economic theory/idea

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

well my theory/idea is, all (or some) of the players who have full storage of gold (there are quite a few i bet), all just start buying ecto/shards/whatever from the trader, thus sky rocketing the price. they will of course then re sell to trader/players for profit thus making more gold and making ecto/shards/whatever worth the time to farm again

just an idea, i know i have seen a few people post "why are ecto so cheap"


/dons flame suit just incase

Lord Darksoul

Lion's Arch Merchant

Join Date: Nov 2007

R/

A problem with your idea is that regular people sell ectos at lower prices than do the traders. Though in the long term they'd probably make a profit by buying ectos at such a huge scale, the truth of the matter is is that no rich people would synchronize on such a thing, and something tells me ANet would just reset the prices to make everyone hate them more

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Monopolizing an item only works if an item is in limited supply. Ectos/Shards aren't.

Learn some economics.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Pure genius, this isn't.

Arnack

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Zinger314
Monopolizing an item only works if an item is in limited supply. Ectos/Shards aren't.

Learn some economics.
I'd say learn to get a life but...
I already did.
Anyways, Guild Wars flamers are so lame. lmfao.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

how are you going to make all the rich players do that?

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

The only thing I agree with from the OP is that ecto prices are cheap and need to rise.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Okay, proof of fail on third post. Close now?

mmmkay i am bad

mmmkay i am bad

Krytan Explorer

Join Date: Oct 2006

hiding in ur basement =o

W/Rt

Quote:
Originally Posted by Zinger314
Monopolizing an item only works if an item is in limited supply. Ectos/Shards aren't.

Learn some economics.
GGed

Quote:
Originally Posted by flclisgreat
"why are ecto so cheap"
Because its over farmed?

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

So all the rich people should use there money to buff the economy for a few months so poor people can sell ectos for a few k more......get real /kickintheface *take that flame suit*

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

To this grand ol' idea, I say..... lolwut?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

unlimited supply and stagnant demand says otherwise.

And who in their right mind buys from the trader?

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

OP: the beauty of GW is that things like ectos or shards are pure fluff - they aren't needed to get max stuff, and so really don't count for anything. Add to that the fact that there is no limited supply of them, and that you're banking on people paying the inflated prices from the traders, and you end up w/ a scheme that will likely backfire.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Quote:
Originally Posted by Arnack
I'd say learn to get a life but...
I already did.
Anyways, Guild Wars flamers are so lame. lmfao.
Ummm It looks like you are flaming her/him so that means...........gg?

Failure

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

Quote:
Originally Posted by Songbringer
So all the rich people should use there money to buff the economy for a few months so poor people can sell ectos for a few k more......get real /kickintheface *take that flame suit*
see people like you are the truth behind the picture "normal person+anonymity+audience =total f*ckwad" if you don't like it say hey, i don't like it. thats all there is to it.


well have you noticed in the last few days ecto went up a few days ago, then way down yesterday or so. so someone somewhere is buying/selling large amounts of ecto from/to trader

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Even the top 20 richest players in Guild Wars couldn't intentionally manipulate the price of crafting materials (according the Herbalizer... one of those top 20 richest guys) unless they used duped stuff, but even then that doesn't work since ambraces can not be quickly converted to gold.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Arnack
I'd say learn to get a life but...
I already did.
Anyways, Guild Wars flamers are so lame. lmfao.
You're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid, while Zinger's correct.

Econ 101 - LIMITED RESOURCES

DOESN'T APPLY HERE.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

The trader always buys for higher than it sells for; so I don't really understand what you mean about someone buying a bunch of ecto to make the trader price rise, and then sell it back to make a profit. That just plain doesn't make sense. No matter what, if they bought from the trader, they will be in the hole - period.

Now, if you're working with the theory that someone with a crap-load of money can alter the prices by buying from or selling to the materials trader, that is true, but only by marginal amounts, which would very shortly be balanced back out by everyone else in the game doing their normal routines. The game is simply too big, and too old, with too much money/items floating around for even the richest player to make a noticeable dent anywhere.

