The Hardest Mission In prophecies

NathanMurray

NathanMurray

Academy Page

Join Date: Dec 2007

Sydney, Australia

No Guild Yet Starting Fresh

N/

First of all sorry is the word "prophecies" is wrong I really can't spell that word at all. Now here it goes what mission or missions are the hardest in prophecies. Frankly a lot of white mantle related missions annoy me but i haven't finish Prophecies yet but i am close had some MAJOR computer trouble. Anyway post away peoples.

sagilltwins

sagilltwins

Banned

Join Date: Nov 2006

Your Mom's House

香港,poke, mad, BECK, nH

A/W

if you meant missions then i would say.... none are hard. They are just time consuming. Ever since the introduction of heroes... you can pretty much hench the entire Prophecies campaign.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Top 3 Hardest for me (getting w/ bonus):

1) The Dragon's Lair
2) Dunes of Despair
3) Riverside Province

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Missions in the desert seam to add a bit more complexity than any where else in GW, not that they are harder, but there seams a bit more thought as to how to tackle them.

Abbadons Mouth is possibly the hardest mission, though it all depends on what spawn of Murrsat bosses you get and how your party is set up to deal with them.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

ThK used to be hard on my 1st char ever. Now i can hench it. It's all about practice and becoming better.


Edit: O and now I use the glitch with the bonus jade armors ^^

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

There are no hard missions in Prophecies. They're only annoying and long. Though some could become a small problem when going for the bonus too, but anyone with experience can handle it.

NathanMurray

NathanMurray

Academy Page

Join Date: Dec 2007

Sydney, Australia

No Guild Yet Starting Fresh

N/

Oops I forgot about that. I came from WoW and well everything was a dungeon or instance sorry.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

You should pretty much ignore the "nothing is hard in Prophesies" comments if you do not have nicely equipped heroes from either Nightfall or Gwen plus a decent amount of skills unlocked.

If you only have Prophesies and basic skills, then starting in the Desert the missions get hard. Dragon's Lair is not too bad unless you're going for the bonus as the other post said.

Thunderhead Keep weeded out many, many pugs back in the day. It is possible to hench it, as that is how I got my first 4 or so characters thru it. I didn't successfully pug it until I was taking my Paragon thru much later. It requires that players in the pug follow a coordinated strategy which is difficult to come by.

The ring of fire missions at the end are pretty challenging, but I found them to be a step down in difficulty from THK.

Nowadays with heroes and the right skills, THK is a piece of cake. If you don't have those heroes and skills, it can be real pain.

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Desert Missions are kinda hard. Party of six vs. enemies which are > 20lvl + TIMER. It makes them hard.

Dragons Lair is kinda easy, even with bonus.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

The only annoying ones are the Crystal Desert ones. They're just fiddly...

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Back in the day of just Prophecies, and before the addition of heroes, I would say THK stands out as the one mission that weeded out the n00bs. Tried and failed several times with PUGs. Finally got it with a good guild team that knew what to do and/or followed directions of party leader.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Based on not having Heroes and the unlock packs.

The Crystal Desert quests are where it starts getting harder. It had a buddy and I stumped until we had played more and fallen into a steady playstyle. Glint (Dragon) with the bonus will require a group but can be done.

Taking on the Mursaat before getting infused, pain in the ass, but you can hench it.

Thunderhead Keep without a buddy will cause you some headaches. It is a tough mission but can be done with a minimum of fuss once you figure out a plan.

The Ring of Fire missions may require you to tweak your build around to be most effective. The final 3 missions are in the Ring, so they should be harder than most. That being said, only the final one is that hard, but patience and skill tweaking will carry the day.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by sagilltwins
1st of all.... there are no Dungeons in the Prophecies campaign.

2nd.... if you meant missions then i would say.... none are hard. They are just time consuming. Ever since the introduction of heroes... you can pretty much hench the entire Prophecies campaign.
Umm, the question was not which ones are hard but which ones are hardest. There's a difference. Even for an experienced player who thinks they are all easy, some are still going to be harder (i.e., "less easy") than others.

