leavers solution ?
mystical nessAL
Before you start to flame, whine, laugh at me or either support and comment on the idea I have to say I haven o clue if this could be made. It is partically a logic idea that may actually perfom good if it is possible.
When someone leaves a mission or an exploreable area( or whatever game you started), no, you wont get henchie with same skill, niether heroes, you get nothing. Instead, you can "invite" someone to join your started game, which will replace the one that left.
counters:
-You cannot invite more than the party size.
-You cannot invite people without atleast someone that left.
-You cannot invite more than 2 times.
-If the one you invited has left, you cannot invite anymore.(Means you wont use it for your own use e.g taking an monk for first stage just for the help, then he leaves and inviting an ele for the rest of the stages. Even if you still have one remaining invite left, it will count as zero.)
It is only first tought about the idea, if it IS possible you may aswell improve it.
When someone leaves a mission or an exploreable area( or whatever game you started), no, you wont get henchie with same skill, niether heroes, you get nothing. Instead, you can "invite" someone to join your started game, which will replace the one that left.
counters:
-You cannot invite more than the party size.
-You cannot invite people without atleast someone that left.
-You cannot invite more than 2 times.
-If the one you invited has left, you cannot invite anymore.(Means you wont use it for your own use e.g taking an monk for first stage just for the help, then he leaves and inviting an ele for the rest of the stages. Even if you still have one remaining invite left, it will count as zero.)
It is only first tought about the idea, if it IS possible you may aswell improve it.
Cebe
Are you talking about people leaving during missions and quests?
How would you select someone to invite them?
How would you select someone to invite them?
tehshadowninjar
I don't get what he's saying.... -.-
mystical nessAL
Yes I'm talking about peoples leaving in middle of a mission or something. About how to invite someone/ choose who to I tought that you can have a new option when you enter a zone or something, where you could write the name of the guy that you would like to invite him, and he'll have to accept it.
tehshadowninjar It was as simple as that: If someone leaves a mission / exploreable area, you can send an invite to someoneealse to replace the one that left. If you didnt understand that, you'll have to go to school again.
tehshadowninjar It was as simple as that: If someone leaves a mission / exploreable area, you can send an invite to someoneealse to replace the one that left. If you didnt understand that, you'll have to go to school again.
Zydonis
Sounds good, if it couldn't be abused.
tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
mystical nessAL
Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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TheRaven
I think it's too easily abusable.
We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"
Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.
/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"
Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.
/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
mystical nessAL
Quote:
Originally Posted by TheRaven
I think it's too easily abusable.
We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!" Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team. /notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem. |
Mitchel
/halfsigned if this was combo'd with Party Search.
tehshadowninjar
Quote:
Originally Posted by mystical nessAL
Opinions ftl.
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makosi
It's too abusable.
For instance, a group of people could do Duncan's area in Slaver's Exile and one person would drop out at the end allowing someone else to join. The group could then make a load of gold selling Duncan runs (and FoW runs etc.)
I prefer the idea of swapping the leaver with a Henchman of the same profession.
For instance, a group of people could do Duncan's area in Slaver's Exile and one person would drop out at the end allowing someone else to join. The group could then make a load of gold selling Duncan runs (and FoW runs etc.)
I prefer the idea of swapping the leaver with a Henchman of the same profession.
tehshadowninjar
Honestly, I'm tired of people whining about this and that was abusable or not. L-I-V-E-W-I-T-H-I-T!!!!!!!!!
MirkoTeran
Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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@OP: It has been suggested before. Its way to expolitable. You don't need much to figure that out. If anything the player left should be replaced with AI, but even that might have some loopholes.
MithranArkanere
Ok, BUT!! (There's alwaya a 'but'), people that join after a certain time (depending on the area) won't get anything in the area.
For example:
- They join in an explorable 10 minutes after the instance being created, they get no drops.
- They join in an explorable in hard mode: They get no vanquish.
- They join in a dungeon, they get no drops, nor get the dungeon in the book.
- They join in a mission, the do not get the rewards.
So, it would NOT be w way to easily run people without being there, but a way for guildies, allies and friends to help someone in need after being left by others, getting nothing back.
For example:
- They join in an explorable 10 minutes after the instance being created, they get no drops.
- They join in an explorable in hard mode: They get no vanquish.
- They join in a dungeon, they get no drops, nor get the dungeon in the book.
- They join in a mission, the do not get the rewards.
So, it would NOT be w way to easily run people without being there, but a way for guildies, allies and friends to help someone in need after being left by others, getting nothing back.