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

Quote:
Originally Posted by arcanemacabre
The trader always buys for higher than it sells for; so I don't really understand what you mean about someone buying a bunch of ecto to make the trader price rise, and then sell it back to make a profit. That just plain doesn't make sense. No matter what, if they bought from the trader, they will be in the hole - period.
you would at least break even over the LONG run. say you spent full storage of gold on ecto from trader regardless of price. say 1 stack at 5.5k each-2 stacks at 6k each-x stacks at 6.5-7k each and so on till broke. then wait a while till the price settles to that high price. then started gradually sell ing all those ecto to trader at the higher price(considering the trader "should" be paying closer to what they are selling for after you bought who knows how many stacks). you should break even or close to it, for buying all those ecto at 5-xxk each and selling for xxk each or so

in theory

Quote:
Originally Posted by arcanemacabre
Now, if you're working with the theory that someone with a crap-load of money can alter the prices by buying from or selling to the materials trader, that is true, but only by marginal amounts, which would very shortly be balanced back out by everyone else in the game doing their normal routines. The game is simply too big, and too old, with too much money/items floating around for even the richest player to make a noticeable dent anywhere.

this might be true i have no proof either way

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by flclisgreat
you would at least break even over the LONG run. say you spent full storage of gold on ecto from trader regardless of price. say 1 stack at 5.5k each-2 stacks at 6k each-x stacks at 6.5-7k each and so on till broke. then wait a while till the price settles to that high price. then started gradually sell ing all those ecto to trader at the higher price(considering the trader "should" be paying closer to what they are selling for after you bought who knows how many stacks). you should break even or close to it, for buying all those ecto at 5-xxk each and selling for xxk each or so

in theory
No, wouldn't work like that. The ecto have a balanced rate of 5.5k right now. If you bought enough to raise it to, let's say for the helluvit: 8k, then waited, the rate would only decrease back to 5.5k. It might take a couple of weeks, or months, but the price would only decrease, and it would balance back out. Plus, once you started selling them back, that very act would drop the price as dramatically as it raised the price when buying. You would be out at least 1.5k per ecto because of the price difference between buying and selling with the trader, so at best, you would lose that much if you sold right away.

It just plain is not possible to make money by buying from the trader, unless you are lucky enough to get something before outside influences (favor changes, quest changes, etc.) affect drop rates or a new gold sink is introduced (or a trader reset happens LOL). Basically, Anet has complete control by their actions over the economy; players only wish they did.

The only other way to make money this way was pretty much abolished when the Europe and American servers merged. Basically, the prices were vastly different and people could make money on the differences, buying the lower priced and moving to the other server to sell the higher priced.

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

Quote:
Originally Posted by arcanemacabre
No, wouldn't work like that. The ecto have a balanced rate of 5.5k right now. If you bought enough to raise it to, let's say for the helluvit: 8k, then waited, the rate would only decrease back to 5.5k. It might take a couple of weeks, or months, but the price would only decrease, and it would balance back out. Plus, once you started selling them back, that very act would drop the price as dramatically as it raised the price when buying. You would be out at least 1.5k per ecto because of the price difference between buying and selling with the trader, so at best, you would lose that much if you sold right away.

It just plain is not possible to make money by buying from the trader, unless you are lucky enough to get something before outside influences (favor changes, quest changes, etc.) affect drop rates or a new gold sink is introduced (or a trader reset happens LOL). Basically, Anet has complete control by their actions over the economy; players only wish they did.

The only other way to make money this way was pretty much abolished when the Europe and American servers merged. Basically, the prices were vastly different and people could make money on the differences, buying the lower priced and moving to the other server to sell the higher priced.
you are probably right, i was banking on the theory that it would balance out and stay like that for a while, at a high price 10+k each.

one thing i would love though, is if everyone would stop using ecto in trades as a base of 5k each, no one pays 5k each anymore, most is 4.8k each.

people please for the love of all that you consider holy, count ecto at 4.8k each or lower, cause the trader price is 4.9k each to buy. who just sold hella ecto to the trader?


edit: and thanks for having a real discussion about this with me(in before possible lock..)

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Just to clear up a recurring misconception...

The supply of any given item isn't unlimited. It's a very finite function of droprate and the number of hours that people spend farming it. If it were truly unlimited, things like ecto would cost as much as it does to breathe.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Good ol' collusion.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by October Jade
Just to clear up a recurring misconception...

