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Originally Posted by Sir Tidus
Well, 25% is really not that much. I prefer more direct and effective skills.
And also, in the early stages of Prophecies, is healing breeze a better skill to use to heal in combat than healing signet?
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A warrior has 20 energy (unless you use Radiant Insignias). Healing Breeze costs 10 energy. That is half your energy in 1 skill. With only 2 pips of energy regen, it takes a warrior 15 seconds to get that energy back.
To make Healing Breeze effective, you must put attribute points into Healing Prayers. The most regen a warrior would get out of it is +8, and that is only if they put 11 or 12 attribute points into it. A typical attribute spread is 12-10-8. If you use the 8 attribute points for Healing Prayers, that gives you 12 for your weapon, and 10 for Strength.
Now, Healing Signet offers a very nice heal, and costs NO energy. With a recharge of 4 seconds, it can be used a lot. If you had put 8 points into Healing Prayers and got a regen of +7. If it lasts the full 15 seconds, that would provide a total of 210 health, but it takes 15 seconds to get that health. Healing Signet, at 8 attribute points in Tactics would provide a total of 100 health, and only take 2 seconds to get it. If you used Healing Signet as much as possible during a 15 second time frame (duration of Breeze), you would use it 3 times (2 second cast + 4 second recharge) for a total of 300 health. Healing Signet would provide more health than Healing Breeze.
Now, you said it is easily interrupted, and you are right, as it takes 2 seconds to use. There are ways to prevent this though. Use it when not being attacked, use a stance to 'block', or feint the use. Wary Stance is a great way to block an interrupt, and it gives you energy and adrenaline. Feinting would be starting to use it, but immediately canceling the use. This causes enemies to use an interrupt, but since you canceled the use, it doesn't interrupt anything. After you are hit with the interrupt, you use Healing Signet.
Now, as for the armor drop while using it. Warrior has a lot of skills that add armor. Use one of them and/or a blocking stance. "Watch Yourself!" at those 8 attribute points adds 16 armor. Dolyak Signet will offer a lot, as would many other skills. The real benefit to a skill like "Watch Yourself!" is that it helps your team too.
I think you should look over the skills available in Tactics, and realize many of them are great to use. Monk skills for healing is not good, because it uses too many attribute points, and too much energy. The only Monk skills a warrior should use (according to most experienced warriors) are hex and condition removers, plus a hard rez for PvE.