Beginner questions

locutus

Ascalonian Squire

Join Date: Dec 2006

I'm level 4. I just started playing today.
1) All the doors for all the buildings I've seen are closed. Do you ever need to open a door to go inside? If so, how?

2) What are the red and green dots on the compass?

3)I had 2 spell skills in the skill bar - a weapon spell and heal target. When I accepted a quest in Wizard's Folly, those 2 skills were replaced with other skills. Do I still have access to the previous skills or are they gone? If I go to my skills / attributes page, I don't see those 2 skills anymore.

4) How do you remove a skill from the skill bar? In the skills /atributes page, it says to go to a town to remove a skill, but it doesn't say how.

5) Where do I get more bags?

6) When you kill an enemy he often drops something. Do you have to pick it up immediately or can you leave the area, and then come back and it will still be there?

Thanks.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

1) if the door is closed, you are either not allowed in, or you have to open it somehow
2) red dots are enemies, green dots are allies/NPCs
3) you changed the secondary profession skills you are borrowing, go back to the person who taught you the skills you lost and they will give them back to you, you will have to choose a secondary profession before leaving pre searing.....how did you get a weapon spell in pre searing?those are factions skills
4)click and drag the skill out of the skill bar in the window accessible by pressing k
5) buy them from merchants
6) pick it up, if you leave the zone it will disappear, but as long as you dont, it will stay there

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

1)No, all doors are closed and can't be opened by the player.

2)Green dots are allys, red dots are monsters.

3)Yes, you still have access to them. There shouldn't be any reason why you can't see those skills anymore unless they're under a menu that is collapsed. Click on the little + next to an attribute to expand it and show all the skills you have.

4)When you're in a town, just press K, go to your skillbar at the bottom of the window and drag the skill icons off the bar. You can then drag new skills in the empty slots.

5)You can get a belt pouch from a collector outside Ascalon City. You can get 2 more bags once you hit "post searing". Right now you're in "Pre searing" Ascalon which is the tutorial area. Eventually you'll hit the academy and be transported to "post searing". You'll know once this happens, trust me.

6)You have to manually pick up all items that drop, otherwise you'll lose them. The only exception is when you finish a mission (which it sounds like you haven't encountered yet). If you complete a mission a pop-up window will appear allowing you to claim any items you forgot to pick up. It doesn't do this for money though.

Also, as a future reference, you can press f10 at any time in game and be linked to wiki.guildwars.com. There they have info on skills, equipment, monsters, and all sorts of other stuff. It's a big help to veterans and newbies alike.

EDIT:
Quote:
Originally Posted by Kyrein
how did you get a weapon spell in pre searing?those are factions skills
Chances are he's talking about weapon attacks and used the word spell instead.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by locutus
I'm level 4. I just started playing today.
1) All the doors for all the buildings I've seen are closed. Do you ever need to open a door to go inside? If so, how?

2) What are the red and green dots on the compass?

3)I had 2 spell skills in the skill bar - a weapon spell and heal target. When I accepted a quest in Wizard's Folly, those 2 skills were replaced with other skills. Do I still have access to the previous skills or are they gone? If I go to my skills / attributes page, I don't see those 2 skills anymore.

4) How do you remove a skill from the skill bar? In the skills /atributes page, it says to go to a town to remove a skill, but it doesn't say how.

5) Where do I get more bags?

6) When you kill an enemy he often drops something. Do you have to pick it up immediately or can you leave the area, and then come back and it will still be there?

Thanks.
hi welcome to the game!

1) I'm not quite sure what you mean by doors. Gw areas are split by zones *portal looking thingies*. If you ever need to open a closed door there should be a lever near by

2) The green dots are you and your teammates. the red dots are enemies

3) They are not gone. When deciding a second profession you can experiment with different skills. when you have finally made a choice, the second profession that you choose will retain any skills you have learnt.

