LC or HS?
Splitisoda
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This is really getting a bit overload on [card]Lion's Comfort[/card] against [card]Healing Signet[/card]
Personally my vote goes to [card]Lion's Comfort[/card]
Reasons why?
1. You have no armor loss. If i EVER find myself using healing signet, about 3/4 of the time because of the -40 armor, the damage i get dealt to me outdoes the healing.
2. It has a 1 second casting. You get back into the fight faster, and might not need to have a fight drag on long enough.
3. It may require adreneline, but seeing as a warriors job IS to fight, then really that shouldn't be a problem. If you dont have a stable build up of Adren, GTFO of the warrior class.
4. If you invest 12 str in it, you get 70 hp, and an additional 5 for each rank in tactics. You can always do 12 str, 12 WM, and 3 in tactics for an 85 heal. Now if you have 12 tactics, you gain 130. Now theres a 55 hp difference. But how much damage do you think you'll take extra BECAUSE of the -40 armor from healing signet? I'm quite sure it'll cost you enough to kill you.
Discuss Please.
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This is really getting a bit overload on [card]Lion's Comfort[/card] against [card]Healing Signet[/card]
Personally my vote goes to [card]Lion's Comfort[/card]
Reasons why?
1. You have no armor loss. If i EVER find myself using healing signet, about 3/4 of the time because of the -40 armor, the damage i get dealt to me outdoes the healing.
2. It has a 1 second casting. You get back into the fight faster, and might not need to have a fight drag on long enough.
3. It may require adreneline, but seeing as a warriors job IS to fight, then really that shouldn't be a problem. If you dont have a stable build up of Adren, GTFO of the warrior class.
4. If you invest 12 str in it, you get 70 hp, and an additional 5 for each rank in tactics. You can always do 12 str, 12 WM, and 3 in tactics for an 85 heal. Now if you have 12 tactics, you gain 130. Now theres a 55 hp difference. But how much damage do you think you'll take extra BECAUSE of the -40 armor from healing signet? I'm quite sure it'll cost you enough to kill you.
Discuss Please.
Pyro maniac
you won't use both while fighting. And you can't use LC outside battle. So HS
Self-heal is not necessary imo, unless you're doing a split. (and even then not needed)
Self-heal is not necessary imo, unless you're doing a split. (and even then not needed)
Teutonic Paladin
Don't use healing signet if you're going to take alot of damage, it should only really be used to lessen the pressure on the monks, not to keep you alive. Lion's Comfort has smaller heals and can't be used if the enemy can block/cause you to miss.
EDIT: Misunderstood part of the first post
EDIT: Misunderstood part of the first post
Splitisoda
Quote:
Originally Posted by Teutonic Paladin
Don't use healing signet if you're going to take alot of damage, it should only really be used to lessen the pressure on the monks, not to keep you alive. Lion's Comfort has smaller heals and can't be used if the enemy can block/cause you to miss. No smart player runs less than 14 WM.
for the 14 WM i was just counting regular atribs, not with runes.
Sir Pandra Pierva
since I usually go 14,10,10
i dont really see a big diff in it at all, plus as you said you should be fighting instead of healing guildwars so really I say heal sig for outside of combat and monks for during combat.
there problem solved lock thread please j/k
also you dont lose any other sigs you may be using at the moment.
i dont really see a big diff in it at all, plus as you said you should be fighting instead of healing guildwars so really I say heal sig for outside of combat and monks for during combat.
there problem solved lock thread please j/k
also you dont lose any other sigs you may be using at the moment.
StormDragonZ
I never liked Healing Signet except when Koss seemed to use it when it was necessary.
Chrono Re delle Ere
I never bring self heals on warrior, I'd rather go 12+2+1 on WM and all rest on strenght+1 minor rune.
Furthermore, I think that healing signet is actually better for the following reason; I would not use this DURING the battle, but only in cases like I have to run to don't make my team go to heaven and then res later (if you have res, which is not my case usually xD). But, if you want some self healing during battle, surely go for lion's comfort.
Furthermore, I think that healing signet is actually better for the following reason; I would not use this DURING the battle, but only in cases like I have to run to don't make my team go to heaven and then res later (if you have res, which is not my case usually xD). But, if you want some self healing during battle, surely go for lion's comfort.
Crom The Pale
Generally I don't bring a self heal in PvE too often.
When I do it select the heal based on where I am and what build I am running.
If most of the foes are eles or wars I'll look to Lions Comfort, if they are necro/mes then its Healing Signet. If I know that I will need to use the healing signet to keep the presure off my monks then I will bring something to offset the -40 armor from using it.
When I do it select the heal based on where I am and what build I am running.
