[skill]Dwayna's Kiss[/skill]
[skill]Heal Other[/skill]
Ok most player who play monk would have known the best atribute for healing monk are (assuming all minor rune):
+ 6 Inspiration
+ 12 Divine
+ 14 Healing Prayer
That means when use we use the Dwayna's Kiss + Patient spirit combo will give the sum of:
+ "Dwayna's Kiss" will give 57 + 33 healing.
+ "Patient Spirit" will give 114 healing.
+ Divine Favor 38 x 2 = 76 healing.
TOTAL: 90 + 114 + 76 = 280 healing.
Energy cost: 10 e
Spam rate (recharge): 3 sec
Time for healing take effect: 2 sec
But when use "Heal Other" + "Healer's Boon" will give the sum of:
+ "Heal other" will give 170 healing.
+ Divine Favor 38 healing.
+ "Healer's Boon" buff 170 / 2 = 85 healing.
TOTAL: 170 + 85 + 38 = 293 healing.
Energy cost: 10 e
Spam rate (Recharge): 3 sec
Time for healing take effect: (3/4) / 2 = 3/8 sec (Which mean less than .5 s)
Ok now tell me why do we want to use the "Dwayna's Kiss" + "Patient Spirit" combo if "Heal Other" + "Healer's Boon" combo is better?
1. 293 healing vs 280 healing.
2. 3/8 s healing effect vs 2 s healing effect.
Same energy cost, same recharge healing spam.
So, this is my suggestion to improve the "Patient Spirit"
Patient Spirit
Recharge: 3s (Same)
Cast time: 1/4s (Same)
Energy: 5e (Same)
For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 50...132 Health (Healing buff + Same waiting time)
EDITED: Forget the part of 1s Cast Dwayna it won't work if 1s to take effect.
Or it can be change to
Patient Spirit
Recharge: 3s (Same)
Cast time: 1/4s (Same)
Energy: 5e (Same)
For 3 seconds, target ally AND ALL THE ADJACENT ALLY is Enchanted with Patient Spirit. When this Enchantment ends, those allies are healed for 30...90 Health (Healing nerf + longer waiting time)
Other idea:
Originally Posted by System_Crush
I think Patient Spirit should be like [skill=text]Ancestors' Rage[/skill] which is unaffectedly by the level and damage bonuses from effects on the caster, such as [skill=text]Destructive was Glaive[/skill] it instead treats the target ally as the source of the spell.
I think this should be the same for patient spirit, making it a good skill for [skill=text]Healer's Covenant[/skill] not necessarily changing anything about the skills stats. |