I am planning on buying Guild Wars this week and have a few questions and need some suggestions.
I have played Silkroad Online since the game came to the states over a year ago. I have a Glave/Lighting, Bow/Ice, Warrior/Bard, Wizard/Claric. Of them I enjoy the wizard the most. The Glave player and warrior are at best ‘bla’ with repetitive actions and no brains. Where as the Bow and especially the Wizard have more of a finesse about them using tactics to kill before being killed themselves. And I love being able to do one-shot nuke kills.
I am trying to decide between a; Ranger – Necromancer – Elementalist, as my toon. Ranger for the bow, necro because it just sounds damn cool using dead monsters as your own and elemnt because it seems to be like a wizard. I do have a high level wolf in SRO but I don’t care to use it because I hate having to watch its heath plus my own, it’s very annoying, so I guess being a ranger is out of the question. So the toss up would be either a Necromancer or Elementalist. SRO has a Warlock that might be close to a Necro, that I don’t care for doing debuffs. I’m more a pve person. I dislike most pvp. Bad memories of EVE Online come to mind.
Also are their any Guilds that teach new players the ropes after their done with the tutorials? Kind of like what some corporations in EVE Online do for new players. I’m assuming that GW has a much less steep learning curve then EVE Online does that can take months to master. If it’s any help to know; I had a 8mil sp miner/builder toon and a 6mil sp covert ops toon.
Thanks for any suggestions given, Tank
t

The learning curve shouldn't be too bad if you've played similiar games. Mostly just getting used to the differences.