If most of the foes are eles or wars I'll look to Lions Comfort, if they are necro/mes then its Healing Signet. If I know that I will need to use the healing signet to keep the presure off my monks then I will bring something to offset the -40 armor from using it.
blue.rellik
Lion's Comfort is terribad. Healsig is like one of the best self-heals in the game, -40 armour for 2 does not matter. Do you think the best players in the game are able to suddenly to hone in on a heal sigging warrior? Even if they do, they're not going to do much damage in 2 seconds, 116 (96 against ele) -40 = 76 (56 elemental) so you're taking less physical damage than a caster and slightly more elemental damage
It's usable on demand and recharge, unlike Lion's where you have to hit things. Yes a warrior's job is to hit things but there are times when you're being hit more and harder and thus you should focusing on rushing out and healing. Lion's doesn't do that well since once you've used rush, you can't use Lions
It's usable on demand and recharge, unlike Lion's where you have to hit things. Yes a warrior's job is to hit things but there are times when you're being hit more and harder and thus you should focusing on rushing out and healing. Lion's doesn't do that well since once you've used rush, you can't use Lions
Coloneh
Quote:
Originally Posted by Splitisoda
Quote: Originally Posted by Splitisoda 2. It has a 1 second casting. You get back into the fight faster, and might not need to have a fight drag on long enough. no big deal. you dont need either one that often.
Quote:
3. It may require adreneline, but seeing as a warriors job IS to fight, then really that shouldn't be a problem. If you dont have a stable build up of Adren, GTFO of the warrior class.
f everything is going smothly and you have a steady steam of adrenaline you dont need a self heal. the heal is for when things arent going as planned and that blind-bot gets ahold of you. when things arent going so great you might need your self-heal. and healsig has no requirement to use. all you do is click the skill. you dont have to hit something 5 times without using any attack skills first.
Quote:
Quote:
A self-heal is pretty important in RA and splitting in GvG.
Originally Posted by Splitisoda
4. If you invest 12 str in it, you get 70 hp, and an additional 5 for each rank in tactics. You can always do 12 str, 12 WM, and 3 in tactics for an 85 heal. Now if you have 12 tactics, you gain 130. Now theres a 55 hp difference. But how much damage do you think you'll take extra BECAUSE of the -40 armor from healing signet? I'm quite sure it'll cost you enough to kill you.
you fail. sorry.
you shouldnt be taking very much damage while using heal-sig. kite and let your monks heal until you can stop without being hit. then use your self heal. dont stand still with low health and let things wail on you. Chicken Ftw
LC either takes away my adren I need to use Rush to get out of danger, or Rush takes away my adren to use LC. Either way, LC is baed.
Besides, Natural Healing > both. Scary Raebbit
If you need a self-heal that bad, just run Natural Healing.
Then you can have Harrier's Haste, Pious Haste, or Rending Touch. Other than that, Healing Sig is better than Lion's Comfort unless you are doing RA or something. Nice to have the Sig on demand so you can Rush behind a wall and hit Sig. Stormlord Alex
Quote:
Originally Posted by Chicken Ftw
Besides, Natural Healing > both.
Gogo WoH split-Paladin
Ehem. NH > HS > LC. I could definately see my way to using Restful Breeze as well in some situations; it's a powerful spec-free heal that lets you keep Mending Touch. Reinfire
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If you need a self-heal that bad, just run Natural Healing.
I dunno, im not too fond of spending 10e on a +/- 110 health self heal | I like VB+SoPL better Stormlord Alex
Quote:
Originally Posted by Reinfire
I like VB+SoPL better
Quarter of your bar and speccing a crap line?
Wind offers Harrier's Haste which can be devastating in split situations and gives you more freedom to Frenzy. Besides, Natural Healing is always 5 energy. If it's gonna cost you 10 energy, you've got a monk backing you up and therefore won't need to use it. win/win Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.
And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P Pyro maniac
Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.
And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded PUG's are :P fixed You will only need a self-heal in a split. If you're sticking with your main team let the monks do the healing. You won't be gimping yourself with some mediocre self-heal. pygar
Heal Sig over lions comfort.
The -40 armor on Healsig is barely enough to matter in 2 seconds, especially if you have other block or armor buffs.- if defensive buffs arent good enough even Heroes seem to know how to get out of harms way for long enough to pop the healsig. The adrenaline factor is not good for lions comfort, as others have discussed above- also lions needs high strength and high tactics, heal sig just tactics....lions with a 12 strength and 12 tactics gets you 130 health, and healsig 12 tactics gets you the same 130 health...not like many warriors skimp on strength anyways, but healsig is definatly more attribute efficient (unless you were going to totally skip speccing into tactics, but then LC doesnt heal as much). So only comparing those two skills I have to say: Healsig FTW..... Lions Comfort, meh. Scary Raebbit
Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.
And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P You won't really need a self-heal in PvE cause you have monks on demand. And why spend 2 slots for what slot can do for you? Yeah there are some exceptions, but this is not one of them. Also like the other person said, gimping etc. Arkantos
I prefer healing signet. The -40 armor isn't an issue. When you're being attacked, your monks are going to heal you. If you're taking so much damage that not even your monks can keep you alive, a self heal isn't going to save you. Instead you should be falling back, losing aggro and using your self heal when there are less enemies attacking you.
Another problem with lion's comfort is it needs adrenaline. In situations where your team is running from a near party wipe, lion's comfort won't be much help, where with healing signet you can at least heal yourself if you aren't being heavily attacked, which you shouldn't be due to AI targeting. Winterclaw
Heal Sig yo!
