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Originally Posted by Shadowmoon
Even though this does seem like a good idea, it has been fixed with the use of passage scolls. a possibly more permenent fix to the inactivity in those zone would be to add the follow rewards:
5k kurzick/luxon faction for defeating urgoz/kanaxai in Normal mode
10K kurzick/luxon faction for defeating urgoz/kanazai in Hard mode
Max title would take killing urgoz/kanaxai 500 times in HM, and the run on average would be take longer than 25 fast faction farms (10K). Think this would breath more life into those two zones, and make it similar how DoA give Lightbringer rep.
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When this bonus points count direct towards the title, then signed.
But what anet has to do is imo giving certain professions for those elite areas some new useful skills, so that players can have for those classes also some skill builds, which make them good to have in a team.
The Deep and Urgoz have both way too much class discrimination
try to find as normal ranger in the deep a team, you won't find any, because everything what players search there are either elementalists, tanks and naturally monks... all want ever only the same lame group builds, because that seems to be the only way to play those elite areas in factions successfully, unless you make an ursan team ...
thats silly.. every profession, regardless of their builds should be able to give a good help in a party for those factions elite areas, especially, where the team size is in them 12!!!.
Every class should be able to get easily into a team for those elite areas, one thing that should be changed first to bring in more life into those 2 elite areas ...
also those 2 areas need something new, like the DoA Gems, with those playersa are able to create something new very valuable, that can be traded in for something, somethin I'd say, like canthan rare minipets like Nagas,Yetis, Grawls, Onis, Kanaxai, Vizu and so on
say those elite areas would have then 10 special Items like gems, say for example amulets, crystalls, orbs, medaillons or whatever... 1 for each Profession. To create the trading item for the minipets, you need then 5 of each professions item and the only each profession can receive the special item of their own primary class.
This would mean, that party have to take players of all kinds of classes into the elite areas, so that the profession related special items find into the game, so that the tading items can be created ...they would be an awesome new community way to make money and also a great way to make those ridiculous insane limited rare minipets more common, givign them finally an unlimited source, so that every now and them some new undedicated ones will find into the game (Once somebody got from all 10 professions 5 special items ,traded them for 1 trade item and traded this than for 1 of those minipets)
then in addition also a trader npc for golden deep/urgoz weapons (like tormented weapons)
the system in the deep/urgoz should then really work very similar to the gem way in DoA, because thats the reason, why the DoA is very much more popular, then the elite areas of cantha, because the DoA is much much more rewarding...you can make with collecting gems very good money.... in the deep/ugorz, u have nothing really rewarding there, other then those greenies at the end ...and those ones get(got) more or less over time overfarmed
/signed...
...for a massive improvement of the deep/urgoz, to make those areas more interesting and rewarding, to let them come up to the same interest/rewarding level of the DoA