Shield (strength and tactics)

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Sir Tidus
Wilds Pathfinder
#1
I've been exploring and doing quests in the post-searing Ascalon region. I've been trying to find myself a better shield. However, every single shield I've found has a tactics requirement, and since I don't have any good tactics skills, my tactics is set to 0. So does anyone know where I can find strength requirement shields? In general, what's the difference between a strength req and tactics req shield? Which is better for a W/Mo? Thanks.
Kyrein
Kyrein
Krytan Explorer
#2
strength shields drop just the same as tactics ones....youre just unlucky, keep looking
RPGmaniac
RPGmaniac
Desert Nomad
#3
As to whichever is better: it only matters on your build. If your build already requires 9 strength, get a strength shield. If you require tactics, get a tactics shield. In terms of stats and mechanics, they function the same.
Coloneh
Coloneh
Furnace Stoker
#4
no good tactics skills? what are you on about? yo should have healing signet.
wetsparks
wetsparks
Desert Nomad
#5
Quote:
Originally Posted by Coloneh
no good tactics skills? what are you on about? yo should have healing signet.
and [skill]"watch yourself!"[/skill]
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Sir Tidus
Wilds Pathfinder
#6
Quote:
Originally Posted by Coloneh
no good tactics skills? what are you on about? yo should have healing signet.
Healing Signet is not that good. It takes too long to cast (easier interruption) and u take double damage. I've died from using healing signet before.
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Sir Tidus
Wilds Pathfinder
#7
Quote:
Originally Posted by wetsparks
and [skill]"watch yourself!"[/skill]
Yes, I have watch yourself too. But I think it's a bad skill. At the very max, it won't even double ur armor. U only get 8 skills, I feel that it's kind of a waste.
angmar_nite
angmar_nite
Jungle Guide
#8
And what do you prefer?

Watch yourself is for your whole party... It's a team game. It can effectively cut of 25% damage to everyone.
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Sir Tidus
Wilds Pathfinder
#9
Quote:
Originally Posted by angmar_nite
And what do you prefer?

Watch yourself is for your whole party... It's a team game.
Well, 25% is really not that much. I prefer more direct and effective skills.

And also, in the early stages of Prophecies, is healing breeze a better skill to use to heal in combat than healing signet?
Earth
Earth
Always Outnumbered
#10
Healing Signet is actually the best selfheal a warrior has. I suggest reading the warrior forums. But that's not the point of this topic.

There are Strength shields, and the difference between a shield with a tactics requirement and a strength requirement is that one requires tactics and the other requires strength.

Oh, and some shield skins are exclusive to an atrribute.
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Sir Tidus
Wilds Pathfinder
#11
Quote:
Originally Posted by Earth
Healing Signet is actually the best selfheal a warrior has.
If u r a W/Mo, r there no monk skills that's better for self-healing? I find healing breeze pretty good, but I've heard of people making fun of it before. So I'm not sure what's the deal. Oh, and thanks. I get the shield thing now.
angmar_nite
angmar_nite
Jungle Guide
#12
Monk skills are always worse on a warrior. No divine favor. high energy. And requiring a whole different attribute line.

Healing sig also costs no energy requires no adrenaline and has good recharge. Just use it at a good time.
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Sir Tidus
Wilds Pathfinder
#13
Quote:
Originally Posted by angmar_nite
Monk skills are always worse on a warrior. No divine favor. high energy. And requiring a whole different attribute line.

Healing sig also costs no energy requires no adrenaline and has good recharge. Just use it at a good time.
When though? I'm always tanking against 4 charrs at once.
angmar_nite
angmar_nite
Jungle Guide
#14
Quote:
Originally Posted by Sir Tidus
When though? I'm always tanking against 4 charrs at once.
4 charrs cant outdamage healing signet. They'll get in 50-80 damage tops. My war solo'ed fort ranik. doesn't mean much in the end. Later on as monks get stronger you won't need a self heal at all and you'll be going for your primary purpose which is always killing the enemy.

and there's really no need to be insulting qwerty.

Later on every mob/guy in pvp will have anti enchanting btw. And health regen is useless in a spike.
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xiaotsu
Desert Nomad
#15
qwerty, please stop talking, you're making a fool out of yourself.