4) go to a town. press K you should see your skill bar. Click and drag out the skill you want to remove

5) bags can be bought from a merchant
6) you may leave it. After 10 minutes however it becomes a free for all item, meaning anyone can pick it up. If you zone, your item will disappear, and the level resets. good luck!!!!

Mork from Ork

Lion's Arch Merchant

Join Date: Aug 2007

1: only one door will open in presearing - the gate to the north - you need someone to help you open it. Other than that any doors that are closed stay closed.

2: ...

3: I think he means attack skills - but already answered

4: correct -but you have to be in a town to do it - as you already found out it won't let you in an explorable area

5: you can get a belt pouch from a collector outside the gate at ascalon - he wants 5 skale fins. The only other bags in pre searing are charr bags that drop from the four bosses in the northlands - you can usually buy them from other players for around 900g (or you can wait until you got to post and buy cheaper bags from the merchant)

6:.........

locutus

Ascalonian Squire

Join Date: Dec 2006

Thanks for the replies. Most of the questions were answered except #2. I think several of you didn't understand what I was asking, so I will try to clarify:

2)I went from Ascalon to Ashford Abbey where I got a quest to go to Regent Valley. I had 2 skills at this point: 1 increased the power of my attack and the other I used to heal myself. On the way to Regent Valley I learned 2 skills so I could charm / comfort a pet. These skills occupied slots 3 and 4. So I charmed a pet and continued to the valley. At some point, I'm not sure when, I learned 2 new skills. One I called a "weapon spell" earlier. Apparently that's not the right term. I forget its name. It had a circular gray icon, did about 25 pts damage and always knocked the enemy down. The other skill was called "Heal Target." These skills occupied slots 5 and 6. I think I got both at the same time. I didn't notice them until I got back to the merchant near the gate to Ashford Abbey.

After I sold some stuff to the merchant I left for Wizard's Folley. An npc in the ice area near Wizard's Folley was doing some kind of experiment and said she would teach me some elementalist skills if I would kill some monsters for her. So I agreed. I then saw my 2 newest skills, in slots 5 and 6, disappear. I then saw 3 new skills appear which I still have: Aura of Restoration, Glyph of Lesser Energy, and Fire Storm. The 3 new skills were in slots 5 – 7 so I lost 2 skills. There are 8 slots. It doesn't make sense to me that skills in 2 slots would be removed to make room for new skills without any warning.

After killing the monsters, she said I could choose Elementalist as a secondary profession. I told her I would have to think about it. So I haven't chosen a secondary profession yet. I want to make that clear. I didn't choose a secondary profession before or after killing those monsters and I still haven't chosen one. Some of you thought I had. Also, the 2 missing skills are NOT listed in the Skills / Attributes window. The Skills / Attributes window lists 5 categories: Beast Mastery, Energy Storage, Fire Magic, Marksmanship and Wilderness Survival. I clicked the plus sign next to each and I can't fine the 2 missing skills. I'm only level 4 so I don't have a long list of skills to read through – just 7. Also, that window doesn't have a scroll bar. So it's not like I just haven't scrolled down far enough to see the 2 missing skills. There is no scroll bar or tabs or arrows that might reveal more skills. There's just the 7.

Are you limited to 8 skills in GW? Even if you are, that doesn't explain why a skill would be deleted instead of using an empty slot. Slot 8 is still empty. I will try retracing my steps to see if I can learn them again, but I'm not sure where I learned those skills. Also, I don't understand why the skills appeared on the skill bar at all. Shouldn't I be allowed to choose which skills I want on the skills bar?

5)Is that the collector outside Ascalon City where you meet Gwen, the girl who lost her flute? Or is he outside the other gate?

Thanks.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

You lost those skills because they belong to a different secondary profession.

In guildwars you choose 1 main profession, and you can take 1 secondary profession(which you can change later in the game).

You can only bring 8 skills with you from your primary/secondary class.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Eight skills in the eight slots, you can have more than that in your 'skill pool', but can only 'carry' eight on your skill bar.

