Best Adrenaline Building Skills
XoVeR
I am fairly new to my Paragon, I would just like to know what are the best skills for Adrenaline building for myself and for the warriors in my party.
Also what is a good DPS build for my Paragon, while I can still add some support for my party
I am a Paragon Monk btw.
Also what is a good DPS build for my Paragon, while I can still add some support for my party
I am a Paragon Monk btw.
Faith Falls Fast
[skill]Vicious Attack[/skill][skill]Spear of Fury[/skill][skill]Aggressive Refrain[/skill][skill]"Save Yourselves!"[/skill][skill]"There's Nothing To Fear!"[/skill][skill]"For Great Justice!"[/skill][skill]Focused Anger[/skill] and a skill of your choice for the eighth spot.
Shogunshen
You seem to be missing GfTE.
Faith Falls Fast
Quote:
Originally Posted by Shogunshen
You seem to be missing GfTE.
I didn't miss it, I purposefully did not put it in there, seeing how another adrenal skill would ruin the effectiveness of "Save Yourselves!"
blue.rellik
I hardly see how using GFTE would ruin your adrenaline, especially since SY is charged in 4 hits. You don't need SY up consistently to own face
xvix83
well, using an adrenal skill decreases your adrenaline by one, SY can save parties in many situations XD
Racthoh
I find the mentality of players change when that SY isn't up as often, especially when you do play with SY a lot. You can get sloppy and it's especially easy to see if the monks aren't that good. I was finally playing my warrior recently and while mashing Dragon Slash with For Great Justice! in effect I would hit the SY button way more often than I needed to. As my paragon it's always the only adrenaline skill on my bar; the only skill that gives me back energy so I hit it as often as I can. It's a bad habit I've developed by playing with him so often.
But honestly maintaining a perma SY would never raise complaints from anyone so go nuts.
GftE! personally I don't even run anymore. My gon is always in SY mode and his bar is cramped enough as is so there isn't room to add it anyway. I used it when finishing off skill hunter, since I didn't always have access to warrior secondary, but mainly just to fuel my energy. With the 4 second recharge I've been using Anthem of Envy instead when I have any sort of decent spec into Command (read, on Morgahn). Higher level enemies means you're doing less damage, armoured foes the same. +damage becomes a more valuable resource since it ignores all of that. At 6 adrenaline with no recharge you can put it up just as often as GftE!, becomes more spammable with something like Dark Fury (which I always have when heroing), and helps me get the enemy to a point where I can use Merciless Spear (on the hero, and they're good with it) to get a guarenteed Deep Wound (compared to Vicious Attack + GftE! which just gives a pretty good chance and some +damage).
But honestly maintaining a perma SY would never raise complaints from anyone so go nuts.
GftE! personally I don't even run anymore. My gon is always in SY mode and his bar is cramped enough as is so there isn't room to add it anyway. I used it when finishing off skill hunter, since I didn't always have access to warrior secondary, but mainly just to fuel my energy. With the 4 second recharge I've been using Anthem of Envy instead when I have any sort of decent spec into Command (read, on Morgahn). Higher level enemies means you're doing less damage, armoured foes the same. +damage becomes a more valuable resource since it ignores all of that. At 6 adrenaline with no recharge you can put it up just as often as GftE!, becomes more spammable with something like Dark Fury (which I always have when heroing), and helps me get the enemy to a point where I can use Merciless Spear (on the hero, and they're good with it) to get a guarenteed Deep Wound (compared to Vicious Attack + GftE! which just gives a pretty good chance and some +damage).
Bobby2
I run both SY! and GftE!, the latter hardly used except for a quick e-spike when I'm especially low. I'm all about resource juggling now
To OP:
- Focused Anger
- For Great Justice!
- Frenzy
- EDIT: lawlz I forgotz Teh Spear of Fury!
To OP:
- Focused Anger
- For Great Justice!
- Frenzy
- EDIT: lawlz I forgotz Teh Spear of Fury!
MisterB
Quote:
Originally Posted by Bobby2
I run both SY! and GftE!, the latter hardly used except for a quick e-spike when I'm especially low. I'm all about resource juggling now
To OP:
- Focused Anger
- For Great Justice!
- Never use Frenzy
- EDIT: lawlz I forgotz Teh Spear of Fury! I think you mean Agressive Refrain.
