With 10,000,000 points each needed to max these titles, its not fair that the bounties only yeild 5 pts per kill NM and 10 pts per kill HM. Even doing FFF at the estimated 10k per hour, it would still take 1000 hours of repetive gameplay to get to 10mil.
I think the bounty should be adjusted to:
Normal Mode: 10pts per kill with 10 point bonus per kill from killing a boss maximum of 250.
Hard Mode: 20 points per kill with 20 point bonus per kill from killing a boss maximum 500.
This would AT LEAST bring the two titles to a little more even grounds with the other grind rep titles.
Petition to adjust Kurzick/Luxon bounty.
2 pages • Page 1
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Originally Posted by sterbenx2
With 10,000,000 points each needed to max these titles, its not fair that the bounties only yeild 5 pts per kill NM and 10 pts per kill HM. Even doing FFF at the estimated 10k per hour, it would still take 1000 hours of repetive gameplay to get to 10mil.
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M
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Originally Posted by Malice Black
What kind of idiot would want to farm 10million anything?
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http://www.guildwarsguru.com/forum/s...php?t=10243862
pick one ><
anyways
/signed
c
/sign, I think kurz and luxon are way high compared to the other rep titles. You can't turn in books and there's no random bonuses like the other titles. I doubt at this point that they'll make such a radical change, because that would cheapen what people in the past have done to max the titles (tho I've only ever seen max kurz due to easy fff)
BUT how about more frequent kurz/lux bonus weekend events, could have double points in ab for the pvp'ers and double bounties for the pve'ers (since I doubt anet intended to make fff the fastest way to max kurz title, this would not help that route but encourage people to do it a different way)
BUT how about more frequent kurz/lux bonus weekend events, could have double points in ab for the pvp'ers and double bounties for the pve'ers (since I doubt anet intended to make fff the fastest way to max kurz title, this would not help that route but encourage people to do it a different way)
M
D
*gasp* It takes more than a week to max the title?! Oh no!
There is no reason and no need to make the title easier to get.
OP, you have not posted a valid reason to increase the bounty. The only reason you give is that it takes too long, and that sounds like whining to me.
So you have to spend time to get a title and there is not instant gratification, it won't hurt you.
/notsigned
There is no reason and no need to make the title easier to get.
OP, you have not posted a valid reason to increase the bounty. The only reason you give is that it takes too long, and that sounds like whining to me.
So you have to spend time to get a title and there is not instant gratification, it won't hurt you.
/notsigned
Time is running out. GW2 is comming. I can't leave GW1 until I max all titles in a single character.
The description of the current titles is wrong. You don't get just 'bonus' faction when killing a boss, you get like with Nightfall bounties in Hard Mode: +5/10 faction each Lvl>=20 enemy killed while under the blessing, for a max of 125/250 (25 enemies, well, actually, 24 enemies + the boss).
1.- First, they should separate the bounty and the title effect, just like with Lighbringer and the Eye of the North titles. Currently you can have both blessings equiped (that makes +50HP and +6 regen). They should link it to the title, so if you select the title, you get the effect:
'Aligned' means more faction of that side than of the other, not your alliance allegiance.
With this, more people should go AB to get control over areas and gain better bonuses while vanquishing. AB to make vanquishing easier. Sounds nice.
2.- Then we make the bounties given for free by priests if you are aligned to them or by paying 50g if not.
3.- And finally, we change the gaining points to work like EotN bounties. The more enemies you kill, the higher the boss bounty:
+3 point per killed enemy in Normal Mode. (For a max of 250 enemies/750 points)
+6 points per each enemy slain Hard Mode. (For a max of 250 enemies/1500 points)
Vanquishing One area in HM should give 5..10k. This way:
The description of the current titles is wrong. You don't get just 'bonus' faction when killing a boss, you get like with Nightfall bounties in Hard Mode: +5/10 faction each Lvl>=20 enemy killed while under the blessing, for a max of 125/250 (25 enemies, well, actually, 24 enemies + the boss).
1.- First, they should separate the bounty and the title effect, just like with Lighbringer and the Eye of the North titles. Currently you can have both blessings equiped (that makes +50HP and +6 regen). They should link it to the title, so if you select the title, you get the effect:
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Kurzick/Luxon Supporter Title. If you are aligned to the Kurzick/Luxons +5..25 HP you gain and +1..3 HP regeneration while in Luxon or Kurzick territories. You gain double this bonus if no shrines in the area are controlled by the other faction, and half is all shrines are controlled by the other faction. |
With this, more people should go AB to get control over areas and gain better bonuses while vanquishing. AB to make vanquishing easier. Sounds nice.
2.- Then we make the bounties given for free by priests if you are aligned to them or by paying 50g if not.
3.- And finally, we change the gaining points to work like EotN bounties. The more enemies you kill, the higher the boss bounty:
+3 point per killed enemy in Normal Mode. (For a max of 250 enemies/750 points)
+6 points per each enemy slain Hard Mode. (For a max of 250 enemies/1500 points)
Vanquishing One area in HM should give 5..10k. This way:
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Kurzick/Luxon Vigilante Blessing. You gain 5/10 Kurzick/Luxon faction anytime you slay a enemy with level 20 or more. When you slay a boss, you gain +3/6 additional faction (maximum 1000/1500) for each enemy slain while under the effects of this bounty. |
K
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Originally Posted by Pleikki
Well Bountys suck
just hfff/ab and you'll get em ![]() |
Currently, the requirement is just too absurd for something like this.
/signed
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Originally Posted by Kanyatta
Yea, he knows you'll get em, but he says it will take upwards of 1000 hours, which is just too much for one max title, Incorrigible Ale Hound only takes about 170 hours or so of drinking, which is less than 1/5 of this one.
Currently, the requirement is just too absurd for something like this. /signed |
Seriously, these two titles are designed for PvP so they should either make two different versions of these titles, one for PvE and one for PvP, or make it easier for PvE players to max them.
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Originally Posted by MithranArkanere
3.- And finally, we change the gaining points to work like EotN bounties. The more enemies you kill, the higher the boss bounty:
+3 point per killed enemy in Normal Mode. (For a max of 250 enemies/750 points) +6 points per each enemy slain Hard Mode. (For a max of 250 enemies/1500 points) Vanquishing One area in HM should give 5..10k. This way: |
It would be good to have a boost in the luxon/kurzick title tracks, maybe putting it in line with the EoTN system as has been mentioned earlier.
However I can see the other side as well, this title is account wide afte all and should not be easy/quick to get.
Myself I am closing in on 6 million luxon, the majority of the being from alliance battles. i do enjoy hard mode farming runs to add some variation, but the repetative nature of this pales in comparison to the fun of pvp. If they did increase the reards it would make it a more appealing form of gaining this title.
However I can see the other side as well, this title is account wide afte all and should not be easy/quick to get.
Myself I am closing in on 6 million luxon, the majority of the being from alliance battles. i do enjoy hard mode farming runs to add some variation, but the repetative nature of this pales in comparison to the fun of pvp. If they did increase the reards it would make it a more appealing form of gaining this title.

just hfff/ab and you'll get em 
