Hero dream teams?
MercenaryKnight
If you could bring someone and have full control over all their heroes skills, what kind of dream teams would be your ideal teams.
I don't really want this to be geared at anything in particular. But just you know, general places could be anything from hard mode areas to regular uw/fow to whatever dungeon you want etc.
I just want to hear what your guy's dream team setup of 6 heroes would be for whatever task you'd have to face.
I don't really want this to be geared at anything in particular. But just you know, general places could be anything from hard mode areas to regular uw/fow to whatever dungeon you want etc.
I just want to hear what your guy's dream team setup of 6 heroes would be for whatever task you'd have to face.
Chik N Nuggets
8 minion masters
Two April Mornings
With my mesmer - 2 woh hybrids - 2 curses necros (no ss) and 2 illusion mesmer.
would be a hex bomb.
would be a hex bomb.
Blu
Dunno, maybe something like 3 MN/RI. A BHA ranger, minion bomber rt/n, MS/DB sin, Imbagon. Including myself of course, maybe change eles to SF because they don't use mind blast well. Change sin for dslash or something and a SS/anti-melee/healer necro if I'm not on para.
Captain Miken
P/W (me)
P/X
P/X
N/RT [BLOOD/CHANNELING: OoP, DF, Ancestor's Rage, Splinter Weapon, BiP, etc]
N/Rt FLESH GOLEM NECRO, with Resto heals
N/Rt JAGGED BONES NECRO, with Resto heals
Mo/E WoH Hybrid
Mhenlo (or another WoH Hybrid if 7 heroes is allowed)
P/X
P/X
N/RT [BLOOD/CHANNELING: OoP, DF, Ancestor's Rage, Splinter Weapon, BiP, etc]
N/Rt FLESH GOLEM NECRO, with Resto heals
N/Rt JAGGED BONES NECRO, with Resto heals
Mo/E WoH Hybrid
Mhenlo (or another WoH Hybrid if 7 heroes is allowed)
Amy Awien
Quote:
Originally Posted by Antithesis
I've been using these with two accounts - login with both, logout one account, instant 6 heroes (3 act like henchies). Leaves you one team member short, not a problem in most areas thus far.
Interesting approach, with two systems one can have the disabled team member cast Balth Spirit or Succor or Life Bond on a few others and make him follow once in a while (use selfheal). And you get the drops.
Can you run multiple instances of GW on one machine?
Can you run multiple instances of GW on one machine?
Antithesis
Quote:
Originally Posted by Amy Awien
Interesting approach, with two systems one can have the disabled team member cast Balth Spirit or Succor or Life Bond on a few others and make him follow once in a while (use selfheal). And you get the drops.
Can you run multiple instances of GW on one machine? Yep, i run three instances of GW on one PC at the same time, mostly to manage storage but also to run through missions and HFFF for fast cash. There used to be a guide multiple GW installations on GWG, but it appears to have disappeared...
Only problem when running two or more player characters concurrently is you can only really focus on one at a time in HM. Running missions in NM is usually not a problem. While you could make the 'away' player a bonder, you constantly need to flag that player's heroes to keep up with the 'live' player or they just return to the 'away' player. You also need to stay within radar range of the 'live' player, or all bonds will break.
For that reason, i log one player out because they don't contribute much more than providing the heroes. The heroes then follow you as a henchie would.
Can you run multiple instances of GW on one machine? Yep, i run three instances of GW on one PC at the same time, mostly to manage storage but also to run through missions and HFFF for fast cash. There used to be a guide multiple GW installations on GWG, but it appears to have disappeared...
Only problem when running two or more player characters concurrently is you can only really focus on one at a time in HM. Running missions in NM is usually not a problem. While you could make the 'away' player a bonder, you constantly need to flag that player's heroes to keep up with the 'live' player or they just return to the 'away' player. You also need to stay within radar range of the 'live' player, or all bonds will break.
For that reason, i log one player out because they don't contribute much more than providing the heroes. The heroes then follow you as a henchie would.
Pvp4lyfe
AotL derv (meeeee)
1 SoD/E monk
1 HB/A monk
1 JB MM (couresty of Sab ^^)
4 rly annoying stupid henchies
hlps me with anything except vanquishing (i use sabs build fo that)
1 SoD/E monk
1 HB/A monk
1 JB MM (couresty of Sab ^^)
4 rly annoying stupid henchies
hlps me with anything except vanquishing (i use sabs build fo that)
minaau
Chik N Nuggets theres no point in 8 mms because they will all be fighting for corpses ^^
distilledwill
Id go for a 3 necro setup with a dual para, Dervish orders and a Dragon Slash warrior.