It seems to me that you're getting skills from the secondary profession quests. In this case, you can only have skills from your primary profession and one other profession. So, if you talk to a ranger trainer and get the ranger skills on your bar and then talk to an elementalist trainer, and they give you skills, the elementalist skills will replace the ranger ones (that is, if you're primary is neither of those).

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by locutus
Thanks for the replies. Most of the questions were answered except #2. I think several of you didn't understand what I was asking, so I will try to clarify:

2)I went from Ascalon to Ashford Abbey where I got a quest to go to Regent Valley. I had 2 skills at this point: 1 increased the power of my attack and the other I used to heal myself. On the way to Regent Valley I learned 2 skills so I could charm / comfort a pet. These skills occupied slots 3 and 4. So I charmed a pet and continued to the valley. At some point, I'm not sure when, I learned 2 new skills. One I called a "weapon spell" earlier. Apparently that's not the right term. I forget its name. It had a circular gray icon, did about 25 pts damage and always knocked the enemy down. The other skill was called "Heal Target." These skills occupied slots 5 and 6. I think I got both at the same time. I didn't notice them until I got back to the merchant near the gate to Ashford Abbey.

After I sold some stuff to the merchant I left for Wizard's Folley. An npc in the ice area near Wizard's Folley was doing some kind of experiment and said she would teach me some elementalist skills if I would kill some monsters for her. So I agreed. I then saw my 2 newest skills, in slots 5 and 6, disappear. I then saw 3 new skills appear which I still have: Aura of Restoration, Glyph of Lesser Energy, and Fire Storm. The 3 new skills were in slots 5 – 7 so I lost 2 skills. There are 8 slots. It doesn't make sense to me that skills in 2 slots would be removed to make room for new skills without any warning.

After killing the monsters, she said I could choose Elementalist as a secondary profession. I told her I would have to think about it. So I haven't chosen a secondary profession yet. I want to make that clear. I didn't choose a secondary profession before or after killing those monsters and I still haven't chosen one. Some of you thought I had. Also, the 2 missing skills are NOT listed in the Skills / Attributes window. The Skills / Attributes window lists 5 categories: Beast Mastery, Energy Storage, Fire Magic, Marksmanship and Wilderness Survival. I clicked the plus sign next to each and I can't fine the 2 missing skills. I'm only level 4 so I don't have a long list of skills to read through – just 7. Also, that window doesn't have a scroll bar. So it's not like I just haven't scrolled down far enough to see the 2 missing skills. There is no scroll bar or tabs or arrows that might reveal more skills. There's just the 7.

Are you limited to 8 skills in GW? Even if you are, that doesn't explain why a skill would be deleted instead of using an empty slot. Slot 8 is still empty. I will try retracing my steps to see if I can learn them again, but I'm not sure where I learned those skills. Also, I don't understand why the skills appeared on the skill bar at all. Shouldn't I be allowed to choose which skills I want on the skills bar?

5)Is that the collector outside Ascalon City where you meet Gwen, the girl who lost her flute? Or is he outside the other gate?

Thanks.
What's ur primary profession?

It seemed to me that u had Frenzy and Healing Signet first (meaning u r a warrior primary), then u learned ranger skills, and then u learned monk skills (bane signet and orison of healing), and then u learned some elementalist skills. Now I'm not sure about this, but I don't think u can have skills from more than 2 professions at once, so maybe that's y u lost 2 of ur skills. If u choose monk as ur secondary profession, then u should get those skills back. However, the atributes that u have don't make any sense! What's ur primary atribute? What's ur primary profession?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Squishy ftw
You lost those skills because they belong to a different secondary profession.

In guildwars you choose 1 main profession, and you can take 1 secondary profession(which you can change later in the game).

You can only bring 8 skills with you from your primary/secondary class.
It still doesn't make sense, even with his monk skills replaced by ele skills, he still has his warrior, ranger skills. That's still 3. Plus, his atributes make no sense. I'm confused.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Sir Tidus
It still doesn't make sense, even with his monk skills replaced by ele skills, he still has his warrior, ranger skills. That's still 3. Plus, his atributes make no sense. I'm confused.
If he's a primary warrior he only has warrior and elementalist skills at this moment.

