Elite Skill Capping regardless of your Secondary

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

An Idea for GW 1 and 2 (for the case that the Elite Skill System will be in GW2 the same, that we have to cap them from bosses)

This is imo one thing, which annoys me from the begin of GW ...

Why can we cap only Elite Skills from our Primary and the momentanous Secondary ? This way of Skill Capping is somewhat of senseless and time stealing, because you get ever forced to warp back into a town, just to get you a new Cap Signet into the bar and then you get forced to change your secondary first,. before you can cap an Elite Skill of an other Profession and then -.-

Not to mention that you get then forced to revisit for each profession the explorable area again and again...


It would be much better, when we could just cap all Elite Skills from Bosses, totally regardless of what for a Secondary we are in the moment.

Should cost Cap Signets then maybe instead of 1 Platin then 2 Platin, I don't care, but this senseless Skill Cappign Grind which steals only senseless time must be changed.

And Skill Cap Signet's SHOULD stack in the Skill Bar...means, when you have more then 1 Elite Cap Signet and put the Signets on the Bar, then they will use up only 1 Skill Slot and the Cap Signet will show then above it a little counter number, which decreases each time by 1, when you used up a signet and only when you use upo your last signet, then the last signet gets replaced with the last capped elite skill.

This way Anet could reduce the senseless time stealing skill cap grind to a minimum.
Players would have to make just only 1 Run with enough Signets per Area then, instead of making 6-10 runs per area >.<
---------

This change won't change anything on the "value" of the title, it won't become in any way easier to get those titles, just only a bit quicker for well prepared people, which want to get all elits that are getable in an explorable area with only 1 Run, killing all bosses on the map at once for their skills, making 1 big round, instead of as said senseless 6-10 single runs >.<.

To run into the same area 6-10 times just for capping each single elite skill is just somewhat of annoying, when you could imagine, that you could theoretically do the absolute same work just in 1 complete run, but the game's stupid capping gameplay doesn't let you ...

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Your wall of text is hard to read, but what I think you're saying is that, as long as you have the 2ndary profession unlocked, that you should be able to use your cap sigs for any of the 2ndary professions you have unlocked? It also seems like you're asking that if we have the cap sigs in our skill list, that we can cap skills without having the sigs on our skill bar?

I think I have the basic gist of your idea, and if I'm right, I like it, /signed.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

For cap sigs stacking deffinately /notsigned

They replace a skill. Its good that you need to think about your build a bit more if you want to cap multiple skills at once.


For being able to cap from other proffesions, also /notsigned

You can only use and learn skills from your current proffesions, wouldnt make sense for this to be changed.


Overall skill capping shouldnt be made easier in the way you are suggesting. With your 2 changes you could cap every skill in each area going through just once. (Apart from when the boss doesnt spawn)
Its fine how it is as it makes you think about and change your build.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

/notsigned
for stacking cap sigs
/notsigned for capping from other proffesions
the proffession stands for being able to master skills of a specific kind
not so an R/Mo can cap a skill like triple chop
changing proffession doesn't cost much and a cap sig is affordable too
i don't see any reasons to make it more illegible to cap skills from other proffessions
player would have skills of like 6 different proffessions of a capping run

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

/notsigned for either

Skill Capping was never a grind.

ernestosilva

Pre-Searing Cadet

Join Date: Jan 2008

Braga, Portugal

OdHL

E/

not signed

Legendary Elite Skil Hunter is easy to get, I already get it and I'm no ultra-player.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/not signed

Capped all mine under the current system with ease, less QQ more capping and you'll be done soon too

So you saying you wanna be a M/Me and be able to cap Sand Storm too? NO WAY, that would be skills from 3 proffesions in your bar, Thats not gonna happen.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I want to be a N/Me and take Spiteful Spirit to skill cap! I'll end up getting Glyph of Renewal and Echo in one trip, and use both!

/unsigned

Being able to cap a skill from a class you aren't currently using is STUPID. It would allow people to use those skills until the zoned, and it only makes something easy easier. Didn't read the rest of you post, as I assumed it would be more ideas with no point.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is no reason for that.
Each area may have many bosses, but you can have only 3 signets at the same time, since they are PvE skills.

