Vamp + zealous + elemental gogogo
~Prof.
Weapon choices for the generic SY/TNTF Paragon?
2 pages • Page 2
GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me.
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me.
Quote:
Originally Posted by Bobby2
GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me. read:
Quote: Originally Posted by Xue Fang
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me. read:
Quote: Originally Posted by Xue Fang
Quote:
Originally Posted by Bobby2
Gotta get up to lv20 for SY!, current Para's only 16 yet.
SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side.
Back on topic.
I use vamp, sundering/elemental (sundering if when I go with an order guy, elemental for when I don't), bow for pulling, and staff with +20e for emergency (like to put up AR after rez, etc.)
Back on topic.
I use vamp, sundering/elemental (sundering if when I go with an order guy, elemental for when I don't), bow for pulling, and staff with +20e for emergency (like to put up AR after rez, etc.)
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Quote:
Originally Posted by Shaz
SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side.
I believe you have to be level 20 to buy the allegiance skills.
And yes Furious is redundant when you have permanent double adrenaline from FA-FGJ.
And yes Furious is redundant when you have permanent double adrenaline from FA-FGJ.
Quote:
Originally Posted by Ensign
Adrenaline boosters don't stack beyond 100%, but individual buffs can go past it. Focused Anger does exactly what it says it does.
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this.
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this.
Quote:
Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this. Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this. Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec
Quote:
Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
No, it was fixed some time ago. I checked this morning: Final Thrust is 240 adrenal points; Focused Anger at 14 Leadership charged it in 4 hits, which is consistent with +140% adrenaline (25*2.4=60 adrenal points, 240/60=4 hits to charge) and not +100% adrenaline (25*2=50 adrenal points, 240/50~5 hits to charge).
Quote:
Originally Posted by Redvex
Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec I never advised using it at 10 leadership, though. Was just stating a fact.
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec I never advised using it at 10 leadership, though. Was just stating a fact.

Then why the zealous and +5 mod? Are you even running any shouts or chants?
nm lol