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by Tatile
Eight skills in the eight slots, you can have more than that in your 'skill pool', but can only 'carry' eight on your skill bar.

It seems to me that you're getting skills from the secondary profession quests. In this case, you can only have skills from your primary profession and one other profession. So, if you talk to a ranger trainer and get the ranger skills on your bar and then talk to an elementalist trainer, and they give you skills, the elementalist skills will replace the ranger ones (that is, if you're primary is neither of those).
I was with you up until you said "that is, if you're primary is neither of those". Ranger IS the profession I chose when I created my character. I haven't chosen a secondary profession yet. Can I get the ranger skills back?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

When you're back in a town, you should be able to drag those ranger skills you 'lost' back onto your skillbar(Press K).

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by locutus
I was with you up until you said "that is, if you're primary is neither of those". Ranger IS the profession I chose when I created my character. I haven't chosen a secondary profession yet. Can I get the ranger skills back?
Squishy is right, pull them from the skill window to the skill bar.

For some reason, I was under the impression you'd made a warrior.

locutus

Ascalonian Squire

Join Date: Dec 2006

Wow, you guys are fast. I think Sir Tidus is right. The monk offered me a quest so I took it. He must have taught me 2 skills. Power shot is a ranger skill. Bane signet and orison of healing are the 2 missing skills. Then I took a quest from an elementalist and lost 2 skills. So it seems that you can learn secondary skills before you actually decide on a secondary profession, but you will lose some skills if you do that. So I need to decide what quest givers to avoid. I can go back to the monk then and get those skills back I hope.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Once you pick a secondary profession (which is required in order to leave pre searing, by the way) you'll get all those skills back and lose the opportunity to learn skills from other professions for the majority of the game. Also, you can talk to any of those NPCs again to get skills back as long as you haven't taken a secondary profession.

Example: You currently have ranger and elementalist skills. You then switch to monk as part of a quest. You can go back to the NPC that gave you the elementalist skills and get them back again.

It's good to experiment with skills from all of the professions if you're not sure which secondary to take.

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by Squishy ftw
When you're back in a town, you should be able to drag those ranger skills you 'lost' back onto your skillbar(Press K).
there not there anymore. See above. Sir Tidus explains why they disappeared.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

If you're a primary ranger, there should be no reason why you can't access those skills. Are any of the little menus closed in the K window? Like do you see the catagory "Beast Mastery" with no skills under it. If you do, click on that catagory and you'll see the skills. This will happen if you don't have any points invested in that attribute.

You're sure those were ranger skills you lost?

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by RPGmaniac
Once you pick a secondary profession (which is required in order to leave pre searing, by the way) you'll get all those skills back and lose the opportunity to learn skills from other professions for the majority of the game. Also, you can talk to any of those NPCs again to get skills back as long as you haven't taken a secondary profession.

Example: You currently have ranger and elementalist skills. You then switch to monk as part of a quest. You can go back to the NPC that gave you the elementalist skills and get them back again.

It's good to experiment with skills from all of the professions if you're not sure which secondary to take.
So if I left pre-searing right now, I would have my current 7 skills which includes 3 elementalist skills and I would get back the 2 monk skills? But if I want them back now I can go talk to him, and if I then left pre-searing I would get back the 3 elementalist skills I have now?

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by locutus
So if I left pre-searing right now, I would have my current 7 skills which includes 3 elementalist skills and I would get back the 2 monk skills? But if I want them back now I can go talk to him, and if I then left pre-searing I would get back the 3 elementalist skills I have now?
You haven't picked a secondary profession yet. The decision becomes final when the profession indicator in the party menu looks something like this: R/E or R/Mo instead of just R.

While you're in presearing and before you have picked a secondary, you can swap out skills like that. But once you pick a secondary, you can't do that and you will be able to leave presearing.

