ArachniĀ“s Haunt HM Please Help!
ludwigma
Hi!
im really stuck on getting through arachnis haunt in HM, it was a peace of cake in NM ...
im running Sabs builds (updated versions with extinguish) myself as the SS and with a BHA Ranger as a Hero.
As henchmen i took 2 monks earth and devona
....i cant make it very far ...the ooze are just wiping all the time the whole party
and i dont want to use 20 consumables just for one dungeon
please help me on this
thanks in advance
markus
IGN : Mia The Blood Queen
im really stuck on getting through arachnis haunt in HM, it was a peace of cake in NM ...
im running Sabs builds (updated versions with extinguish) myself as the SS and with a BHA Ranger as a Hero.
As henchmen i took 2 monks earth and devona
....i cant make it very far ...the ooze are just wiping all the time the whole party
and i dont want to use 20 consumables just for one dungeon
please help me on this
thanks in advance
markus
IGN : Mia The Blood Queen
Jaceb
Well i think the BHA hero is kinda useless since there's not a lot of casters that need to be dazed here except Earthbound & Shimmering oozes. Damn, i forgot that small spider which will heal alot if not Dazed. Try : Paragon / Necro (sabs if you like) / BHA Ranger.
Example paragon with "Defensive Anthem" Ballad of Restoration & Aria of Restoration - helps healers that way. There's going to be a hale of arrows coming your way deeper .
I'd also drop devona and take Talon instead because he has "Shields up!" which help later against the spiders. For the oozes work down from Earthbound->Shimmering->Aggressive->Rest.
Extinguish is a wierd choice. There's no burning unless it's only for added healing. I'm not familiar with the updated version of Sabs but if it doesn't have Mark of Pain then that would serve much better but if it does have it, Putrid Pile is another good choice for Extinguish.
edit: When i was here i just used mesmer power for the heck of it (norgu/gwen/paragon) - it was fun :O
Example paragon with "Defensive Anthem" Ballad of Restoration & Aria of Restoration - helps healers that way. There's going to be a hale of arrows coming your way deeper .
I'd also drop devona and take Talon instead because he has "Shields up!" which help later against the spiders. For the oozes work down from Earthbound->Shimmering->Aggressive->Rest.
Extinguish is a wierd choice. There's no burning unless it's only for added healing. I'm not familiar with the updated version of Sabs but if it doesn't have Mark of Pain then that would serve much better but if it does have it, Putrid Pile is another good choice for Extinguish.
edit: When i was here i just used mesmer power for the heck of it (norgu/gwen/paragon) - it was fun :O
tmakinen
There's an easy fix for that and it has nothing to do with the build. I remember two areas with a lot of ooze, the first chamber when you enter the dungeon, and the second chamber after a long winding passageway on the right.
If you stop for a second and observe the oozes it becomes apparent that they are all patrols going around in a circle. The consequence is that if you pick a fight with one patrol the other patrols will eventually pile up on you as well, and since they divide on aggro that is a lot of ooze.
What you should do is to stay in a safe spot well outside the patrol route and pull one patrol to your party, deal with it and only then fetch another. In the initial chamber stay as close to the portal as you can and pull oozes from the right. Do not aggro any spiders until all the ooze patrols have been killed. On the second chamber, stay in the corridor (but watch out the poison vent) and again pull ooze patrols one at a time.
If you are careful and methodological while clearing the chambers you'll find out that Arachni's HM is not hard at all. H+H is completely adequate (don't forget to bring "Shields Up!").
If you stop for a second and observe the oozes it becomes apparent that they are all patrols going around in a circle. The consequence is that if you pick a fight with one patrol the other patrols will eventually pile up on you as well, and since they divide on aggro that is a lot of ooze.
What you should do is to stay in a safe spot well outside the patrol route and pull one patrol to your party, deal with it and only then fetch another. In the initial chamber stay as close to the portal as you can and pull oozes from the right. Do not aggro any spiders until all the ooze patrols have been killed. On the second chamber, stay in the corridor (but watch out the poison vent) and again pull ooze patrols one at a time.
