
1. Paragons - Their energy regeneration. Okay, they have 2 pips, right? Well, alot of their attacks are energy consuming to say the least. Well, the chants and whatnot. The only other profession in GW who has the same energy regeneration would be the warrior, and that doesn't matter because the warrior is more of a frontliner, one who does moderate damage and takes most of the damage in a fight, thus, needing adrenaline more than anything for its attacks. The Paragon, however, is a mid-liner. They usually can't take much damage, due to their somewhat low attack power, and some people like using restorative and supportive Paragons, usually through the use of 1-3 attacks, usually ones that cause conditions or disable someone from doing something for a short while. Most of the chants, shouts, and echos I see are usually 10s duration. Now, how in the world could you get enough energy to continiously spam these when your team is under constant pressure? At least give them a skill for whenever any of your team mates are hurt, you receive a very small portion of energy. Either do this or give them 3 or 4 energy pips. The ranger gets 3 because they have an attribute called Expertise which can allow them to cut down on the energy consumption by over 60%. And anything they do costs energy, usually. Every other class has 4 energy (excluding warrior, as stated previously). So I would like to see a change in either the energy pips, or a form of a skill.
2. Hero Battles - Okay, I think it's a bit unfair to people who can't fair fairly good without using all of their heroes with the shrines. Since some people are good tacticians, they can set up their build JUST right to cope with everything without using all of their heroes. There's also the option at the start of the battle to take the nearest shrine to you and then take another and mabye another (depending on the quantity of the shrines in said map), if the opponent is busy taking the others. So you're stuck with those shrines. But what happens if you get stuck with a very good player in an unrated battle (I think unrated battles should be for the newbies who aren't very good against many people, hence, why they do not want a loss in their rank) and you have a good tactician capping every other shrine while you're putting forth all of your effort to hold down the current and only shrine you have. Eventually, the opponent gets the upper hand, eleminates your heroes for points (goal is 20, of course), and then gain more points with the mass number of the shrines, and if they're really good, take the only shrine you had, thus having alot of points pouring in from your deaths and the morale (shrines increase it). So, what I am suggesting is that you can have an open arena with no shrines so everyone has a fair advantage. Since everyone's AI is the same (heroes, not actual players), the playing field would be completely fair, since you can choose what build to use, how to use it, and control your team mates.
3. Random Arenas - Okay, I know ALOT of people will flame me or call me derogatory terms, just skip this part if you will. Anyways, to the point. It really makes me mad when a team gets 2 monks, and 2 average players. Or 3 monks and a very good player. Or just a monk and 3 less than average players. The only time that there are ever 85% of teams with at least one monk are during events with special prizes (like the '08 RA noobfest last weekend), when everyone took the real gamer out of them and put in their best effort. Which is why it confuses me why people do not do this normally. Anyways, to my initial suggestion. I would like ANet to put up a system to where each team goes against each other by profession.
4. Heroes' Ascent - Alot of people use all kinds of "IWAY" strategies, and personally, I cannot stand the elitest attitude because I cannot run a specific build THAT way. So what I'm wondering is adding some kind of system for people who ran "randomway". And I'm assuming, from the 5 times I've ran it, is just a group of 8 people with their limited knowledge of throwing a group together in 5 minutes and doing HA. I would like to see this because I am tired of never winning, and I can never get into any other group without having a very high rank (usually r5 or higher) or showing my build beforehand and telling them my playtime experience. I, for one, would like to just once be able to complete HA using randomway.
Thank you for your time, and thanks for reading ^-^