You can go back to the NPC that gave you the elementalist skills and get them back again. You'll lose the monk skills if you do this. Forgot to mention that, my bad.

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by RPGmaniac
If you're a primary ranger, there should be no reason why you can't access those skills. Are any of the little menus closed in the K window? Like do you see the catagory "Beast Mastery" with no skills under it. If you do, click on that catagory and you'll see the skills. This will happen if you don't have any points invested in that attribute.

You're sure those were ranger skills you lost?
I didn't know what profession they came from but Sir Tidus nailed it. They were monk skills: bane signet and orison of healing. I thought the 2nd was called Heal Target. That must have been in the description.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

You never lose any skills you learn for your Primary class "Ranger in your case"
or for your secondary class "Once chosen"

You will lose the use of skills you are trying out before finally deciding on a secondary class.

Skills eventually cost money to buy so learn all you can now

There are 4 skill trainers for each class "except Monk & Warrior with 3 each"

So in your case you started with some ranger skills thats trainer 1
There was a second trainer "Charm animal etc" thats 2 you need to learn from the other 2 to get all your ranger starting skills.

Try out all or as many of the secondary classes as you wish "do them all why lose cash and xp"
Finally decide what secondary class works well with your playing style "your secondary class will be with you till much much later in the game so choose wisely.

See the presearing world fully go everywhere learn everything then move on when its pointless to say any longer.

Use collectors "Its a great way to save up money for those important and expensive things later in the game.

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by RPGmaniac
You haven't picked a secondary profession yet. The decision becomes final when the profession indicator in the party menu looks something like this: R/E or R/Mo instead of just R.

While you're in presearing and before you have picked a secondary, you can swap out skills like that. But once you pick a secondary, you can't do that and you will be able to leave presearing.

You can go back to the NPC that gave you the elementalist skills and get them back again. You'll lose the monk skills if you do this. Forgot to mention that, my bad.
but all the skills I learn before I leave pre-searing, I will get back? The monk skills and the elementalist skills and anything else I learn? Sounds like I should experiment with lots of professions then.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

When you commit to a secondary, you'll learn those skills back, but forget the other ones. So if you decide to take monk as your secondary, you won't be able to learn elementalist skills until you reach a certain part in the game and vice versa.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by locutus
but all the skills I learn before I leave pre-searing, I will get back? The monk skills and the elementalist skills and anything else I learn?
You 'forget' them until you change your secondary to the required profession, which you are able to do much later in the game.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

You never lose any skills you learn, but only have access to skill from the proffesions(primary and secondary) you currently have selected.

At a later point in the game you can change your secondary proffesion at will, re-aquireing any skills for that proffesion you have learned in the past.(you can never change your primary proffesion)

At skill trainers you can purchase skills for your currently selected proffesion/secondary proffesion but not for any other proffesion.

In presearing it is recomended that you unlock as many skills as you can, later on in the game you will have to spend money to learn any skills you missed while in pre-searing. Assuming you want to use the skill at some later point in the game, there are some skills you may never chose to use.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by locutus
1) All the doors for all the buildings I've seen are closed. Do you ever need to open a door to go inside? If so, how?

5) Where do I get more bags?

6) When you kill an enemy he often drops something. Do you have to pick it up immediately or can you leave the area, and then come back and it will still be there?
Most of your questions have been answered, but I thought I'd add my 2 cents to these ones.

1.) Throughout most of pre-searing, doors that are closed cannot be opened. They basically form part of the border of the explorable area. The one exception is the gate in the wall that leads to the northern Charr territory. It's a special case where you need one person to go up top and use the switch while another player goes through the door. That's what all that "gate monkey" stuff has to do with.
Later in the game (post-searing) there are doors that open to allow access to more of an area or to reveal portals.