Siirius Black
Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.
I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
mystical nessAL
Quote:
Originally Posted by Siirius Black
Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.
I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested. |
quickmonty
On the surface it sounds like a good idea but it also opens a huge door for abuse, and some people would abuse it.
Orange Milk
No "buts" Mithran, Its exploitable and not needed. The amount of code to add to make you be able to use this would waste alot more time then making mini pets does.
If you zone AFTER someone has dropped adding a random henchie may be ok, but RANDOM and I guess it would be a hnchie from the nearest town in that zone, or something, dunno how a dungeon would work though.
If you zone AFTER someone has dropped adding a random henchie may be ok, but RANDOM and I guess it would be a hnchie from the nearest town in that zone, or something, dunno how a dungeon would work though.
pamelf
It also kind of relies on someone else WANTING to do the mission. What if you have no one to invite? I still say just add an AI character to the team.
HawkofStorms
/notsigned
You could get run literally anywhere.
Have a 8 man guild group do Urgoz. Then have people leave and go to town and advertise "instant run to the end of Urgoz Warden, HoM statue and end chest - 15k for invite" while coordinating with people who are still in the mission.
You could get run literally anywhere.
Have a 8 man guild group do Urgoz. Then have people leave and go to town and advertise "instant run to the end of Urgoz Warden, HoM statue and end chest - 15k for invite" while coordinating with people who are still in the mission.
Yuhe Ji
/notsigned
It would be way too easy to abuse. You could easy tell a guild member what was needed and s/he could change their skill bar to fit the situation for the remainder of the mission. Also, if people waited to join a group, they wouldn't have to do much of the mission but they would get the same credit that everyone that stuck through the entire mission got. I think adding a henchman would be best.
It would be way too easy to abuse. You could easy tell a guild member what was needed and s/he could change their skill bar to fit the situation for the remainder of the mission. Also, if people waited to join a group, they wouldn't have to do much of the mission but they would get the same credit that everyone that stuck through the entire mission got. I think adding a henchman would be best.
mystical nessAL
You guys taking the bad from the situation, For example, if you invite someone, he will not be able to complete, get drops and stuffs, thats for your solution HawkofStorms
Yuhe You may aswell allow speciefic invites, not yet sure how it will work.
Just stop with "it would be" and creat something againts it. I hate such attitude.
Yuhe You may aswell allow speciefic invites, not yet sure how it will work.
Just stop with "it would be" and creat something againts it. I hate such attitude.
the_jos
While I like the basic idea, I think it's too easy to 'exploit' if there is any reward involved.
And why would someone join when there is no reward at all?
The best option I can think of is the option where someone can load a hero with the current set of skills into the team, same profession as the person that left. Could still be abused with some coördination though.
So final solution would either be to load a hero with fixed skillbar (like hench, but fully geared/runed) or leave the current situation, even while this could turn out bad.
And why would someone join when there is no reward at all?
The best option I can think of is the option where someone can load a hero with the current set of skills into the team, same profession as the person that left. Could still be abused with some coördination though.
So final solution would either be to load a hero with fixed skillbar (like hench, but fully geared/runed) or leave the current situation, even while this could turn out bad.
Darkhell153
Kinda abusable...emphasis on the abusable part...
pamelf
Quote:
Originally Posted by mystical nessAL
You guys taking the bad from the situation, For example, if you invite someone, he will not be able to complete, get drops and stuffs, thats for your solution HawkofStorms
Yuhe You may aswell allow speciefic invites, not yet sure how it will work. Just stop with "it would be" and creat something againts it. I hate such attitude. |
What do you mean by 'allow specific invites?' I'm not quite sure I understand the second part of what you posted. Could you please explain it?
Perkunas
I don't care for the idea, but,
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission.
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission.
Alex Morningstar
Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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"lolol, i are going to post in a PvE/PvP thread even tho i don't play that style to add +1 to my post count. that or i are too retarded to have reading comprehension!11"
@OP: I would suggest using your spidey sense to determine before you enter a mission who is liable to leave midway through. The leavers are always the kids that are in a hurry, or demand you do it their way and when they screw up, they go "gtg" and leave. Coding a feature like this, this late in the game probably isn't going to happen when currently the trend in PvE is to H/H anyway. Especially with most the work being put into GW2.
MithranArkanere
Quote:
Originally Posted by Perkunas
I don't care for the idea, but,
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission. |
the_jos
Quote:
Originally Posted by MithranArkanere
Quote:
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Still abusable.
