The "Elite" Discussion
argh
Take notice that a lot of people ONLY PvE and would have freaked out if they saw a Ranger wielding a hammer
DarkGanni
Quote:
Originally Posted by argh
Take notice that a lot of people ONLY PvE and would have freaked out if they saw a Ranger wielding a hammer
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12chars
Crom The Pale
Quote:
Originally Posted by argh
Take notice that a lot of people ONLY PvE and would have freaked out if they saw a Ranger wielding a hammer
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And yes the PvP'er should just turn and move to another target after one hit, but its amazing how many just don't pay attention to those little red number poping up over thier heads
Orange Milk
Phoenix Tears is suffering from the condition of Retard!
Your so wrong on so many skills your on a completly different level of stupid than anyone I've ever seen.
CK2, put most of what you said correct in his reply, ill help though.
Shove - Good finnishing move, since it kills off adrenaline AND does Damg, Plus its Tactics, so anyone can use it, PLUS youneed no points in Tactics to get the KD only the DMG, its versitle and effective.
Headbutt and Quivering Blade - Who cares about Daze on a Warrior unless yor one of those Healing Hands/Vig Spirit/Mending Wammo tards. The upside far out weighs teh down. Headbutt is a big spike DMG and Quivering is pretty spammable under an IAS and Warriors cunning.
Charge is Elite because its a party wide speed buff.
Coward is awsomesauce now after the buff, it can be used AT RANGE and again easily spammable under an IAS, works offensivly or deffensivly and with no attribute can be used by any class, Paragons and Warriors with Spears can do amazing things with this skill.
Experts Dextarity - Put yur Exp atts at 15 and run D SHot, it now recharges in like 3 secs and costs 5 energy, you can shut down an entire casters bar with that combo
Boon Signet - You say the heal is weak, the heal is not the point its the energy gain that is
Peace and Harmony - 30 sec duration with ZERO in Divine with a 10 sec recharge and 5e that means ANY support character can run it AND maintain it on your 2-3 monk backline its versital helps monks maintain other enchantments like HOly Veil with no penalty
Quicksand - gives advantage to Adrenaline builds, your buffs for it are idiotic.
Sig of Midnight - does not need to be "more intersting to necromancers' Blind is a powerful condition and it's a non attribute signet, any caster can use it
PD - On a good mes, it owns bottom line, IF you hit your interupts, who needs the other skills, if you run PD your job is to interupt, plus it adds recharge to the interupted skill, you can shut down a good part of anyones bar with it.
Its just a Fleash Wound- Your buff idea is pure *every insulting cuss word in the world here* retardedness, 20-40 armor buff for removing a condition, NO. Why would a monk ever carry RC again when they get free armor from this? and the deep wound ends when the shout does, read the skill the shout is a shout, no time duration, so you have like a half second deep wound, dumb idea again.
I'm done with you, please get better at PvE and then play some PvP (not RA or AB) and learn a few things before walking in here embarassing yourself. You honestly have no idea how most of the skills you say suck even work.
gah, wtf?
Your so wrong on so many skills your on a completly different level of stupid than anyone I've ever seen.
CK2, put most of what you said correct in his reply, ill help though.
Shove - Good finnishing move, since it kills off adrenaline AND does Damg, Plus its Tactics, so anyone can use it, PLUS youneed no points in Tactics to get the KD only the DMG, its versitle and effective.
Headbutt and Quivering Blade - Who cares about Daze on a Warrior unless yor one of those Healing Hands/Vig Spirit/Mending Wammo tards. The upside far out weighs teh down. Headbutt is a big spike DMG and Quivering is pretty spammable under an IAS and Warriors cunning.
Charge is Elite because its a party wide speed buff.
Coward is awsomesauce now after the buff, it can be used AT RANGE and again easily spammable under an IAS, works offensivly or deffensivly and with no attribute can be used by any class, Paragons and Warriors with Spears can do amazing things with this skill.
Experts Dextarity - Put yur Exp atts at 15 and run D SHot, it now recharges in like 3 secs and costs 5 energy, you can shut down an entire casters bar with that combo
Boon Signet - You say the heal is weak, the heal is not the point its the energy gain that is
Peace and Harmony - 30 sec duration with ZERO in Divine with a 10 sec recharge and 5e that means ANY support character can run it AND maintain it on your 2-3 monk backline its versital helps monks maintain other enchantments like HOly Veil with no penalty
Quicksand - gives advantage to Adrenaline builds, your buffs for it are idiotic.
