I've noticed that there's a significant number of skills that give exactly +24 armor that doesn't scale with attribute investment.
These include:
[skill]Disciplined Stance[/skill][skill]Defensive Stance[/skill][skill]Conviction[/skill][skill]"Shields Up!"[/skill]
+40 armor, as I recall, should be roughly half damage, so +20 should be 1/4 less damage. On top of that, armor bonuses from skills only stack to +25. This makes +24 seem like a very random, arbitrary number. Anyway, does anyone know if 24 is somehow a "magic number" in the Guild Wars armor calculations? Why would Anet have chosen it over and over again for skills from Prophecies all the way to Eye of the North?
+24 armor?
iridescentfyre
Songbringer
the guy who designed the defense skill....his lucky number=24? lol no idea
Proff
The only thing I can think of is shields cause they have an ar of 16.
This should help with the numbers: http://wiki.guildwars.com/wiki/Armor_rating
This should help with the numbers: http://wiki.guildwars.com/wiki/Armor_rating
Dante the Warlord
24 is 42 flipped! Since 42 is the Answer to Life, The Universe, and Everything... So...yea
jk
Yea i bet it just a random number
jk
Yea i bet it just a random number
anonymous
+24 is 1/3rd damage. So 100 damage will deal 66.
T1Cybernetic
+24 seems like it was chosen for a reason to me too but i didnt want to be the first to ask
although i never really thought that it could have been a lucky number or something along those lines
i suppose we will never know unless someone shoots a message to support or something.


Pyro maniac
+40 AL multiplies by 1/2
+24 AL multiplies by 2/3
150 damage fireball on 60 AL = 150 damage
150 damage fireball on 100 AL = 75 damage
150 damage fireball on 84 AL = 100 damage
+24 AL multiplies by 2/3
150 damage fireball on 60 AL = 150 damage
150 damage fireball on 100 AL = 75 damage
150 damage fireball on 84 AL = 100 damage
Crom The Pale
Orriginally armor stacked, so there was no reason to pick 24 other than when you combined it with a shield you get an even number.
Now that the limit is 25, 24armor does seam like a strange number to have.
Now that the limit is 25, 24armor does seam like a strange number to have.
Tha Dukk
Quote:
Originally Posted by anonymous
+24 is 1/3rd damage. So 100 damage will deal 66.
|
MagmaRed
Quote:
Originally Posted by Crom The Pale
Orriginally armor stacked, so there was no reason to pick 24 other than when you combined it with a shield you get an even number.
Now that the limit is 25, 24armor does seam like a strange number to have. |
iridescentfyre
Quote:
Originally Posted by Crom The Pale
Orriginally armor stacked, so there was no reason to pick 24 other than when you combined it with a shield you get an even number.
|
Quote:
Originally Posted by anonymous
+24 is 1/3rd damage. So 100 damage will deal 66.
|
Fried Tech
Quote:
Originally Posted by Dante the Warlord
24 is 42 flipped! Since 42 is the Answer to Life, The Universe, and Everything... So...yea
jk Yea i bet it just a random number |
