Is 2 more Base Defenders in Grenz really so hard to code?
Im Using The Force
Ok... So AB is full of concerns. Never had a new map , Wait times , And Leeching to name a few.Synching is out of control & has been for a long time now.When 3 teams from the same alliance synch AB entry the chances for the other side of winning are very low no matter what the map. An all too frequent tactic now that is by no means new but is becoming more & more prevelant is 3 teams synching & 1 of those teams using various means to teleport into & linger in one sides spawn with a warder & a bonder & a spirit spammer. Flame away about AB not being real pvp but it still doesnt change the fact that the system doesnt deserve to be abused so profoundly.
Its been over 2 years.... how about making the slightest bit of effort for AB.
Why does AB receive/deserve so little attention ?
Why is it so hard to code 2 more Base Defenders into Grenze & Etnaran so the map flaws arent so readily taken advantage of ?
Its been over 2 years.... how about making the slightest bit of effort for AB.
Why does AB receive/deserve so little attention ?
Why is it so hard to code 2 more Base Defenders into Grenze & Etnaran so the map flaws arent so readily taken advantage of ?
slowerpoke
coz anet dont care?
Kyrein
because theyre busy working on GW2 and AB isnt really a priority right now?
Im Using The Force
The problems have existed & persisted for 2+ years. Your argument about GW2 doesnt hold water.
Kyrein
*cough* because AB isnt a priority
cellardweller
From gaile's talk page on the topic
"This is still being investigated. I think it's been tested and an analysis and recommendation have been routed, so that's good news. -- Gaile 01:18, 24 January 2008 (UTC)"
"This is still being investigated. I think it's been tested and an analysis and recommendation have been routed, so that's good news. -- Gaile 01:18, 24 January 2008 (UTC)"
EinherjarMx
Quote:
Originally Posted by Im Using The Force
Ok... So AB is full of concerns. Never had a new map , Wait times , And Leeching to name a few.Synching is out of control & has been for a long time now.When 3 teams from the same alliance synch AB entry the chances for the other side of winning are very low no matter what the map. An all too frequent tactic now that is by no means new but is becoming more & more prevelant is 3 teams synching & 1 of those teams using various means to teleport into & linger in one sides spawn with a warder & a bonder & a spirit spammer. Flame away about AB not being real pvp but it still doesnt change the fact that the system doesnt deserve to be abused so profoundly.
Its been over 2 years.... how about making the slightest bit of effort for AB. Why does AB receive/deserve so little attention ? Why is it so hard to code 2 more Base Defenders into Grenze & Etnaran so the map flaws arent so readily taken advantage of ? |
i just played for a while and it is just annoying getting to fight against 2 teams of 2 bonders and 2 offensives and the third team getting inside the base campwhoring
Esan
Kurzicks have FFF. Luxons have unbalanced AB and CM. So it goes.
bathazard
Quote:
Originally Posted by Esan
Kurzicks have FFF. Luxons have unbalanced AB and CM. So it goes.
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its true but funny
Edge Martinez
Big deal if they synch in. It's still 12v12. After that it's just skill vs. skill.
blurmedia
Quote:
Originally Posted by Esan
Kurzicks have FFF. Luxons have unbalanced AB and CM. So it goes.
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Kyrein
kurz fff is better
Alexandra-Sweet
Might aswel change the Base Defender of the Kurzick side in Ancestral Lands to KURZICK INSTEAD OF LUXON.
Skye Marin
Yeah... AB is pretty much neglected. If it was a serious PvP type, your concerns would be addressed with others, for example capping shrines is many times more effective at gaining points than making kills. A well-placed E/D earth tank can stall an opposing force for so long and earn their team points that it's just plain zany. The randomness of the teams is why it's not considered serious, but then again, if that was removed, then it would just be a poor place to play. You'd see teams of Shadow-Form griefers and Earth Tanks and Recall Monks. That just ain't fun.
All we can do is ask for changes, but I wouldn't expect any soon.
All we can do is ask for changes, but I wouldn't expect any soon.
Jecht Scye
Just because a fix does come immediately, doesn't mean it's not coming. Be patient.
cebalrai
Quote:
Originally Posted by Jecht Scye
Just because a fix does come immediately, doesn't mean it's not coming. Be patient.
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lyra_song
I doubt synching will be addressed. Unlike RA, you actually can have a monk in your team already.
And you CAN speak only to the other teams on your side and share a vent server ip before a match begins and share tactics....
And you CAN speak only to the other teams on your side and share a vent server ip before a match begins and share tactics....
Chrono Re delle Ere
it would be actually a good kind of pvp if they let you create 12 vs 12 teams...but they had the great idea to put total randomness in it, so it sucks....
they didn't fix it in 2 years, why they should do so now.
they didn't fix it in 2 years, why they should do so now.
~ Dan ~
Quote:
Originally Posted by slowerpoke
coz anet dont care?
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12 chars
CougarTheTall
If they really wanted to help AB they would nerf Mobieus Strike.
hurdlebeast
AB is pretty much for some quick balthazar points, without having to play through match after match of other pvp games. granted, the other pvp types are more fun IMO (I went through and won 8 games in a row with a team in RA last night ) but ab is easier, generally, and you get more faction. So it's not too high on Anet's priority list, but it should be. think about it. there are 24 ppl playing a AB battle at during any given game. is it really worth ticking off 12 of those ppl because of glitches and exploits that should not be there?
/signed for 2 or three more base defenders. as for synching, well, not too much you can do about that. but known leechers should maybe have some sort of aura or something around them to tell other players that they are leechers. kinda like in ta, i think they have something like that (forget what it is, only did TA a few times.
/signed for 2 or three more base defenders. as for synching, well, not too much you can do about that. but known leechers should maybe have some sort of aura or something around them to tell other players that they are leechers. kinda like in ta, i think they have something like that (forget what it is, only did TA a few times.
The Meth
Against people who can get into your base... is it really a problem? just run out, you will be playing 12v8 outside, you should easily be able to win and take the res shrines with those odds. I would say people who bypass the base defenders are helping you. Getting past Base Defenders is a valid strategy, even if it is unconventional.
There really isn't any good way to prevent syncing, IMO the best way would be to have 2 different ABs, one with random matchups and one with a true Alliance vs Alliance battle where you could choose 3 teams at the same time. But right now the overall AB population is way too low to survive such a split, and Anet is probably too busy working on GW2. The only reason syncing is working now is that there are just so few other teams on your own side that any sync'ers have an almost assured chance of being together.
There really isn't any good way to prevent syncing, IMO the best way would be to have 2 different ABs, one with random matchups and one with a true Alliance vs Alliance battle where you could choose 3 teams at the same time. But right now the overall AB population is way too low to survive such a split, and Anet is probably too busy working on GW2. The only reason syncing is working now is that there are just so few other teams on your own side that any sync'ers have an almost assured chance of being together.