Sig of Midnight - does not need to be "more intersting to necromancers' Blind is a powerful condition and it's a non attribute signet, any caster can use it
PD - On a good mes, it owns bottom line, IF you hit your interupts, who needs the other skills, if you run PD your job is to interupt, plus it adds recharge to the interupted skill, you can shut down a good part of anyones bar with it.
Its just a Fleash Wound- Your buff idea is pure *every insulting cuss word in the world here* retardedness, 20-40 armor buff for removing a condition, NO. Why would a monk ever carry RC again when they get free armor from this? and the deep wound ends when the shout does, read the skill the shout is a shout, no time duration, so you have like a half second deep wound, dumb idea again.
I'm done with you, please get better at PvE and then play some PvP (not RA or AB) and learn a few things before walking in here embarassing yourself. You honestly have no idea how most of the skills you say suck even work.
gah, wtf?
Zahr Dalsk
I just mouse over links and see what the URL is listed as in the bottom left corner of the screen...
MagmaRed
Quote:
Originally Posted by Zahr Dalsk
I just mouse over links and see what the URL is listed as in the bottom left corner of the screen...
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Steboy93
Quote:
Originally Posted by MagmaRed
Right click, properties. That is some serious business when you learn how to use it.
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You saved my browser from going into meltdown for a second time
shoogi
I haven't read everything, I'm sure that this has been mentioned, but I would still like to say that the worst elite skill IMO is Skull Crack.
Skull Crack may have had some potential use back in prophecies when there were barely any other sources for daze (in fact, I can only think of Concussion Shot). Now, with skills like Temple Strike, BHA, Bestial Mauling or even Stunning Strike, there is completely no reason to take this, in any possible situation. Even Headbutt+Plague Touch beats this.
The daze is even conditional, and with a 1/2 activation time (long for interrupts) using this on monks will be a problem. The most outragous thing is the adrenaline cost, which is 9 (!).
I seriously can't think of any elite which is worse than this.
Optional buffs (note that this skill is unlinked and therefore buffs should be careful):
-Lower adrenaline cost drastically (to 5-6) and keep it as it is.
-Make Daze Unconditional, but attribute it to str and make it req #+ str to work, so only warriors can use it.
-Unblockable, longer daze. Maybe +dmg or auto critical hit.
Skull Crack may have had some potential use back in prophecies when there were barely any other sources for daze (in fact, I can only think of Concussion Shot). Now, with skills like Temple Strike, BHA, Bestial Mauling or even Stunning Strike, there is completely no reason to take this, in any possible situation. Even Headbutt+Plague Touch beats this.
The daze is even conditional, and with a 1/2 activation time (long for interrupts) using this on monks will be a problem. The most outragous thing is the adrenaline cost, which is 9 (!).
I seriously can't think of any elite which is worse than this.
Optional buffs (note that this skill is unlinked and therefore buffs should be careful):
-Lower adrenaline cost drastically (to 5-6) and keep it as it is.
-Make Daze Unconditional, but attribute it to str and make it req #+ str to work, so only warriors can use it.
-Unblockable, longer daze. Maybe +dmg or auto critical hit.
boogerboy72
Quote:
Originally Posted by Phoenix Tears
My Reasons:
[skill]Order of Undeath[/skill] same, like at order of apostasy...compare that now only, with a MM with his up to 10 Minions that 10% + 5* 10*2%, when all your mininos attack a target for the full 5 seconds, makes a HP sacrifice of 110% in 5 seconds ..abslutely insane ... the sacrifice for the minion attacks should get reduced to 1% or better 0,5%, this way the sacrifice would get reduced to 60% or 35% -------------------- |
oh btw, ss>any in pve
C2K
Quote:
Originally Posted by shoogi
I haven't read everything, I'm sure that this has been mentioned, but I would still like to say that the worst elite skill IMO is Skull Crack.
Skull Crack may have had some potential use back in prophecies when there were barely any other sources for daze (in fact, I can only think of Concussion Shot). Now, with skills like Temple Strike, BHA, Bestial Mauling or even Stunning Strike, there is completely no reason to take this, in any possible situation. Even Headbutt+Plague Touch beats this. The daze is even conditional, and with a 1/2 activation time (long for interrupts) using this on monks will be a problem. The most outragous thing is the adrenaline cost, which is 9 (!). I seriously can't think of any elite which is worse than this. Optional buffs (note that this skill is unlinked and therefore buffs should be careful): -Lower adrenaline cost drastically (to 5-6) and keep it as it is. -Make Daze Unconditional, but attribute it to str and make it req #+ str to work, so only warriors can use it. -Unblockable, longer daze. Maybe +dmg or auto critical hit. |
-Any class can stick it in their bar since its no attribute.