The supply of any given item isn't unlimited. It's a very finite function of droprate and the number of hours that people spend farming it. If it were truly unlimited, things like ecto would cost as much as it does to breathe.
I believe when Zingeri and others said "limitless", they meant, "you can always get more." It's the same thing with gold; in real life, there's a controlled amount of dollar bills in circulation at any one time. Ingame, if you want gold, voila, you can "print" your own. Same with ectos; they're not being traded like stocks, they're constantly being created, traded, and deleted (by means of armor crafters). Hence, the potential number of ectos are limitless, because they can always be farmed, so the price can only go up so high before the influx of new ecto into the system balance it back to what it was.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Skyy High
I believe when Zingeri and others said "limitless", they meant, "you can always get more." It's the same thing with gold; in real life, there's a controlled amount of dollar bills in circulation at any one time. Ingame, if you want gold, voila, you can "print" your own. Same with ectos; they're not being traded like stocks, they're constantly being created, traded, and deleted (by means of armor crafters). Hence, the potential number of ectos are limitless, because they can always be farmed, so the price can only go up so high before the influx of new ecto into the system balance it back to what it was.
It is limitless. The game will continue to spawn more ecto for players to farm. Gold, as a resource, however, is not infinite. The Earth will not 'spawn' more gold for people to mine, it is finite, and thus aids in the decision of monetary value for economies still based on gold (yes, it still exists).

Ecto remains unlimited in every sense of the word, just like gold remains absolutely unlimited as well.

You can't apply real world economics to Guild Wars, if only with sparingly basic concepts that should be obvious at first glance.

And, to make a dent in Ecto price, these rich players would have to purchase all the ecto in order to drive it up. Trader price goes up the more you buy from him. However, that itself would ultimately be a net loss, for even all the ecto purchased would make such a miniscule dent, even if they all banded together to do it, that it'd without a doubt be a net loss.

/sigh

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Some points:

1. Your proposal represents a classic collective action problem. You want a bunch of decentralized actors to band together and do something that is ostensibly in their self-interest. It won't happen; if you asked me to do that, I'd agree, wait for you to buy up ectos and then I'd start selling my stash and undercut you. Basic game theory.

2. There are probably billions of ectos out there. Putting a dent in the global supply would be impossible.

3. While the supply is theoretically unbounded, it IS finite at any given point in time. You could in principle apply economics if you knew the rate at which ectos/gold are created and destroyed.

4. The rapid reequilibriation of increases in ecto prices at the trader implies that there are a lot of ectos out there that players would prefer to dump, given a small price fluctuation. Your proposal would require absorbing all of those costs up front, and I seriously doubt that even a collective of the game's 100 wealthiest players could absorb those costs without going broke.

Malice Black

Site Legend

Join Date: Oct 2005

Just wow.....

Zinger <3

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by Skyy High
I believe when Zingeri and others said "limitless", they meant, "you can always get more." It's the same thing with gold; in real life, there's a controlled amount of dollar bills in circulation at any one time.
What you fail to realize is that hard currency accounts for only a tiny fraction of the real money supply, typically less than two percent. The vast majority is comprised of CDs, DDAs, and savings accounts. Read here for further information.

Quote:
Originally Posted by Snow Bunny
You can't apply real world economics to Guild Wars, if only with sparingly basic concepts that should be obvious at first glance.
Yes, we can. Economics isn't about money; it's about people and the decisions they make. Having a population capable of willful exchange makes any scenario, physical or not, a decent evaluation of theory. In an undergrad class that I teach, I intentionally avoid talking about money until at least the second month of the semester. It's much more important to understand self-interest, incentives, and tradeoffs...the rest falls easily into place afterward.

I see that you attend Yale and that your writing skills are acceptable, so I'm assuming that you are more than functionally intelligent. In this situation, though, you were misinformed.