So:
R/Me BHA epidemic (me)
N/Mo Jagged Bomber
N/Rt SS necro
N/Rt WoR healer
P/W SY!/TNTF paragon (second player)
P/Rt Cruel Spear para
W/Rt Dragon Slash Warrior
D/N Orders Dervish
So:
R/Me BHA epidemic (me)
N/Mo Jagged Bomber
N/Rt SS necro
N/Rt WoR healer
P/W SY!/TNTF paragon (second player)
P/Rt Cruel Spear para
W/Rt Dragon Slash Warrior
D/N Orders Dervish
Witchblade
MM
SS Curser
P/W TNTF/SY
R BHA
Any Healer
3 random guys
SS Curser
P/W TNTF/SY
R BHA
Any Healer
3 random guys
masteroflife
1 D/E conjure with wounding
1 Rt/Mo smiter
2 DA para
1 Jagged MM or Shockwave warder depends on the area
1 Mindblast or Corrupt enchant depends on the area
1 RC/Prot
1 Boon/Infuse
look familiar?
1 Rt/Mo smiter
2 DA para
1 Jagged MM or Shockwave warder depends on the area
1 Mindblast or Corrupt enchant depends on the area
1 RC/Prot
1 Boon/Infuse
look familiar?
Marverick
Hmm lets see
1 Warrior with Dragon Slash, Brawling Headbutt, Steelfang Slash, and SY!
7 Rit/Mo's with Spirit Rift, Ancestor's Rage, Offering of Spirit, hex removal, condition removal, and heals.
7x spirit rift spikes + Ancestor's Rage ending every second on the Warrior = pwnt
or
1 imbagon
1 motivation Paragon with TNtF
3x stunning strike/command Paragons
1 cruel spear Paragon
1 orders/heal Dervish
1 splinter/ancestor's/heal Rit
1 Warrior with Dragon Slash, Brawling Headbutt, Steelfang Slash, and SY!
7 Rit/Mo's with Spirit Rift, Ancestor's Rage, Offering of Spirit, hex removal, condition removal, and heals.
7x spirit rift spikes + Ancestor's Rage ending every second on the Warrior = pwnt
or
1 imbagon
1 motivation Paragon with TNtF
3x stunning strike/command Paragons
1 cruel spear Paragon
1 orders/heal Dervish
1 splinter/ancestor's/heal Rit
Coloneh
imbagon
P/Mo command support/hex removal
P/Mo motivation/hex removal
N/Rt JAgged battery
N/Mo RC
N/Rt splinter/ancestor's and SS
R/Me BHA/epidemic
D/N orders
this would make me happy. a little overkill on te defense, maybe trade out the RC and the splinter/curses for a vengeful/channeling and full out curses.
P/Mo command support/hex removal
P/Mo motivation/hex removal
N/Rt JAgged battery
N/Mo RC
N/Rt splinter/ancestor's and SS
R/Me BHA/epidemic
D/N orders
this would make me happy. a little overkill on te defense, maybe trade out the RC and the splinter/curses for a vengeful/channeling and full out curses.
Turbobusa
a full discord team when I see what 4 discord does, I want to try 8
Cherng Butter
SY! Dragon Slash (me)
Sabway trio
N/e fire nuker
N/e earth nuker
N/mo Divert hexes prot
N/me Interrupt spam
It might not be quite enough healing, but I'm sure I could work it a bit.
Sabway trio
N/e fire nuker
N/e earth nuker
N/mo Divert hexes prot
N/me Interrupt spam
It might not be quite enough healing, but I'm sure I could work it a bit.
Anguish
2 Imbagons
2 Monks
4 SF'ers.
mobs will ragequit. I swear.
2 Monks
4 SF'ers.
mobs will ragequit. I swear.
Shadowmere
Quote:
Originally Posted by Chik N Nuggets
8 minion masters
you read my mind. Though I doubt even the BotM spammer I've got for my 4 man MM team could survive saccing for the amount of minions an 8 man team could put out
Squishy ftw
2x axe warrior (eviscerate)
1x MM with virulence + epidemic
1x SS /Rt with splinter and ancestors'
1x DA para
1x mind blast ele with ward against melee
2x hybrid monks
1x MM with virulence + epidemic
1x SS /Rt with splinter and ancestors'
1x DA para
1x mind blast ele with ward against melee
2x hybrid monks
JONO51
1 SY para, 1 HB monk, 6 SF (One or two having blod rit) eles.