Scout the Coast (Luxon HFFF) revisited
Esan
After a day or two of testing and tweaking, I can consistently complete the Scout the Coast quest in under 2:15. I've written up my build and posted a video of a run at pvxwiki:
http://www.pvxwiki.com/wiki/Build:Te...the_Coast_HFFF
I have seen several people claim that this run can be done faster than this. Some have even quoted a time of 1:30. I would dearly love to see their builds and flagging strategy.
http://www.pvxwiki.com/wiki/Build:Te...the_Coast_HFFF
I have seen several people claim that this run can be done faster than this. Some have even quoted a time of 1:30. I would dearly love to see their builds and flagging strategy.
Kerwyn Nasilan
no way, nuh uh!
Azn D
To make it easier on your wrists, you can bring 2 dervs instead of 2 assassins. Add the Avatar of Balthazar. That adds a constant 33% run speed, and you still spam dash everytime it's recharged.
Songbringer
and eternal aura for recharge on AoB. I have never done this so I don't know how long AoB needs to last but eternal helps the recharge(or it used to)
so all the red dots in the post are where you need to flag your heroes?....hff kurz seems easier
so all the red dots in the post are where you need to flag your heroes?....hff kurz seems easier
Esan
AoB doesn't last the entire time.
Albert Algorn
Consider going with a Para secondary and putting Godspeed & Fall Back on your skillbar. This will give your heroes and henchies an added speed buff in the beginning. I have used them when doing HFF on the Kurzick side and it works really well.
gl
gl
blurmedia
Eternal Aura is a PvE skill, so heroes can't use it.
EDIT:To the above comment: Party speed buffs like those you mentioned work wlel in kurzick hfff because you use the two warrior henchmen as well, and they dont have speed buffs. Here you dont need the henchmen so you wont really need it.
EDIT:To the above comment: Party speed buffs like those you mentioned work wlel in kurzick hfff because you use the two warrior henchmen as well, and they dont have speed buffs. Here you dont need the henchmen so you wont really need it.
Esan
Quote:
Originally Posted by Albert Algorn
Consider going with a Para secondary and putting Godspeed & Fall Back on your skillbar. This will give your heroes and henchies an added speed buff in the beginning.
In my build, the heroes are never slower than 133% normal speed. Since speed buffs don't stack beyond that, there is no point in having other buffs. The hench in my build doesn't need the buff as even at normal speed it will beat heroes #2 and #3 to their points.
Antithesis
Thanks for posting the build and guide Esan.
A few questions -
1. Have you considered [skill=text]Storm Djinn's Haste[/skill]? E/A's can keep it up constantly and you can still use Dash.
2. What do you all of the 'chord' references mean in the Flagging section?!? Any chance you can dumb that down a rung or two as it makes no sense to me
3. Which heroes go where, at what time and in what sequence? I think that's what you're trying to explain using chords, but there's no obvious match between heroes and locations.
A few questions -
1. Have you considered [skill=text]Storm Djinn's Haste[/skill]? E/A's can keep it up constantly and you can still use Dash.
2. What do you all of the 'chord' references mean in the Flagging section?!? Any chance you can dumb that down a rung or two as it makes no sense to me
3. Which heroes go where, at what time and in what sequence? I think that's what you're trying to explain using chords, but there's no obvious match between heroes and locations.
Killed u man
Tried it, worked, BUT I accidently missed some flags... Strangly enough, this made me complete the run in about 1m50s... So I definaly think you have some flags too many or something
Other than that, waiting for someone to make mod for Texmod (I know I'm lazy, but hey, easy flagging ftw)
Other than that, waiting for someone to make mod for Texmod (I know I'm lazy, but hey, easy flagging ftw)
Croco Clouds
yep I need a textmod with the number #1~9 labelled
Slotter
Would it not be more than 9,930 an hour? If you do in under 2:15 every run, a full run should take about 2:30-2:45. So 60/2:45 is approx 24 runs. If every run gives you 2,000 Luxon Points, 2*2,000 would be bout 49. That would be 98k Faction for Luxon Allegiance Rank.
Esan
Quote:
Originally Posted by Antithesis
Quote: Originally Posted by Antithesis 2. What do you all of the 'chord' references mean in the Flagging section?!? Any chance you can dumb that down a rung or two as it makes no sense to me
3. Which heroes go where, at what time and in what sequence? I think that's what you're trying to explain using chords, but there's no obvious match between heroes and locations. One firing of skill 1 or skill 2 on all three heros is what I'm calling a 'chord'. The way I activate them is to press 7, 8 and 9 (or 4, 5 and 6) on the numeric keypad simultaneously with three fingers. As long as you're mentally counting them, you can use them to time your flags.
About which heroes go where, the text says it already. Granted, the picture can make this clearer, and I would welcome suggestions.
Quote:
Originally Posted by Killed u man
Tried it, worked, BUT I accidently missed some flags... Strangly enough, this made me complete the run in about 1m50s... So I definaly think you have some flags too many or something
If you see the video attached, you'll note that the heroes finish running at about 1:48. However, the time in the video is end to end -- from zoning out of Breaker Hollow until zoning back in, including all map loading latencies, which brings it to 2:14. I can now reliably bring it even further down to 2:10. However, this is nowhere close to the 1:30 I've heard some people claim.
I chose my flag points to be the minimal set that does not confuse the heroes. The flag schedule was calculated by switching the camera to them and recording their run with fraps. I really doubt the schedule can be significantly improved with this build and running path, but by all means prove me wrong with a better schedule. The texmod can wait until we have found the best path. There is no point in training for a suboptimal run. Esan
Quote:
Originally Posted by Slotter
Would it not be more than 9,930 an hour? If you do in under 2:15 every run, a full run should take about 2:30-2:45. So 60/2:45 is approx 24 runs. If every run gives you 2,000 Luxon Points, 2*2,000 would be bout 49. That would be 98k Faction for Luxon Allegiance Rank.
Again, the 2:15 is end to end. So 3600/135 = 26.7 runs = 10,667 faction/h. The figure in the build article is incorrect, but not by much (fixing now). Every run gives 400 faction points, not 2000.
Slotter
O, was thinking of why it didnt add up to me. Aight was just wondering. Thanks tho.
royal mercenary
deadly paradox + storm djin haste + dash
EDIT: can some1 make a textmod version to easier learn it ? Nightow
Quote:
Originally Posted by Croco Clouds
yep I need a textmod with the number #1~9 labelled
Seconded! The kurz have this, why not us?
MisterB
Actually, there is this thread for a HFFF Texmod:
http://www.guildwarsguru.com/forum/s...php?t=10247056 You can download one there. snikerz
appreciate this build, i will try it
Nightow
Quote:
Originally Posted by MisterB
Actually, there is this thread for a HFFF Texmod:
http://www.guildwarsguru.com/forum/s...php?t=10247056 You can download one there. Thanks, I'll have to try it out later. Esan
Quote:
Originally Posted by MisterB
http://www.guildwarsguru.com/forum/s...php?t=10247056 You can download one there. This is only good for finding the end points. The suggested path is very suboptimal. Alex Dimitri
Slow, slow, slow with so many obstacles.....heroes kissing walls, unfortunetly much much harder then Kurzick HFFF
Bront
Any other luxon runs even close? Or perhaps less mindnumbing?
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