Unfortunately not, Koss will be flexing even if you unload a full bar of smite signets onto a target who is staying near agro range and not coming closer. If you set them aggressive, then they attack..but rarely your target. In order to send your little army into battle with a specific target, your smiter needs to wand (or call). So no, even the calling doesn't justify the 30DPS (actually, it is probably less than that: ~25, since MoI is not here).
It's not good. But it's functional in a role that you're not particularly well suited. Unfortunately not, Koss will be flexing even if you unload a full bar of smite signets onto a target who is staying near agro range and not coming closer. If you set them aggressive, then they attack..but rarely your target. In order to send your little army into battle with a specific target, your smiter needs to wand (or call). So no, even the calling doesn't justify the 30DPS (actually, it is probably less than that: ~25, since MoI is not here).
Burst Cancel
The alternative to running bad bars is to get used to playing backline in H/H teams. If I can do it, so can you!
If you actually want to run a functional smite bar, you're going to be running midline support with Smite Hex/Condition, Judge's Insight, and PvE skills like Great Dwarf Weapon or the Vanguard battle standards. Trying to run direct-damage with Signet smite is a lost cause.
If you actually want to run a functional smite bar, you're going to be running midline support with Smite Hex/Condition, Judge's Insight, and PvE skills like Great Dwarf Weapon or the Vanguard battle standards. Trying to run direct-damage with Signet smite is a lost cause.
Carinae
Quote:
Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set. I agree, but this one is even better:
16 Smiting
13 DF
Castigation Signet
Signet of Judgement
Smite Condition
Smite Hex
Reversal of Damage
Smiter's Boon
Divine Boon
Divine Spirit
This one actually deals healing to the party while smiting the crap out of monsters. Load this on ALL THREE hero monks, and bring Devona (or any melee) and watch the fun happen. In Shard of Orr, I also bring both hench monks for extra healing.
Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon
16 smiting, 13 divine favor
Run any physicals such as a para or warrior or dervish and ur set. I agree, but this one is even better:
16 Smiting
13 DF
Castigation Signet
Signet of Judgement
Smite Condition
Smite Hex
Reversal of Damage
Smiter's Boon
Divine Boon
Divine Spirit
This one actually deals healing to the party while smiting the crap out of monsters. Load this on ALL THREE hero monks, and bring Devona (or any melee) and watch the fun happen. In Shard of Orr, I also bring both hench monks for extra healing.
horseradish
Dual Booning ftwwwww!!!!!!
But I'd switch out Divine Spirit with a rez. Perhaps /Rt for Death Pact Signet or something.
But I'd switch out Divine Spirit with a rez. Perhaps /Rt for Death Pact Signet or something.
Coloneh
moar zealot's fire plz!
Antithesis
Any thoughts on the E/Mo Master of Magic smiter? A PvE Smiter doesn't have to be a Monk primary, I sometimes run this on a hero -
[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]
You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM.
[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]
You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM.
Asrial
In response to the original post...
Replace Spear of Light with Smite. The reason is because Spear of Light is a RANGED spell and can be dodged/obstructed, while Smite is a pure spell.
Here's the bar I generally use...
Necrosis (if Mo/N) or Finish Him (if not Mo/N) [skill]Banish[/skill] Castigation Signet [skill]Signet of Judgment[/skill][skill]Smite[/skill][skill]Smite Hex[/skill][skill]Signet of Capture[/skill][skill]Rebirth[/skill]
One thing you have to watch out for on the signet smiters is Rust and other skills that impact signets.
..and Ensign was very very correct.. it's hard to be SUPPORT when you're the leader of a H/H team.
Replace Spear of Light with Smite. The reason is because Spear of Light is a RANGED spell and can be dodged/obstructed, while Smite is a pure spell.
Here's the bar I generally use...
Necrosis (if Mo/N) or Finish Him (if not Mo/N) [skill]Banish[/skill] Castigation Signet [skill]Signet of Judgment[/skill][skill]Smite[/skill][skill]Smite Hex[/skill][skill]Signet of Capture[/skill][skill]Rebirth[/skill]
One thing you have to watch out for on the signet smiters is Rust and other skills that impact signets.
..and Ensign was very very correct.. it's hard to be SUPPORT when you're the leader of a H/H team.
