This is primarily a PvP build(tested exclusively in RA)
The Attributes:
Healing Prayers: 12+1+1
Divine Favor: 12+1
Protection: 3
The Bar:
PATIENT SPIRIT[skill]Dwayna's Kiss[/skill][skill]Healing Touch[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Blessed Signet[/skill][skill]Divine Boon[/skill][skill]Healer's Covenant[/skill]
Equipment:Survivors/Radiant/Vitae/Attunement combo that you are comfortable with.
+1 minor heal, +1 minor divine favor
Standard 40/40 Healing Prayers
High/Low Sets etc..
Usage:
Maintain Divine Boon and Healer's Covenant.
Pre-Veil as necessary, and dismiss when no hexer's on opposing team.
How To Heal:
Patient Spirit - it costs -3 energy but the heal of 114 isn't changed by Healer's Covenant. Making it a spike heal for 58(from divine boon) + 50(from divine favor) + 114(patient spirit) = 200+ healing for 4 energy.
Dwayna's Kiss - combines well when casted immedialy after patient spirit. If you have an ally in the 75-125hp region, or someone who is getting heavy pressured due to hex's etc.., this combination can heal him for 350+33x(where x is the number of enchantments or hex's on him). Very powerful spike heal.
Healing Touch: This is going to be your primary self heal. The 25% reduction in Healing Prayers spells is mitigated by the double of the divine favor associated with this skill. Self heals for about 180~.
Mending Touch: Removes two conditions and heals at the same. Assuming it removes two conditions, it heals for 140 as well as removes the two conditions.
Energy Managment:
Don't spam your healing skills because this build is reliant on a massive spike heal. Start healing someone with patient spirit if they are at about 66% health. Patient Spirit + Dwayna's Kiss can be used at 20-30% health.
Used BLESSED SIGNET as often as possible, as it's an extra 6 energy(or 9 if you're veiled) after 10 seconds.
Let me know how it works out for you guys.
Mo/Any - Divine Covenant Spiker
Incarnite
Amazing Stroopwafel
low on energy, easilly interrupted energy "mannagement" I've tried such a build. as soon as there commes a ranger/mesmer on your path ur ***
however patient spirit is a very powerful heal, if you could fix the energy it might be better
dismiss condition > mending touch
however patient spirit is a very powerful heal, if you could fix the energy it might be better
dismiss condition > mending touch
JoeKnowMo
- You gave up 3 slots (Covenant, DBoon, BSig) to run this build.
- Two of your skills are touch range including your only condition removal.
- WoH will give you the "spike" heal you're looking for without sacrificing extra skill slots.
- No protection skills will make it almost impossible to keep a target alive if they come under focused fire.
- BSig returns 6e every 10s but two maintained enchants cost you 6.66e every 10s. And using BSig when under pressure is inadvisable (2s cast time) which leaves you with two pips of energy... pretty rough for a monk.
WoH, RoF, SBond, Guardian, Dismiss Cond, Veil or another hex removal, and SoA would accomplish the spike heals you're looking for while allowing you to prot effectively.
I have no doubt that it gets Glad Pts in RA. But there are stronger builds, imho.
- Two of your skills are touch range including your only condition removal.
- WoH will give you the "spike" heal you're looking for without sacrificing extra skill slots.
- No protection skills will make it almost impossible to keep a target alive if they come under focused fire.
- BSig returns 6e every 10s but two maintained enchants cost you 6.66e every 10s. And using BSig when under pressure is inadvisable (2s cast time) which leaves you with two pips of energy... pretty rough for a monk.
WoH, RoF, SBond, Guardian, Dismiss Cond, Veil or another hex removal, and SoA would accomplish the spike heals you're looking for while allowing you to prot effectively.
I have no doubt that it gets Glad Pts in RA. But there are stronger builds, imho.
Trylo
lol... i ran this kinda build when NF came out and i was trying all the monk elites... needless to say it didnt stick long because its downright bad.
it promotes bad monk playing by making it seem like spamming spells is how you should be monking. your blessed sig also takes more than 2 secs to cast, which is a big downside for a monk and generates the need to "spike heal" as you so fondly call it. there are no builds that require spike heals in RA. that being said, when you do need a spike heal (almost always because you failed to preprot) you should be relying more heavily on RoF than divine boon.
its a funny idea, at least
it promotes bad monk playing by making it seem like spamming spells is how you should be monking. your blessed sig also takes more than 2 secs to cast, which is a big downside for a monk and generates the need to "spike heal" as you so fondly call it. there are no builds that require spike heals in RA. that being said, when you do need a spike heal (almost always because you failed to preprot) you should be relying more heavily on RoF than divine boon.
its a funny idea, at least
moko
go check out the real healer's covenant builds/ cause this version simply fails.