FoW insta-death. Bug?

Sankt Hallvard

Guest

Join Date: Dec 2006

Okay.. I'm putting this post here but if it belongs somewhere else feel free to move it. I'm not leet forum user.

I did fow with some americans this morning, pug-style. We had completed all quests and were chasing the shard wolves when we suddenly insta-died with a message saying we had failed. Who can tell me what went wrong, or was it possibly a bug?

All other quests completed.
The pops around the battlegrounds ghosts cleared.
Only one shard wolf left on the beach, where is where we died also.
None of the ghosts that show in party window were dead.
We were fighting some driftwood and skales just at the entrance to the beach when it happened, and they were using their regular skills no Fury of God Insta Wipe or anything.

Does anyone have any ideas?

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

i'm pretty sure those Shard wolf are hostile to the other foes in FoW. maybe they got killed by ancient scale or others.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

It definitely sounds like an essential NPC somewhere died.

It annoys me greatly how this happens. It used to happen in UW where a group of Grasping Darknesses would make their way to one of Grenth's Avatars but we wouldn't be aware of the patrol. It's common sense to clear foes that threaten NPCs but sometimes the patrol paths in FoW/UW are so long that you don't always notice them.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Could be tower mage fault's? In a guild run we died because of him (we guess, at least...)

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah. It's seems like it's best to:
1. Clear.
2. Make quests in the safest order.

[riVen]

[riVen]

Krytan Explorer

Join Date: Jun 2006

Refuge From Exile [RFE]

Quote:
Originally Posted by eximiis
i'm pretty sure those Shard wolf are hostile to the other foes in FoW. maybe they got killed by ancient scale or others.
That still wouldn't cause you to get kicked out, though, it would simply fail the quest. And if I remember correctly, if a Shard Wolf gets killed by another enemy group, it still counts towards the objective.

My best bet would be that the Tower Mage got killed, but as you say, you finished all other quests, so that can't be it then.

Odd.

undead living

Wilds Pathfinder

Join Date: Jan 2008

Nobl

N/Me

same here i was doing shard wolve chasing it right after fighting it on beach and when we got back to the shadows in the begining we all died. no npcs died at all.

Sankt Hallvard

Guest

Join Date: Dec 2006

I have an idea myself now that I think about it. Is it possible to fail if a griffon dies AFTER you have completed the quest?

We did the beginning a little differently from what I'm used to. We didn't trigger the patrols coming from the beach at the beginning, so it's quite possible that one of those swept by the tower that rastigan hides in and somehow aggroed the remaining griffs inside and killed them. Rastigan was at full health, however.

I have done fow many times, but I haven't paid much attention to the griffs after quest completion. I guess they just hang out with Rastigan.

Malice Black

Site Legend

Join Date: Oct 2005

You failed because a quest NPC died.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

He just said none of them died...

Malice Black

Site Legend

Join Date: Oct 2005

That can be the only reason.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by [riVen]
That still wouldn't cause you to get kicked out, though, it would simply fail the quest. And if I remember correctly, if a Shard Wolf gets killed by another enemy group, it still counts towards the objective.

My best bet would be that the Tower Mage got killed, but as you say, you finished all other quests, so that can't be it then.

Odd.
True, if shard wolf is killed for another group its counts for quest...

some npc die...

MegamanGT

Pre-Searing Cadet

Join Date: Oct 2005

Near Godzilla

Mo/R

Actually this has happened to me too. Myself and a few guildmates were clearing FoW, and acutally managed to clear Fow (thank God for consumables). We had just wiped the last shard wolf on the beach, and were running back to get our chest, when the game just kills us. Now, the game says we finished all teh quests, and we got that little victory message. All NPCs on the party screen had full HP and I assume the Tower Mage didn't cause we cleared the area over there.

Whatever though, I got credit to put the trophy in my HoM.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Berek
He just said none of them died...
Was he staring at every NPC at the time?

Malice Black

Site Legend

Join Date: Oct 2005

Not all NPC's show in the party bar if I remember correctly.

Megaman - You're lucky. When I done this with SMS, we cleared and got nothing.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

http://guildwarsguru.com/forum/showt...php?t=10210316

Theres a whole thread about what may have happened. The most likely reason shown in there is that they didn't clear all the patorls by the Tower were the griffons are and one of the patrols agrooed the griffons and killed them. Even after completing the quest you still die if they die.