Kwan Xi
Quote:
Originally Posted by Antithesis
Any thoughts on the E/Mo Master of Magic smiter? A PvE Smiter doesn't have to be a Monk primary, I sometimes run this on a hero -
[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]
You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM. By Hero I assume you mean a Elementalist Hero? Because Master of Magic doesn't do a thing for a Monk or any other class because it will return a net energy of 0 with no energy storage.
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG.
[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Reversal of Damage[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Aegis[/skill]
You might dip out on the DF heal, but the damage output and energy management is fine on a hero. RoF and Guardian are to trigger Zealot's Fire. As a result AI scatter could be a problem in HM. By Hero I assume you mean a Elementalist Hero? Because Master of Magic doesn't do a thing for a Monk or any other class because it will return a net energy of 0 with no energy storage.
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG.
bhavv
Sig of devotion
Reversal of damage
Judges intervention
Blessed light
Smite hex
Smite condition
Smiters boon
Zealots fire.
If you require E management, take defenders zeal for the elite.
Reversal of damage
Judges intervention
Blessed light
Smite hex
Smite condition
Smiters boon
Zealots fire.
If you require E management, take defenders zeal for the elite.
Coloneh
Quote:
Originally Posted by Kwan Xi
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage,
not in hard mode its not. eles (should) run warders and things when their nukes do almost no damage.
Cirian
Smiter's Boon and some of the other new smite skills got me away from my usual rc/prot lark and I ended up with this: (for Fort Aspenwood I should say)
16Smite/13DF
Reversal of Damage
Smite Condition
Smite Hex
Castigation Signet
Shield of Judgment
Dash
Signet of Devotion
Smiter's Boon
Boon is brilliant with the first 3 skills. Boon, RoD, SC and SH should be on every smiter's bar.
Shield of Judgment is more of an Aspenwood thing, where Luxon hammer trains are an everyday nuisance I have to deal with. For regular PvE I'd take the Signet instead and also drop Dash (another Aspenwood skill).
Carinae's build with Divine Boon and Spirit and Signet of Judgment looks hot for straight PvE, especially heroes. I'd go with that one.
16Smite/13DF
Reversal of Damage
Smite Condition
Smite Hex
Castigation Signet
Shield of Judgment
Dash
Signet of Devotion
Smiter's Boon
Boon is brilliant with the first 3 skills. Boon, RoD, SC and SH should be on every smiter's bar.
Shield of Judgment is more of an Aspenwood thing, where Luxon hammer trains are an everyday nuisance I have to deal with. For regular PvE I'd take the Signet instead and also drop Dash (another Aspenwood skill).
Carinae's build with Divine Boon and Spirit and Signet of Judgment looks hot for straight PvE, especially heroes. I'd go with that one.
Asrial
Age, I think you'd be better off using Aegis and a Protection healing skill instead of Heal Party.
Antithesis
Quote:
Originally Posted by Kwan Xi
By Hero I assume you mean a Elementalist Hero? Because Master of Magic doesn't do a thing for a Monk or any other class because it will return a net energy of 0 with no energy storage.
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG. Yep it's an Ele and i agree, it's a wasted slot. It's about the only workable Zealot's Fire build (i can think of), posted in response to Coloneh. No chance i'd run this in any way, shape or form aside from experimenting with the Smite line. It works but it's weak - i suppose you can say that of most Smite builds.
Putting this bar on a nuker is kind of a waste IMO. A Elementalist's specialty is dealing out mass amounts of damage, not protecting and casting support spells in the background, thats what the other casters are for. But if you want to run it on a hero go right ahead I guess just don't bring that build into a PuG. Yep it's an Ele and i agree, it's a wasted slot. It's about the only workable Zealot's Fire build (i can think of), posted in response to Coloneh. No chance i'd run this in any way, shape or form aside from experimenting with the Smite line. It works but it's weak - i suppose you can say that of most Smite builds.
Age
Quote:
Originally Posted by Asrial
Age, I think you'd be better off using Aegis and a Protection healing skill instead of Heal Party.
I will give that a try as well then I can put in stance instead of GoLE.
Cirian
I moved over to Blessed Light and Glyph, so my only damage is indirect unless I keep Castigation Sig. RoD, SC and SH are my damage, and it cleans/prots my party too