If you need healing badly and fighting, that's your monks' job. If you need to top yourself off or get yourself out of the yellow zone when you aren't being hit, heal sig is good because you aren't ade dependant if you used rush or whatever. Lady Yuna
LC is good if you got a monk back up, as you can only heal if you have 5 adr. But HS are generally better, you can use it in all occasions, but the price is 2 sec. cast, which gives plenty time to get interrupted.
Magikarp
personally, i believe LC goes against everything a warrior having a self-heal is for.
HS out of battle, or crossing target swaps while AoE windows are closed. LC is crud if blinded/hexed/blahblahblahed. not to mention, less heal anyhow/waste of my adren. i'll use no healing kthanxz lol blue.rellik
Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.
And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P We're obviously talking about PvP since a self heal isn't necessary in PvE Stormlord Alex
Quote:
Originally Posted by blue.rellik
We're obviously talking about PvP since a self heal isn't necessary in PvE
/agreed. Last time I brought a heal in PvE was... umm... *cue tumbleweed*
Even then, for PvE, I'd prefer Healsig. Chances are, if I need my self-heal, the group (a PuG) has fallen apart and I'm needing to spam Healsig to save my sorry ass whilst I run away to go and Rebirth everyone and start over again. Pyro maniac
Quote:
Originally Posted by blue.rellik
We're obviously talking about PvP since a self heal isn't necessary in PvE
like you need a self-heal in PvP ..
Reinfire
Quote:
We're obviously talking about PvP since a self heal isn't necessary in PvE
Well, in case you didnt notice, this is a PvE forum. The topic starter didnt mention that it was a question for PvP so we can assume that this is a PvE question.
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blue.rellik
Quote:
Originally Posted by Pyro maniac
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Quote:
Originally Posted by Reinfire
Well, in case you didnt notice, this is a PvE forum. The topic starter didnt mention that it was a question for PvP so we can assume that this is a PvE question.
Not really since warrior's don't need self-heals in PvE. In fact the closest thing to a self-heal I bring on my warrior is "There's nothing to fear!"
Age
I prefer HS as if you aren't fighting and have say poison on you it is best to use HS.I find this best when running over LC.The only advantages LC has is it is harder to interrupt and ignorance isn't a problem as well as spells fro ele and spirits from rangers.
zling
[skill]natural healing[/skill] or even [skill]shadow refuge[/skill] are better than both [skill]healing signet[/skill] and [skill]lion's comfort[/skill]
this is if you must have a self heal, which means RA, AB and PvE Crom The Pale
Shadow Refuge???
Is that meant as a joke or what??? Coloneh
natural healing is good, but you need 5 energy... i dont always have 5 energy.
and i hope shadow refuge was a joke... Stormlord Alex
Quote:
Originally Posted by Coloneh
An 8-spec Shadow Refuge (looking at the tables, seems the strongest spec) is... 96-hp regen with 52 on end if you're hitting stuff (not much of a problem for a warr). So, a 96 or 148 heal - better imo than Natural at a comparable spec. The problem is, though... is that for /A, I'd rather run one of them shadowsteps (lame stupid mechanics maybe lame and stupid, but winning is good for the e-peen) or Disrupting Dagger. And for split situations where I need that self-heal... The utility stuff offered by /D (Rend and Harrier's) outshines shadowsteps any day. edit oooh and... yeah =[ shadow refuge heals over 6 seconds kinda blows there Magikarp
if you MUST be the oddball with the over healing, drop tactics in low end pvp for shadow arts for deaths charge/refuge/dis dagger/dash/ect... w/a is fairly nice thanks to the sins side of utility...
i prefer tons of str and weapon mastery+dis dagger and either a shadowstep, or siphon. if im bored in RA, i'll goof off with refuge. other than that, no healing for me in low end pvp or pve. in high end, its heal sig all the way, and thats ONLY if im splitting. Pyro maniac
I use a 8 spec [skill]Death's Charge[/skill] as self-heal, but just in arena's.
If I'm splitting in GvG I don't bother taking a self-heal. Got a rit runner to back me up, or if I'm alone I'll just run away .. Raiku
-40 Armor is pretty useful when you want to farm with just signets.
Stick in Retribution + Holy Wrath = 0 Energy How do I heal Nao?!?!! Oh wait Healing Signet!! The -40 Armor can do more dmg to the monster! mrmango
lol Raiku, nice joke.
I'd prefer heal sig, but neither in PVE. Unless it's one of them solo quests or something, but even then it's iffy. Coloneh
Quote:
Originally Posted by mrmango
lol Raiku, nice joke.
that wasnt a joke... its actually used in a few farming builds
Yukito Kunisaki
I think you don't need a self-heal if your monks are on straight...
But if you do, best scenarios? Str invested shield? Lion's Comfort Tactics based shield? Healing Sig Then you change the situations accordingly. Bring an armor up skill [Watch Yourself + Healing Sig + Flail + Sentry Runes]= Good heal! But, again, this is assuming you're either monkless (damn your cahones are big) or your monk sucks (hey, nobody's perfect :]) |