I got Legendary Skill Hunter and this would not have helped me in any way. Most of the time I ever captured more than 1 or 2 skills in the same area, since I was capping profession by profession.

lietzaum

Frost Gate Guardian

Join Date: May 2006

VILE

N/

i personally have lengedary skill hunter recently and i found the hardest part of it is having the city it is closest too so if you have the cities the skill hunter is perfectly easy. it is a easy title no need making it easier
for all changes to skill hunter /notsigned

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Not Signed

Yeah, it sucks when you show up in an explorable, clear up to the boss, then realize that you've still got that Mesmer secondary when you wanted to cap Dragon Slash. That's part of Legendary Skill Hunter, always has been, always should be.

As for stacking, you've got to be joking. I take as a matter of PRIDE that I have 4 triple-caps under my belt, 3 on my LSH, 1 on my ranger (all 3 Ring of Fire elites). If you don't like that your bar is limited to 7, 6, or 5 skills, just don't cap.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

/notsigned
sorry caping is easy as hell.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

/not signed

For all the reasons given above, and because I'm totally against anything that will make the game easier than it already is.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Cheapens the skill hunter title track too much. It is kinda annoying and difficult and repetitive (dang you minteral springs!) but that's the point. It isn't supposed to be easy.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/not signed

Phoenix Tears...find something valid to QQ about next time?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MagmaRed
I want to be a N/Me and take Spiteful Spirit to skill cap! I'll end up getting Glyph of Renewal and Echo in one trip, and use both!

/unsigned

Being able to cap a skill from a class you aren't currently using is STUPID. It would allow people to use those skills until the zoned, and it only makes something easy easier. Didn't read the rest of you post, as I assumed it would be more ideas with no point.
for not reading to the end you fail ...

I've said, that with this Change, Cap Signets should then STACK and only the last capped skill should be then exchanged with the last capped Elite, this way will result then not in a Skill bar with Elite skills of more then 2 different Proffessions ...

Means this:

I go buy me now 10 Cap Signets... then I put those 10 signets into my skill bar, skill bar looks then like this:

Skill Slot 1
Cap Signet with a small Counter in the icon that shows a 10
Skill Slot 2-8 ..just normal skils,1 Elite and Rez skill /2 other Pve only Skills

now i go with this build into an area of Elona, which has its 10 bosses for example...
After x minutes I've killed then 9 Bosses and capped their skills... none of the Eliters will be replaced with the last Cap Signet, the capped Elites just get unlocked for the Character and in general for the account, when not unlocked/capped before yet...

after that i go kill the last 10th both, cap his signet too and then, when I've used up all 10 Signets, then the last signet gets replaced with the last Elite I capped ...

so simple is that ... and it would not result into a skill bar full of elites >.> as people might believe here maybe what I'm suggesting


ANd this changes DOESN'T make anything easier..it just reduces the senseless time efford you get forced to, because u've ever to turn back to a dumb outpost to put a new signet into your bar and to change your secondary class, only to be able to go cap the next elite of an other boss from an explorable area in that you were in 1 minute ago ...
With this change, the pklayer has to do the absolute same work, as before, the only difference is than, that the player becomes then able to reduce the silly time effort to a minimum, when you go into explorable areas prepared with enouch stacking cap signets with you, to make a complete round to go kill all bosses, when you're there.

It's total stupid to be unable to cap elite skills of other profession, when your character is after the cap then so or so unable to use those skills, btw. they are then so or so at their weakest, because you will not have the attribute then skilled high >.< so what the **** is the problem with capping elites of secondaries, regardless of which secondary you are:

you are R/Mo and cap Triple Chop, when it was your last Cap Sig of your Stack, then you will see Triple Chop in your bar, but the skill be be then total useless for you, because you cannot use it then.

When you would click it then, you would get then only a system message, that will tell you, that your character will be unable to use the skill - ****ing dumb problem solved >.>
And will make Anet them then usable, then the capped skill will be as said total WEAK, because you will have then for the example of Triple Chop have only a god damn Axe Mastery of 0 !!!!!!!!!!!!!!!!!

raja

raja

Academy Page

Join Date: Aug 2007

We Are Rebellion [WAR]

Me/Mo

/notsigned
simply cause it's not logical, despite the game being fantasy it still would make no sense at all.