On a sidenote, out of the 4 times I have cleared with SMS, never once have we failed and that is because we cleared everywhere. And ya, not all of the NPC's show up on the party bar.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I wonder if a shard wolf spawned close enough to agro onto an NPC and killed him?

Are you positive that all other quests were completed?

If somebody activated another quest but you never completed it, say the griffons....

Sankt Hallvard

Guest

Join Date: Dec 2006

You get 4 npcs in your party window, all of which were alive.

Area around wailing lord cleared, and he isnt attacked anyway.
Area around tower mage cleared.
Area around forgemaster and book-quest cleared.
Nimros(wolf-quest guy) isn't attacked and neither is the quest-guy near the burning forest.
No npcs on the beach can die.

Like I said the only solution I can think of are the griffs. Live and learn, even after 3 years of fow runs.

Thanks for all the replies by the way.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

I'm 100% sure its the griffon that died.

As you know the griffons lock up against the wall when you deliver them to the first tower, the shardwolf is aggros them and kills them slowly, i'll upload a screenshot as proof soon.

Croco Clouds

Croco Clouds

Wilds Pathfinder

Join Date: Mar 2007

Montreal, QC, Canada

Divine Illumination [LaZy]

E/A

Maybe a pop-up beast suddely kill someone in the forge

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by eximiis
i'm pretty sure those Shard wolf are hostile to the other foes in FoW. maybe they got killed by ancient scale or others.
they are not.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Sankt Hallvard
Okay.. I'm putting this post here but if it belongs somewhere else feel free to move it. I'm not leet forum user.

I did fow with some americans this morning, pug-style. We had completed all quests and were chasing the shard wolves when we suddenly insta-died with a message saying we had failed. Who can tell me what went wrong, or was it possibly a bug?

All other quests completed.
The pops around the battlegrounds ghosts cleared.
Only one shard wolf left on the beach, where is where we died also.
None of the ghosts that show in party window were dead.
We were fighting some driftwood and skales just at the entrance to the beach when it happened, and they were using their regular skills no Fury of God Insta Wipe or anything.

Does anyone have any ideas?
if you leave even 1 group near the tower mage near the wurms he will die it takes a long time for the group to wander to him but it will happen each time. as well as the ghost near the hydras you must kill all foes near these 2 NPC's if you do not you will lose a half an hour to a hour later because of wandering foes.

no bug just the groups forgot to kill all foes.

the next time your in these 2 areas make sure to kill everything

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by undead living
same here i was doing shard wolve chasing it right after fighting it on beach and when we got back to the shadows in the begining we all died. no npcs died at all.
you only have the option to see a few NPC's these are the ones that do not die normaly read my post above.

Oukanna

Oukanna

Lion's Arch Merchant

Join Date: Apr 2007

Ancient Shaolin Guardians

E/D

I have been down in FOW a couple of times where we all randomly die, i discovered if you go into certain areas it triggers off different enemy patterns, like at the start once you kill a few certain enemies they all go to the ghostly guy and you need to defend him.

If ANY npc dies its game over for you. sucks in a way, but then it makes it all the more challenging, in future be careful where you go and who you kill and scout out. Make sure you have killed everything before moving on.

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Note: haven't read the responses(I'm at work) so I don't know if what I'm about to say has been posted b4.

I can think of 2 reason. You did the Griffon quest before doing the shard wolves and didn't clear all the patrols. Sometimes the patrols are lured by the griffons, some griffon dies and you fail.

Second reason is after you do that quest that you need to free some dude from a hellish cage of some sort. That ghost all, after a while, starts walking towards the point you first enter at FoW(he actually walks up to the first castle thingy, which is usually the first quest you do). If you haven't cleared all patrols, the ghost might aggro some of those patrols and end up dead and ou fail yet again.

Ye, I know I have not been that clear(because I didn't post which specific quests blah blah) but like I said I'm at work ><

Hope it helps

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Definitely caused by the death of an NPC. There is a Shadow Patrol that spawns and moves towards the Griffons and Rastigan when you go for the Shard Wolf on the beach, which is usually what happens to people who experience this "mysterious" clearing failure. They don't always get into a fight with the Griffons, but when they do, you are either there, or you are done.

The only solution is to be more careful.