For basic missions, I found that, using henches ONLY, Sanctum Cay and the desert missions were the most challenging, assuming your character is at or near the level of the henches for that mission. If you are also doing the bonus, I found Frost Gate, Aurora Glade, Dunes of Despair, and Thunderhead Keep to be the most challenging. For some of these missions, I just skipped the bonus and went back and did them later when I was higher level.

Of course, missions are easier (usually, but not always!) in a player group. But I completed Prophecies on my warrior using only henches my first time thorough (though I had to try numerous times on many of them); I did have to go back and complete some of the bonuses after I finished the game, some of which (e.g., Aurora Glade) could only be done by failing the mission in order to get the bonus. I must confess that I could only get a couple of the bonuses (e.g., Dunes of Despair and Thunderhead Keep) after the advent of Heroes, however.

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Abbadons mouth with prophecies only skills and hench is probably the toughest imo ~ mainly because of Willa the Unpleasant. If you dont have enchant removal she can pretty much outheal the damage your hench will deal creating a stalemate...so yeah take enchant removal for [skill]aura of faith[/skill] on this one in case she pops up.

chowmein69

Forge Runner

Join Date: Jan 2007

aurora glades and dunes of despair in HM.

Malice Black

Site Legend

Join Date: Oct 2005

The Great Wall.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

* Thirsty River HM. The King dies in no time, just after a few hits of a single archer. With 6 characters, party can't affort to have a protector keeping track on him, and he is NOT added to the ally list.
* Elona Reach HM. Patrols walk too fast, follow you too much and gather too easily.
* Aurora Glade HM with Henchmen. IMPOSSIBLE to Master, since the enemies will gather a lot, and you can't pull and kill them at the same that you keep the shrines captured.
* Thunderheap Keep in HM with henchmen. You have to wait by king jallis and face too much enemies. With the ballistas it's much easier, but you can't use those with H/H.

By the way, those are the ones I'm currenlty missing, XD
I'll try to find a party to make any of them, specially the 6-party ones.
I hate 2...6 party limitations. 8..12 it's much better! The more, the merrier!

The rest are very easy in both Hard and Normal mode.
I was amazed on how easy the Titans were. They were just like in NM.

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

I hated the 3 desert missions, took me a while to complete... thirsty river I think it was, couldnt get a good group together.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by NathanMurray
First of all sorry is the word "prophecies" is wrong I really can't spell that word at all. Now here it goes what mission or missions are the hardest in prophecies. Frankly a lot of white mantle related missions annoy me but i haven't finish Prophecies yet but i am close had some MAJOR computer trouble. Anyway post away peoples.
Oddly enough, you spelled Prophecies correctly. Of course, if it's not underlined in red when you type it in, then it's ok (unless maybe, the spell check is an option I happen to have on - not sure about that).

Anywho - I agree completely with Hallomik - you should ignore the useless "nothing is hard in Prophecies" comments - they add nothing to help answer your question. Easy/hard is a relative thing. Although it is true that you can H&H all of Prophecies in Normal Mode, some missions are still harder (or less-easy, if you must) than others.

As has been said, the desert missions can be difficult, but if you are close to finishing Prophecies, you've probably done them already.

Next up would be Thunderhead Keep (THK) - In the early days, we used to have a lot of trouble with this one - until the light dawned and we figured out "the secret". The secret is - towards the end, when enemies are coming in the 2 gates - don't try to split your forces and guard both gates - have everyone stay up the top of the stairs by the King and you can kill the enemies as they come up. You can even H&H the bonus that way.

So basically, all that's left are the Ring of Fire missions.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

I would have to say Hell's Precipice is the hardest of them all. It's very time consuming and those sparks are so deadly. After that probably Thunderhead and Abaddon's Mouth I think.

