3-maned Hard Mode Shards of Orr
3-man HM Shards of Orr
1 pages • Page 1
M
I'm getting pissed by those people bragging about their accomplishments. Share your builds, so we can have something to discuss about, or get the RED ENGINE GO out.
Furthermore, I'd like to request a permaban for those same people, to prevent them from pissing me off any further.
(yeah yeah I know I have to get over myself, but seeing these kinds of threads popping up at least twice a week in a GENERAL GAME DISCUSSION FORUM does something to you)
Furthermore, I'd like to request a permaban for those same people, to prevent them from pissing me off any further.
(yeah yeah I know I have to get over myself, but seeing these kinds of threads popping up at least twice a week in a GENERAL GAME DISCUSSION FORUM does something to you)
f
This is how me and a guildie did it:
You can actually use the standard 600/smite bip build to do this, only adjustment is using fleeting stability on the 600. Nothing new i know.
The only bit thats hard is the boss, and the warriors at the end of the first level with skull crack.
Me and a guildie have been trying to do it and so we got a load of consumables (dp removals only) and a few hours free time, turns out its not actually that hard if you think properly. Which we didn't for a fair while...
What we reckon the easiest way to do the boss is as follows. As you know the Boss splits into his soul when you kill him, this has no health regen and must be killed. After 45 seconds he reverts back into fendi and must be killed again to get the soul again. So all is good and seemingly easy. However, when the soul of fendi reverts to fendi several (i think 6) undead archers spawn. These have disrupting shot and debilitating shot, which is insane energy denial especially in HM.
This is pretty easy to neglect, all you need to do is pull fendi etc to the fire trap area. The 600 sits in the trap for the purpose of energy regen (and it does some damage to fendi/soul). You need to roughly time when Fendi's soul will revert and the archers are going to spawn then precast all prot spirit/SoA/spirit bond etc and change into a low energy set. It seems random as to whether they start off with disrupting shot or debilitating but that doesnt really matter. Once they've let off debilitating swap back to your normal energy set and you should have plenty enough to recast prot spirit/SoA and continue until you kill him.
Sorry i don't have any screenshots, only done it the once so far and was so relieved that we managed it, just didn't occur to screen lol.
Edit: Forgot to mention the Skull Crack Warriors on the first level, basically you need to not recast SoA after you aggro/before they die and just run on PS/SB. However with this being HM they occasionally get interupted, so just ping like crazy and have the smiter nearby to use purge signet on you. Be careful though as they seemed to have pretty jumpy aggro.
You can actually use the standard 600/smite bip build to do this, only adjustment is using fleeting stability on the 600. Nothing new i know.
The only bit thats hard is the boss, and the warriors at the end of the first level with skull crack.
Me and a guildie have been trying to do it and so we got a load of consumables (dp removals only) and a few hours free time, turns out its not actually that hard if you think properly. Which we didn't for a fair while...
What we reckon the easiest way to do the boss is as follows. As you know the Boss splits into his soul when you kill him, this has no health regen and must be killed. After 45 seconds he reverts back into fendi and must be killed again to get the soul again. So all is good and seemingly easy. However, when the soul of fendi reverts to fendi several (i think 6) undead archers spawn. These have disrupting shot and debilitating shot, which is insane energy denial especially in HM.
This is pretty easy to neglect, all you need to do is pull fendi etc to the fire trap area. The 600 sits in the trap for the purpose of energy regen (and it does some damage to fendi/soul). You need to roughly time when Fendi's soul will revert and the archers are going to spawn then precast all prot spirit/SoA/spirit bond etc and change into a low energy set. It seems random as to whether they start off with disrupting shot or debilitating but that doesnt really matter. Once they've let off debilitating swap back to your normal energy set and you should have plenty enough to recast prot spirit/SoA and continue until you kill him.
Sorry i don't have any screenshots, only done it the once so far and was so relieved that we managed it, just didn't occur to screen lol.
Edit: Forgot to mention the Skull Crack Warriors on the first level, basically you need to not recast SoA after you aggro/before they die and just run on PS/SB. However with this being HM they occasionally get interupted, so just ping like crazy and have the smiter nearby to use purge signet on you. Be careful though as they seemed to have pretty jumpy aggro.
~
M