A P/W capturing Feast of Corruption? it just doesn't make any sense

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by raja
/notsigned
simply cause it's not logical, despite the game being fantasy it still would make no sense at all.

A P/W capturing Feast of Corruption? it just doesn't make any sense
A P/W which has the skill with rank 0 then, only so long you stay in the explorable area, theoretically being unable to use the capped skill then..

would this make the game now unrealistic ? yes

would it make the game unbalanced ? HELL NO

Do people make here out of mice elefants ? HELL YES >.>


You have then a Elite Skill for a moment in your skill bar, beign unable to use it and when anet would allow the usage, then the skill is in its weakest form, because of having a charcter, that has no skill points then in the skill line of the capped Elite of the other 3rd profession.

Then, once you warp into an outpost, the skill will be out of your skill bar as usual ...

Jamster

Jamster

Frost Gate Guardian

Join Date: Dec 2007

Avacara Knights

N/Me

What about capping Echo or other unlinked elites? They're still usable by any profession.

I don't like the idea, Skill Hunter is fine how it is. If you really are that lazy, how did you get out of Pre?

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Wow I can't believe the number of people who aren't signing this. Guess they just need something to flame about. It's the only thing that makes sense in the whole forum. How about this:

If you have a secondary unlocked on the character you're capping on, then you should be able to cap any elite from that even if it's not what you currently have. For instance, if you're a Me/Mo but have Me/E unlocked, you can cap an elite for any of those three professions regardless of what you have equipped.

However, I don't think the stacking idea would work, as the elite that you cap replaces the sig.

So /signed for being able to cap elites for any secondary (if i'ts unlocked), /not signed for stackable cap sigs.

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

Don't really like the idea. I already have my Title, and it would be quite unfair to make it 5 times faster to get.
Of course it would have been nice to do the Tahnnakai Temple Mission only once instead of 6 times, or going to Mineral Springs once or twice instead of 10 times.

But as it is right now, the title is still easy to get.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Phoenix Tears
for not reading to the end you fail ...

QQ
So you want to get skill capping titles faster. Quit crying, and play the game. Maybe they should just let us get 1000 rep points for each kill to get Slayer of All and a good Ursan faster.

wu is me

Krytan Explorer

Join Date: Oct 2007

This is prolly how it should've been from the beginning... but, what's done's been done, and ppl will be peed off if it were changed. (i wouldn't =P)

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Jamster
Skill Hunter is fine how it is.
I agree... leave it alone. Nothing is wrong with it.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

/signed

Lot of people don't even read what the OP is suggesting. I really like the idea of skill cpature signet stacking, and each new elite skill that is captured replacing the last elite that had been captured. This leaves room to your favorite build.

Elite skills should be cappable from any boss and since your attributes will be 0 in professions which are not your secondary or primary, they will be useless anyway while you are still in the area.

Elite skills belonging to a profession that has not been unlocked cannot be used in the bar when zoned back to town.

Elite skills belonging to a continent that you do not own can be captured but can never be used because you can't even change your secondary to those professions. However, the heroes should be able to use them.

The idea of capping at max 2 elites and then zoning back to town is one of the dumbest designs by ANET - I hope they read and learn something. This doesn't make the game easy - it makes it more flexible and wastes less time. Either way, the end result is the same = you want to earn titles.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Let's go back to the way it was when the game was first released. You had to use the cap sig while the boss was actually using that skill. None of this 'kill the boss, then learn his skill'.

Seriously. This just sounds like another lazy way to do things. The mind boggles when one thinks of the number of elites that could be capped in Perdition with unlimited cap sigs unhindered by profession.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed.

It's just not neccessary. For many elites (especially in cantha), it takes more time to look up on wiki where the skill can be capped than to actually go out and cap it. With careful planning, one can easily get 20 - 30 elites capped in an evening in either cantha or Elona. Thats 60 (or even more, depending on how much you play) elites capped in one weekend.

There are also many places with 2 or more same profession bosses, so you can carry an extra signet or 2 for those areas. In Perdition Rock, there's a way that you can cap 6 elites in one run (Mesmer / something else - can't remember what ATM).

The thing to do is plan ahead and be prepared. As others have stated, part of the Elite skill hunter title chase is forgetting to equip a cap signet and/or forgetting to change secondaries. It gives you a chance to laugh at yourself.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Not signed.