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

I Honestly think that Prophecies was the easiest campaign, though i found that (since it was my first) my builds and teams were a bit mis-matched and i failed a LOT of bonuses because of it. another thing, there are a few missions where it is very hard to get both mission and bonus for the mission in one run, you will have to return and do bonus seperately. (another reason why i love proph, dont have to finish the mission to complete side objective, hinthint NIGHTFALL hinthint) i think that the hardest mission BEFORE the desert would have to be Riverside Province, getting bonus was tricky for me on that one, especially with a PUG. if you havnt been pointed this way already, allow me to point you towards GuildWiki. ( www.gw.gamewikis.org ) it has answers to pretty well any question you could possibly ask. good luck with prophecies!

lietzaum

Frost Gate Guardian

Join Date: May 2006

VILE

N/

i would have to agree with mithran on this the hard ones i think are in HM the nm missions just take patiences and time Aurora Glade i found very hard to do and ThK HM is horrible with hero/hench i had to get 6 guildies to help me with it
the hardest part of the HM missions though is to find a group

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

As for hardest, I think it really depends on your build and your team. Given, having decked-out heroes makes most of all the campaigns easier than using henchies, and missions will be harder in hard mode. But different people find the same mission to be easier or harder depending on their build and their playstyles.

You haven't finished Prophecies, but if this isn't your first campaign, you may find most of Prophecies to be relatively easy compared to the missions in Factions or NF. For me, most of the hard stuff in Prophecies went away with the introduction of heroes and the h/h flags. If you're looking for a challenge, try the missions without heroes (team is you, friends and/or henchies,) and don't use the henchie flag. You could even try using only core or Prophecies skills on your bar. That'll give you more of a feeling for how hard the game was originally designed. ANet doesn't often, if ever, adjust the difficulty of one campaign because of features available from another campaign.

A note about THK (Thunderhead Keep) that everyone keeps mentioning - it's nowhere near as hard as it used to be. They've scaled it way back in terms of the amount of time you wait between waves of attackers. Last time I did that in Normal Mode it was actually so boring that we left the king and started going outside the keep looking for fights. IMO, this was a bad change. I haven't tried it in HM, but friends and I no longer enjoy that mission when just helping someone get a new character out to the island.

Sanctum Cay hasn't ever really been hard if you do the bonus, them simply wait at the wall and pull (with a longbow) the mantle up in smaller groups to kill off. You have to get a lot closer to the dock than longbow range for the Vizier to appear there.

Oh, and Diversion pwns Willa

Cheers

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Aurora Glade, in either mode, can be a royal pain with henchies. That'd get my vote.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Thunderhead Keep is the most difficult, by far.

andrew21594

Ascalonian Squire

Join Date: Dec 2007

W/Mo

AURORA GLADE

If you got good build the killing is easy, but I always lose at shrines cos they cap them.

Brawn Over Brains

Krytan Explorer

Join Date: Mar 2008

England

X Devils Rejects X

W/Mo

I still haven't done all the missions (I spend my time with quests/merch)
But so far I've found Ice caves of sorrow the hardest maybe.. I can't even get past the beggining of that mission because of the mursaat/ice imps keep killing me.. Freakin' henches..

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

^Sounds like you're not infused. I'd suggest traveling to Iron Mines of Moladune - you can get infused inside that mission with little trouble.

Then you can go back to tackle Ice Caves of Sorrow.

GL.

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

If you only have Prophecies then all can be henched.....

What you have to realise some guys are posting re heros ect..

So all are not really difficult if you plan with Lure ect in the latter missions

I used to always carry a bow depending on the build for that purpose when henched only ..no heros

with the hench having a mind of there own at present running off to agro some guys just take your time and you will master all

As far as Aura glade there is a simple way to get ..just stay at shrine near the Druid..down the hill a little, and you will have only small groups coming to claim the last shrine just take each group out as they come ,crystal carrier always first... when last group has came just go and kill the level 16 Boss for bonus..then activate the other 2 shines for cut scene..