-its adren based and costs no energy, so its only in rare cases unusable.
-it interrupts any action.
-its a 1/2 speed attack, meaning scythe and hammer get added dps with it(sword and axe do as well, but they are usually fast enough under frenzy)
Only downside with it is if you suck at interrupt. Having problems getting to 9 adren, use adren boosters like "FGJ!". If you Enraging charge + "FGJ!" you get about 8 adren strikes.
argh
You know what's funny though...
Shove is actually very useful to take down Kanaxai but PvEers don't like it?
Strange indeed...
Shove is actually very useful to take down Kanaxai but PvEers don't like it?
Strange indeed...
blue.rellik
Quote:
Originally Posted by argh
Take notice that a lot of people ONLY PvE and would have freaked out if they saw a Ranger wielding a hammer
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Abedeus
Quote:
Originally Posted by argh
You know what's funny though...
Shove is actually very useful to take down Kanaxai but PvEers don't like it? Strange indeed... |
-Loki-
Quote:
Originally Posted by Shakkara
Point, I wasn't aware of that.
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Zonzai
Quote:
Originally Posted by argh
Take notice that a lot of people ONLY PvE and would have freaked out if they saw a Ranger wielding a hammer
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Of course, PvE warrior builds have improved a lot since then.
yesitsrob
Quote:
Originally Posted by argh
You know what's funny though...
Shove is actually very useful to take down Kanaxai but PvEers don't like it? Strange indeed... |
isisaset
I'll only discuss charas I actually play, so I can't comment on warriors, derv, assassins or paragons ^^ And my mes is rusty so I'll leave her out of this too! haha
Ranger:
Faves are Barrage w/ Splinter Weapon & Broadhead Arrow w/ Epidemic
Worst: Lacerate.... I mean, seriously! ^^
Monk:
Faves: WoH, HB, ZB
Worst: LoD, among others
Rit:
Faves: Rit Lord ^^ & Preservation
Worst: Clamor of Souls
Necro:
Faves: SS, Golem, SV, Icy Veins (yes, really)
Worst: Cultist's Fervor
Ele:
Fave: SF
Worst: Thunderclap
Ranger:
Faves are Barrage w/ Splinter Weapon & Broadhead Arrow w/ Epidemic
Worst: Lacerate.... I mean, seriously! ^^
Monk:
Faves: WoH, HB, ZB
Worst: LoD, among others
Rit:
Faves: Rit Lord ^^ & Preservation
Worst: Clamor of Souls
Necro:
Faves: SS, Golem, SV, Icy Veins (yes, really)
Worst: Cultist's Fervor
Ele:
Fave: SF
Worst: Thunderclap
C2K
Quote:
Originally Posted by isisaset
Worst: LoD, among others |
Quote:
Worst: Cultist's Fervor |
Quote:
Worst: Thunderclap |
yesitsrob
Thunderclap is terrible in RA, that build you are referring to is absolutely awful and a waste of a team member
C2K
Quote:
Originally Posted by yesitsrob
Thunderclap is terrible in RA, that build you are referring to is absolutely awful and a waste of a team member
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erfweiss
It's hard to fathom why there is such hate towards Signet of Midnight. It works well when you need a martial weapon enemy blinded (IE: Shiro). A warrior in our alliance runs this to hold aggro of Shiro at Gate of Madness. Makes that mission so much easier.
Tender Wolf
Quote:
Originally Posted by mr_groovy
For shame your a ranger and you don't even mention [skill]Broad head Arrow[/skill]. That + [skill]Epidemic[/skill] == GG hard mode.
For pvp [skill]Rampage as one[/skill] & [skill]Heal as one[/skill] & [skill]Magebane shot[/skill]. For farming [skill]Famine[/skill] & [skill]echo[/skill] (traps) & [skill]offering of blood[/skill] (E-manage for vamp skills). Not even gonna mention other profs. To many good elite's to outway the really bad ones. |
[skill]Savannah Heat[/skill] and [skill]Searing Flames[/skill] are good too, and I do like to use [skill]Sandstorm[/skill]. Oh, and let's not forget [skill]Grasping Was Kuurong[/skill] and [skill]Vengeful Was Khanhei[/skill]!