Quote:
Originally Posted by Martin Alvito
truth
Kudos to you, sir.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Snow Bunny
It is limitless. The game will continue to spawn more ecto for players to farm. Gold, as a resource, however, is not infinite. The Earth will not 'spawn' more gold for people to mine, it is finite, and thus aids in the decision of monetary value for economies still based on gold (yes, it still exists).
IIRC the "world economy" decided to change the international currency from gold to another "material currency" (can't remember which one) and now we use money currencies (that have no material value, it's only paper and ink and national Banks in many countries create them and can create a huge amount, though not infinite) like the US dollar, and maybe even things like petrol barrels? (and money can create money in the international business scene, by simply moving your shares from a stock market in Asia to the London stock market and, boom!, you just created money because of speculation?) Furthermore, I'd like to mention a funny point: the supply of ectos is not infinite, it's actually bounded by the size of variables used to store these information on Anet's server (an effect that we discovered 10 days ago with the favor reset)

I'm not convinced the differences between real and virtual economies are so important, though there are clearly major differences as you pointed out. (I'd even go as far as saying that MMOs are closer to real life that most game and probably even most computer programs as people conceptualise them better, but I digress)

Martin Alvito, October Jade: think about participating here

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

one thing that would be nice, in material/rare material trader, is if they said how many of each item they had.

Malice Black

Site Legend

Join Date: Oct 2005

Sorry, but what do any of you know of the real world economy?

Mr Grad school - Texts book mean jack in the real world, remember that.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Yeah go learn some books on economics.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

If you could recruit the majority of ecto farmers as well as those in possession of large amounts of ectos into a guild, you might be able to create something close to an oligopoly. Your guild could then set out to purchase ectos from non-guildies at a slightly higher rate (+100g) than the market.

Other buyers would then be forced to purchase ectos from the trader, thus gradually driving ecto prices up. Without knowing the precise demand for ectos or the rate at which ecto purchases from the trader increase prices, it is difficult to say how profitable this venture would be.

Your profits are diminished by the presence of a trader with a large supply that replenishes periodically as well as the presence of ecto farmers not in your guild who may increase their farming and selling as soon as prices. As Martin Alvito points out, undercutting by those within your guild would also cut into potential profits.

You would still make a profit, however, because the value of in-game money is short-lived compared to money irl. Even if buyers got the sense that prices were being artificially inflated, most of them wouldn't wait for prices to come down. Just how much of a profit you would make and whether it would be worth the effort is uncertain.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Malice Black
Sorry, but what do any of you know of the real world economy?

Mr Grad school - Texts book mean jack in the real world, remember that.
You still can't apply this economic theory to guild wars. He is speaking about theory, so the discussion can proceed in theory

Unless this guy wants guild wars to be 1974 Chile

That would be bad....maybe that's what ANet intended?

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by Malice Black
Sorry, but what do any of you know of the real world economy?
Mr Grad school - Texts book mean jack in the real world, remember that.
I suppose you'd elect to do away with higher education? Heck, why not abolish K-12 systems too and send kids to work when they turn five. Think of all the tax expenditures that could be used elsewhere. Those thirteen years are much better spent in the real world anyway...it's not like learning ever solves problems.

Flame harder, please.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

To toy with your request...

A better idea would be to have every guild wars player go into an instanced area and drop all their gold on the ground until everyone was broke, then people need to sell off all their stuff and start over.

OR

There could be a patch where Rurik decided to tax everyone for 99% of their take home adventure profits, which he would then redistribute to between all players!

OR

You could accept the fact that inflation exists in every video game and get use to prices dropping as the game is constantly played and new money is created. The Fed has nothing on Guild Wars!!!

Quote:
Originally Posted by Zinger314
Monopolizing an item only works if an item is in limited supply. Ectos/Shards aren't.

Learn some economics.
QFT

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Malice Black
Mr Grad school - Texts book mean jack in the real world, remember that.
Thanks for the chuckle.

Quote:
Originally Posted by The Fox
You could accept the fact that inflation exists in every video game and get use to prices dropping as the game is constantly played and new money is created.
I'm speechless.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

I guess the real economy has had more dramatic ups and downs than most game economies.

As examples of people playing the market and fail...the silver crash in the 1980's comes to mind. An event were some won a lot and some lost even more is the tulip mania in Holland in the 1630's.

Some people tried it with some success in GW the first summer, when they made a coordinated buyout of black dye. The price rose 2-3 times the initial value before Anet intervened and changed how the merchants responded to demand and supply and at the same time resetting prices at the traders. Giving people with money a short oppertunity to buy very cheap ectos and other expensive commodities.

I doubt it would be possible to do today with ectos.

Regards,
Cloudbunny