All these "special" areas in dungeons

Freke

Frost Gate Guardian

Join Date: Oct 2007

N/A

D/

Everyhwere I go in a dungeon, if theres a pathway that leads to a wall I get right up close and am able to see through the wall. I'm just wondering why there is absolutely no mention of these areas in wiki.guildwars.com or gw.gamewikis.org because, as far as I'm concerned these areas should be mentioned.

Furthermore, the "Light of Deldrimore" or whatever section at the bottom of the page adds absolutely nothing to this.
Anybody mind helping me out? I'm certain that after a while more people would have found and posted whats up in the dungeons.

Brewmaster

Brewmaster

Krytan Explorer

Join Date: Aug 2005

Just a ramblin' man, no place to call home...

W/

You've probably found nothing. When you get close to things, if something is blocking the view of your character, it will fade it. If Light doesn't reveal it as hidden, then its just an aspect of the background and nothing more.

Malice Black

Site Legend

Join Date: Oct 2005

Computer graphics will never be perfect. Things like this will always happen.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Most dungeons are were produced using the ctrl-c ctrl-v design method. Differences in levels are achieved by adding walls to block off parts of the map, and these are what you're seeing.

Edit: Beaten to the punch by VitisVinifera

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

If you get close enough to a person you can see right through their head...same concept.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by VitisVinifera
many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.
And you put it so politely.

Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Rhedd
And you put it so politely.

Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.
The "CTRL+C CTRL+V design method" is right where adoring fans turn into disillusioned ones.

And if everyone was judged on the effort they put into their job rather than the outcome...

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Try looking through Cynn.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

I'd like to have a closer look at the creepy torch-lit corridor behind the asuran gate at the end of the starting quest from EotN, where you run from the destroyers. Sometimes when you run through. and keep running, with the camera in first person view, you can see a long corridor behind the gate. Looks very spooky, but the game loads to the outpost too soon to really explore.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by VitisVinifera
many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.
tis so true.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Shyft the Pyro
The "CTRL+C CTRL+V design method" is right where adoring fans turn into disillusioned ones.

And if everyone was judged on the effort they put into their job rather than the outcome...
they work like most people with the internet up on the left side and the work they are doing on the right. only problem is they love youtube lol.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

In the Secret Lair of the Snowmen there is a place, across that one bridge, where there are sometimes MOBs behind a wall. You can kill them with ranged attacks but can't pick up any drops.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.
Right. Hang on, I'm going to go let my boss know that from now on I'm just going to half-ass my code whenever I get bored. I'll let you know how that turns out.