5.) You can get a belt pouch from a couple of collectors in pre-searing. The easiest one is the guy near Gwen who collects Skale Fins.
In pre-searing, since some update, the Charr also drop "Charr Bags". These are bags that can hold 10 items and they go on your inventory next to where you put the belt pouch.
These bags can only be gotten north of the wall and it's hard to kill Charr, so you'll see people selling these Charr Bags for 800-1000 gold each. You can get bags (plus runes of holding) in post-searing much cheaper, so only buy them if you have lots of extra gold. You shouldn't need more than one in pre-searing anyway.

6.) You don't have to pick things up immediately. They will stay there as long as you are in the same "area". If you go through a portal to another area or enter a town/outpost they will be lost.

I just recently took a couple of characters through pre-searing for fun (or, to be accurate, one character-slot a couple of times ). Don't be in a rush to get through pre-searing. Take your time, explore all the areas. If this is your first time through, I'd say wait until you are level 6 or more to leave pre-searing.
Btw, you leave pre-searing when you accept the "quest" from the guy who warns that "you will leave everything behind".

Also, although you may have spent some time and energy working on your character, this would be the time to make any changes to your character if you're not happy with some aspect of it. It may seem like you've done a lot, but pre-searing is only a small fraction of the entire Prophecies campaign. So, if you don't like your character's name, or the face/hair/skin-tone you've chosen, don't hesitate to just delete it and start again.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by locutus

I went from Ascalon to Ashford Abbey where I got a quest to go to Regent Valley. I had 2 skills at this point: 1 increased the power of my attack and the other I used to heal myself.
These two skills u described are Frenzy and Healing Signet. U can't get Frenzy unless u r warrior primary, but u said u r ranger primary. How does this make sense? Plus, if u r ranger primary, y do u not have the ranger primary atribute "Expertise?"

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Sir Tidus
These two skills u described are Frenzy and Healing Signet. U can't get Frenzy unless u r warrior primary, but u said u r ranger primary. How does this make sense? Plus, if u r ranger primary, y do u not have the ranger primary atribute "Expertise?"
You don't know that for sure. Primary Rangers get [skill]Power Shot[/skill]and[skill]Troll Unguent[/skill] as their starting skills. Both of those skills fit his description. Also, he could've gotten Frenzy from the quest [wiki]Warrior's Challenge[/wiki]. Plus he never said he didn't have expertise for his primary attribute.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by RPGmaniac
You don't know that for sure. Primary Rangers get [skill]Power Shot[/skill]and[skill]Troll Unguent[/skill] as their starting skills. Both of those skills fit his description. Also, he could've gotten Frenzy from the quest [wiki]Warrior's Challenge[/wiki]. Plus he never said he didn't have expertise for his primary attribute.
Oh yeah, u r right. The description also fit the ranger skills. That explains everything. I guess he just forgot to mention "Expertise" when he was listing his atributes.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Probably. He might not have thought it was important info.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by RPGmaniac
He might not have thought it was important info.
Well no, I mean, he was listing his atributes, so... But I guess it doesn't matter now. He's got his questions answered.

locutus

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by Sir Tidus
Oh yeah, u r right. The description also fit the ranger skills. That explains everything. I guess he just forgot to mention "Expertise" when he was listing his atributes.
Actually, I was listing skills not attributes. All of the attributes are listed under skills except for expertise. Then there were 2 skills that weren't attributes: fire magic and energy storage. Anyway, I started over and I'm a warrior - ranger now. I think I've done all the quests, I just have 1 left, and then I'll be moving to on.

Quote:
Originally Posted by gremlin
There are 4 skill trainers for each class "except Monk & Warrior with 3 each"
I think I've talked to all the trainers, but I only found 3 for rangers. The warrior trainers are the one who teaches frenzy at the start of the game, and then the 2 at the Barradin Estate. That's it for warrior trainers, right? I learned frenzy plus 2 axe, 2 sword, and 1 hammer. Regarding ranger skills, I learned beast mastery from Nente, and archery from Aidan and Trueshot. That's 3 ranger trainers. Who's the 4th?