I wanted to respond to the thread started by toon a loon re the ancient seer in hell precipice sometimes being killed off but it was closed...Id say you didnt get a fair answer.
Ive been helping out in that mission for a very long time...people get stuck there for ages for one reason or another. Now I usually take 2 players through using heros and hench (including 2 hench monk). Now as you approach the coast up a hill (typically this is where inexperienced groups get taken to the cleaners) you come across a group of sparks and hulks with the seer further down to your right just on radar.
It is this group that I think toon is referring to and sometimes they spawn very close to the seer. On aggroing them if they have spawned to close they immidiately run down to the seer and kill him as fast as they can. Sometimes a monk can save him but more often than not he dies before anyone can possibly get there, this being especially true if you rely on hench monks as I do.
I always warn anyone with me that this happens and it is no real problem as its not that far into the mission so we can just restart. Id say it happens about 1 in 10 trips on average and is simply a spawn problem that I have no doubt could be sorted out but has been like it since I started playing over 2 years ago.
It is very difficult if not impossible to save the seer...It has nothing to do with the burning titan near him..he only attacks when you get within a certain range. I hope this helps in at least that I do agree..there is a small problem there which can be annoying for people who are going for bonus and are with a pick up group who wont restart.
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