To OP:
- Focused Anger
- For Great Justice!
- Never use Frenzy
- EDIT: lawlz I forgotz Teh Spear of Fury! I think you mean Agressive Refrain.
Bobby2
I definitely meant Frenzy. Never H&H without condi removal; Cracked Armour is too much of a drag.
It'll probably be swapped for Flurry once I get Proph, but only for HM. I've grown to like Frenzy.
It'll probably be swapped for Flurry once I get Proph, but only for HM. I've grown to like Frenzy.
Shogunshen
Cracked armor is hardly a drag. Addressing the bar posted, Adrenaline gain is capped at 100 percent, I've no idea what FGJ! is doing there.
Racthoh
I'd rather drop the condition removal than Aggressive Refrain. If I'm facing a lot of dazed, blind, or weakness (conditions that matter) then I'm bringing something like Song of Purification.
Or just not use your hero slots on monks.
Or just not use your hero slots on monks.
Whiskeyjack
Quote:
Originally Posted by Shogunshen
Cracked armor is hardly a drag. Addressing the bar posted, Adrenaline gain is capped at 100 percent, I've no idea what FGJ! is doing there.
They are not used at the same time, FGJ is there to cover FA's downtime. Regarding AR, the cracked armour is a minor price to pay for perma IAS, and hero monks are not really worth it, the henchies do fine.
distilledwill
FA+FGJ+spear of fury is overkill, I only take FA+spear of fury and i have more than enough adren' to spam GFtE! and SY!.
blue.rellik
Quote:
Originally Posted by Bobby2
I definitely meant Frenzy. Never H&H without condi removal; Cracked Armour is too much of a drag.
It'll probably be swapped for Flurry once I get Proph, but only for HM. I've grown to like Frenzy. Lol wut? You can't stand -20 armour but you can stand taking 100% extra damage?
rellik be confuzed now
It'll probably be swapped for Flurry once I get Proph, but only for HM. I've grown to like Frenzy. Lol wut? You can't stand -20 armour but you can stand taking 100% extra damage?
rellik be confuzed now
Kale Ironfist
Quote:
Originally Posted by blue.rellik
Lol wut? You can't stand -20 armour but you can stand taking 100% extra damage?
rellik be confuzed now He's referring to the energy costs of H&H repeatedly removing the cracked armor condition.
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy.
rellik be confuzed now He's referring to the energy costs of H&H repeatedly removing the cracked armor condition.
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy.
Racthoh
Quote:
Originally Posted by Kale Ironfist
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy.
Or don't use hero monks. I can't think of any situation where I would slot a hero monk unless I'm with 5 other humans.
Bobby2
Quote:
Originally Posted by Racthoh
Or don't use hero monks. I can't think of any situation where I would slot a hero monk unless I'm with 5 other humans.
But that is a different issue altogether. I use Hero Monks. A lot of others do too. Sorry for not being l33t.
Regarding Frenzy, Kale hit it right on the head.
Regarding Frenzy, Kale hit it right on the head.
Racthoh
In which case I will ask what does your hero monk bring to the fight that the henchmen monks don't?
blue.rellik
Quote:
Originally Posted by Kale Ironfist
He's referring to the energy costs of H&H repeatedly removing the cracked armor condition.
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy. Which is still a moot point, with SY and TNTF up then the monks can get lazy healing people which gives them plenty of energy to remove the cracked armour.
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy. Which is still a moot point, with SY and TNTF up then the monks can get lazy healing people which gives them plenty of energy to remove the cracked armour.
Bobby2
Not moot. Frenzy is 'cheaper' for my Hero Monk than AR. If it makes life easier, I can't see why it wouldn't be valid - and it sure is less cumbersome than AR.
@ Racthoh: [skill]life bond[/skill], to name something random
@ Racthoh: [skill]life bond[/skill], to name something random
Painbringer
I have been running just the “there on fire” and the sunspear skill on my paragon, and have notice my monks need only minor healing to keep up. Unless it is a dragged out battle there has been no issue. I do not have Save Yourselves yet and I will try it once I can get it. But the above skills are amazing by themselves. If you are willing to change away from the SY you should try a Para/Beastmaster
[skill]focused anger[/skill] and [skill]Heket's rampage[/skill]
[skill]focused anger[/skill] and [skill]Heket's rampage[/skill]
Tyla
Quote:
Originally Posted by Kale Ironfist
Overall, it'd be cheaper to slap on Protective Spirit or some other prot on the Paragon and have him go Frenzy so you don't end up with an AI Monk with no energy.
