Guild Hall layout question

Sabriel Benirus

Sabriel Benirus

Ascalonian Squire

Join Date: Nov 2007

Florida

Druids of Maguuma

N/

Hi there, I have a question and I searched the forums some without finding a exact answer. If there is a link, please post it, and I will check it out. So, my question is this: Our guild is currently searching for a new guild hall, and we are trying to find one that has all of the NPC's in one general area, so that we don't have to run all over the place to get to the merchant, traders, etc. When you look at the available halls, the NPC's are not there for obvious reasons. I know that the Isle of Meditation is set up that way. Are ther any other Halls that have them all close?? Thank you for your time, I appreciate it.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

We currently have the Isle of Meditation .... but you already know how that sets up. I've checked our alliance guild halls and none of them are set up like that.

Sorry

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Wizard's Isle has most of the NPCs gathered in one spot. The only ones out of the way are the Faction delegates, the guild hall ambassador and emblemer, and the weaponsmith.

kunta

kunta

Academy Page

Join Date: Jun 2007

Mystic Spartans

W/Mo

Imperial island is amazing for npc placement.

Wireless Ironfist

Academy Page

Join Date: Feb 2006

Canada

Isle of the dead has most of them together.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Frozen Isle has them all centralized on the north and south ends of the fort thingy in the center, right off of where you spawn. That's the GH my guild is using, and it seems pretty handy.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Isle of the dead has the closest packed npc's I've seen. I've been in a couple guilds where the leader used it for just that reason.

It's a very dim guild hall. Personally, I get really bored of dimly lit halls. Characters and armors look weird. We finally changed from Isle of the Dead to Wizard's. Much better light. The NPC's are a bit farther apart, but still plenty close for me not to feel it's a pain. The merchant and rune and material traders are very close together; storage isn't too far away. All of them aren't far from where you spawn.

I was in a guild that had that Kurzick-style hall for a while. Those NPC's were ridiculously far apart IMO.

I don't know of any online resource to show you where everyone is in each hall. I, too, have looked for such info before and come up with nothing. Surprised me that wiki didn't show radar maps of such things.