Saraphim
Well, after playing an ele for two years and finally deciding to hit things with a big sharp object...
[skill]Dragon Slash[/skill] <3
[skill]Dragon Slash[/skill] <3
isisaset
Quote:
Originally Posted by C2K
People run Thunderclap interrupters. Its a pretty good RA build as it can completely shut a few casters down. In team play, it reacts to any hit with a lightning weapon, so as long as you have the energy, you can have your tank do the interrupting.
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My heart will always be with fire, fire, fire - the Mark of Rodgort/SF/Glowing Gaze chain
shoogi
Quote:
Originally Posted by C2K
-Its no atrribute and you always get a 10 second daze.
-Any class can stick it in their bar since its no attribute. -its adren based and costs no energy, so its only in rare cases unusable. -it interrupts any action. -its a 1/2 speed attack, meaning scythe and hammer get added dps with it(sword and axe do as well, but they are usually fast enough under frenzy) Only downside with it is if you suck at interrupt. Having problems getting to 9 adren, use adren boosters like "FGJ!". If you Enraging charge + "FGJ!" you get about 8 adren strikes. |
It's Adrenaline based, but it costs 9 adrenaline. Taking a bunch of adrenaline pump skills for the sole reason of building up the adrenaline required for this skill means failure, a bunch of damage skills will be much, much more effective in the long run.
Interrupts any action? sorry, not a reason to take this.
Hammers get +dps once in 15-20 seconds? sorry, not a reason to take this.
And please don't tell me like some idiot in wiki did that 9 strikes of adrenaline charge in less than 15 seconds, therefore SC>BHA. Obviously that guy tested this on a dummy in great temple of balthazar and still doesn't realize why it makes his 'research' pointless.
Another bad elite- Signet of Spirits. Why should I ever take this over Offering of Spirit, please explain?
Good elite- Restore Condition.
Rexion
i'll do all the BAD skills (atleast that I think) for each class.
Warrior:
[skill]Defy Pain[/skill]
this screams "TANKING IS GOOD! YES TANK. TANK TANK TANK "
ewww.
[skill]Headbutt[/skill]
this is a waste. you hit a good bit, but then dazed for a long time? you could do x3 the damage of Headbutt in the time you are dazed...
[skill]"Coward!"[/skill]
better ways to knock down a foe than wasting 4 adrenaline...
Ranger:
[skill]Burning Arrow[/skill]
i really need to explain?
[skill]Crippling Shot[/skill]
too much like other cripples.
[skill]Equinox[/skill]
totally *doesn't* screw up a friendly ele at all...
[skill]Melandru's Resilience[/skill]
when would this be necessary??
[skill]Quick Shot[/skill]
...wtf...what does x2 speed do for you?
Monk:
[skill]Unyielding Aura[/skill]
lol. why would you use this?
[skill]Withdraw Hexes[/skill]
worst hex remover for a monk, imho.
[skill]Healing Hands[/skill]
boo, wammo supporting skill!
[skill]Amity[/skill]
why would you cast this? if you are near enemies, you would almost always attack them. i guess this would work for solo'ing... sorta?
[skill]Mark of Protection[/skill]
basically a Reversal of Fortune - that lasts 2 more seconds and disables your skills. woot.
[skill]Shield of Regeneration[/skill]
regen never works, imho. also this has bad energy cost... i guess +40 armor is worth it to some people?
[skill]Balthazar's Pendulum[/skill]
lol. enough said.
Necromancer:
[skill]Order of Undeath[/skill]
somewhat suicide...
i didn't see anything else... >.>
Mesmer:
[skill]Panic[/skill]
biggest waste of energy. and what person would use signets regularly besides a mesmer/monk?
[skill]Psychic Distraction[/skill]
8 seconds can make or break you...
[skill]Signet of Illusions[/skill]
why would you use this? I don't see why...
[skill]Tease[/skill]
bad because of "touched foe".
Elementalist:
[skill]Ether Prodigy[/skill]
can turn out badly...
[skill]Energy Boon[/skill]
you gain energy for what exhaustion takes away (at base). you gain energy 18energy just so 10 go into exhaustion.
[skill]Second Wind[/skill]
lol. the description says it all.
Dervish:
[skill]Avatar of Balthazar[/skill]
it isn't bad, but whoever uses it for PvP = a failure.
[skill]Zealous Vow[/skill]
i think a -4 energy regen negates the 1...4 energy per hit. so basically you are wasting energy.
Ritualists:
couldn't find anything that was horrible...