Or run AR and make it cheaper?
If you want to dodge the Cracked Armour take Purifying Finale - oh yeah, Cracked Armour is cheaper than Protective Spirit. Frenzy will make him spend more energy than AR.
Don't get me wrong - Frenzy is a great skill, but not in the same league as AR on a paragon.
For greatest adrenaline booster - FA + FGJ for downtime is win. In combination with AR and SY, its double win.
If you want to dodge the Cracked Armour take Purifying Finale - oh yeah, Cracked Armour is cheaper than Protective Spirit. Frenzy will make him spend more energy than AR.
Don't get me wrong - Frenzy is a great skill, but not in the same league as AR on a paragon.
For greatest adrenaline booster - FA + FGJ for downtime is win. In combination with AR and SY, its double win.
Bobby2
Then break it down to lazyness. I thought AR was cumbersome in its old incarnation, I hate self-inflicted conditions (potentially covering other, enemy-induced condi's) and at least Frenzy gives a measure of control over when and where such risks should be taken. Perma-CA offers no such freedom.
Quote:
Originally Posted by tyla salanari
Quote:
For greatest adrenaline booster - FA + FGJ for downtime is win. In combination with AR and SY, its double win.
+ Anthem of Weariness + Spear of Fury = build.
Racthoh
Quote:
Originally Posted by Bobby2
@ Racthoh: [skill]life bond[/skill], to name something random
I take it you don't play with SY then?
Captain Miken
Quote:
Originally Posted by Racthoh
I take it you don't play with SY then?
Calling him bad would be a more reasonable conclusion.
Racthoh
Quote:
Originally Posted by Captain Miken
Calling him bad would be a more reasonable conclusion.
Not using SY by no means makes someone bad. Paragon heroes do not have access to PvE only skills and they're a huge asset to any team I play in. I know I wasn't using SY all the time until hard mode was introduced to GW:EN; it just wasn't needed.
However if he is using SY with Life Bond it's a little redundant.
However if he is using SY with Life Bond it's a little redundant.
Bobby2
/sigh
I just posted a random skill hench monks don't use.
But now that I think about it, why not? Half of less damage = easier to contain. Only downside would be the size of the party.
EDIT: drifting off-topic aren't I?
I just posted a random skill hench monks don't use.
But now that I think about it, why not? Half of less damage = easier to contain. Only downside would be the size of the party.
EDIT: drifting off-topic aren't I?
Racthoh
You said yourself you are using the monk heroes, but if they're just doing what the henchmen can do why are you using them?
Also Life Bond is completely outclassed by Enfeebling Blood or "You Are All Weaklings!", and to a lesser extent any party wide 50% block skill (Defensive Anthem, Aegis, Ward Melee).
Quote:
Also Life Bond is completely outclassed by Enfeebling Blood or "You Are All Weaklings!", and to a lesser extent any party wide 50% block skill (Defensive Anthem, Aegis, Ward Melee).
Quote:
Shaz
My paragon and all my hero paragons always has AR on their bar. And I have not notice any problem with the hench energy yet tbh, even if they use dismiss on recharge. Even on heroes too, when I play with another friend otherwise hench monks are pretty great, their energy is fine unless you don't give them a condition removal and just Blessed Light or something.
Or like Racthoh said, just don't give your heroes monk condition removal, cracked armor on a paragon is no big deal really. And just run Song of Purification if you expect a heavy conditions area. AR is just too good to take out of any paragon bar.
Best adrenaline building skills in the paragon skills line are FA for single paragon and Anthem of Fury if you run a group of adrenaline spikers.
Or like Racthoh said, just don't give your heroes monk condition removal, cracked armor on a paragon is no big deal really. And just run Song of Purification if you expect a heavy conditions area. AR is just too good to take out of any paragon bar.
Best adrenaline building skills in the paragon skills line are FA for single paragon and Anthem of Fury if you run a group of adrenaline spikers.