Axe Sin
BaconSoda
I've been very surprised to find this build working very well in RA:
Axe: 11
Tactics: 10
Critical Strikes: 10 + 1 + 3 (14)
[skill]Soldier's Strike[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dash[/skill][skill]Frenzy[/skill][skill]Way of the Master[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Equipment:
Blessed Armor works the best as you should be enchanted
Sundering Axe of Armor (15 while enchanted)
Vampiric Axe of Armor (15 while enchanted)
Easily understood spike, Soldier's Strike for pressure. Works like a charm.
Any comments about it would be greatly appreciated.
Axe: 11
Tactics: 10
Critical Strikes: 10 + 1 + 3 (14)
[skill]Soldier's Strike[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dash[/skill][skill]Frenzy[/skill][skill]Way of the Master[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Equipment:
Blessed Armor works the best as you should be enchanted
Sundering Axe of Armor (15 while enchanted)
Vampiric Axe of Armor (15 while enchanted)
Easily understood spike, Soldier's Strike for pressure. Works like a charm.
Any comments about it would be greatly appreciated.
Akolo
Remove healing signet directly, no need for 10 tactics just for that, sins got low armor as it is, and wth are monks for?...
Well sins can equip any weapon and own, not sure about this build though ...
Well sins can equip any weapon and own, not sure about this build though ...
BaconSoda
I use a shield, need 9 tactics for it and just put the extra points to it. Usually you bring a self-heal to RA, so that's what heal sig is for. And blessed armor + shield addresses armor.
Pyro maniac
-heal sig is fine, however I guess the sin isn't durable enough
-You may want to use d-chop in stead of soldiers
-don't use sup critical strikes, also survivor > blessed
-max axe and lower crit strikes, you won't need the energy that much,
-imo go 12-9-9 axe:crit:tactics
edit: soldiers strike is good tho, never noticed the semi-high bonus damage. You may want to add critical defense tho. Just to prevent linebackers who'll own you in a few blows. Also damage reduction > healing
-You may want to use d-chop in stead of soldiers
-don't use sup critical strikes, also survivor > blessed
-max axe and lower crit strikes, you won't need the energy that much,
-imo go 12-9-9 axe:crit:tactics
edit: soldiers strike is good tho, never noticed the semi-high bonus damage. You may want to add critical defense tho. Just to prevent linebackers who'll own you in a few blows. Also damage reduction > healing
Bobby2
RA makes me lawl. No snare, no interrupts, just quick damage - you say it works like a charm and I have no trouble believing you at all
Soldier's Strike is a good find. My support Koss also happily makes use of it, though he has the Shouts to support the second req. Frenzy and HealSig are both quite the risk on a Sin but you knew that already.
Have you yet tried this spike chain on an axe War?
Soldier's Strike is a good find. My support Koss also happily makes use of it, though he has the Shouts to support the second req. Frenzy and HealSig are both quite the risk on a Sin but you knew that already.
Have you yet tried this spike chain on an axe War?
Pyro maniac
looking at it for the second time:
it's bad, no good spike and pressure is hard under perma frenzy sin
go with warrior primary with same build imo, changing way for bull's
it's bad, no good spike and pressure is hard under perma frenzy sin
go with warrior primary with same build imo, changing way for bull's
Tyla
Sundering sucks, Frenzy on sin sucks, Frenzy WITH a sup rune sucks even more.
Frenzy is undoubtably a good skill - but it belongs on warriors.
Frenzy is undoubtably a good skill - but it belongs on warriors.
BaconSoda
Quote:
Originally Posted by Bobby2
Have you yet tried this spike chain on an axe War?
Quote: Originally Posted by Pyro Maniac -heal sig is fine, however I guess the sin isn't durable enough
-don't use sup critical strikes, also survivor > blessed Have you read stuff in the article on tanking? Blessed > Survivor for the same reason Armor > Fortitude. Also, The shield and blessed make a wee bit more durable (+26 armor anyone?)
Sup Crit I concur with, actually. It may be a little much, but it's more for Way of the Master and Critical Defenses (which I do use in AB when I use this for fun ).
Quote:
That already says alot of your build. No offense, but if the build really was that powerfull, I'm sure alot of people were already running it.
Originally Posted by Pyro Maniac
pressure is hard under perma frenzy sin
Note the cancel stance (Dash).
But there are better alternatives for this, just throwing it out there since it was fun. dasullybear
Eh,
omg~ hold your breath~ (dramatic music) Keen Chop Hello critical axe sin! RavagerOfDreams
yea emmm no frenzy on sins pls ppl hate us enough as it is
Bobby2
Quote:
Originally Posted by BaconSoda
But how many people do you see with an Axe on a Sin?
...and with good reason.
yum
err... creative.
Pyro maniac
Quote:
Originally Posted by BaconSoda
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Quote: Originally Posted by BaconSoda Sup Crit I concur with, actually. It may be a little much, but it's more for Way of the Master and Critical Defenses (which I do use in AB when I use this for fun ). don't use sup runes in PvP, ever. health should be around 640 while wielding a shield.
Quote:
Originally Posted by BaconSoda
Note the cancel stance (Dash).
Cancel stance relies on recharge. And while a cancel stance helps, it's not like when having a cancel stance you never take the double damage. While a 100 AL warrior can survive a hit or two under frenzy, the sin with 70 AL is more squishy. That's why you have to be carefull while activating frenzy, thus not being able to provide full pressure. Quote:
Oops. Forgot that it should be a 'melee character' for this argument. Otherwise my answer would just have been 'Give him a spear'.
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