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Originally Posted by sagilltwins
1st of all.... there are no Dungeons in the Prophecies campaign.
2nd.... if you meant missions then i would say.... none are hard. They are just time consuming. Ever since the introduction of heroes... you can pretty much hench the entire Prophecies campaign.
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Umm, the question was not which ones are hard but which ones are hardest. There's a difference. Even for an experienced player who thinks they are all easy, some are still going to be harder (i.e., "less easy") than others.
For basic missions, I found that, using henches ONLY,
Sanctum Cay and the desert missions were the most challenging, assuming your character is at or near the level of the henches for that mission. If you are also doing the bonus, I found
Frost Gate,
Aurora Glade,
Dunes of Despair, and
Thunderhead Keep to be the most challenging. For some of these missions, I just skipped the bonus and went back and did them later when I was higher level.
Of course, missions are easier (usually, but not always!) in a player group. But I completed Prophecies on my warrior using only henches my first time thorough (though I had to try numerous times on many of them); I did have to go back and complete some of the bonuses after I finished the game, some of which (e.g., Aurora Glade) could only be done by failing the mission in order to get the bonus. I must confess that I could only get a couple of the bonuses (e.g., Dunes of Despair and Thunderhead Keep) after the advent of Heroes, however.