Say you have a very efficient team to get to Duncan, but that team lacks the power to get him down.
One member gets 'd/c', and another is invited back with the right build to get duncan down.
This could speed up the process so much that it's worth to swap members and share the loot.
Remember, the person that got 'd/c' would still be able to finish on a second run.
Chik N Nuggets
Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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wow... how irritating..
fishy go moo
Quote:
Originally Posted by mystical nessAL
Just stop with "it would be" and creat something againts it. I hate such attitude.
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QFTMFT
I HATE PEOPLE WHO DO THAT!
MithranArkanere
And if the skill bar where fixed?
For example:
- Warrior leaves.
- Party sends invitation.
Message appears:
- You have been requested to aid (Party leader) in his mission, using the following skills:
[Build box]
Do you accept the request?
- Do not have the mission done done:
"You cannot accept this request, you haven't made this mission before."
- If the warrior do not have one of those skills, he must acquire it fast or he won't be able to join. A red message would appear on screen, and green lines would appear in the chat log with the skills you are missing:
"You cannot replace the lost player. You cannot equip lost player's build"
Chat
You need to acquire <Skill 1> to be able to replace the lost player.
You need to acquire <Skill 2> to be able to replace the lost player.
You need to acquire <Skill 3> to be able to replace the lost player.
For example:
- Warrior leaves.
- Party sends invitation.
Message appears:
- You have been requested to aid (Party leader) in his mission, using the following skills:
[Build box]
Do you accept the request?
- Do not have the mission done done:
"You cannot accept this request, you haven't made this mission before."
- If the warrior do not have one of those skills, he must acquire it fast or he won't be able to join. A red message would appear on screen, and green lines would appear in the chat log with the skills you are missing:
"You cannot replace the lost player. You cannot equip lost player's build"
Chat
You need to acquire <Skill 1> to be able to replace the lost player.
You need to acquire <Skill 2> to be able to replace the lost player.
You need to acquire <Skill 3> to be able to replace the lost player.
HawkofStorms
Quote:
Originally Posted by pamelf
We have to look at both the positive and the negative in all the ideas. That's why this is a discussion forum. For instance, why would someone join the team at all if they get no reward for helping complete the misison? Not finding anyone to join would make this idea sort of redundant.
What do you mean by 'allow specific invites?' I'm not quite sure I understand the second part of what you posted. Could you please explain it? |
If the new player doesn't get drops, then why would he join?
Forums are designed so people can find the flaws in the logic of an idea and to help improve the quality of the suggestion as a whole. To the OP, just admit that your idea, while interesting, has a lot of logical flaws in it and is open to abuse (rather then calling me a "terrible human being" for using logic).
Edit: Mithran has some excellent, productive points. However, there is still more to a player then his build. Are you going to require the replacement player to have the same items stats? The same AL (which should be max, but you never know)? The same runes? Why is the cutoff just at skills, don't those other things matter too?
It can get to the point where the number of players who could replace the leaver is so small, that it won't even be a functional feature.
Ulterion
There's nothing wrong with that idea (in theory). But put that into effect and you'll have 100% abuse added to that. It'd also be too much trouble for ANET sitting down and trying to counter every exploit before implementing the idea. They're also busy enough as it is working on GW2.
Tender Wolf
/signed
I hate leavers, but I think it should only apply to missions. But I do fear that it would be abused, like say a group goes into a Tyrian mission for bonus AND mission, one person just needs the bonus, gets it, and leaves? But I still sign it.
I hate leavers, but I think it should only apply to missions. But I do fear that it would be abused, like say a group goes into a Tyrian mission for bonus AND mission, one person just needs the bonus, gets it, and leaves? But I still sign it.
Kanyatta
Quote:
Originally Posted by mystical nessAL
Just stop with "it would be" and creat something againts it. I hate such attitude.
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Honestly, some ideas have bad points about them, if no one points them out, then what is this forum even useful for?
mystical nessAL
Quote:
Originally Posted by Kanyatta
So, we can't give reasons as to why this is a bad idea? You think our opinions about suggestions should always be like "OMFG! THIS IS A GREAT IDEA! WHY WASN'T IT HERE FROM THE BEGINNING?!?!?"
Honestly, some ideas have bad points about them, if no one points them out, then what is this forum even useful for? |
quickmonty
On the other hand, don't just sign something. Look for the negatives first.
mystical nessAL
Quote:
Originally Posted by quickmonty
On the other hand, don't just sign something. Look for the negatives first.
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