Weapon choices for the generic SY/TNTF Paragon?

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Prof Of Black
Prof Of Black
Desert Nomad
#21
Vamp + zealous + elemental gogogo

~Prof.
blue.rellik
blue.rellik
Forge Runner
#22
Quote: Originally Posted by Bobby2
atm I run Ld12. I'm just a sucker for big bars Then why the zealous and +5 mod? Are you even running any shouts or chants?
Bobby2
Bobby2
Furnace Stoker
#23
GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.

On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.

I don't stress damage, either. Always having resources available is more important to me.
Captain Miken
Captain Miken
Banned
#24
Quote: Originally Posted by Bobby2 GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.

On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.

I don't stress damage, either. Always having resources available is more important to me. read:

Quote: Originally Posted by Xue Fang
Shaz
Shaz
Krytan Explorer
#25
Quote: Originally Posted by Bobby2
Gotta get up to lv20 for SY!, current Para's only 16 yet. SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side.

Back on topic.

I use vamp, sundering/elemental (sundering if when I go with an order guy, elemental for when I don't), bow for pulling, and staff with +20e for emergency (like to put up AR after rez, etc.)
o
odly
Krytan Explorer
#26
Quote: Originally Posted by Shaz
SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side. I believe you have to be level 20 to buy the allegiance skills.

And yes Furious is redundant when you have permanent double adrenaline from FA-FGJ.
Ensign
Ensign
Just Plain Fluffy
#27
Quote: Originally Posted by Darkside
If that's true then why does focused anger go beyond 100%? Adrenaline boosters don't stack beyond 100%, but individual buffs can go past it. Focused Anger does exactly what it says it does.
Bobby2
Bobby2
Furnace Stoker
#28
???

I'd have to test it again then. I assumed, since Furious bonus is not a percentile chance, just "double" (and so would not 'stack') my dear Para could have the best of both worlds (just like he still receives extra strikes from Mark of/Dark Fury).
Shaz
Shaz
Krytan Explorer
#29
Quote: Originally Posted by odly
I believe you have to be level 20 to buy the allegiance skills. oops, must have missed that update then nm lol
distilledwill
distilledwill
Forge Runner
#30
Oddly, I run a Furious spear for that build, to increase adren gain (I dont use AR as im going for survivor, i know - crazy). Never thought about the fact that it conflicts with FA. Ah well, I guess it helps when im out of FA.
Bobby2
Bobby2
Furnace Stoker
#31
Quote: Originally Posted by distilledwill
Oddly, I run a Furious spear for that build, to increase adren gain (I dont use AR as im going for survivor, i know - crazy). Never thought about the fact that it conflicts with FA. Ah well, I guess it helps when im out of FA. FA + FGJ! = win
Redvex
Redvex
Wilds Pathfinder
#32
I run with 10+1+1 spear mastery
8+1 command
12+2 leadership

Sure someone will say that -35hp is a quite malus but 565 it's enough for me
even if i have 700hp i will be targeted when sy is on
Horseman Of War
Horseman Of War
Desert Nomad
#33
all my spears are xxmod+15^50+ of Defense. go with what you like.
Redvex
Redvex
Wilds Pathfinder
#34
So with Focused Anger on, the furious mod doesn't work?
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#35
Quote: Originally Posted by Ensign
Adrenaline boosters don't stack beyond 100%, but individual buffs can go past it. Focused Anger does exactly what it says it does. Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.

As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this.
Redvex
Redvex
Wilds Pathfinder
#36
Quote: Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.

As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this. Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec
neoflame
neoflame
Krytan Explorer
#37
Quote: Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases. No, it was fixed some time ago. I checked this morning: Final Thrust is 240 adrenal points; Focused Anger at 14 Leadership charged it in 4 hits, which is consistent with +140% adrenaline (25*2.4=60 adrenal points, 240/60=4 hits to charge) and not +100% adrenaline (25*2=50 adrenal points, 240/50~5 hits to charge).
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#38
Quote: Originally Posted by Redvex
Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec I never advised using it at 10 leadership, though. Was just stating a fact.
Redvex
Redvex
Wilds Pathfinder
#39
Quote: Originally Posted by Axel Zinfandel
I never advised using it at 10 leadership, though. Was just stating a fact. I didn't say that you're wrong only my preference. I prefer gain 2 more energy and 2 seconds more in tntf
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#40
I meant, I agree with you, I was just using that as an example. there are many reasons to boost leadership higher then 10

And also, I've yet to cap FA, but wiki is stating that it is not broken anymore. I'll have to test this for myself.