I'm running a DnD campaign on the side of playing Guild Wars and I decided to make the mysterious sniper that killed the players contact be a charr. Is there somewhere a stat sheet someone came up with that works good in a DnD setting? Worst case scenario I make the race myself but then what stats would they get?
Charr as a DnD race
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I would take the basic orc template and play around with it. Remove the darkvision and light sensitivity, and if they fight against the humans for generations in your campaign as well, then throw in some racial bonuses against humans. And instead of the Intelligence penalty I would give them a wisdom penalty. They are kinda smart, but easy to lure (aka Titans).
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Originally Posted by zwei2stein
If you are DM worth anything, YOU are the best person to template charr to fit with YOUR campaign (ofc it it is really your campaign and not boxxed stuff.).
Making it yourself is best case scenario, imo. |
Yeah, I could make it all from scratch and then get something not even close to charr. Would I be a DM worth anything? Hey guys, I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed it up, but I'm worth something for trying. Doesn't make sense.
Thanks to Primusq though =)
Here you can find a "D20 Guild Wars" project on Wizards official forums (forums called Gleemax now):
http://forums.gleemax.com/showthread.php?t=512548
http://forums.gleemax.com/showthread.php?t=512548
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Originally Posted by Vanessa Dwager
I'm running a DnD campaign on the side of playing Guild Wars and I decided to make the mysterious sniper that killed the players contact be a charr. Is there somewhere a stat sheet someone came up with that works good in a DnD setting? Worst case scenario I make the race myself but then what stats would they get?
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Size/Type: Medium Humanoid (Charr)
Hit Dice: 1d12+1
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 studded leather armor), touch 10, flat-footed 13
Base Attack/Grapple: +1/+4
Attack: Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Full Attack: Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: —
Saves: Fort +3, Ref +2, Will -2
Abilities: Str 16, Dex 14, Con 17, Int 9, Wis 5, Cha 5
Skills: Listen +1, Spot +2
Feats: Alertness
Environment: Temperate hills, grassy plains.
Organization: Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader
of 3rd-6th level), or band (30-100 plus 150% noncombatants plus
1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and
3 7th-level captains)
Challenge Rating: ½
Treasure: Standard
Alignment: Often chaotic neutral.
Advancement: By character class
Level Adjustment: +0
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Originally Posted by Skorpio
Here you can find a "D20 Guild Wars" project on Wizards official forums (forums called Gleemax now):
http://forums.gleemax.com/showthread.php?t=512548 |
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Originally Posted by Malice Black
I done normal kid things when growing up. Cherry bombs, tommy knocking, scraping etc
Sitting indoors with a pencil and paper..nah |
But, yeah, I remember skipping out on going to a club to play Battletech in College.
I always was a geek though.
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