If you are careful and methodological while clearing the chambers you'll find out that Arachni's HM is not hard at all. H+H is completely adequate (don't forget to bring "Shields Up!").
ludwigma
thanks for advice
do you think its a good idea to take the full 3 necro heroes and myself as a ursan blessing tank ?
dont know its just an idea
do you think its a good idea to take the full 3 necro heroes and myself as a ursan blessing tank ?
dont know its just an idea
tmakinen
Don't use UB, you'll be more useful as a SS necro. I would recommend the following as a H+H team:
You: SS necro
N/Mo Minion bomber with Aegis
P/W with "Go for the Eyes!", Defensive Anthem, "Watch Yourself!", "Shields Up!", Signet of Return, some spear attacks
one hero according to taste (I'd take a second paragon just because they're so awesome )
Herta, Zho, Lina and Mhenlo
Remember to flag H+H properly before each fight.
You: SS necro
N/Mo Minion bomber with Aegis
P/W with "Go for the Eyes!", Defensive Anthem, "Watch Yourself!", "Shields Up!", Signet of Return, some spear attacks
one hero according to taste (I'd take a second paragon just because they're so awesome )
Herta, Zho, Lina and Mhenlo
Remember to flag H+H properly before each fight.
ludwigma
do you have 2 nice para builds you can use together as heroes you can send me ?
i never used paras until now :-)
i never used paras until now :-)
Jaceb
The other paragon can use the same build that tmakinen wrote . Sure they'll overlap sometimes but sometimes it chains nicely. full time block 50% .
But if you'd like to, here's what i'm using: OQCkUmm05iqDE2CHinwcYPs7WeD
"Defensive Anthem" "Ballad of Restoration" "Aria of Restoration" "Go For The Eyes" Energizing Chorus
Aggressive Refrain + spear skills.. Dont really need to modify that for any places. Since EC reduces the energy cost for chants & shouts it makes it even more easier to keep them up (this is for 2 Paragon setups).
But if you'd like to, here's what i'm using: OQCkUmm05iqDE2CHinwcYPs7WeD
"Defensive Anthem" "Ballad of Restoration" "Aria of Restoration" "Go For The Eyes" Energizing Chorus
Aggressive Refrain + spear skills.. Dont really need to modify that for any places. Since EC reduces the energy cost for chants & shouts it makes it even more easier to keep them up (this is for 2 Paragon setups).
Raku Clayman
I just did this as an Ele nuker without much trouble. I brought the 3 necro Sab set, without Extinguish. My henchies were Devona, the Prot monk, the Healer, and the Ranger, not the interrupter.
Go slowly, as in try to aggro only one group at a time. I do the same thing every time. I hit the closest one to me and then run behind my minions. They act as tanks and I keep nuking and firing until the group is gone. At first, before minions, Devona acts as the tank. Depending on how open the area is, I sometmes pin my H and H so they stay together, and pull the groups.
When you light the eggs on fire, do only one pile at a time.
Using the Paragon instead of the Ranger may be more useful.
1 Grail and 1 Armor consumable per level would help.
Go slowly, as in try to aggro only one group at a time. I do the same thing every time. I hit the closest one to me and then run behind my minions. They act as tanks and I keep nuking and firing until the group is gone. At first, before minions, Devona acts as the tank. Depending on how open the area is, I sometmes pin my H and H so they stay together, and pull the groups.
When you light the eggs on fire, do only one pile at a time.
Using the Paragon instead of the Ranger may be more useful.
1 Grail and 1 Armor consumable per level would help.
tekDragon
Yeah there's a world of difference between a BHA hero and a primary BHA player. Heroes dont do it very well. The Necro team is great for this dungeon and apart from a few tricky spots like the oozes it's quite easy even in HM.
For the henchies I'd bring Monk Monk Herta and Cynn... I know fire damage isnt that great but her meteor shower helps shutting down casters. Non of the henchies are particularly good at dealing damage and she tends to do it better.
Going with a Paragon Hero for your open slot is probably a good idea... A rit spirit spammer with Union and Shelter might help you get through damage spikes from the Oozes too.
For the henchies I'd bring Monk Monk Herta and Cynn... I know fire damage isnt that great but her meteor shower helps shutting down casters. Non of the henchies are particularly good at dealing damage and she tends to do it better.
Going with a Paragon Hero for your open slot is probably a good idea... A rit spirit spammer with Union and Shelter might help you get through damage spikes from the Oozes too.
ludwigma
GUYS I LOVE YOU
i just did it ... me SS , Sabs MM, Sabs Healer N/Rt, The Paragon Build, rest henchies
it went flawless without a dead , without a consumable
thanks so much for the tips
markus
i just did it ... me SS , Sabs MM, Sabs Healer N/Rt, The Paragon Build, rest henchies
it went flawless without a dead , without a consumable
thanks so much for the tips
markus