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

Quote:
Originally Posted by StormDragonZ
Top 3 Hardest for me (getting w/ bonus):

1) The Dragon's Lair
2) Dunes of Despair
3) Riverside Province
I echo this. Except that I'd change 3. to Aurora Glade, because although bieng easy, most of the time noobs in the group make everyone lose.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I have to agree with the "nothing in prophecies is hard" comment, however it really depends on the player and which campaigns he owns. If you only own Prophecies then these missions are hard! If you have all 4 games then you have a nice selection of really cool skills like pain inverter and Savannah heat that just steam roll Prophecies areas that weren't designed with these skills in mind.

So, while I don't consider any of them hard (in normal mode), there are definitely some annoying ones.
- Aurora Glade: time consuming doing the whole mission then wiping at the end.
- The Wilds: Don't pug this one. Some lamebrain wammo will kill the centaur.
- Divinity Coast: Protect helpless NPCs that are too stupid to run away from the red dots is not my cup of tea.
- Ruins of Surmia: See comment under "The Wilds".

A lot of people have commented on the desert missions. I enjoy those. The desert missions are designed specifically to prepare you for Heroes Ascent. HA used to be placed at the end of the desert, not in a separate Battle Isles. So the desert missions try to teach you strategy elements that you encounter in HA. (Relic running, protect the altar, working with Ghostly, priest resurrection, etc)

I'm currently working my way thru the missions in HM. I sailed thru the first ones with no problems at all. I've gotten stuck at D'Alessio Seaboard. No matter what I try I can't seem to reach whatshisname before he dies. I've attempted a smattering of missions after this and so far I haven't encountered many issues finishing them. The desert was easy. The Southern Shiverpeaks were easy. The jungle ones seem to be tough and I haven't attempted any in the Ring of Fire yet.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Brawn Over Brains
I still haven't done all the missions (I spend my time with quests/merch)
But so far I've found Ice caves of sorrow the hardest maybe.. I can't even get past the beggining of that mission because of the mursaat/ice imps keep killing me.. Freakin' henches..
Avoid the mursaat unless the entire party is infused. Ice imps shouldn't really be a problem if you don't aggro all of them at once.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Abaddon's Mouth can be very challenging if you are inexperienced at controlling henchmen, depending on your class.

Serenitysong

Serenitysong

Ascalonian Squire

Join Date: Mar 2008

Clandestiny of Solitude [LaZy]

E/

Abaddon's Mouth and Hell's Precipice can be challenging if you don't have the correct build and team set up. Interrupts, careful pulling and practice makes these misisons much easier.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Thunderkeep CAMP THE DWARF CAMP THE DWARF come on quit attacking the dwarf holy crap you just fried him to death. (old days before heroes)

Also the Frost Gate mission although easy with max armor and 20 level if you actually try to do the bonus as you come to it low level and low armor it is hard and I quote from WIKI

Beware of two groups of Stone Summit there; if they are together, they will pose a significant challenge, especially with several Dolyak Riders healing each other and the Summit.

The Daemon Warrior

Academy Page

Join Date: Jan 2007

The Netherlands

The Celestial Fellowship [CeF]

W/

The bonus from the dunes of despair mission can be a pain in the ass, main mission is easy though

Kevin Of Nowhere

Pre-Searing Cadet

Join Date: Mar 2008

Massachusetts

R/

I had trouble with thunderhead keep a long time ago on my first char...now I see it's really easy if you just know what to do.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

For me, the Aurora Glade bonus was very annoying.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

dunes of despair is the most complicated one probably if u dont have heroes or a non-retarded team for bonus

Bluefeather

Bluefeather

Lion's Arch Merchant

Join Date: Dec 2005

Philippines

[PNOY]

W/R

Nothing is hard in Prophecies anymore because of the Heroes (and the Ursan Blessing hehehe).

But it was not the case when we only have Prophecies.

The hardest I can remember back then was the THK Mission. I gave up on it first and created a monk (they are always looking for a monk back then). I first finished Prophecies in my monk character.

I am a solo player but i was forced to join teams (pugs) in the desert missions and in the ring of fire. So, i guess those are really difficult missions back then.