Although the OP has a colossally good idea so that one does not have to kill the same exact mobs a million times, everyone else already had to go through all that incredibly boring crap. To change it now would be inequitable. To keep things equitable for people who already had to do all that, it must not be changed.

It definitely should have been implemented like that initially, though. Too late to change it now.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Navaros
Not signed.

Although the OP has a colossally good idea so that one does not have to kill the same exact mobs a million times, everyone else already had to go through all that incredibly boring crap. To change it now would be inequitable. To keep things equitable for people who already had to do all that, it must not be changed.

It definitely should have been implemented like that initially, though. Too late to change it now.
OT:
one question to you:

what do you prefer, when you would be now the one, that has to decide, if either certain titles should become now in an instant account based, or if some ideas like mine here should be made, so that titles don't need to become account based, because they become then easier to receive with each single character, thus giving the player again more fun.. to plax Guild Walrs also with multiple characters and not only with 1 main character, who should collect all the titles ...


I'd realy like to hear, what your decision would be, when Anet would come to you now and would ask you, what you personally think which solution of both would be better.
-------------------

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

^^English Please ^^


Quote:
Originally Posted by mage767
Elite skills should be cappable from any boss and since your attributes will be 0 in professions which are not your secondary or primary, they will be useless anyway while you are still in the area.
I'm not going to waste my time, but please, feel free to waste yours counting how many "Non-Attribute" Elite skills there are. Your reason is now /fail.

Quote:
Originally Posted by mage767
The idea of capping at max 2 elites and then zoning back to town is one of the dumbest designs by ANET - I hope they read and learn something. This doesn't make the game easy - it makes it more flexible and wastes less time. Either way, the end result is the same = you want to earn titles.
How you figure that is a dumb idea to only allow skils from 2 professions to be in a bar and not 3 or more? I hope your parents read a birth control add and learn something.(alas, too late though) Also, it DOES make it easier and therefore you won't be "earning" the title you will be having it handed to you.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Phoenix Tears
OT:
one question to you:

what do you prefer, when you would be now the one, that has to decide, if either certain titles should become now in an instant account based, or if some ideas like mine here should be made, so that titles don't need to become account based, because they become then easier to receive with each single character, thus giving the player again more fun.. to plax Guild Walrs also with multiple characters and not only with 1 main character, who should collect all the titles ...
Making things easier does not mean more fun.

Quote:
I'd realy like to hear, what your decision would be, when Anet would come to you now and would ask you, what you personally think which solution of both would be better.
-------------------
I think my solution is to remap some bosses so prophecies skill capping isn't so annoying. especially the random spawns in ROF area.

But other than that, the system works nicely.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Kook~NBK~
/not signed.


There are also many places with 2 or more same profession bosses, so you can carry an extra signet or 2 for those areas. In Perdition Rock, there's a way that you can cap 6 elites in one run (Mesmer / something else - can't remember what ATM).
No longer possible with the update that limits 3 PvE only skills on your bar = 3 cap sigs per run.

Just wanted to clarify that.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The Skill hunter is one of the eaiest titles out there.
If you have to enter a zone more than once and kill monsters more than once, you'll get more cash from drops, thus making the rest of the title easier.

And most elite skill captures are really near outposts.

In the case of the prophecies random monsters, just some re-zoning won't harm anyone, in most cases that allows you to have to walk less, since various mnsters share a spwn point near a transition door.

The skills inside missions are the only issue here, I would put them somewhere else. No skills should be only available inside missions, but also later on. I would not go as far as not allowing caps inside missions, but people should have the option there, like in Nightfall and Factions.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

I liked all the skills that could only be capped in mission. My first triplecap was Eviscerate, Aura of the Lich, and Hundred Blades, on my first ever attempt at Hell's Precipice. That was, and still is, memorable. LSH encourages planning in ways that other titles don't. You know there are 4 elites in this area, 2 match your present primary/secondary, and the other two don't. Dwayna forbid you actually have to plan for a title instead of mindlessly killing everything in sight and then popping a cap sig when you see a +2 Morale Boost.

And to let you know, when I'm done getting elite armor for all my Ascended characters (3 left for that), I'm going to have my Ranger go for LSH. In other words, a second one altogether. I find skill capping AS IT IS RIGHT NOW that much fun.