At least Sir Tidus is making some sort of effort to learn the game, I seriously wish you would put that much work into learning English. Stop trolling, kid.

Tidus, you shouldn't be constantly tanking anything, you'll have time to heal, just look for the right times

Also, Tidus, healing breeze is a terrible heal, for any class, unless you're farming and can't go /D :| Please stop sinking to qwerty's level and flaming.
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Commander Ryker
Site Contributor
#16
Quote:
Originally Posted by Sir Tidus
First of all, speaking English man. Secondly, what skill r u refering to? Be more clear when u post on a forum. Lastly, I didn't blame any skill. So I guess the real failure is u then. Too bad, but have no fear, I'll tutor u for free any time, cuz I'm a nice noob. That's right, u r a nooblet.
Before you start tutoring him, you need to go brush up on your spelling.

You instead of u
Are instead of r
your, you're or you are instead of ur
because instead of cuz
MagmaRed
MagmaRed
Furnace Stoker
#17
Quote:
Originally Posted by Sir Tidus
Well, 25% is really not that much. I prefer more direct and effective skills.

And also, in the early stages of Prophecies, is healing breeze a better skill to use to heal in combat than healing signet?
A warrior has 20 energy (unless you use Radiant Insignias). Healing Breeze costs 10 energy. That is half your energy in 1 skill. With only 2 pips of energy regen, it takes a warrior 15 seconds to get that energy back.

To make Healing Breeze effective, you must put attribute points into Healing Prayers. The most regen a warrior would get out of it is +8, and that is only if they put 11 or 12 attribute points into it. A typical attribute spread is 12-10-8. If you use the 8 attribute points for Healing Prayers, that gives you 12 for your weapon, and 10 for Strength.

Now, Healing Signet offers a very nice heal, and costs NO energy. With a recharge of 4 seconds, it can be used a lot. If you had put 8 points into Healing Prayers and got a regen of +7. If it lasts the full 15 seconds, that would provide a total of 210 health, but it takes 15 seconds to get that health. Healing Signet, at 8 attribute points in Tactics would provide a total of 100 health, and only take 2 seconds to get it. If you used Healing Signet as much as possible during a 15 second time frame (duration of Breeze), you would use it 3 times (2 second cast + 4 second recharge) for a total of 300 health. Healing Signet would provide more health than Healing Breeze.

Now, you said it is easily interrupted, and you are right, as it takes 2 seconds to use. There are ways to prevent this though. Use it when not being attacked, use a stance to 'block', or feint the use. Wary Stance is a great way to block an interrupt, and it gives you energy and adrenaline. Feinting would be starting to use it, but immediately canceling the use. This causes enemies to use an interrupt, but since you canceled the use, it doesn't interrupt anything. After you are hit with the interrupt, you use Healing Signet.

Now, as for the armor drop while using it. Warrior has a lot of skills that add armor. Use one of them and/or a blocking stance. "Watch Yourself!" at those 8 attribute points adds 16 armor. Dolyak Signet will offer a lot, as would many other skills. The real benefit to a skill like "Watch Yourself!" is that it helps your team too.

I think you should look over the skills available in Tactics, and realize many of them are great to use. Monk skills for healing is not good, because it uses too many attribute points, and too much energy. The only Monk skills a warrior should use (according to most experienced warriors) are hex and condition removers, plus a hard rez for PvE.
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Sir Tidus
Wilds Pathfinder
#18
Quote:
Originally Posted by Commander Ryker
Before you start tutoring him, you need to go brush up on your spelling.

You instead of u
Are instead of r
your, you're or you are instead of ur
because instead of cuz
Yeah, but I thought a forum is considered informal. Believe me, I prefer regular spelling. But aren't you supposed to use those abbreviation when you talk to people online?
MisterB
MisterB
Furnace Stoker
#19
Quote:
Originally Posted by Sir Tidus
Yeah, but I thought a forum is considered informal. Believe me, I prefer regular spelling. But aren't you supposed to use those abbreviation when you talk to people online?
No.
http://www.guildwarsguru.com/content...0.php#Language
Not on this forum.