Unsure of the area?

br0thergr1m

Academy Page

Join Date: Aug 2006

Dallas

{Shepherds Of Silence}

Rt/R

Ritualists are so freaking flexible, I just love how they can adapt to a situation. So here is my question to you all. Lets pretend you are in a completely new area...never been there...no recent knowledge etc... What build do you bring along. Offensive? Hybrid? Spirits? Barrage? Healing? Lets assume you take the classic trinity (and for arguments sake lets say...W,M,Ele) H/H. What is the explanation behind the build you bring?

As for me, I normally run this Hybrid when I am unsure:


[skill]Ancestors' Rage[/skill]
[skill]Flesh of My Flesh[/skill]
[skill]Life[/skill] over [skill]Recuperation[/skill]
[skill]Mend Body and Soul[/skill]
[skill]Spirit Light[/skill]
[skill]Splinter Weapon[/skill]
[skill]Weapon of Remedy[/skill]
[skill]Weapon of Warding[/skill] or [skill]Volley[/skill]

Ancestor's Rage: Great nuke spell to throw on warrior when he's out there. This never changes on my bar

FoMF-Rez:...I take it over DP with Henches or Heros

Life: I enjoy Recup...but if I'm unsure of an area, standing or moving, I'd rather kite and move or scout and not aggro anything quite yet.

Spirit light: I prefer to help heal
Mend body and soul: same as above

Splinter weapon: Enough has been said of this...it stays on my bar.

Remedy: Lots going on here. Offensive in the life steal, slightly defensive in the small amount of heal, and condition removal. My Fav elite and does it all.

WoW: I like this weapon spell...and its a toss up between that and Volley. I think it comes down to the wire with these two.

So what build do you bring when you are unsure of the area or enemies?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

If it's a totally new area that I nothing about at all, I'd probably be prone to use some real defensive stuff - WoW and Shadow come to mind - alongside Rage and Splinter as regular nukes.

I'd rather be cautious than dead.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

My build is more offense than healing, I like to use a nice little AoE spike with [card]Spirit Rift[/card], [card]Ancestors' Rage[/card], and [card]Cruel Was Daoshen[/card].

300-400 AoE damage in 6 seconds... *drools*

To protect myself, I bring along protective weapon spells like Weapon of Warding and Vengeful Weapon.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

My main Pve build is this:
Moblie spirts(lux/kurzick)
Pain
Bloodsong
Vampirism(sunspear)
Anguish
Painfull Bond
Offering
optional:splinter, ancestor, great dwarven weapon

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

TOTALLY new? Hm. The only time that happens nowadays is when a new expansion comes out. Normally when I run through the first time I'll run a standard Channeling build and take the Heroes and Henchies I normally do.

My reasoning behind not changing a darn thing is threefold. One, I'm lazy. Two, if I get through the area, then there's really no reason I ever had to change in the first place, and I enjoy nuking when I'm H/H'ing as it allows me to direct the battle and have some hands-on fun. Finally, if there IS some sort of crazy wipe, I'll at least know what to expect and have some basis for creating a build that WILL help me through the area.

No sense in taking something foreign just for the sake of a new area. It's business as usual until a curveball gets thrown into the mix.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Oso Minar
TOTALLY new? Hm. The only time that happens nowadays is when a new expansion comes out. Normally when I run through the first time I'll run a standard Channeling build and take the Heroes and Henchies I normally do.

My reasoning behind not changing a darn thing is threefold. One, I'm lazy. Two, if I get through the area, then there's really no reason I ever had to change in the first place, and I enjoy nuking when I'm H/H'ing as it allows me to direct the battle and have some hands-on fun. Finally, if there IS some sort of crazy wipe, I'll at least know what to expect and have some basis for creating a build that WILL help me through the area.

No sense in taking something foreign just for the sake of a new area. It's business as usual until a curveball gets thrown into the mix. QFT

For the majority of each expansion, bringing generic henchies is enough to get you through.

Listen to Oso damnit. ^_^

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The beauty of most hybrids is that you already have stuff to deal with most any area in the game, so you very rarely need to adapt.

The only major changes I remember bring for specific areas are adding expel hexes for hexy areas, or adding ward of stability for kd spam. Everything else is swapping out one or two skills at most.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

I agree with Oso Minar. Bring the build you're most comfortable with. If the area had any thought in design, you'll probably do fine.

Prophesies: $30
Factions:$40
Nightfall:$50
Eye of the North:$40
No monthly fee: $0
Incomparable skill-based gameplay: Priceless

"There's some areas where you can't get by. For everything else, there's GW-Wiki."

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Considering Rits excel at being hybrids, I'd probably go 12/12 Channeling Resto, with the generic skills attached. (Splinter, AR, Spirit Light, Life, DPS, OoS, and 2 optional skills (ex:Nightmare Weapon, Warmongers Weapon, Weapon of Warding, etc))