I believe that SH needs to be nerfed more. 5 energy, 2 casting time, and 25 second recharge and the effect with damage stacking overtime for each second in effect, that could wipe out the enemy entirely (or worse when playing with H/H wiped your party entirely due to stupid AI). I'm not saying the great damage stacking should go, I think that it's more reasonable if the cost was like 25 energy or increased casting time (the recharge is quite reasonable for a nuking spell).
BTW, SH equals Savannah Heat
nerf SH
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booo no leave sh alone it's fine as it is :P
at 15 fire magic this skill does roughly 280 dmg if you stand in it for it's entire length
ranger - heal as one heals for 113~121 thats almost half the damage gone right there and also they have 100AL vrs elemental dmg
Monks- SoR,ZB, WoH
Eles- Mystic Regen should help
Sins- take a back up healer with you like a rit
Rit- Spirit Light, MBaS
at 15 fire magic this skill does roughly 280 dmg if you stand in it for it's entire length
ranger - heal as one heals for 113~121 thats almost half the damage gone right there and also they have 100AL vrs elemental dmg
Monks- SoR,ZB, WoH
Eles- Mystic Regen should help
Sins- take a back up healer with you like a rit
Rit- Spirit Light, MBaS
T
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