Assassin and Paragon:
not going to bother. I don't know assassins or paragons at all. (atleast I admitted it).
Warrior:
[skill]Defy Pain[/skill]
this screams "TANKING IS GOOD! YES TANK. TANK TANK TANK "
ewww.
[skill]Headbutt[/skill]
this is a waste. you hit a good bit, but then dazed for a long time? you could do x3 the damage of Headbutt in the time you are dazed...
[skill]"Coward!"[/skill]
better ways to knock down a foe than wasting 4 adrenaline...
Ranger:
[skill]Burning Arrow[/skill]
i really need to explain?
[skill]Crippling Shot[/skill]
too much like other cripples.
[skill]Equinox[/skill]
totally *doesn't* screw up a friendly ele at all...
[skill]Melandru's Resilience[/skill]
when would this be necessary??
[skill]Quick Shot[/skill]
...wtf...what does x2 speed do for you?
Monk:
[skill]Unyielding Aura[/skill]
lol. why would you use this?
[skill]Withdraw Hexes[/skill]
worst hex remover for a monk, imho.
[skill]Healing Hands[/skill]
boo, wammo supporting skill!
[skill]Amity[/skill]
why would you cast this? if you are near enemies, you would almost always attack them. i guess this would work for solo'ing... sorta?
[skill]Mark of Protection[/skill]
basically a Reversal of Fortune - that lasts 2 more seconds and disables your skills. woot.
[skill]Shield of Regeneration[/skill]
regen never works, imho. also this has bad energy cost... i guess +40 armor is worth it to some people?
[skill]Balthazar's Pendulum[/skill]
lol. enough said.
Necromancer:
[skill]Order of Undeath[/skill]
somewhat suicide...
i didn't see anything else... >.>
Mesmer:
[skill]Panic[/skill]
biggest waste of energy. and what person would use signets regularly besides a mesmer/monk?
[skill]Psychic Distraction[/skill]
8 seconds can make or break you...
[skill]Signet of Illusions[/skill]
why would you use this? I don't see why...
[skill]Tease[/skill]
bad because of "touched foe".
Elementalist:
[skill]Ether Prodigy[/skill]
can turn out badly...
[skill]Energy Boon[/skill]
you gain energy for what exhaustion takes away (at base). you gain energy 18energy just so 10 go into exhaustion.
[skill]Second Wind[/skill]
lol. the description says it all.
Dervish:
[skill]Avatar of Balthazar[/skill]
it isn't bad, but whoever uses it for PvP = a failure.
[skill]Zealous Vow[/skill]
i think a -4 energy regen negates the 1...4 energy per hit. so basically you are wasting energy.
Ritualists:
couldn't find anything that was horrible...
Assassin and Paragon:
not going to bother. I don't know assassins or paragons at all. (atleast I admitted it).
MarlinBackna
Quote:
[skill]Burning Arrow[/skill] i really need to explain? [skill]Crippling Shot[/skill] too much like other cripples |
[skill]Crippling Shot[/skill] Did you read the second part of that skill? Although in PvE, this is not as important, but in PvP this skill is used a lot because it is unblockable.
I recently discovered [skill]Offering of Spirit[/skill] and have no clue why I didn't use this before. This is the best e-management in the game IMO.
Stormlord Alex
Quote:
Originally Posted by MarlinBackna
[skill]Crippling Shot[/skill] Did you read the second part of that skill? Although in PvE, this is not as important, but in PvP this skill is used a lot because it is unblockable.
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It's a well known fact that all the top GvGers are clueless, and that cripshot is baed m i rite?
/sarcasm tag just because riverside is srss bizness
RavenGT
Hmm, perhaps I'm just a really bad GW player, but I disagree with Rexion's views on certain elites.
Clarissa F
Quote:
Originally Posted by Rexion
i'll do all the BAD skills (atleast that I think) for each class.
Ranger: [skill]Burning Arrow[/skill] i really need to explain? [skill]Crippling Shot[/skill] too much like other cripples. |
Quote:
Mesmer: [skill]Signet of Illusions[/skill] why would you use this? I don't see why... |
For me.... [skill]archer's signet[/skill] Unless it's for a cap, who cares?
Since the addition of [skill]expert focus[/skill] [skill]prepared shot[/skill] is sex. I load the bar with high E skills and still never drop below 20E. Beautiful.
Dr Strangelove
Quote:
Originally Posted by RavenGT
Hmm, perhaps I'm just a really bad GW player, but I disagree with Rexion's views on certain elites.
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